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[FINISHED] Spells&Systems Mini-Contest #15

Discussion in 'Triggers & Scripts' started by PurplePoot, Aug 12, 2008.

  1. PurplePoot

    PurplePoot

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    Welcome to The Hive Workshop's

    [​IMG]

    Spells & Systems Mini-Contest #15


    Introduction
    The Spells & Systems Contest is more of a fun code learning environment than a contest, due to its low requirements, its short time limit, and its small prize. Each spell must adhere to the theme listed below, and to win, it should be executed well and take the main judging points into consideration.

    Task
    This contest's theme is

    Traps/Wards

    The spell must relate to a trap or ward-like unit; that is, a stationary unit which affects the area around it in some way. Examples include Healing Ward, Sentry Ward, Stasis Trap, and Goblin Land Mine.

    Rules
    1. All work should be done by the contestant and original to this contest, started after the contest started.
    2. Each contestant is only allowed one submission.
    3. The spell map should be unprotected so that code is readily accessible for marking.
    4. Imported material, beyond a dummy model, is strictly forbidden.
    5. Spells should support multiple levels, preferably an indefinite amount.
    6. The testmap should provide an adequate testing environment for the spell.
    7. Both Jass and GUI are allowed.
    8. If you use any third party tools, state them, and if they're obscure, provide a link. Note that WE Unlimited is not allowed.
      Third party tools include:
      • WEWarlock
      • Grimoire (and/or JassNewGenPack)
      • WE Helper
    9. You may use utilities (that do small jobs), but no large do-it-for-you systems.
      Examples of utilities:
      • Local Handle Variables
      • CSCache
      • Armor Detection System
      • Vector System

      Examples of large do-it-for-you systems:
      • Particle System
      • Caster System

    If you break the rules, you may be disqualified from the contest, but minor offences (Such as an imported model/icon) will generally be punished simply by the ignoring of them (as if it didn't exist) in the scoring, and a penalty in the related category.

    Entering
    There is no specific required entry method. Just say you wish to enter, or post your spell when it's finished. Whatever works for you.

    You can not enter this contest, if you
    • Have a negative reputation or
    • Won the previous spells & systems contest.

    Judging
    Judging will be as follows:

    1. Idea (5 points) - Originality and execution of the idea is the goal.
    2. Triggering (10 points) - Making efficient, leakless, and simple (as possible) triggers is the goal. Other important aspects include multiinstanceability and the like.
    3. Overall Aspect (5 points) - Making sure your spell is easily understandable (tooltip, not overcomplicated) to the average player, as well as having a practical use in x game type is the goal.
    4. Visual effects (5 points) - Making a nice-looking (but not too complicated) effect, while not hugely hindering the spells playability value (excepting spells with this theme, such as a spell that masks the screen for enemies of the caster) is the goal.
    5. Theme (3 points) - The better the spell matches the theme, the more points you will get in this category. ex: A black hole looks like 'Evil' (judging by the models) magic, but it doesn't really fit 'Evil', so that would get a low rating should the contest theme be 'Evil'. A Death Bolt spell, on the other hand, would score a high rating.

    Prize
    A spell can earn a maximum of 28 points. It's simple, the contestant with the most points wins.
    The winner's prize will be 10 reputation points, and earn a spot in the "Spells/Systems Hall of Fame" (the list of winners of this contest).
    However, the winner cannot participate in the next contest.

    You have 12 days to work on and submit your spell.

    The deadline is: 24th August (Sunday), 00:00 GMT.

    Good luck and have fun!
    ~PurplePoot
     
  2. PurplePoot

    PurplePoot

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    I forgot to post this yesterday, but here we are.

    I did a lot of editing to the form, and I'm thinking we should change the scoring system again for #16 and see how it works.

    What say you guys?
     
  3. -Berz-

    -Berz-

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    Weee! Can i make more traps? more than 1 (mby 2/3)?
     
  4. redscores

    redscores

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    I will make a trap, I am in.

