- Joined
- Feb 8, 2015
- Messages
- 813
Hello there, I've done a quick test in solo
☼ Some player spawns are too far away from the goldmine, which is a dire handicap. It is because you spawn players THEN remove creeps around, this should be the other way around.
☼ AI can't do jack shit since they aren't coded to select the right heroes. I think the map is meant to be played by humans only.
☼ Random heroes can be very a handicap than anything else. For example if you get a paladin as undead, or a death night as non-undead.
☼ You should fix memory leaks and absolutely avoid using one line functions
☼ Random mercenaries are not viable at all, because mercenaries are by default much more expensive and high leveled (and thus feed more XP to enemy heroes)
☼ Teams are fix, I would prefer letting the host and players decide in which team they belong (and even FFA)
☼ Random hero icon positions in the UI are stacked together. You might put them in 0 2, 1 2 and 2 2.
I am not experienced enough concerning item drops and map layout. But this should definitely benefit from more flavor, in a sense of accentuating the altered melee aspect.
☼ Some player spawns are too far away from the goldmine, which is a dire handicap. It is because you spawn players THEN remove creeps around, this should be the other way around.
☼ AI can't do jack shit since they aren't coded to select the right heroes. I think the map is meant to be played by humans only.
☼ Random heroes can be very a handicap than anything else. For example if you get a paladin as undead, or a death night as non-undead.
☼ You should fix memory leaks and absolutely avoid using one line functions
☼ Random mercenaries are not viable at all, because mercenaries are by default much more expensive and high leveled (and thus feed more XP to enemy heroes)
☼ Teams are fix, I would prefer letting the host and players decide in which team they belong (and even FFA)
☼ Random hero icon positions in the UI are stacked together. You might put them in 0 2, 1 2 and 2 2.
I am not experienced enough concerning item drops and map layout. But this should definitely benefit from more flavor, in a sense of accentuating the altered melee aspect.