While the spell you seem to referring to in question only got one more point of triggering than you did, the leak was minor if existant at all, so I didn't deduct a point for that, and merely pointed it out. Also, what bug would the lack of timers prevent? However, yours was the only one I really noticed the choppiness on.
As for the potential bugs with a unit dying prematurely, I have no idea which spell you mean, as I didn't notice this in any of them. So, which was it?
My code was 100% made by me, if that's what you want to know. Also, if a unit dies before it gets hit by the effect a bug will occur, the chain will continue. As for the spells, I speak in general. Most of them are not MUI, leak and do not prevent the bug, while mine does all that. Some of them even use Sleeps. This was a general comment. And if you evaluate them, you will see I am rit.
Also, what do you mean with chopy code !?
I saw my brother playing a witchdoctor hero in DotA months ago which had a chain stun spell.
Let's face it, we all know dota, but the stun chain you are talking about, has nothing to do with my spell. You can say it stuns units in a chain, and that's true, but the similarities end there. In dota a single unit can be hit several times by the same spell, while in my code I try to avoid that by using a global group, and taking advantage of a Blizzard bug (explained by WyrmLord in one of his tuts).
My real intention was never to recreate that spell. I just found it more attractive than making chain slow or chain frost (some maps in the spells section already have this spells).
Sort of, but it's more like "while triggering counts, it is not the only thing that matters."
There have been contests where triggering was decisive, and others (such as this one), where it was not.
So that's it, you guys prefer appearance and look over quality. While with decisions like that will give incentive to the newbs, the pro jassers you guys have will eventually leave because they feel ignored. Personally, recently I met one of the best jassers ever, and no one knows him... Go ahead, it seems that quality is not your goal.
Fire away if you want, I won't punish you or anything as long as it isn't blatant flaming/trolling (and we all know what that constitutes).
Although i really wanted to so so, because you were so unfair, i decided not to. Also, you are my friend, and I respect you. Although i will never know if the fact that we met before the contest changed the final results, that doesn't take me the right to have an opinion about the points, which I say were badly distributed.
Also, one last thing, even if your triggering score was awarded 4/5 you still would not have won, and I think it's fair to say that no spell in this contest deserved a 5/5 in triggering.
Then Why didn't you do so ?If my spell deserves 4/5 on trigger (not 5/5 because you wanted me to use damn triggers and I didn't ...) then you should give 4/5 to it.
My reclamation is not to force you to make me win, is to force you to take the fair decision. I don't mind losing if I know it was fair. Because I don't think you did things fair, i can't agree with the score. And if you don't give me 5/5 on trigger, then explain me, honestly, why others should have 5/5 or 4/5 as well... if they trigger way worse than me ...
How can some1 get more points by using GUI in triggering, if GUI is less efficient then JASS !? if GUI is a crappy shade of JASS ??
If you don't like the if's, or wanted me to use a formulae, you know how I am, I like ifs and I never use formulas ... however that is no reason for the score you gave me...