- Joined
- Dec 6, 2007
- Messages
- 2,228
It's related to nature, but it's not going to grant me any points on the Theme part xD
Thanks for the support though![]()
Relax, you´ve more than a week
It's related to nature, but it's not going to grant me any points on the Theme part xD
Thanks for the support though![]()
I havent read the thread, but is custom models OK?
If so, then there is some breath-pack (Projectiles) and wc3c wich could fit a such theme.
Imported material, beyond a dummy model, is strictly forbidden.
Me too , im lazy - wont be finished in the next days
But i finally have an idea , just to mention it before sb other has the same idea
Ill create a Man-Eacting Plant Spell![]()
Be careful, i think there´re already some spells using that theme at the hive(?).
Ok ... i think that my spell is almost finish so :
I saw one a "Man eating plant" in the spell section but it was just a sommoned unit , i will create one with imba uber Tentrils to pull enemys insde and eat them aliveyummy
Druid Escape: Improved nicely! Good job! Now there are no more shadows! And I find no bug with your spell and its MUI![]()
Anicient Fury: Nicely done spell! It was a really well done ability! However, the treants should not have entangling roots, remove them when they are summoned because the entangling roots have no cooldown![]()
Purge of Nature: Nice! It looks good and I see that it removes blight now! A simple suggestion, make the thing remove blight slowly instead of when it dies. Also, maybe increase the chance to summon a treant if the thing is near blight![]()
Astral Enchantment: Good spell and it looks good! Haven't checked the code but good job! However, the spell is not MUI and you might lose some points for that! Overall, its good but the tooltip could be better.
Rooting: The hotkey doesn't work but the visual effects are better now. However, instead of summoning a treant, why not make the roots grow outwards and entangle units or something?
Forest Spirits: A really good spell but unfortunately, it is not MUI. Also, I could hear a priest die when the spell was over, replace the priest model with say, a sentry ward? Also, instead of removing the priest thing (I haven't checked the code but I believe thats what you did), add an expiration timer, its like a summon timer, its under units. Then, the lightning effects are harder to make MUI (maybe impossible if you want your spell to look really good) so I suggest removing them for now until you can find a way to make it MUI. Other than that, good job![]()
Hmm, anyone have comments on a spell that launches trees? [Idea]
Yeah running it through single player worked. xD.Schurke: Some problems I got killed by a group of footman lol. The hot key doesn't work. In game the spell doesn't seem to do all that much but the trigger is the most complicated thing I've ever seen lol. You have to select the target unit to see which effect worked. Maybe an special effect attachment to the arms if the arms become rooted? Same for legs and head. I can't understand anything in your code lol, add some comments inside for us that are noobs to that type of coding.
The armor increase/decrease is bugged. At level 3 it should increase/descrease armor by 6 per second. The first second it increases by 4 then by 2 every second after.
Yea I think its MUI since there are no wait actions.