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'ello, WoW models can be used in war3, but they work best if they're thoroughly optimized for it, which means (beside reducing textures/materials/unneeded bones) cutting all the unneeded frames out of the animations.. which can be pretty tricky because WoW models are known to be pretty glitchy and prone to 'collapsing the universe' as my friend Sellenisko has a habit of saying
Thank you .
Well, if you release something to a wider audience, you can't safisty them all. People have different preferences, some will like my campaign and some will not. I try to take into account both points of view. I see the drawbacks of Exodus when I look at it now, eg. the terrain in some missions needs some improvents and I like how Forsaken is altering it.