Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Sect of the Holy Mother 7 - The Siege of Zamb.w3x
Variables
PartA
Beta
Part1a
Part2a
Part3a
PartB
Part1b
Part2b
PartC
Part1c
Part2c
Part3c
Part4c
Part5c
PartD
Part1d
Part2d
Misc
Reg1
Reg2
Reg3
Reg4
Anim1
Anim2
Anim3
Attack1
Attack2
Attack3
Count1
SE1
Mov1
Spawn1
SE2
Name
Type
is_array
initial_value
Aftermath
group
No
Archers
group
No
CountDeadAngel
real
No
Footmen
group
No
GS
gamespeed
No
Rifleman
group
No
Skeletons
group
No
Beta
Events
Map initialization
Conditions
Actions
Set Variable Set Footmen = (Units in Region_015 <gen>)
Set Variable Set Archers = (Units in Region_016 <gen>)
Set Variable Set Rifleman = (Units in Region_027 <gen> matching ((Unit-type of (Matching unit)) Equal to Rifleman))
Set Variable Set Skeletons = (Units in Region_025 <gen>)
Set Variable Set Aftermath = (Units in Region_054 <gen>)
Set Variable Set GS = (Current game speed)
Trigger - Turn off Anim1 <gen>
Trigger - Turn off Anim2 <gen>
Trigger - Turn off Anim3 <gen>
Trigger - Turn off Attack1 <gen>
Trigger - Turn off Attack2 <gen>
Trigger - Turn off Attack3 <gen>
Trigger - Turn off SE1 <gen>
Trigger - Turn off SE2 <gen>
Trigger - Turn off Mov1 <gen>
Trigger - Turn off Spawn1 <gen>
Unit - Hide Demolisher 0019 <gen>
Unit - Hide Bandit 0020 <gen>
Unit - Hide Captain 0089 <gen>
Unit - Hide Night 0653 <gen>
Unit - Hide Night 0654 <gen>
Unit - Hide Night 0655 <gen>
Unit - Hide Night 0656 <gen>
Unit - Hide Night 0201 <gen>
Unit - Hide Night 0648 <gen>
Unit - Hide Night 0649 <gen>
Unit - Hide Night 0657 <gen>
Unit - Hide Night 0652 <gen>
Unit - Hide Night 0651 <gen>
Unit - Hide Night 0650 <gen>
Unit - Hide Night 0658 <gen>
Unit - Hide Paladin 0660 <gen>
Unit - Hide Archmage 0666 <gen>
Unit - Hide Pirate 0667 <gen>
Unit - Hide Pirate 0668 <gen>
Unit - Hide Pirate 0669 <gen>
Unit - Hide Pirate 0670 <gen>
Unit - Hide Pirate 0671 <gen>
Unit - Hide Pirate 0663 <gen>
Unit - Hide Pirate 0662 <gen>
Unit - Hide Pirate 0665 <gen>
Unit - Hide Pirate 0661 <gen>
Unit - Hide Pirate 0664 <gen>
Unit - Hide Beast 0832 <gen>
Unit - Hide Blademaster 0834 <gen>
Unit - Hide Kodo Beast 0833 <gen>
Unit - Hide William 0835 <gen>
Unit - Hide Fire 0850 <gen>
Unit - Hide Fire 0849 <gen>
Unit - Hide Fire 0848 <gen>
Unit Group - Pick every unit in Aftermath and do (Hide (Picked unit))
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Environment - Set sky to Generic Sky
Game - Turn the day/night cycle Off
Game - Set the time of day to 12.00
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Sound - Stop music After fading
Wait 1.00 seconds
Trigger - Run Part1a <gen> (checking conditions)
Part1a
Events
Conditions
Actions
Sound - Play Human1 <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 55.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman 0008 <gen> named Soldier : Play No sound and display Sir, we can't stay here forever. If we go north and move quick enough, we'll be able to reach Red Stone unharmed. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0006 <gen> named Borigard Smith : Play No sound and display Move quick enough?! We have four stompers with us. They can't run! We are lucky if they even walk fast. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0008 <gen> named Soldier : Play No sound and display So what should we do? Stay here and repel the bandits that attack us? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0006 <gen> named Borigard Smith : Play No sound and display It's better to stay here, where they can attack us from one side, then to go out into the forest where we are defenseless. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0008 <gen> named Soldier : Play No sound and display Half of our men already died. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0006 <gen> named Borigard Smith : Play No sound and display While we were on the road! None have died since we came here. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0008 <gen> named Soldier : Play No sound and display How come you didn't bring more men? You have been down this road dozens of times, you must have known it would be so dangerous. . Modify duration: Set to 8.50 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0006 <gen> named Borigard Smith : Play No sound and display This place was peaceful. I heard something about the county's army going to destroy some cult. That must be the reason why the bandits are now pillaging the county. . Modify duration: Set to 10.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 24.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0010 <gen> named Soldier : Play No sound and display God damn bandits! We are going to die. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0009 <gen> named Soldier : Play No sound and display Don't be an idiot, nobody is going to die. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0010 <gen> named Soldier : Play No sound and display In the whole world ever? That's so great. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0009 <gen> named Soldier : Play No sound and display You know what I mean. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0010 <gen> named Soldier : Play No sound and display Yeah, but what makes you so sure? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0009 <gen> named Soldier : Play No sound and display Nothing can kill me, except time. And as long as I'm here you have nothing to worry about. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 5.00 seconds
Unit - Set life of Footman 0009 <gen> to 1.00
Unit - Order Brigand 0001 <gen> to Attack . Footman 0009 <gen>
Wait 2 seconds
Unit - Order Footman 0010 <gen> to Human Footman - Defend .
