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[FINISHED] Spells&Systems Mini-Contest #14

Discussion in 'Triggers & Scripts' started by PurplePoot, Jun 17, 2008.

  1. PurplePoot

    PurplePoot

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    Welcome to The Hive Workshop's

    [​IMG]

    Spells & Systems Contest #14


    Introduction
    The Spells & Systems Contest is a mini-contests due to its low requirement, time limit and prize. The aim in each contest is to make a spell that matches the specification included below. To win, you simply have to try your best to make a spell with the given theme, while considering the main judging points.

    Task
    This contest's theme is

    Steal

    The spell must have an affect that not only harms an enemy in some way, but also returns an advantage from this to the caster and/or their allies. The best examples of this are Drain Life/Mana.

    Rules
    1. Post your own work only!
    2. Only one submission per user!
    3. Don't protect your map!
    4. The spell should have been started after the contest started.
    5. Do not use custom sounds, icons or models that boost your spell's effects!
    6. Your spell must support multiple levels (at least 2)!
    7. You cannot use WEU's advanced functions!
    8. The test-map should provide proper testing of the spell (low cooldown, many/respawning creeps, etc...)
    9. Both JASS and GUI are allowed.
    10. If you use any 3rd party tools, say what they are, and if they're obscure, provide a link!
      3rd party tool examples:
      • WEWarlock
      • Grimoire (and/or JassNewGenPack)
      • WE Helper
    11. You may use utilities (that do small jobs), but no large do-it-for-you systems.
      Examples of utilities:
      • Local Handle Variables
      • CSCache
      • Armor Detection System
      • Vector System

      Examples of large do-it-for-you systems:
      • Particle System
      • Caster System

    If you break the rules, you may be disqualified from the contest, but minor offences (Such as an imported model/icon) will only be punished by the ignoring of them (as if it didn't exist) in the scoring, and possibly a point penalty.

    Entering
    There is no specific required entry method. Just say you wish to enter, or post your spell when it's finished. Whatever works for you.

    You can not enter this contest, if you
    • have a negative reputation
    • won the previous spells & systems contest.

    Judging
    Judging will follow a formula:

    1. Idea (5 points) - Originality and execution of the idea is the goal.
    2. Triggering (10 points) - Making efficient, leakless, and simple (as possible) triggers is the goal.
    3. Overall Aspect (5 points) - Making sure your spell is easily understandable (tooltip, not overcomplicated) to the average player, as well as having a practical use in x game type is the goal.
    4. Visual effects (5 points) - Making a nice-looking (but not too complicated) effect, while not hugely hindering the spells playability value (excepting spells with this theme, such as a spell that masks the screen for enemies of the caster) is the goal.
    5. Theme (3 points) - The better the spell matches the theme, the more points you will get in this category. ex: A black hole looks like 'Evil' (judging by the models) magic, but it doesn't really fit 'Evil', so that would get a low rating should the contest theme be 'Evil'. A Death Bolt spell, on the other hand, would score a high rating.

    Prize
    A spell can earn a maximum of 28 points. It's simple, the contestant with the most points will win.
    The winner's prize will be 10 reputation points, and earn a spot in the "Spells/Systems hall of fame" (list of winners of this contest).
    However, the winner cannot participate in the next contest.

    You have 12 days to work on and submit your spell.

    The deadline is: 29th June (Sunday), 00:00 GMT.

    Good luck and have fun!
    ~PurplePoot
     
  2. Kwah

    Kwah

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    Hurrah!

    I'm entering.

    I like the theme for this one.

    Shame that you can't use you shade spell eh, Poot?
     
  3. PurplePoot

    PurplePoot

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    I'm judging, so I can't enter either way.
     
  4. Kwah

    Kwah

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    True, but it is a very cool spell. . .

    btw is the Theme Steal?

    Cause it is hard to have a spell themed off of "steal". It is good for spell but not so much SFX.
     
  5. Eccho

    Eccho

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    Finally :p Im in ofcourse

    Now with jass ^^
     
  6. PurplePoot

    PurplePoot

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    The theme does not necessarily pertain to SFX, that was just an example.
     
  7. Kwah

    Kwah

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    Ohh, O.K thanks for the awnser.

    Now one more Q. What is the theme then?

    How would we express it in Steal?

    If you are not alowwed to awnser that's O.K but this is my first time doing contest so I am rather clueless.
     
  8. Eccho

    Eccho

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    One question though

    Will usage of "Orb-effect" dummy ability decrease the total points given?
    (Since they obviously don't stack)
     
  9. PurplePoot

    PurplePoot

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    Eccho, if you're implementing an OnDamage system it's easy to code your own orbs, so of course it won't hurt you.

    hawk, the effects of the spell, as in damage, healing, etc. In what way you apply the theme really depends on the contest. For example, with 'Evil' it's more about the SFX and spell idea (Since Fire, for example, also does damage), but with 'Steal' it's more about the spell's effects.
     
  10. -Berz-

    -Berz-

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    Well i made a some sort of "steal" spell...and its already submited in spells forum, can i base this one on it?
     
  11. GhostWolf

    GhostWolf

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    . .
     
  12. -Berz-

    -Berz-

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    Ok, than i will start from the "start" :p, and anyway i would make it different.
     
  13. Eccho

    Eccho

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    Yea but since orb-effects doesnt stack I was thinking that it wouldnt be supportable since its then not completely mui
     
  14. spiwn

    spiwn

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    Using an attack detection system, you can make all the orb effects you have coded stack with each other or any way you specify. So it will be MUI.

    Have to get some good idea to make ;)
     
  15. Eccho

    Eccho

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    Oh man. I guess I need help to code it to stack. Do you know how to do it >.>?

    Edit: If someone knows a tutorial were I can read about it that would be great. I failed at finding it myself xO
     
    Last edited: Jun 17, 2008
  16. PurplePoot

    PurplePoot

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    Why wouldn't it be MUI?

    What I mean is that you can simulate orb effects (Other than the AttackDetect one of course) with the AttackDetect system you make.
     
  17. spiwn

    spiwn

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    Even if not done with attack detection systems, with a base skill like Orb of Lightning it will still be MUI - every unit that has it will be able to use it.
     
  18. Eccho

    Eccho

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    Do you mean by a buff detection engine checking if the damaged unit has a "dummy buff"?

    Also Im wondering... If you have let say two orb effects on a unit. What is it which is determinating which one who is used?
    I mean, like the order they get them or something?

    Ah my problem was also that I need a physical detection engine xO

    Spiwn, isnt the fact that Orb of Lightning wont be triggered unless you press "attack" or rightclicking on the enemy? Its the same with Orb of Slow am I right?


    I guess I have some time though to figure this out...
     
  19. PurplePoot

    PurplePoot

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    To make your own orb effects?

    No, scripts in the attackdetect actions, checking if the damager has an ability.

    Correct.
     
  20. Eccho

    Eccho

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    Oh great :D I forgot about that simple fact.

    Thanks (Oh no I wasnt supposed to get help from you Poot xO)

    Great I think Ill know how to handle the rest too... Wuh ._.