Fellow cinematicer.
I watched your cinematic, and started watching with the assumption that it would be a really good cinematic, not that I am pin pointing out that it's a bad one, but it has a directors cut for a "reason".
I would like to shortly review your cinematic.
Terrain: You had some nice terrain here and there, some nice custom doodads where used to amplify the environmental feeling.
Other than that, make sure to use a few Ctrl+Page downs, to get those tree roots in the ground, they look ugly if you don't do that.
Camera: You camera work was quite poor, you took shots on decent angles, but you often let these angles stay for a little too long, the panning was ok, eventho you might consider slowing down before you hit the end of a camera of fade out.
Make sure you don't go through landscape or doodads with your Camera, Blizzard has a really nice way of showing what is inside the doodad
.
Action: Make sure that when you make action, that you make it realistic, it's very important in fights that you maintain the realism, 3 units bashing on the back of another while that unit isn't dieing isn't really realistic.
Also, a part where the priest talks to his general while he's attacking and is getting his, these things make the cinematic way let realistic.
It's important that you keep every aspect of the fight in your trigger hands, the more you do this, the more realistic you could make a battle look, for an example, download "Shipwrecked part7"
Overall: It's not a bad cinematic, I gave it an overall rating 3/5.
+ Nice landscaping at certain points.
+ storyline was decent.
- Action was unrealistic.
- long conversations, with low amount of camera movement or angles, and no music or something.
- Poor camera work, keep those doodads out of your camera's and try using with slowed pans, or Fades.
Hope this is useful as a review