    My spell will be a chain trap ;) it will be very original i promise.
     
  5. -Berz-

    -Berz-

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    Im not sure what should i do Web/Something with frost/Other
    I will probably do WEB. I have an idea in my head it wont be so Eye candy but it will be useful.
     
  6. PurplePoot

    PurplePoot

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    Hehe :p

    Yes, but you can only submit one.

    I wouldn't if I were you, simply since it's been done enough (for example Azeroth Grand Prix) to not be particularly original.
     
  7. -Berz-

    -Berz-

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    Than i need a better idea :p
     
  8. redscores

    redscores

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    My Contest Entry: CHAIN TRAP


    The Spell features no MUI or MPI, but infinite levels.

    I hope you enjoy my spell and have much fun at trying to make a web of lightnings! :)

    Screenshots are attached to the post.
     

    Attached Files:

  9. PurplePoot

    PurplePoot

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    No MUI or MPI? D: You'll lose a little there (though I suppose you know that).

    However, it looks interesting. No complaints about originality this time, either ;)
     
  10. redscores

    redscores

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    It is 100% leak clean I can promise, gave my best.

    And yeah, it is quite original.
     
  11. -Berz-

    -Berz-

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    I have an idea: Lightning Ward, i will try to make that casts randomly: purge/chain lightning/forked lightning something in this way.
     
  12. The Reborn Devil

    The Reborn Devil

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    I'll join, but I'm not exactly sure about what I will make yet.

    Edit: I have tested your spell redscores and I found something that I think should be fixed (look at the attachment).
     

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    • yay.jpg
      yay.jpg
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    Last edited: Aug 14, 2008
  13. redscores

    redscores

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    Eh what should i fix?

    It works properly..

    You cant fix it... because lightnings always get like this if you make them to far away.
     
  14. The Reborn Devil

    The Reborn Devil

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    I mean the distance. You should add some kind of maximum distance so wards that are very far apart won't connect.
     
  15. redscores

    redscores

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    Oh my god, thats senseless, and would destroy the whole spell, so no.
     
  16. kewlthis

    kewlthis

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    How come its original? Im a bit dissapointed that the chain thing really doesnt do anything. Its just wards that explode, the chain really doesnt describe it.
     
  17. redscores

    redscores

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    Oh godness kewl, dont you get it? Maybe you should thing about the words: CHAIN EXPLOSION, the wards get stronger if more are summoned, have you ever seen something like that in any games? haha, now you KNOW what original is, if it is something new.

    And the wards are "chained" with lightnings. But oh well, I didn't expect that you get simple logic.
     
  18. kewlthis

    kewlthis

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    Ok here is my entry: Ember

    Description: Creates flames around the target point trapping enemies inside. When the flame circle is complete there is a huge explosion that sets enemies on fire.

    Warcraft III Spells - Spell: Ember

    *edit* tell my if it doesnt work, I tried to uptade the text description and then it went fucked up...atleast i cant dl it again
     

    Attached Files:

  19. -Berz-

    -Berz-

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    Here is my screen of a demo spell. huntard.jpg
     
  20. spiwn

    spiwn

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    I saw this thread today.
    I am going on vacation tomorrow, so I cannot spend much time on this :p
    But I still managed to create something:

    Spell name: Totem on Vengeance

    Description(1/1 with the tooltip):

    Summons an immobile totem at the target location.
    If a friendly unit dies within 600 range of the totem, it is revived with 20% of its maximum healt and mana.
    A totem can revive a limited number of units.
    The totem is immune to magic.
    Lasts 40 seconds.

    Level 1 - 2 Charges.
    Level 2 - 3 Charges.
    Level 3 - 4 Charges.


    It can prove useful in any game with traditionally dying units(melee(it would be quite useful there), RPG(it depends here), ORPG, AoS and etc).
    Spell is simple, so is triggering(like 35 lines total). It uses only normal Jass.
    So, I guess this will be final.
    WIll be here to collect the reward ;-)
     

    Attached Files: