- Joined
- Jul 29, 2008
- Messages
- 9,838
New hero new hero new hero new hero new hero new hero new hero new hero new hero new hero new hero new hero new hero...
We need new hero for models and abilities, models and abilities, models and abilities, models and abilities, models and abilities, models and abilities, models and abilities, models and abilities, models and abilities, models and abilities, models and abilities, models and abilities....New hero new hero new hero new hero new hero new hero new hero new hero new hero new hero new hero new hero new hero...
Not even kidding; as a ardent acolyte of the Object Editor, I cannot express in so few words just how amazingly-useful just the 3 additional "Patch" Tavern heroes (Tinker, Alchemist, Firelord) are to my modding. Not to mention "cool" (I still fangasm over the Firelord occasionally). Robo-Goblin, Demolish, Acid Bomb, Pocket Factory, (Factory), Summon Lava Spawn, Incinerate, Engineering Upgrade for crying out loud... Such amazing stuff. I hope to showcase all of the wonders I've concocted from those few abilities alone, someday.We need new hero for models and abilities, models and abilities, models and abilities, models and abilities, models and abilities, models and abilities, models and abilities, models and abilities, models and abilities, models and abilities, models and abilities, models and abilities....
People saying they want 16/32mb and nothing more are just thinking within their own borders. Think about for example Skyrims total conversion mods, which are huge but take the game to new heights and get it a big amount of publicity.But if people want more, definitely voice it here!
Agreed -- new (consistent) art assets and new base abilities would be mucho useful.Not even kidding; as a ardent acolyte of the Object Editor, I cannot express in so few words just how amazingly-useful just the 3 additional "Patch" Tavern heroes (Tinker, Alchemist, Firelord) are to my modding. Not to mention "cool" (I still fangasm over the Firelord occasionally). Robo-Goblin, Demolish, Acid Bomb, Pocket Factory, (Factory), Summon Lava Spawn, Incinerate, Engineering Upgrade for crying out loud... Such amazing stuff. I hope to showcase all of the wonders I've concocted from those few abilities alone, someday.
Please, let's not be absurd. A whole new campaign is a lot of work and there are the players who do that, even surpassing Blizzard's genius. Models, abilities? The same, fans do a lot of them.Agreed -- new (consistent) art assets and new base abilities would be mucho useful.
New heroes, new creeps, new doodads, new animation sets... I want them all. New tilesets? ... Oh wait, now I'm just asking for a new Rexxar campaign again.![]()
" Blizzard's original plans to include an additional all-new Warcraft II [BNE] campaign were scrapped in the interest of emphasizing Battle.net Edition's true intent: to provide the classic Warcraft II as is, with extensive multiplayer support and a few select gameplay enhancements. "
But if they decide to create a new campaign, then I personally would suggest they keep using the Hub system, introduced in the Rexxar campaign. I would also suggest the cutscene interludes be done (and the original ones remastered in the process) the same way ArthasIllidanFight was done, if possible or appropriate. Of course, this major change in style would be optional (per user-setting).
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Tleno said:This is nice, bots were always a scourge of battle.net, would be nice to see them tackled. I wonder how, though.
Originally Posted by pyf
So do I.
Quoting official developer sources for Diablo II, "Spammers still making us all sad. We’re working on it."
What the heck are you talking about? The Frozen Throne only added up one song for each race, King Arthas of Lordaeron, Dark Agents, The Frozen Throne (main menu), Illidan's Stormrage, Lady Vashj of the Naga, In Pursuit of Illidan, Vengeance of the Blood Elves, The Orcish Hordes (a remake of Warcraft II song) and The Lich King.Give me way to choose if i like RoC music&background on TFT bnet,
Give me way to choose if i like RoC music&background on TFT bnet, cuz RoC had this feel to it, good for waiting looking for it, rain was also very pleasant to hear, you could stay in this nice trance waiting for lobby to fill up as in 2004-2011 in RoC when i used to play it before i finaly got TFT back(copies i played before were lost, without goin into detail), tough it feels totally different music is to high paced or epic at times for something like this, beside i still preffer RoC's background both visuals and music(and rain/wind/storm sounds) than this, and option to make TFT use it would be nice, cuz i dont want to mess around with files or 2 media players to replicate it while Blizz would easily squeeze in such option, + ofc what i said previously in other reply.
In Bnet they dont play at all, only TFT new added stuff. I'm used to sounds of RoC bnet, it's more calm and fitting for both waiting and spending time on bnet in custom game lobbies or channel, while TFT music is not. I would like official option to choose bnet background and music, setting two players to have wind/storm sounds and music from RoC is really to much of a bother for me and on top of that all Bnet activity except ranked melee in RoC moved to TFT. Custom games are dead in there, and i still want to have same feel on virtually same battle.net.What the heck are you talking about? The Frozen Throne only added up one song for each race, King Arthas of Lordaeron, Dark Agents, The Frozen Throne (main menu), Illidan's Stormrage, Lady Vashj of the Naga, In Pursuit of Illidan, Vengeance of the Blood Elves, The Orcish Hordes (a remake of Warcraft II song) and The Lich King.
What exactly are you writing about? Or are you saying the RoC music (I'm referring to the other songs than the racial ones because the latter still play) doesn't play anymore?
