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Taking Spell Requests

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Level 4
Joined
Jun 1, 2009
Messages
87
just a bump for my spell i submitted a few pages back, a GUI wild axe with hammers as models.

needs to be 5 levels, damage increase 500 per level. let me know if it can be done in GUI if not just forget about it.
 
Level 5
Joined
Jan 17, 2009
Messages
97
Hey could you possibly make it so when a unit dies that ambulence drives by you and revives you. (well it doessnt have to be ambulence ill just import the model later.) plz tell me if its possible.

If this doent really count as a spell plz tell me and ill post this somewere else. thanx :)
 
Ok, soz for my absence, but my exams end on sunday then I will start doing the spells. I see there are allot of spells in the waiting list, please don't post any new ones until me or Aspard gives the go.

Thanks Aspard for all the help

Many of you guys have no courtesy. Can't you see that Xiliger is taking his exams. I hate it when I see that you guys get pissed off just because your spells were not minded. What BABIES. So please next time show courtesy or none of your spells would be done.

Sorry Xiliger for not knowing at first that you were taking your exams.
Hopefully you won't forget my spell idea. Please don't.
 
Level 12
Joined
May 4, 2008
Messages
1,111
Ok... EVERYONE im going to make this CLEAR because it seems none of the persons who posted here have read it (except last page) OK

Ok, soz for my absence, but my exams end on sunday then I will start doing the spells. I see there are allot of spells in the waiting list, please don't post any new ones until me or Aspard gives the go.

Thanks Aspard for all the help



I dont see them saying they accepting any yet?
(This post was barely 5 posts back, COMON GUYS READ BEFORE POSTING
 
Level 11
Joined
Jul 2, 2008
Messages
601
I'm back. I think, I'll take ZaZzer's request. However, I'm not sure, if Xiliger not doing the same, but anyway, you'll have the right to choose and your request was posted pretty long time ago.

About this:

dm251 said:
Uhmmm... Can you please do this?

Spell Request = Jump System

I'm sure, you can modify any existing jumping system. Try Paladon's one. I'm not about reinventing the wheel. If you want, I can try modifying myself, but then I need crealer information on what should it be, because "It's like in that game etc"... so what? I didn't play that game, how should I know? Search? That's not me who need this, you know.

To breebree123,
I haven't even read your request yet, but I'll do this after finishing with the ZaZzer's request. And remind me about your spiral pierce later, if you still need it. ;)

Hi, could you please make a spell called whatever lol and make it so that the hero jumps from one unit to another and every time he/she land's near a unit he/she attacks them dealing damage over time, And when he/she hits them it does a blood type effect which stun's them

Is it common omnislash with stun?
 
Level 11
Joined
Jul 2, 2008
Messages
601
ZaZzer said:
Extras: % chance that a unit gets a COMPLETELY random buff when position is swapped. (both bad and good buffs.)

I didn't manage to create that, because this will need a lot of additional work, two dummy units and punch of dummy abilities. We should throw dice four times to determine for both friendly and enemy units if the should have positive of negative buffs. Brr... Even talking about it seems too long. :)

However, the entire spell works properly and the way it's supposed to, I hope, you would like settings and the spell itself.

By the way, if the number of units can't be divided by two without being integer number, one unit won't be affected by the spell.

So, here it is! :)

Any suggestions?

breebree123 said:
ok. .i'll w8. .BTW thanks. .and yes i still need the spell ^^
and oh yeah. .the spiral peirce thingy, the caster should'nt be invulnerable ok?
thanks :D

What about using Omnislash from this spellpack?

http://www.hiveworkshop.com/forums/spells-569/gui-hope-and-learn-spellpack-mui-v1-0-baassee-131444/

Looks like it does exactly what you want. No?
 

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Level 25
Joined
Mar 23, 2008
Messages
1,813
ill ask for the third or fourth time then T_T

I got couple of requests. Want them in GUI as MUI and without leaks.

(4 levels, only the stats on friendly heroes changes per level) - Drinks of Legend
Effect - Targets both enemies and allies heroes only within 1200 range. On allied heroes it raises the heroes stats by 30 % for maybe 20 seconds. When that buff runs out they get healed by 20 % of their max hp.On enemy heroes it causes the hero to lose 30 % of its stats over 20 seconds and when that buff runs out the hero takes damage equal to 20 % of their max hp.

- (5 levels) Herbal Wine
Effect - When targeting ground creates a semi transparent unit with low health, high evastion and high damage. When targeting a unit, has a small chance to instantly kill the unit (only non-heroes), otherwise creates a tempory illusion of the unit and slows the target. On heroes it cuts stats by 20 (at max level) % for 10 seconds (max level).
 
Level 7
Joined
Aug 30, 2008
Messages
347
Thanks Xilliger! but i have a question though, is this Gui or Jass?
Cause my world editors down for a few days and cant check the spell.
thanks again.
 
Level 11
Joined
Apr 5, 2009
Messages
728
can you make this for me?
Storm Gust-Summons an icy Water Element storm that hits targets in the area of effect every 0.5 seconds (for damage per hit see below) and pushes them around randomly. units hit 3 times will freeze and not receive further hits.
(The Freeze will be activated when the damaging in finished)
cooldown-6/4/1 seconds
Casting time-5/3/0 seconds
AoE-500
Freeze duration- 10 seconds
Damage- Random damage maybe. . .600-3400
__________________________________________________________________________________________
Meteor Storm-Casts a meteors from the sky,1 meteor will be fall every 2 seconds,damaging enemy units and stunning them for 0.01 seconds.

AoE-800
Duration-when all meteors are done falling
falling meteors-5
random damage-700-5300 maybe. .
(the meteors should be color red)
casting time-6/3/0
____________________________________________________________________________________________
Amplify Magic Power- casts a magic spell,that increases you magic spells.

storm gust damage increase-200/600/900
Jupitel thunder damage increase-400/700/1200
meteor storm damage increase-100/300/500
__________________________________________________________________________________________
Jupiter Thunder-Targets An enemy Unit With lightning balls.damaging an enemy unit for 8 times,the targeted unit will be stunned for 0.01 when damaged.

damage-Random damage. .maybe 500-3400
Duration-until the damaging is done. .
type-target unit
casting time- 2/1/0
remember this?
can you make it for me?
here's what the spell looks like
and yeah my spiral peirce. .dont forget about it too. .thank you so much. .
 
Level 11
Joined
Jul 2, 2008
Messages
601
To breebree123,

Here are your spells.

I spent whole evening trying to fix some issues with your "Storm Gust" but didn't manage to do this. So, you don't have this spell, sorry. I also have no idea what to do with it.

Chocolate Beam - 4:30 (Send a bolt to make the target voodoo for second)
make it 4 levels...

Ura Renge - 0:57 (The unit targets a unit and send to air and attack (damage) then kick down (another dmg)

Didn't get anything at all, what's these numbers are? oO What's the Ura Renge?! How much should the damage be etc.
 

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Level 4
Joined
Jul 18, 2008
Messages
73
Shadow Word: Pain
instant cast, cooldown : 1 sec.
Description: it does 5/10/15/20 damage per second for 12 seconds.
this spell doesn't show buff
mui if possible

Mind flay
instant cast, Channeling, cooldown : 7 sec.
Description: Assault the target's mind with Shadow energy, causing 6/12/18/24 damage per second for 7 sec. and slowing their movement speed by 50%.

