Ill do this. One question, does the unit get the movement speed bonus once of or does it go up and up til a maximum?
Sorry for the delay, My internet is out (Empty) I am over my cap and can't really access the net. I am using my phones simcard in my modem, so I cant upload stuff, to expensive. I will upload all spells as soon as my internet is on again.
Spell Name: Mana Drain Aura
Tooltip: The Statue in its true form releases powers which drain 1/2/3/4 mana per second from enemy units in 900 range.
Spell Description: basically works like an aura. steals mana from enemy units and gives the same amount to the hero
Extra Stuff: it would be really awesome, if you add a mana drain lightning effect ... but its absolutely not needed.
well thats my spell request... i hope you will do it.. good luck !
i will give credits and rep
as I see you're full of requestsIf you want (and others too) I want to help you
I can easily surprass most GUI spell makers
(made some GUI spells which made ppl think it can be nly done with JASS xD)
EDIT: First one done
VoidLord: It's hard to make those effects Oo I would have to make a timer for every of the lightning effects Oo and that's a bit hard... And there is no expiration timer for effects... (stupid Blizzard Oo)
The spell name :Jump
Description: Jumps your character to any place... (Jumper Move) =)
Spec. Effects: Make some cool ones... Thanks....
Ok, my internet is up and going again. Please do not post any new requests, there is allot that has to be done first. All new requests will be ignored
To request a spell you must have at least 50 posts and 5 rep points. And you must state clearly what you want, in the format that I request.
i know its not easy...
why do you need a expiration timer???
add a lighting from the unit with the mana drain aura buff to every enemy unit in 900 range, if the enemy units gets outa range, or dies, destroy the effect..
i know it wont work like i described it, but similar
You see, the problem is, if you move away, the lightning woN't follow you... They are between points not units... So I'd have to refresh them every second, but that's a bit hard...
Divine StormDescription:
Cause <percent of hero damage> to all enemies within 700 range. The Divine Storm also global heal all the allied heroes with their <percent of max HP>.
This will be ultimate skill.
Area of Effect: 700
Healing: All allied heroes in the map
Icon: As the icon fit this skill (in-game icon)
Effect: Divine Storm created by Champara Bros.
Level 1 - 150% of damage. Heal 5% of max hp.
Level 2 - 175% of damage. Heal 7% of max hp.
Level 3 - 200% of damage. Heal 10% of max hp.
Feel free to put Zadelim's spell at top priority. (over mine)
Illidans911 said:Name : Ice Water Fusion.
Levels : 10, +50 damage total each level. 5 each level for each spike of ice and 25 each level 4 the biggie.
Description : The user shoots out a huge spike of ice and all that are touched by it freezes(500 aoe?) Each unit that is affected gets hit by five frost novas, each 0.5 seconds apart. 1 second after the frost novas are done, all of the units that are affected are trapped in a huge field of ice(one huge frost nova, bunches of small. your choice) and are stunned for 5 seconds. the caster is frozen for 2 seconds.
Tooltip : The caster freezes nearby units, than hits them with ice, than finally coats them in a huge layer of ice for 5 seconds. The caster is also stunned for 2 seconds.
Requires : I dont mind if u use vjass/zinc, just tell me if u do/ what uve used
2 things.
1. Ty xilliger! Ill get back to you if i find any bugs.
2. Also xiliger, i didnt copy n paste that correctly. On the last big ice spike, can you make a 300 knockback?
Aite couple things ive noticed.
1. LOL! I wasnt clear! sorry! it was supposed to be like stomp, not flame strike. Also, the area should be alot bigger. maybe the circle should cover approx 1/3 screen? Its gonna be an ultimate for an ultimate hero.
2. again, i wasnt clear on it, the units (including caster) should be freezed thru the whole thing.
3.after the frost novas are done, all of the units that are affected are trapped in a huge field of ice
I believe u forgot that / incorrect jassing, because theyre supposed to start the "final sleep freeze" when that strikes. And that is supposed to be the same thing as first
4. The frost wyrm sfx in the middle show/affect the caster too. i DONT want the caster to get hurt, i ONLY want him to get freezed thru the whole thing and come out 3 secs earlier than the rest.