Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Terraining Contest #22 - Dualism

Discussion in 'Contest Archive' started by Mythic, Oct 20, 2020.

  1. Mythic

    Mythic

    Media Manager

    Joined:
    Apr 24, 2012
    Messages:
    8,208
    Resources:
    131
    Models:
    112
    Icons:
    5
    Maps:
    5
    Spells:
    6
    Reforged HD Icons:
    1
    Tutorials:
    2
    Resources:
    131
    [​IMG]

    [​IMG]
    [​IMG][​IMG][​IMG][​IMG]

    [​IMG]
    "Nature" by fladdermasken, depicting Nature + Water

    [​IMG]

    Combine two elements from the pool, and create a scene depicting their coexistence. You may color your chosen elements however you like, as long as they are discernible from each other in the final result. Classic/SD submissions only.

    Fire
    Frost
    Lightning
    Nature
    Water
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Embers, flames
    Ice crystals, snow
    Lightning bolts, electricity
    Flora and fauna
    Bodies of water, fluids





    [​IMG]
    • No submission may violate any of the site rules.
    • All submissions must follow the current theme. If an entry does not fit, a moderator will tell you as soon as possible as to avoid confusion.
    • You must show at least one Work-in-Progress (WIP) of your submission before the deadline, as proof that it’s yours.
    • Your submission may not be started/made before the official launch of the contest.
    • Judges may not participate.
    • Teamwork is not allowed.
    • Off-site imports may be used in the map, if and only if:
      • They are fully credited.
      • They are public resources and a link is provided.
      • They were made before the contest launch date.
      • Outside that, certain resources may get approved for use by the mod or judges. Edits may be made, as long as the resulting models are posted in the contest thread.
    • Map may be based on the The Ultimate Terraining Map 4.0
    • Image editing tools may not be used to enhance the terrain (however you may use them to crop).
    • Graphics mods, such as RenderEdge, are prohibited.



    [​IMG]
    • 1st place: 45 reputation points
    • 2nd place: 30 reputation points
    • 3rd place: 15 reputation points
    • Entry: 5 reputation points
    • Judge: 5 reputation points per entry
    The three winners will receive an award icon representing the winning entry.





    [​IMG]




    [​IMG]

    Aesthetics Overall appearance of the final entry as a whole, e.g. an entry can lack detail and technique but still have an overall nice composition. /25
    Creativity How unique and inventive is the idea? How original and unexpected? /15
    Detail Measurement and balance of detail in design. Impurities include rough edges, deficiency in execution, and general disorder. /45
    Theme How well do the elements chosen blend together with the rest of the scene? Are they discernible and distinct? Were they featured adequately, or was their presence negligible? /15
    /100


    Results calculation

    • Judgement: 75%
    • Poll: 25%
    FinalScore = (25*Reached_Votes/POSSIBLE_VOTES) + (75*Average_Judge_Score/POSSIBLE_SCORE)



    [​IMG]
    The contest shall begin on 20th October 2020 and conclude on 20th November 2020 GMT (day is included).




    Assigned Staff: @Mythic


    Previous Contest | Poll | Results
     
  2. Mythic

    Mythic

    Media Manager

    Joined:
    Apr 24, 2012
    Messages:
    8,208
    Resources:
    131
    Models:
    112
    Icons:
    5
    Maps:
    5
    Spells:
    6
    Reforged HD Icons:
    1
    Tutorials:
    2
    Resources:
    131
  3. Alexen

    Alexen

    Map Reviewer

    Joined:
    Aug 6, 2015
    Messages:
    1,209
    Resources:
    13
    Icons:
    10
    Maps:
    2
    Template:
    1
    Resources:
    13
    May the best win! :plol:
     
  4. Leods

    Leods

    Joined:
    Dec 16, 2018
    Messages:
    324
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Not sure if i will participate yet, don't have that much time, maybe exploring with some small things, and joining only if i see i will finish without extra stress.
     
  5. Moonman

    Moonman

    Joined:
    Sep 8, 2008
    Messages:
    304
    Resources:
    9
    Maps:
    3
    Reforged HD Icons:
    5
    Tutorials:
    1
    Resources:
    9
    Not quite sure how it works, but I need a bit of practice for the project, so I might join.

    But what's the goal, to create a scenery for a picture, or a whole map where everything looks perfect from each angle ingame?
     
  6. Mythic

    Mythic

    Media Manager

    Joined:
    Apr 24, 2012
    Messages:
    8,208
    Resources:
    131
    Models:
    112
    Icons:
    5
    Maps:
    5
    Spells:
    6
    Reforged HD Icons:
    1
    Tutorials:
    2
    Resources:
    131
    It's a scenic terraining contest, so you'll only have to submit a picture.
    Also, reminder, guys - Classic/SD submissions only.
     