Shadow Form
passive
Description: increase damage done by Shdw Wrd: Pain and MndFlay by 10%/20%/30%

Please use TriggeRs for all spells


if you can do this spells for me, ill write your name in capitals in hero description, This Hero is by Xiliger and Aspard
 
Level 5
Joined
May 27, 2008
Messages
62
Spell : Illusional lock

Well, Im master of ideas but newbie on spell making (You can see that from spells which i have made :C ) And please dont make it with jass if it doesnt need it ^^

But anyways, I just had this idea:

Spellname: Illusional lock
Description: The ground gets lower (crater effect) and target gets trapped inside of that crater. In the crater, there are lightning effects, which has a fromation which reminds a little bit of spider net. I suggest lightning model would be mana drain or such which will make it illusional, or dreamy)

NOTE: The lightnings are above the crater, and it will have 2 middle lines and 6 points. So it would look like honeycomb (i hope that you will understand :D) And there can be lightningeffect in side of crater ( so lightning effects looks a little bit of ball)

The target gets damaged overtime and cant leave from crater.
The target can get free earlier if someone of targets allyes goes and attacks the target. Little bit like sleep, but the one who attack target, gets damaged (Only an ally of target can free target from lock). I think that here was enough information and if you have anything to ask, just send PM to me :grin:

Tooltip: Creates high-level illusional cage which traps target inside. Target is unable to move and takes (25/50/80) damage per seccond. Lock gets removed after (5/8/10) secconds or if target is attacked by targets ally but the ally who dares to free hes friend takes (100/150/200) damage.
CD 20/30/40

Extra information: Well the icon could be item "soul thefts" icon (blacked one) and special effects would be (including the lightning effects) spirit touch above the caster (So it would be some extra for lightning effects) and attached to target there could be "drain mana" caster effect. And if some one frees target, the damaged ally would have Wisp special death effect (from units special box)

Good luck and i hope that this isnt too much.... But it really could turn to a nice spellv :thumbs_up:
 
Level 16
Joined
Jan 5, 2008
Messages
1,805
Could you do a spell for me? :p
I think it's a quite easy spell.

The unit who is going to have the spell will not have any damage, so, when you click on the "Shoot Ability" you shoot a bullet just like the one in the Combat Zone map, and those sniper maps. Just that I don't want to be able to make headshots etc, I only want a bullet that flies strait forward. If it don't hit any target, they bullet will be destroyed after some metres or something.
 
Level 11
Joined
Apr 5, 2009
Messages
728
one more spell

here some spells i need and not too difficult for you
its for the whitesmith hero>>>
whitesmith.gif


well here they are:

Cart Termination-Uses the power of Zeny to strike a single enemy with your cart. You must have Cart Boost activated in order to perform this skill, and it also uses Zeny. There is a chance to stun the enemy.

gold money loss- 10 gold,20 gold,50 gold
damage- random damage of 1200 up to 4000 damage
bash stun chance:10%/25%/40% chance
type-target unit or hero
cooldown-0

___________________________________________________________________

maximum overthrust-Use Zeny to increase Attack Power during the skill's duration. Unlike Over Thrust, this skill only affects you.(cannot be used when your zeny is only 10 gold)

attack damage increase-200,300,500
gold decrease/or zeny loss-100,50,30
cooldown-0
Type-active

___________________________________________________________________

Cart Boost-This skill makes your movement speed 20% faster for 60 seconds.

Required for- Cart Termination
increase damage of cart termination-300/600/900
type-active
Gold loss-30,20,10
cooldown-0

___________________________________________________________________

Greed-this skill gives you a chance to regain gold when attacking and +90 when you kill a unit and 700+ gold when killing a hero.last 10 seconds

gold regain per attack-10/30/60
cooldown-200 seconds
type-active

_______________________________________________________
heres a video of the cart termination:
and the special effect is there
 
Last edited:
Level 2
Joined
Mar 18, 2009
Messages
10
Really Nice Spells they did!
Can u do some for me?
Spell Style!
Auto-casting spells, i mean not passive (like cold arrow, searing arrow..etc) order spell.
Like for example in Dota( Impetus,Burning Spear, Glaive of Wisdom...etc)
I dont mean i want dota spell in specific. Just the style of this kind of spells!
like for damaging ,*deal damage by (10% of HP/Mana/Move speed)* for example.
SO i need it. whatever the verison is GUI/JASS/vJASS/JESP
plz spell makerz@ HMO!
 
