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Broken Isles

Broken Isles


Map Info:

These once ancient isles that was sunken beneath the sea have arisen after many centuries. Now armies of every race have come here to claim these broken isles for their own.

Features:
  • 4 Gold Mines - 12500 Main, 14000 Expansion
  • 2x Shipyards and Expansion only reachable by sea.
  • 8 Green Creep Camps
  • 6 Orange Creep Camps
  • 2 Red Creep Camps
  • 2 Shipyards
  • 2 Goblin Merchants
  • 2 Fountains of Health
  • 1 Tavern

Screenshots:

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Author Notes:

Made use of boats in a 1v1. Not suitable versus AI because of that. Just simple map that was made in a few hours. Turned out pretty well imo. Thought about making Goblin Merchants random, Goblin Merchant, Mercenary Camp n Goblin Observatory, but decided not too.



Keywords:
Isle, Island, Sea, Sunken Ruins, Melee, 1v1, bonestorm
Contents

Broken Isles (Map)

Reviews
Orcnet18:54, 31th May 2013 Map Approved Broken Isles (No Version/s Stated) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

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Moderator


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Orcnet18:54, 31th May 2013

Comment

Review

Map Approved
Broken Isles (No Version/s Stated)


Rate
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5/591-100A

Rate
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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Broken Isles" is a 1v1 melee map based on the sunken ruins theme.

"A well decent game to be played for a 1v1, but there is some problems going on the expansion sites since the AI doesn't hire transport ships and go pass the seas how about make up a trigger for it but for now its not important as long as the game play is fixed with enough creep difficulty and space format, its fine."

Terrain

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"Terrain is wonderful, the sunken ruins never seem to amazed me."

Management

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"Overall a neat melee map to be played for a 1 on 1 match."

Total Score:


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10/1583%B
 
Level 16
Joined
Feb 20, 2013
Messages
280
the map seems very nice
there is only one thing making me to question
will the AI use the transports?, i think they dont, i would change the ship for the goblings zeppelings, they use the zeppelings, i dont like when the AI cant play in the same way as a human
or waygates

I will not balance any of my maps around AI. Makes them less fun.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Hello there, played your map and this is really well-done melee map. Here is my review btw:

Broken Isles Review
[+] Good Points:
-Terrain is very great. You used fitting doodads and you fill them and used it at its fullest. Terrain is not flat also, nice job! Tho only to suggest is how about make tiles smooth and it will give a better result.
-Map has required resources:
  • Gold Mine
  • Goblin Merchant
  • Fountain
  • Shipyard
-Player were position very well
-Creeps are balanced enough

[-] Bad Points:
-None

[] Suggestions:
-Some minor terrain improements like making the tiles smooth.
-Maybe make an additional options to the melee AI script that lets them buy a ship and go through islands

Note: Suggestions were not meant to be always follow but better if yes.
Overall, this is a great melee map with great terrain, well positioned player locations, balanced creeps and enoug resources for a melee map. I woul rate this 5/5 and +4 REP to you!

Voting for Approval also!
 
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