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[Spell Work Shop]Come on in!

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Level 11
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Spell Work Shop

Run by x3GlikE

Information

Spell Work Shop is open to all users of Hives Workshop. Check in for Spell fix ups, Spell check and also request your own spells.

Requesting

Template

*= needed
*Type; Request | Spell Check | Spell Fix
*Info; Wright everything you want done ect. here.
Other; Anything other.

The Team


x3GlikE - Leader
GIANT_CRAB - Worker
rysnt11 - Worker

Spots are open if you want to join, Please PM me or Post a visitor message.

Pastebin




Request List


RaijinSpark Approved, Taken by GIANT_CRAB
Mitzui Approved, Taken by x3GlikE

 
Last edited:
Level 9
Joined
Mar 31, 2011
Messages
496
@RaijinSpark, it means that write down the description of your requested spell.

By the way, I'm gonna be requesting spell,


Prototype
● Type: Request
Info:
● Hero summons a robot pet(use goblin models).
● The robot pet will follow you where you go, but lasts 15 seconds.
● The robot pet will be uncontrollable, and unClickable but, helps you attack enemies in sight, the robot pet have 500 attack range, increasing attack damage everytime you level it up.
 
Last edited:
Level 19
Joined
Aug 31, 2008
Messages
1,780
err.. I think I get it..

  • Type:Request
  • Info:
    • The spell is 6 levels, for each kill the hero gains 1 soul. and it's damage is increased depending on how much soul is earned. for each soul 2/3/4/5/6/7 soul damage is added.
    • Max soul is 10/20/30/40/50/60
    • Skill is passive.
    • When the hero dies, all souls are removed.
    • A black soul (or you can use any special effect) comes out from the dying unit and moves into the hero (the one who has the spell).
    • Soul is only increased when the hero with the said spell killed a unit.
    • When the player who owns the caster type "-soul" a message "You have x soul." where "x" is the current number of soul.

If I forgot to mention something, feel free to reply and ask me questions. if you played DoTA before. it's the same as Nevermore's (Shadow Fiend) 2nd skill.
 
Last edited:
Level 12
Joined
Apr 4, 2010
Messages
862
err.. I think I get it..

  • Type:Request
  • Info:
    • The spell is 6 levels, for each kill the hero gains 1 soul. and it's damage is increased depending on how much soul is earned. for each soul 2/3/4/5/6/7 soul damage is added.
    • Max soul is 20.
    • Skill is passive.
    • When the hero dies, all souls are removed.
    • A black soul (or you can use any special effect) comes out from the dying unit and moves into the hero (the one who has the spell).
    • Soul is only increased when the hero with the said spell killed a unit.

If I forgot to mention something, feel free to reply and ask me questions. if you played DoTA before. it's the same as Nevermore's (Shadow Fiend) 2nd skill.

I'll take this.

Edit: Here you go. View attachment request 1.w3x
 
Last edited:
hmmm, same as defskull's workshop...well, if you're up for it I may request spells...

- 2 Hero AI's in my map
- I need 2 Target Unit spell, 2 Target Point spell and 2 No Target spell, with 5 levels each
- It must be written in JASS
- It must be configurable, MUI and leakless
- It must not use locations but coordinates
- The base spell must be castable by AI like, storm bolt, flame strike, fan of knives, etc...
- It must not be based on channel
- It must have a proper description

since I have a load of things to do...so that's why I need help...it's up to you on how you do it, I dont care, it's your idea and your spell...

credits and +rep ofc will be given...
 
Level 11
Joined
Jul 7, 2010
Messages
709
@RaijinSpark, it means that write down the description of your requested spell.

By the way, I'm gonna be requesting spell,


Prototype
● Type: Request
Info:
● Hero summons a robot pet(use goblin models).
● The robot pet will follow you where you go, but lasts 15 seconds.
● The robot pet will be uncontrollable, and unClickable but, helps you attack enemies in sight, the robot pet have 500 attack range, increasing attack damage everytime you level it up.

