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Description:
The floating island in the sky was a breathtaking sight with its lush green hue during the spring and summer seasons. As autumn approached, the island transformed with a beautiful orange shade, mirroring the colors of the changing leaves below.
Features:
- 4 Gold Mines - 2 Main (15000g), 2 Expansions (12500g)
- 2 Goblin Merchants
- 1 Fountain of Health
- 1 Mercenary Camp
- 1 Tavern - 4 Green Creep Camps - 7 Orange Creep Camps - 1 Red Creep Camp
Map Overview:
Changelog:
v1.0
- Map uploaded
Author Notes:
If you have questions, suggestions, or criticisms, just leave your comments below!
Distance between foes is short. Tower and militia rush is able.
Nice terrain but flat and sometimes cramped.
Trees have spaces where the workers and small units can get through.
For Blademasters to find a Gloves of Haste near a shop would be a bit too...
Distance between foes is short. Tower and militia rush is able.
Nice terrain but flat and sometimes cramped.
Trees have spaces where the workers and small units can get through.
For Blademasters to find a Gloves of Haste near a shop would be a bit too much.
Might want some neutral hostile camps to be put inside a doodad U not to engage wandering workers/player units.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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