Moderator
M
Moderator
11:08, 27th Mar 2010
ap0calypse: Approved
ap0calypse: Approved
CommunityAuthor's Note
(5-30-2010) - V2.14 is here and includes some important bug fixes, several new items, and a new hero stat. Please report any problems you may have and enjoy <(^-^)^
(5-26-2010) - I am in the process of re-creating Strife of the Elves. When I first started this project I was much less skilled then I am now and therefore the base of this game is not made well while the rest is. The new version (that will come somewhere between this weekend and the next) will include all the same heroes and items (most likely I will even add a few) and have the same general set-up. It will, however, have completely re-done coding (in order to maximize efficiency and take away some of the problems people have been having) and terrain (in order to make the map more even and balanced between the two sides).
The following is a list of resources or general help needed for the project (rep and credit will be given):
- An icon for the Shadowmistress
- A more detailed icon for the Phoenix Marksman
- A more war3-looking icon for the Archangel
- Specific help balancing heroes
- Error and glitch reports
- Any cool screenshots or videos you may take
General FaQ
Q: Which of my spells can crit?
A: Any spell that deals damage or heal is capable of a critical strike
Q: One of my spells is a damage over time, can it crit?
A: Yes! The die are rolled for each time damage is dealt. Additionally, crit die are rolled for each unit affected by an AoE ability.
Q: How is spellpower added to my abilities and how do I get it?
A: Spellpower is simply added to direct-damage/heal spells (i.e. a spell that normally deals 40 damage is being used by a hero with 18 spellpower so the spell will actually deal 58 damage). If the spell is a DoT ability, then spellpower is divided by the number of times damage or healing will be dealt and added each time. Spellpower can be obtained through items or abilities.
Q: Are items effected by my spellpower and crit?
A: Yes! Any non-consumable item with a usable ability is modified by both the users spellpower and critical strike rating.
Q: How is magic defense calculated into abilities and how do I get it?
A: Magic defense operates pretty much the opposite of spellpower. The damage of any ability cast agaisn't you will be reduced by your magic defense. If it is a 12-second dot spell, then, just like spellpower, it will be reduced each tick but also divided by the number of ticks. You can get magic defense via items or abilities.
Q: I am playing the Death Guard, and I am curious if my Dark Empowerment ability will adapt to fit any health I obtain while it is active.
A: Negative, the 30% health increase obtained from Dark Empowerement is simply added and then subtracted after the time is up.
Q: I find this game boring and think it is alot like DotA and other generic AoS-type maps.
A: You're doing it wrong
Special Thanks
- Naro (for continued feedback and support)
- JetfangInferno (for the many effects of his that have been used in this project)