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I don't remember this being addressed: what if they make one hero for the tavern one hero from their map (8)FunnyBunnysEggHunt.w3x? That would be fun.
That would indeed be rad but I think they'd have to turn it into some kind of movie (which would ruin the viewing options like: seeing what other players did in the meantime). Another way could be for them to create a database of all patches and their modifications of the game so that when you'd watch a replay, it would play for that version without having to patch the game every time.Over it i would also want finaly to have replays compatibility
"I have no idea what I'm talking about, but here's a giant wall of text with messy grammar, slammed into a whole lot of hyperbole. Oh an plz make the game cheaper because I don't like paying a tiny amount of dollars for literally hundreds of hours of fun."Start to listen, and dont accidently kill hosting bots by your children degree lost perception in all requests, cuz it's about ranked games bots and bots that occassionaly join custom games and stay afk for whole game. Hosting bots arent issue, also whole list of mine in my previous post! Look it up Blizz! it's your MUST, not MAY. Do it, also as adition to the list, some proposal, do some limited time giveaway with wc3 like Valve did with L4D2, we would use some fresh blood, and we wont get it with game that doesnt go down on prices and is 15 years old. Or maybe some super off or very low price, cuz you know, i am around warcraft for over a decade, i seen it change, i seen how personal hosting fades out almost entirely on Battlenet, and decreasing amount of people, from what was swift brief waiting for a game, and many custom games that you wont even find today(i remember direct remake of Counter Strike Dust II in RoC in around 2006-7, it was not that Counter Strike TD) now only bot hosted popular maps are played in RoC or actualy one and the only - Risk Revo. In TFT situation is far better becasue of Ent hosting and MakeMehost. Fix all that i posted in previous post and add that small feature for me to choose i like my WC3 TFT look and sound like RoC in menu and Battle net, cuz lets not fool each other, TFT became main thing due well both hosting issues, RoC's over all death at these fields and few more factors(well better maps for customs, more capabilities, harder ranked games so on). Please read my list(previous post of mine) and take them into account, it's MUST do for you.
"I have no idea what I'm talking about, but here's a giant wall of text with messy grammar, slammed into a whole lot of hyperbole. Oh an plz make the game cheaper because I don't like paying a tiny amount of dollars for literally hundreds of hours of fun."
I have a feeling they will take your "must" serious.
Ah, new thing, [...]
From what I can find, they are still there, but whether or not they're in the classics department, idk.authors of original WC3 has left blizzard long ago, afaik
Who the fuck cares about replays?-Official Replay compatibility, Rewind options, or if impossible on this engine some kind of substitiude like jumping to later parts of replay, backwards playin etc.
What the hell are you talking about? Are you sure you aren't just playing maps with buggy code? I have never seen these memory errors in normal games.-Memory Could not be read/written errors(plague, they NEED to fix it)
I am using W10 and never had a crash out of nowhere.- reasonless crashing on Win10(shuts down the application for some people with no crashlog information, it's separate from memory error)
What mistakes exactly?-fixing their own mistakes committed with 27 "compatibility patch"
Who the fuck cares about replays?
1)Some people do, for instance roleplayers.
2)Then you must have a beast of a PC then, cuz it's happens all the time after 27 released on bigger customs(over 5mb i guess), previously it was much less frequent and actualy caused by maps bad coding(Titan Land KoT for instance, tough it could be played as first map after WC3 launch without initial loading crash and for many hours safely prior to 26), but now it happens on many maps of bigger size, and when i look at crash logs there is no pattern there is no same thing causing it, it's all random, and doesnt happen to all people in lobby, just part, and some a left safely in game. It's happening this way after 27 and it's entirely random. Coding of maps it started to happen in is very good, before(26) it didnt cause a single issue.
Conclusion is simple it's fault of game after the patch having some stupid issues with memory drawing which allows only few people to keep on playing for some reason(every time few people survive said crashes, i dont know if it's because their harware but majority crashed and it cant be fault of crash by the map cuz it would drop all people from the game, fatal errors caused by coding would crash every one not some)
3) it happens to several friends of mine on win10, game just shutsdown to desktop with very brief sigh of error window not showing anything and creating crash log which has only date in itself, no memory dump or any kind of information from normal crash log.
4)simply, achieving opposite by pity little patch no one ever demanded(who is playing WC3 on Mac?)"Compatibily" patch caused reverse effects worsening said stability it was to achieve, and that's what is their mistake they should immediently fix. Memory could not be read issue and all they broke with 1.27 should be immediently fixed, or patch should be reverted, and game should return to previous build, because these issues werent aparent there...
I do. [insert word here] you very much.Who the fuck cares about replays?
I don't think you can call that a glitch since it is just impossible for buildings to turn. The only 'fix' I could see would to make his rooted form not a building and iirc, that would be a bad idea.Could the Corrupted Protector animation glitch be addressed? When rooted it does not face the enemy it attacks.
The regular, non-corrupted, Protector does turn, so the fact that the corrupted one does not is a glitch.I don't think you can call that a glitch since it is just impossible for buildings to turn.
I have an idea: why not change everything about WC3 and make SC2 instead? No, wait...
Well, that wouldn't be much of a use since Warcraft III's food limit is 100. But for custom maps, as an option, why not?My request for the future patches would be this:
Allow us to select more than 12 units at once.