Played this by accident earlier, and also stumbled across this thread by accident, hehe.
Definitely an interesting project - it is simultaneously polished and rough, and it is easy to tell it is inspired by Vampire Survivors. I can tell you put a lot of effort into the abilities and the UI. The hitbox for some spells seems to be quite small (as in you have to try really hard to make sure you hit enemies otherwise they just pass through them).
The gameplay does err on the side of boring though, you are walking around most of the time just dodging enemies and waiting for things to happen. You are in a difficult design situation because you cannot quicken the pace of the map (the rate at which enemies spawn and the rate at which the players level up) because you have to choose your abilities in real-time (and thus have to think about what you are picking). In VS you obviously get to take the time to pick what you want without the threat of being chased down by enemies. Just something to think about.
The revive mechanic is weird, why not just have the timers countdown when a player is near your grave instead of having to click buttons?
This is just general feedback based on 2 play sessions though and will let you know if I play more and have better feedback.