Level 5
Joined
Nov 14, 2008
Messages
119
I'd like someone to do it in GUI please.
It works this way,its like shackle and meathook.
But its slower,like left 4 dead smoker tongue if you've played l4d before.
It pulls the unit to you slowly but if a wall is blocking it wont pull the unit over the wall
I've tried to search in the Section Spells but all of them can be pulled over walls.
I need it to be not able to pass through a wall.
Example

random person
------------- <---- wall
smoker
if the smoker pulls the random person the random person stay near the wall but he doesnt get pulled over the wall.
the smoker just keeps pulling until someone kill him.
I need it to be done in GUI
thanks in advance!+rep to anyone who help!
 

Rmx

Rmx

Level 19
Joined
Aug 27, 2007
Messages
1,164
I'd like someone to do it in GUI please.
It works this way,its like shackle and meathook.
But its slower,like left 4 dead smoker tongue if you've played l4d before.
It pulls the unit to you slowly but if a wall is blocking it wont pull the unit over the wall
I've tried to search in the Section Spells but all of them can be pulled over walls.
I need it to be not able to pass through a wall.
Example

random person
------------- <---- wall
smoker
if the smoker pulls the random person the random person stay near the wall but he doesnt get pulled over the wall.
the smoker just keeps pulling until someone kill him.
I need it to be done in GUI
thanks in advance!+rep to anyone who help!

Sorry didn't understand the meat hook part .. so you are saying .. that it should start as meat hook and when it capture a target it will pull him to you slowly ?? but if a wall is there or tree the target stops :)
 
Level 5
Joined
Nov 14, 2008
Messages
119
Ok take Smoker as the puller
And Marine as the unit
Smoker is behind a wall.
He uses Tongue to pull the Marine.
The Tongue will slowly move the marine to the smoker
But it will not move pass the wall,
The Smoker just continue pulling until someone kills him.
Which means if there's a wall blocking the marine from the smoker,the marine will be pulled at the wall,but he doesnt go over the wall.

If theres a wall/tree there it stills continue pulling until the Smoker is killed.

Its kind of like meat hook but its pulls the unit slower then meathook and does not go over walls/trees.
 
Can you guys please ever so kindly remember my
spell that I posted ages ago. This is the spell:



Double Slam

Spell Name:

Double Slam


What it does:

The hero slams the ground twice. The first slam tosses all enemy organic, non spell immune and non etheral units in the air in an AoE of 360. The second slam knocks all units back for a total of distance of 87 units away. The first slam deals 285/395/420 damage and the second slam deals 75 + 0.7/1.1/1.6 x the strength of the hero. This is supposed to be an imba ultimate for one of my heroes in my map which I am working on.

Tooltip:

The mighty tauren unleashes his fury on two slams. The first one dealing an incredible amount of damage and as a result, tossing all nearby organic non spell immune and non etheral units in the air while the second slam knocks back all nearby units and thus dealing damage based on his power.

Extra Info:

While the spell is taking effect, the hero will be paused, become invulnerable and become unselectable so that no enemy unit will disrupt the spell. I actually wanted this uninterrupted since I wanted to see the sweet flow of the spell. If I may request just one little thing, can it be in GUI, I am horrible at jass since I can't even write jass or modify it.
 
Level 11
Joined
Jul 2, 2008
Messages
601
u forgot about me? :(
ill just say what i need (if u can get me the firewalls, GREAT!)

Fire Circle:

Axel uses his control over fire to call forth a lava field surounded by a Fire Wall which blocks users of passing through it, Any unit will get 5 damage per seconds and any unit hitting the wall will get 50 damage



Basicly, its he calls a lava circle of 600 area, around it a firewall and no1 can get throu, players trying to get in, get pushed out and players trying to get out gets pushed in and get hurt 50 damage (+ 5 damage per seconds for staying INSIDE the field)

Was you talking about this spell?
 
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