I take this.
 
Level 12
Joined
Apr 4, 2010
Messages
862
hmmm, same as defskull's workshop...well, if you're up for it I may request spells...

- 2 Hero AI's in my map
- I need 2 Target Unit spell, 2 Target Point spell and 2 No Target spell, with 5 levels each
- It must be written in JASS
- It must be configurable, MUI and leakless
- It must not use locations but coordinates
- The base spell must be castable by AI like, storm bolt, flame strike, fan of knives, etc...
- It must not be based on channel
- It must have a proper description

since I have a load of things to do...so that's why I need help...it's up to you on how you do it, I dont care, it's your idea and your spell...

credits and +rep ofc will be given...

Can it not be in JASS? D:
 
Level 11
Joined
Jul 7, 2010
Messages
709
Question, do you guys only do GUI, or do you do vJASS and Lua as well?

My request requires Lua + vJASS : p. It's a pretty cool passive ability that I'd eventually want to use, but I'm too busy working on other things to get to it o-o.

You would need to make use of
http://www.hiveworkshop.com/forums/submissions-414/extension-advdamageevent-187241/
http://www.hiveworkshop.com/forums/jass-functions-413/unit-indexer-172090/
http://www.hiveworkshop.com/forums/jass-functions-413/system-unit-event-172365/
http://www.hiveworkshop.com/forums/submissions-414/snippet-timerqueue-187502/

As well as the Lua framework for WE.

Too hard?

edit
Oh yes, and I think an item combo system (recipes) that uses a structure similar to that found in Encoder would be awesome =D. king was working on one, but I think he gave up.

Item retrieval should use a function wrapper for inventory similar to what Encoder does with the security-

private function GetItem takes unit u, integer slot returns item

that way any sort of inventory can be used, whether it's the regular wc3 inventory or a full custom inventory system ^)^.
 
Level 11
Joined
Jul 7, 2010
Messages
709
Question, do you guys only do GUI, or do you do vJASS and Lua as well?

My request requires Lua + vJASS : p. It's a pretty cool passive ability that I'd eventually want to use, but I'm too busy working on other things to get to it o-o.

You would need to make use of
http://www.hiveworkshop.com/forums/submissions-414/extension-advdamageevent-187241/
http://www.hiveworkshop.com/forums/jass-functions-413/unit-indexer-172090/
http://www.hiveworkshop.com/forums/jass-functions-413/system-unit-event-172365/
http://www.hiveworkshop.com/forums/submissions-414/snippet-timerqueue-187502/

As well as the Lua framework for WE.

Too hard?

edit
Oh yes, and I think an item combo system (recipes) that uses a structure similar to that found in Encoder would be awesome =D. king was working on one, but I think he gave up.

Item retrieval should use a function wrapper for inventory similar to what Encoder does with the security-

private function GetItem takes unit u, integer slot returns item

that way any sort of inventory can be used, whether it's the regular wc3 inventory or a full custom inventory system ^)^.
Don't think anyone here knows JASS unless someone wants to take on your request..from around hives.
 
Level 17
Joined
Jan 21, 2010
Messages
2,111
Hmm...
Mitzui, i think your request is same like my spell(not uploaded here) for adora moonshade the forsaken huntress

Adora can control the dead by raising them trough dark magic, the raised one can't be Controlled, unselectable, and fight along adora, they last for 25s or until Adora dies
Max raised one: 5/7/9/11

I'll search over my hd...
 
Level 12
Joined
Apr 4, 2010
Messages
862
So much for my time wasted, following what u want in chat.
It's just far too inaccurate to:
RaijinSpark said:
Soul is only increased when the hero with the said spell killed a unit.
You have to calculate armor of target of the spell, then check if the damage is higher than hp after removing the calculation of armor. And furthermore, magic resistance cannot be "GET". The inability to get magic resistance not only applies here but armor as well, how the hell will u be able to calculate all this stuffs to make it accurate? I'll mark it as impossible, for me.
Other than that, everything else is done in the previous post I had, if u are able to calculate these things some how, then u can edit the attachment I had, which would reduce the amount of work you have to do.

