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It's a nice little game that uses usual gameplay mechanics (or rather, units) for battles. However:
terrain is beyond basic, simply flat and mostly one tile, no decorations etc.
lumber could be renamed to draw points or something and the icon...
It's a nice little game that uses usual gameplay mechanics (or rather, units) for battles. However:
terrain is beyond basic, simply flat and mostly one tile, no decorations etc.
lumber could be renamed to draw points or something and the icon changed, although a better place for seeing the points would be nicer, like some sort of charged ability near the Draw Deck or some changing text on the hero's stats, something. It's good that you can at least see the cooldown as floating text over the hero's head.
Fusing should be more unique, if units are different, it shouldn't be the same result, like Sylvanus for each Riflemen+whatever else unit.
Not sure how you get gold. Winning duels only gives you cards. OK, apparently only by selling unused cards.
Overall, could be more stuff going on (game modes, unit-hero upgrades etc.). It's a nice concept and start.
It's a bit farming based since you need the better cards to beat the last 3 duelers which means fighting the previous ones multiple times. Once you have the necessary cards, you basically crowd the enemy from the start by releasing 7 cards (+/-combinations).
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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