1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  4. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  5. Units have been turned into heroes in our latest Icon Contest! Vote for the best icon set at the Icon Contest #18 Poll!
    Dismiss Notice
  6. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  7. The raddest synthwave tracks were chosen - Check out our Music Contest #12 - Results and congratulate the winners!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Spells & Systems Mini-Contest #16

Discussion in 'Triggers & Scripts' started by PurplePoot, Nov 10, 2008.

  1. PurplePoot

    PurplePoot

    Joined:
    Dec 14, 2005
    Messages:
    11,161
    Resources:
    3
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    3
    Welcome to The Hive Workshop's

    [​IMG]

    Spells & Systems Mini-Contest #16


    Introduction
    The Spells & Systems Contest is more of a fun code learning environment than a contest, due to its low requirements, its short time limit, and its small prize. Each spell must adhere to the theme listed below, and to win, it should be executed well and take the main judging points into consideration.

    Task
    This contest's theme is

    Nature

    The spell must relate to nature, from trees and other plants to animals, to life-related magic, and so on, and so forth.

    Rules
    1. All work should be done by the contestant and original to this contest, started after the contest started.
    2. Each contestant is only allowed one submission.
    3. The spell map should be unprotected so that code is readily accessible for marking.
    4. Imported material, beyond a dummy model, is strictly forbidden.
    5. Spells should support multiple levels, preferably an indefinite amount.
    6. The testmap should provide an adequate testing environment for the spell.
    7. Both Jass and GUI are allowed.
    8. If you use any third party tools, state them, and if they're obscure, provide a link. Note that WE Unlimited is not allowed.
      Third party tools include:
      • WEWarlock
      • Grimoire (and/or JassNewGenPack)
      • WE Helper
    9. You may use utilities (that do small jobs), but no large do-it-for-you systems.
      Examples of utilities:
      • Local Handle Variables
      • CSCache
      • Armor Detection System
      • Vector System

      Examples of large do-it-for-you systems:
      • Particle System
      • Caster System

    If you break the rules, you may be disqualified from the contest, but minor offences (Such as an imported model/icon) will generally be punished simply by the ignoring of them (as if it didn't exist) in the scoring, and a penalty in the related category.

    Entering
    There is no specific required entry method. Just say you wish to enter, or post your spell when it's finished. Whatever works for you.

    You can not enter this contest, if you
    • Have a negative reputation or
    • Won the previous spells & systems contest.

    Judging
    Judging will be as follows:

    1. Idea (5 points) - Originality and execution of the idea is the goal.
    2. Triggering (10 points) - Making efficient, leakless, and simple (as possible) triggers is the goal. Other important aspects include multiinstanceability and the like.
    3. Overall Aspect (5 points) - Making sure your spell is easily understandable (tooltip, not overcomplicated) to the average player, as well as having a practical use in x game type is the goal.
    4. Visual effects (5 points) - Making a nice-looking (but not too complicated) effect, while not hugely hindering the spells playability value (excepting spells with this theme, such as a spell that masks the screen for enemies of the caster) is the goal.
    5. Theme (3 points) - The better the spell matches the theme, the more points you will get in this category. ex: A black hole looks like 'Evil' (judging by the models) magic, but it doesn't really fit 'Evil', so that would get a low rating should the contest theme be 'Evil'. A Death Bolt spell, on the other hand, would score a high rating.

    Prize
    A spell can earn a maximum of 28 points. It's simple, the contestant with the most points wins.
    The winner's prize will be 10 reputation points, and earn a spot in the "Spells/Systems Hall of Fame" (the list of winners of this contest).
    However, the winner cannot participate in the next contest.

    You have 13 days to work on and submit your spell.

    The deadline is: 23rd November (Sunday), 00:00 GMT.

    Good luck and have fun!
    ~PurplePoot
     
  2. PurplePoot

    PurplePoot

    Joined:
    Dec 14, 2005
    Messages:
    11,161
    Resources:
    3
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    3
    Rui says he'll be busy for the next few days, so this probably won't get stickied till Wednesday or Thursday.

    Good luck all!
     
  3. Eccho

    Eccho

    Joined:
    Nov 29, 2006
    Messages:
    2,297
    Resources:
    2
    Spells:
    2
    Resources:
    2
    Ah, it wont be stickied? What a shame :/. Is it only Rui who can do it?
     