Edit: lol.
My request requires Lua + vJASS : p. It's a pretty cool passive ability that I'd eventually want to use

What's the pretty cool passive ability you want us to make?
 
Level 9
Joined
Mar 31, 2011
Messages
496
:cry: did you try it yourself? it doesn't attack enemies, it only follow you, and also, it's controllable and cllickable, it must be luck a locust which we cannot control or click. I added locust ability. Problem doesn't attack
 
What's the pretty cool passive ability you want us to make?

I don't tolerate GUI, so I'd actually be mad if it was done in GUI ^)^.

It'd be similar to the Final Fantasy bomb ability. As a bomb gets hit, it gets bigger. When the bomb reaches critical, it explodes. I don't quite remember the rules for being hit, but you should be able to create different rule sets for different abilities: get big on magic damage, get big on physical damage, get big on JASS damage. Also, there should be a # of hits for the ability before it goes critical. Actually, it'd be best to make the rule set and max crit set specific for each unit (able to be changed whenever).

Also, the unit shrinks back down to original size over a period of time.

When the unit goes critical, they start flashing. There are different types of bombs, so if it's a fire bomb, it starts flashing red.

But again, if it's not done in vJASS using Lua to generate the abilities and is not as optimal as possible, I'm just going to end up writing it myself =P. If it's in GUI, I won't even look at it =D.
 
Level 17
Joined
Jan 21, 2010
Messages
2,111
Are the ingame time is night?
See the read me, i removed the locust to test the damage bonus
To make the rob gob attack, set the attack enabled of blood mage to attack one, then try to attack the creeps, OR change the creep to the unsleepable, like the undead, i test it myself before give it to you
The rob gob didn't attack because the nature of wc3, any unit with order of 'attack move' will NOT encounter sleeping enemy
 
If you read carefully on what I want...I didnt request AI's but 'SPELLS FOR THE AI'...
As for the AI's, Im gonna make it myself...

- 2 Hero AI's in my map
- I need 2 Target Unit spell, 2 Target Point spell and 2 No Target spell, with 5 levels each
- It must be written in JASS
- It must be configurable, MUI and leakless
- It must not use locations but coordinates
- The base spell must be castable by AI like, storm bolt, flame strike, fan of knives, etc...
- It must not be based on channel
- It must have a proper description

And if you cant make it in JASS then do it in GUI so that I can make it in JASS...

EDIT:
I may contribute also to this workshop, just tell me...
 
Level 12
Joined
Apr 4, 2010
Messages
862
I don't tolerate GUI, so I'd actually be mad if it was done in GUI ^)^.

But again, if it's not done in vJASS using Lua to generate the abilities and is not as optimal as possible, I'm just going to end up writing it myself =P. If it's in GUI, I won't even look at it =D.

Lol, I fail at vJass but I still can do Jass.

If you read carefully on what I want...I didnt request AI's but 'SPELLS FOR THE AI'...
As for the AI's, Im gonna make it myself...



And if you cant make it in JASS then do it in GUI so that I can make it in JASS...

EDIT:
I may contribute also to this workshop, just tell me...

I can do AI coding.
 
okay, i'll make them..
I take your request mckill

Thank you...just take note of these...

- It must be configurable, MUI and leakless
- The base spell must be castable by AI like, storm bolt, flame strike, fan of knives, etc...
- It must not be based on channel
- It must have a proper description

I'll add you in the credit list and +rep even 1 spell is completed...
If you want more info about the map, see the first page of http://www.hiveworkshop.com/forums/map-development-202/smells-like-dota-no-187045/
 
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