- Joined
- Feb 15, 2006
- Messages
- 851
ohhh shit.... I haven't finished 
Sorry, I couldn't finish. What a shame....
Sorry, I couldn't finish. What a shame....
Last edited:
![]() | Wildfire Primary attribute: Agility Fast hero with high damage and offensive abilities. |
![]() | Keeper of the Eternal Fire Primary attribute Strength Supportive hero, can revive and has heat aura. |
![]() | Firelord Primary attribute Agility Standard Firelord from blizzard - didnt have time :'( |
38-60 chaos attack on level 2 hero...
A hero with a chaos attack...
DUUUUUDE.
Also, 5 armor lmao.
best. critique. everGoblins - GhostThruster:
- I don't know what to say D:
- I don't feel so nice playing with this race (sorry)
I don't get it :/ Explain how it doesn't suit you. eg. too micro-intesive, lack of units, wierd bases
Are you saying that the playstyle is bad or you are bad with the playstyle?
I'd just like some actual feedback, considering you gave the other entries just that and you gave me 'i dont know what to say D:'
EDIT: @Wazzz: Darn, should've done this one for the innovation contest. Would've raped your techtree at least(which by the way I rigged the results for you because I felt sorry for you)What do you think about the balance tho :?
it's more so things like your starting unit is a hero, you have to constantly generate workers just to get a basic income for lumber, it is very difficult to place the market place, the engineer acts as a hero, that sort of thing.
these basic elements have a very hard time functioning in the melee gameplay
i had to change my necromancer in my submition, for example, from being a hero unit to just being a regular unit, primarily because of the way heroes work in the melee game
Comments
Gnomish Confideracy - Ender:
- [BUG] Gold harvesting can stacks on each cast
- Nice concept
- Imbalanced unit scaling (unit size)
- Bad tooltips
- Bad UI, mainly on buildings