  4. doom_sheep

    doom_sheep

    Joined:
    Oct 18, 2008
    Messages:
    753
    Resources:
    0
    Resources:
    0
    got my spell working but i suck at removing leaks

    whys triggering 10 points? >_<
     
  5. Eccho

    Eccho

    Joined:
    Nov 29, 2006
    Messages:
    2,297
    Resources:
    2
    Spells:
    2
    Resources:
    2
    Because it always has. And well, it is a triggers and scripts mini-contest so the most important would be the triggers/jass, not the selection of dummy units/spells etc.
    But yes the concept should be good too, as well the effects matching.
     
  6. MistAssass

    MistAssass

    Joined:
    Jan 23, 2008
    Messages:
    378
    Resources:
    5
    Models:
    2
    Maps:
    3
    Resources:
    5
    Think that I'm going to join in ... its my first try so wish me luck :wink:
     
  7. Eccho

    Eccho

    Joined:
    Nov 29, 2006
    Messages:
    2,297
    Resources:
    2
    Spells:
    2
    Resources:
    2
    :) good luck. Lets create some 'badass' spells now!
     
  8. Avator

    Avator

    Joined:
    Aug 23, 2008
    Messages:
    2,309
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    I want to join in, but I'm in need of a original idea xD

    As soon as I got 1, I'll report! Good luck to all other contestants! :wink:
     
  9. The Reborn Devil

    The Reborn Devil

    Joined:
    Dec 31, 2006
    Messages:
    1,325
    Resources:
    0
    Resources:
    0
    I want to join too :). I just need a good idea. Should I use vJASS or JASS?
     
  10. Eccho

    Eccho

    Joined:
    Nov 29, 2006
    Messages:
    2,297
    Resources:
    2
    Spells:
    2
    Resources:
    2
    The_Reborn_Devil, whatever you feel reasonable? I don't think it matters more than efficiency.
     
  11. Hanky

    Hanky

    Joined:
    Jan 15, 2007
    Messages:
    353
    Resources:
    4
    Maps:
    1
    Spells:
    3
    Resources:
    4
    I would like to enter too... but I already won in the last contest. Well whatever ... good luck to you guys!
     
  12. xD.Schurke

    xD.Schurke

    Joined:
    Feb 22, 2006
    Messages:
    948
    Resources:
    5
    Maps:
    1
    Spells:
    4
    Resources:
    5
    i think i'm also in, but first I need a good idea , i start as soon as i get an idea ;)
     
  13. Avator

    Avator

    Joined:
    Aug 23, 2008
    Messages:
    2,309
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    It seems like everyone who wants to join lacks a good idea! xD
     
  14. -JonNny

    -JonNny

    Joined:
    Jan 31, 2007
    Messages:
    486
    Resources:
    12
    Icons:
    3
    Maps:
    4
    Spells:
    4
    Tutorials:
    1
    Resources:
    12
    I guess im in if i get an idea... im kinda unimaginative at the moment...

    Gotta think of an idea... :S ..
     
  15. MistAssass

    MistAssass

    Joined:
    Jan 23, 2008
    Messages:
    378
    Resources:
    5
    Models:
    2
    Maps:
    3
    Resources:
    5
    I didn't understand a part :
    "Imported material, beyond a dummy model, is strictly forbidden."
    So it says i cannot import anything ... or i can import 1 single model file ?
     
  16. Razorbrain

    Razorbrain

    Joined:
    Aug 18, 2006
    Messages:
    1,165
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Ill join

    AND I HAVE AN IDEA! MOAHAHAHA!
     
  17. MistAssass

    MistAssass

    Joined:
    Jan 23, 2008
    Messages:
    378
    Resources:
    5
    Models:
    2
    Maps:
    3
    Resources:
    5
    Can someone answer my question ?
     
  18. The Reborn Devil

    The Reborn Devil

    Joined:
    Dec 31, 2006
    Messages:
    1,325
    Resources:
    0
    Resources:
    0
    You can't import anything.
     
  19. MistAssass

    MistAssass

    Joined:
    Jan 23, 2008
    Messages:
    378
    Resources:
    5
    Models:
    2
    Maps:
    3
    Resources:
    5
  20. -JonNny

    -JonNny

    Joined:
    Jan 31, 2007
    Messages:
    486
    Resources:
    12
    Icons:
    3
    Maps:
    4
    Spells:
    4
    Tutorials:
    1
    Resources:
    12
    Of course you can , but one dummy model only
    means a model without effects with attachmentpoints only