- Joined
- Dec 13, 2018
- Messages
- 2,368
Gameplay:
Terrain:
The hero chooser has the build, unsummon, and other worker abilities.
Skeleton knight has 2 passives, one kind of passive, and one actively used ability.
Skeleton archer has 3 passive abilities.
Skeleton mage
What's up with the bookshelf randomly standing in the forest?
Both claws of attack and ring of protection from some obvious item containing barrels and crates in the beginning? One item would be enough in my opinion.
Wolves belongs to green player? And they all drop runes?
All the golems renders many of the skeletons abilities useless, which gets a bit boring.
It's mostly just attack -> be attacked -> backpaddle to get runes, then go back and kill units.
The rock golems are way too strong for the heroes. I have to shoot 1 shot, back away and then repeat the process until dead. It gets tedious. TWO of them at the same time is just overkill, while a GRANITE GOLEM is plain impossible without any better items at your disposal than runes, a measly claws of attack 3 and ring of protection +2. I could shoot it, then back off, repeat the process for 5 minutes straight to kill it. It wouldn't be hard, just extremely repetitive and boring. I have no idea how it would be possible with the skeleton knight though, considering it's a melee hero. The reward for the granite golem? A stone token! I was expecting more to be honest. Rather boring reward.
Black arrow OP compared to other heroes abilities.
Why would I, a skeleton, help an old man with poor sight with some murlocs? Am I not an evil skeleton? Why did he call me a young man? Because he has poor sight?
Murloc quest extremely easy compared to the horde of golems.
What's the thing with the random undead scourge attacking the paladin and the bandit boss side quest? There's a lot of buildings there as well for no apparent reason. The buildings doesn't do anything except cast call to arms. Other than that I see no reason to have them.
It's too easy with all these greater skeletons. I have a literal army of them, tanking whatever enemies I can meet and then I am granted a lot of additional skeleton units randomly? The renegade wizards could have been bad with their lightning shield, but then it dropped a rune of restoration (like almost every other unit I have met so far) that healed all my skeletons to full HP so ggwp.
At the end there's a transmission from a steam engine or what those human tanks are called? I don't get it.
Also, why did all of this happen? It was all extremely random. The necromancer in the beginning talking something about "finally it worked" and "I have to tell the others" then I never saw him again. The skeleton I played just randomly knew that it had to get to some gate to the north east and that was it. No story, no nothing, just some random side quests.
Also there should be more permanent items, not just runes. Some good items towards the end of the game for example. I got a claws of attack +6 but I already got a +3 in the beginning so that was a bit boring. You could have given me a crown of kings or something instead.
All in all everything was way too easy with the archer. The only thing that could potentially pose a threat was the golems, but I could just tediously out-wit them.
Skeleton knight has 2 passives, one kind of passive, and one actively used ability.
Skeleton archer has 3 passive abilities.
Skeleton mage
What's up with the bookshelf randomly standing in the forest?
Both claws of attack and ring of protection from some obvious item containing barrels and crates in the beginning? One item would be enough in my opinion.
Wolves belongs to green player? And they all drop runes?
All the golems renders many of the skeletons abilities useless, which gets a bit boring.
It's mostly just attack -> be attacked -> backpaddle to get runes, then go back and kill units.
The rock golems are way too strong for the heroes. I have to shoot 1 shot, back away and then repeat the process until dead. It gets tedious. TWO of them at the same time is just overkill, while a GRANITE GOLEM is plain impossible without any better items at your disposal than runes, a measly claws of attack 3 and ring of protection +2. I could shoot it, then back off, repeat the process for 5 minutes straight to kill it. It wouldn't be hard, just extremely repetitive and boring. I have no idea how it would be possible with the skeleton knight though, considering it's a melee hero. The reward for the granite golem? A stone token! I was expecting more to be honest. Rather boring reward.
Black arrow OP compared to other heroes abilities.
Why would I, a skeleton, help an old man with poor sight with some murlocs? Am I not an evil skeleton? Why did he call me a young man? Because he has poor sight?
Murloc quest extremely easy compared to the horde of golems.
What's the thing with the random undead scourge attacking the paladin and the bandit boss side quest? There's a lot of buildings there as well for no apparent reason. The buildings doesn't do anything except cast call to arms. Other than that I see no reason to have them.
It's too easy with all these greater skeletons. I have a literal army of them, tanking whatever enemies I can meet and then I am granted a lot of additional skeleton units randomly? The renegade wizards could have been bad with their lightning shield, but then it dropped a rune of restoration (like almost every other unit I have met so far) that healed all my skeletons to full HP so ggwp.
At the end there's a transmission from a steam engine or what those human tanks are called? I don't get it.
Also, why did all of this happen? It was all extremely random. The necromancer in the beginning talking something about "finally it worked" and "I have to tell the others" then I never saw him again. The skeleton I played just randomly knew that it had to get to some gate to the north east and that was it. No story, no nothing, just some random side quests.
Also there should be more permanent items, not just runes. Some good items towards the end of the game for example. I got a claws of attack +6 but I already got a +3 in the beginning so that was a bit boring. You could have given me a crown of kings or something instead.
All in all everything was way too easy with the archer. The only thing that could potentially pose a threat was the golems, but I could just tediously out-wit them.
Terrain:
The terrain in this map was also extremely monotonous and bland, but still better than your first map. You need to use doodads a lot more than you do today. Try stacking some flowers and shrub around rocks or logs with some trees around. Play around a bit with the mushrooms too. As I already told you look in the terrain board and look at what others do. Also try to make cliffs with terrain variations, not the blizzard cliffs. Heighten terrain, then add appropriate terrain tiles and doodads to them to make it look like mountains or cliffs. Alternatively use some imported models and see what you can do.