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The Forsaken: Wrath of the Banshee Queen

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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The Forsaken: Wrath of the Banshee Queen

A Custom Race for Warcraft III: Reforged



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Lore Overview

After the fall of Lordaeron, the kingdom was left in ruins—its once-noble paladins slain or corrupted, its cities turned to graveyards, and its people either lost or reborn in undeath. From the shattered remnants of the Scourge, Sylvanas Windrunner, now the Banshee Queen, raised a new nation: The Forsaken. Twisted by revenge and plaguecraft, they seek to carve their own destiny in the wake of death.

But not all fell to despair.

Survivors and zealots alike gathered under a different banner—the banner of fire and judgment. Calling themselves the Scarlet Crusade, they devoted their lives to a single cause: the total eradication of the undead. Righteous, unyielding, and increasingly fanatical, they believe they are the last beacon of the Light in a corrupted world.

Now, war erupts once more across the ravaged lands of Lordaeron. The Forsaken, driven by hatred and dark purpose, rise to claim what was once theirs. The Scarlet Crusade, blinded by faith and fire, marches to purge them all.

Only one ideology will survive.



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Map & Gameplay Details

This is not just a battle — it's a fully custom race experience designed from the ground up in Warcraft III: Reforged. Both factions come with entirely new techtrees, units, heroes, icons, mechanics, and thematic gameplay.

Playable Custom Races:

1. The Forsaken

Custom plague-based unit lineup

Banshee and apothecary spellcasters

Heroes like the Banshee Queen and Grand Apothecary

Unique buildings

Gameplay focus: attrition, corruption, dark magic, and deadly summons


2. The Scarlet Crusade

Faith-driven zealot soldiers and inquisitors

Unique holy fire mechanics and healing auras

Heroes like The Scarlet Hand, Crusade Chaplain, Judgemend the Cursader Lord, and Flameborn Avenger

Buildings like the Cathedral of Light, Crusader Barracks, and Purging Beacon

Gameplay focus: aggressive cleansing tactics, light-based buffs, and relentless pressure



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Features:

Two fully custom races on one map

Custom abilities, spells, and unit voice lines

High-quality icons, models, and UI integration

Lore-based factions rooted in Warcraft canon

Optimized for single-player or skirmish-style multiplayer

Built for Reforged with compatibility for custom campaigns or extended projects



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Installation:

Simply place the map in your Maps folder

Launch through Custom Game in Warcraft III: Reforged

Select your race and prepare for war

Please Support my Projects - https://www.paypal.com/myaccount/profile/



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Credits:

Special thanks to : vindorei , Superfrycook , VictorZ

Other credits: CaptainHec , Vulfar , handclaw , Resources by Raddazong ,
Contents

Deathknell (Map)

Reviews
deepstrasz
Meagre object data edit and reskinning. Simple. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S C R I P T I O N BB CODES BB Codes | HIVE MELEE MAPS...
You still have a long way to go, but you're improving and I like that. Mapmaking is about learning and making the things you like, after all! :)

Just take in mind that good ideas and solid work are enhanced by your own creativity and efforts, and not AI. I wish you the best of luck in your endeavors!

Thank you for your words it means a lot because at first always getting bad ratings and i keep trying to do my best and improve . I have a lot of ideas but they dont always work , im talking for the spells that the AI compiuter dont unerstand if i change them. I only do this just so the AI compiuter can understand thats why i just replace the model, icon, name etc.
 

Note: my review may be outdated, so if there were any new versions, since I played on the earliest version possible, dunno.


OVERALL, @StrategySphereGaming, my opinion still remains the same to your new, let's say, reskin of the Undead & Alliance faction.
I still recommend you to play some altered melee maps like @Wa666r made ones or others on HIVE. You're making progress, but Forsaken I played still feels like the original Undead Scourge.

In terms of BALANCE, necromancer would rock AI since AI sometimes forgets to use his mass dispels (if any).

In conclusion, I can say that this race bundle is very good in terms of modelling, but I think that it still lacks something unusual in terms of gameplay.
 

Note: my review may be outdated, so if there were any new versions, since I played on the earliest version possible, dunno.


OVERALL, @StrategySphereGaming, my opinion still remains the same to your new, let's say, reskin of the Undead & Alliance faction.
I still recommend you to play some altered melee maps like @Wa666r made ones or others on HIVE. You're making progress, but Forsaken I played still feels like the original Undead Scourge.

In terms of BALANCE, necromancer would rock AI since AI sometimes forgets to use his mass dispels (if any).

In conclusion, I can say that this race bundle is very good in terms of modelling, but I think that it still lacks something unusual in terms of gameplay.
Im happy you like my map again and i whant to tell you something about the reskin part , i do this because i whant the ai compiuter to also play my race and if i change that they will just stay there and do nothing . I have ideas how to make the tech tree but the ai wont understand it. Anyway thank you again for playing the map again.
 
Meagre object data edit and reskinning.

Simple
.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
289MB is a huge filesize for what mostly seems to be a reskinning. It's a shame, too, since the Forsaken have a lot of potential to be an interesting faction concept, and there's quite a bit of wiggle room for what you can create with the Scarlet "Cursade" (I saw two screenshots that depicted the "Cursade Footman").
There are a lot of models thats whybthe file is big and as for the screenshots i will add some soon
 
I love the forsaken building and the heroes like Putress and his abilitys but the builings are not 100% forsaken.
Well the town hall model dint work it was only the destroyed model and i dint know what to do and also it wqs gona be hard to replace the undead heroes and units with human buildings because the ai compiuter dont understand the abilitys so they will have light and other abilitys wich dint look to good.
 
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