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Welcome to The Hive Workshop's
Spells & Systems Mini-Contest #15
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IntroductionThe Spells & Systems Contest is more of a fun code learning environment than a contest, due to its low requirements, its short time limit, and its small prize. Each spell must adhere to the theme listed below, and to win, it should be executed well and take the main judging points into consideration.
TaskThis contest's theme is
Traps/Wards
The spell must relate to a trap or ward-like unit; that is, a stationary unit which affects the area around it in some way. Examples include Healing Ward, Sentry Ward, Stasis Trap, and Goblin Land Mine.
Rules
- All work should be done by the contestant and original to this contest, started after the contest started.
- Each contestant is only allowed one submission.
- The spell map should be unprotected so that code is readily accessible for marking.
- Imported material, beyond a dummy model, is strictly forbidden.
- Spells should support multiple levels, preferably an indefinite amount.
- The testmap should provide an adequate testing environment for the spell.
- Both Jass and GUI are allowed.
- If you use any third party tools, state them, and if they're obscure, provide a link. Note that WE Unlimited is not allowed.
Third party tools include:
- WEWarlock
- Grimoire (and/or JassNewGenPack)
- WE Helper
- You may use utilities (that do small jobs), but no large do-it-for-you systems.
Examples of utilities:
- Local Handle Variables
- CSCache
- Armor Detection System
- Vector System
Examples of large do-it-for-you systems:
- Particle System
- Caster System
If you break the rules, you may be disqualified from the contest, but minor offences (Such as an imported model/icon) will generally be punished simply by the ignoring of them (as if it didn't exist) in the scoring, and a penalty in the related category.
EnteringThere is no specific required entry method. Just say you wish to enter, or post your spell when it's finished. Whatever works for you.
You can not enter this contest, if you
- Have a negative reputation or
- Won the previous spells & systems contest.
JudgingJudging will be as follows:
- Idea (5 points) - Originality and execution of the idea is the goal.
- Triggering (10 points) - Making efficient, leakless, and simple (as possible) triggers is the goal. Other important aspects include multiinstanceability and the like.
- Overall Aspect (5 points) - Making sure your spell is easily understandable (tooltip, not overcomplicated) to the average player, as well as having a practical use in x game type is the goal.
- Visual effects (5 points) - Making a nice-looking (but not too complicated) effect, while not hugely hindering the spells playability value (excepting spells with this theme, such as a spell that masks the screen for enemies of the caster) is the goal.
- Theme (3 points) - The better the spell matches the theme, the more points you will get in this category. ex: A black hole looks like 'Evil' (judging by the models) magic, but it doesn't really fit 'Evil', so that would get a low rating should the contest theme be 'Evil'. A Death Bolt spell, on the other hand, would score a high rating.
PrizeA spell can earn a maximum of 28 points. It's simple, the contestant with the most points wins.
The winner's prize will be 10 reputation points, and earn a spot in the "Spells/Systems Hall of Fame" (the list of winners of this contest).
However, the winner cannot participate in the next contest.
You have 12 days to work on and submit your spell.
The deadline is: 24th August (Sunday), 00:00 GMT.
Good luck and have fun!
~PurplePoot