  7. WolfFarkas

    WolfFarkas

    Joined:
    May 21, 2013
    Messages:
    1,346
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Early wip 1.

    ElementNº1 Frost. Element N2 Ligthining

    upload_2020-10-20_13-2-1.png

    upload_2020-10-20_13-2-58.png

    Note N1; my idea is to build a scene where the mas of ligthining scars the frozen land, thats just a concept, gonna make it very polished.
    Note2 footmans are to help me to have scence of sizes and view.
     

    Attached Files:

  8. FeelsGoodMan

    FeelsGoodMan

    Joined:
    Dec 13, 2018
    Messages:
    1,614
    Resources:
    6
    Maps:
    3
    Template:
    1
    Ported Models:
    2
    Resources:
    6
    Here's my first WIP. My first element is fire, my second element will remain undisclosed for now :p
    [​IMG]
     
    Last edited: Oct 20, 2020
  9. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,286
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    A bit sad that "Wind" and "Earth" aren't elements, but I'm loving those WIPs!

    If I may, FeelsGoodMan - consider changing the scale and height of those flying creatures a little more, or maybe add more variation in the models as well. :)
     
  10. FeelsGoodMan

    FeelsGoodMan

    Joined:
    Dec 13, 2018
    Messages:
    1,614
    Resources:
    6
    Maps:
    3
    Template:
    1
    Ported Models:
    2
    Resources:
    6
    Thanks for the suggestion, I'll look into it :)
     
  11. PrinceYaser

    PrinceYaser

    Joined:
    May 7, 2016
    Messages:
    1,923
    Resources:
    205
    Models:
    2
    Icons:
    183
    Skins:
    10
    Maps:
    3
    Template:
    7
    Resources:
    205
    It's good that we have WIPs on the very first day the contest started. Keep at it guys!
     
  12. FeelsGoodMan

    FeelsGoodMan

    Joined:
    Dec 13, 2018
    Messages:
    1,614
    Resources:
    6
    Maps:
    3
    Template:
    1
    Ported Models:
    2
    Resources:
    6
    Here's my second WIP, and second element (lightning);
    [​IMG]
     
  13. WolfFarkas

    WolfFarkas

    Joined:
    May 21, 2013
    Messages:
    1,346
    Resources:
    2
    Maps:
    2
    Resources:
    2
    I really like your terrainings 10/10

    with humilty a wip 2

    upload_2020-10-21_15-2-35.png

    well this is the ligthining singularity I am trying to build.
    note that is not that easy, my editor saturates after 800 eyes of sargeras and starts to turn off the doodads, funny thing, there are some buildings, but well, I still didnt decide everything of the scene yet.
    I tested many other doodads as ligthing thing, and this are the ones I like most.


    an interesting points between @FeelsGoodMan

    -Both we are going with a cliff narrow wall on both sides to guide the element
    fire in your case my ligthing moustrosity in my case.
    -you work and build in macro, camara far from the ground, huge doodads while I feel more confortable with the camara more near the ground and use small doodads, is a tendency I have.
     
  14. Leods

    Leods

    Joined:
    Dec 16, 2018
    Messages:
    324
    Resources:
    1
    Maps:
    1
    Resources:
    1
    What if you make the eyes from effects at the trigger editor? Create them ass special effects at the melee starting trigger, and a line that takes the camera focus that you want. Of course, that would force you to have to take the screenshots from the map instead of from WE, but they wouldn't count as doodads. Not sure if it could work, just a fast idea.
     
  15. WolfFarkas

    WolfFarkas

    Joined:
    May 21, 2013
    Messages:
    1,346
    Resources:
    2
    Maps:
    2
    Resources:
    2
    hi I will point out my issue with screen later, busy now.
     
  16. Z-Machine

    Z-Machine

    Joined:
    Aug 19, 2007
    Messages:
    13
    Resources:
    0
    Resources:
    0
    Fire/Water WIP
    [​IMG]
     
  17. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,286
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    Smaug attacking Lake Town? :wink:

    Love how flabbergasted the peasant and militiaman look!
     
  18. Z-Machine

    Z-Machine

    Joined:
    Aug 19, 2007
    Messages:
    13
    Resources:
    0
    Resources:
    0
    Was originally gonna go for a pirate raid but the dragon silhouette feels way better.
    More progress + playing around with the composition a bit.
    [​IMG]
     
  19. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,286
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    I liked the previous position for the dragon and the facing for the units more, personally.
     
  20. WolfFarkas

    WolfFarkas

    Joined:
    May 21, 2013
    Messages:
    1,346
    Resources:
    2
    Maps:
    2
    Resources:
    2
    upload_2020-10-23_15-4-15.png

    mayor changes, mmm well now the cristals disappear if I put to many doodads so I am now doing a doodad economy , more big doodads to build the scene,small doodads only in the front, middle and back big rocks and big ice cristals. and the singularity still remains , but not going to increase the size any further