- Joined
- Apr 27, 2008
- Messages
- 2,512
well i made them destroyed before, but i wanted it to look more natural 
Justify you spell is great but it seems very powerful (maybe these creeps are just weak). I'd make the mushrooms grow much slower if I were to use this in a map. I think you should be able to detonate the mushrooms from further away. I liked how you can't place mushrooms too close to each other. Your hotkey for detonate doesn't work for "S". If you want to use "S" you must change the hotkey for stop in game interface. What is affected by level increases? Was to lazy to level it up =P. Other then that, I really like it.
*Fixed the probable last remained bug of my spell.
function SetUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit, integer level returns integer
return SetUnitAbilityLevel(whichUnit, abilcode, level)
endfunction
function GetUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer
return GetUnitAbilityLevel(whichUnit, abilcode)
endfunction
How about Nature?
The contestants must create a spell with the aspects of nature?
Like, Lifeflower, Lifebeam, Natural Essence... and such names.
Yeah,Nature sounds ok, at least we have a contest![]()
Yeah nature sounds good, its broad enough, and still has a strong theme
Yeah, its good.
[...]
Have fun! I will look through the spell if I have time. I am getting alittle stressed about my own now :_:Ok, i've practically finished my spell. The only things i need to fix is tooltip, a leak or two and a thing i'm unable to solve on my own:
(After checking my trigger) How can i check who is putting the buff on the unit and keep it MUI, because as it is now the leeched unit is killing himself.
The reason i'm not fixing these things now is that i'm going to a party now, i'll be back in a few hours.
Nature's Wrath
Creates a ring of trees around the target point that traps units inside
while acid on the ground deals massive damage to the enemy units.
Level 1: Deals 60 hp every second. Lasts 5 seconds.
Level 2: Deals 80 hp every second. Lasts 10 seconds
Level 3: Deals 100 hp every second. Lasts 15 seconds.
I dont think they are. I mean, there is no handle except a destructable array which can store destructables. Thus, picking a destructable is basically picking every destructable within the desired rect starting on the destructable with the lowest handle index. But no, they do not return any type of group.PS: Does Destructible Groups leak?
So... unfortunately im still not finished..
Anyway , bas concept is finished but there seems to be a lil problem with the map
I got no motivation left to work on this Spell anymore for today, also im on a Lan Party
Me playing CS now
Hese what ive got
-JonNny said:So... unfortunately im still not finished..
Anyway , bas concept is finished but there seems to be a lil problem with the map
I got no motivation left to work on this Spell anymore for today, also im on a Lan Party
Me playing CS now
TheBlooddancer said:Hese what ive got
I cant open it, and it crashes my warcraft