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Welcome to The Hive Workshop's
Spells & Systems Contest #14
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IntroductionThe Spells & Systems Contest is a mini-contests due to its low requirement, time limit and prize. The aim in each contest is to make a spell that matches the specification included below. To win, you simply have to try your best to make a spell with the given theme, while considering the main judging points.
TaskThis contest's theme is
Steal
The spell must have an affect that not only harms an enemy in some way, but also returns an advantage from this to the caster and/or their allies. The best examples of this are Drain Life/Mana.
Rules
- Post your own work only!
- Only one submission per user!
- Don't protect your map!
- The spell should have been started after the contest started.
- Do not use custom sounds, icons or models that boost your spell's effects!
- Your spell must support multiple levels (at least 2)!
- You cannot use WEU's advanced functions!
- The test-map should provide proper testing of the spell (low cooldown, many/respawning creeps, etc...)
- Both JASS and GUI are allowed.
- If you use any 3rd party tools, say what they are, and if they're obscure, provide a link!
3rd party tool examples:
- WEWarlock
- Grimoire (and/or JassNewGenPack)
- WE Helper
- You may use utilities (that do small jobs), but no large do-it-for-you systems.
Examples of utilities:
- Local Handle Variables
- CSCache
- Armor Detection System
- Vector System
Examples of large do-it-for-you systems:
- Particle System
- Caster System
If you break the rules, you may be disqualified from the contest, but minor offences (Such as an imported model/icon) will only be punished by the ignoring of them (as if it didn't exist) in the scoring, and possibly a point penalty.
EnteringThere is no specific required entry method. Just say you wish to enter, or post your spell when it's finished. Whatever works for you.
You can not enter this contest, if you
- have a negative reputation
- won the previous spells & systems contest.
JudgingJudging will follow a formula:
- Idea (5 points) - Originality and execution of the idea is the goal.
- Triggering (10 points) - Making efficient, leakless, and simple (as possible) triggers is the goal.
- Overall Aspect (5 points) - Making sure your spell is easily understandable (tooltip, not overcomplicated) to the average player, as well as having a practical use in x game type is the goal.
- Visual effects (5 points) - Making a nice-looking (but not too complicated) effect, while not hugely hindering the spells playability value (excepting spells with this theme, such as a spell that masks the screen for enemies of the caster) is the goal.
- Theme (3 points) - The better the spell matches the theme, the more points you will get in this category. ex: A black hole looks like 'Evil' (judging by the models) magic, but it doesn't really fit 'Evil', so that would get a low rating should the contest theme be 'Evil'. A Death Bolt spell, on the other hand, would score a high rating.
PrizeA spell can earn a maximum of 28 points. It's simple, the contestant with the most points will win.
The winner's prize will be 10 reputation points, and earn a spot in the "Spells/Systems hall of fame" (list of winners of this contest).
However, the winner cannot participate in the next contest.
You have 12 days to work on and submit your spell.
The deadline is: 29th June (Sunday), 00:00 GMT.
Good luck and have fun!
~PurplePoot