Cinematic - Send transmission to (All players) from Footman 0010 <gen> named Soldier : Play No sound and display No! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 35.00 seconds
Unit - Set life of Brigand 0001 <gen> to 40.00
Cinematic - Send transmission to (All players) from Footman 0010 <gen> named Soldier : Play No sound and display Shoot him! Shoot him! . Modify duration: Set to 2.50 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Rifleman 0012 <gen> to Attack . Brigand 0001 <gen>
Wait 1.00 seconds
Unit - Order Rifleman 0011 <gen> to Attack . Brigand 0001 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0010 <gen> named Soldier : Play No sound and display More are coming. Prepare yourselves. . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Bandit 0018 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Bandit 0016 <gen> to Move To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Order Bandit 0015 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Bandit 0017 <gen> to Move To . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Order Bandit 0014 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Brigand 0013 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Set life of Footman 0010 <gen> to 1.00
Unit - Order Footman 0010 <gen> to Human Footman - Stop Defend .
Part2a
Events
Unit - Footman 0010 <gen> Dies
Conditions
Actions
Unit - Kill Brigand 0013 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 35.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0011 <gen> named Rifleman : Play No sound and display Master Smith, we can't hold them. It's just a matter of time. . Modify duration: Set to 4.00 seconds and Wait
Unit - Unhide Demolisher 0019 <gen>
Unit - Unhide Bandit 0020 <gen>
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Animation - Play Bandit 0020 <gen> 's attack animation
Animation - Queue Bandit 0020 <gen> 's stand animation
Wait 0.30 seconds
Sound - Play MetalLightSliceWood1 <gen> at 70.00 % volume, attached to Bandit 0020 <gen>
Wait 0.70 seconds
Unit - Order Demolisher 0019 <gen> to Attack Ground . (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Order Demolisher 0019 <gen> to Stop .
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Unit - Order Bandit Lord 0021 <gen> to Move To . (Center of Region_000 <gen>)
Camera - Lock camera target for Player 1 (Red) to Bandit Lord 0021 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Remove Demolisher 0019 <gen> from the game
Unit - Remove Bandit 0020 <gen> from the game
Part3a
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make Footman 0007 <gen> face Bandit Lord 0021 <gen> over 1.00 seconds
Unit - Make Footman 0008 <gen> face Bandit Lord 0021 <gen> over 1.00 seconds
Unit - Make Spellbreaker 0006 <gen> face Bandit Lord 0021 <gen> over 1.00 seconds
Wait 1.00 seconds
Unit - Order Spellbreaker 0006 <gen> to Human Footman - Defend .
Unit - Order Footman 0007 <gen> to Human Footman - Defend .
Unit - Order Footman 0008 <gen> to Human Footman - Defend .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 40.00 seconds
Cinematic - Send transmission to (All players) from Spellbreaker 0006 <gen> named Borigard Smith : Play No sound and display You! You're Cutthroat Jimmy! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Bandit Lord 0021 <gen> named Cutthroat Jimmy : Play No sound and display And you are Borigard Smith. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0006 <gen> named Borigard Smith : Play No sound and display How do you know my name? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bandit Lord 0021 <gen> named Cutthroat Jimmy : Play No sound and display Same reason you know mine, we are the best at what we do. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0006 <gen> named Borigard Smith : Play No sound and display You are a scoundrel. Attack! . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Footman 0007 <gen> to Attack . Bandit Lord 0021 <gen>
Unit - Order Footman 0008 <gen> to Attack . Bandit Lord 0021 <gen>
Wait 0.50 seconds
Unit - Set life of Footman 0007 <gen> to 1.00
Unit - Set life of Footman 0008 <gen> to 1.00
Unit - Order Bandit Lord 0021 <gen> to Attack . Footman 0007 <gen>
Wait 1.30 seconds
Unit - Order Bandit Lord 0021 <gen> to Attack . Footman 0008 <gen>
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Bandit Lord 0021 <gen> named Cutthroat Jimmy : Play No sound and display Hehehe. I love a man who fights to the end. . Modify duration: Set to 3.50 seconds and Wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0022 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0022 <gen> instantly to ((Position of Bandit Lord 0021 <gen>) offset by (64.00, 0))
Unit - Order Blademaster 0022 <gen> to Attack Once . Bandit Lord 0021 <gen>
Wait 0.30 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0022 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Unit - Order William 0023 <gen> to Move To . (Center of Region_002 <gen>)
Wait 0.20 seconds
Unit - Move Blademaster 0022 <gen> instantly to ((Position of Bandit Lord 0021 <gen>) offset by (0.00, 64.00))
Unit - Order Blademaster 0022 <gen> to Attack Once . Bandit Lord 0021 <gen>
Wait 0.30 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0022 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0022 <gen> instantly to ((Position of Bandit Lord 0021 <gen>) offset by (-64.00, 0))
Unit - Order Blademaster 0022 <gen> to Attack Once . Bandit Lord 0021 <gen>
Wait 0.30 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0022 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0022 <gen> instantly to ((Position of Bandit Lord 0021 <gen>) offset by (0.00, -64.00))
Unit - Order Blademaster 0022 <gen> to Attack Once . Bandit Lord 0021 <gen>
Wait 0.40 seconds
Unit - Kill Bandit Lord 0021 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from William 0023 <gen> named William Rackham : Play No sound and display Impressive. . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0006 <gen> named Borigard Smith : Play No sound and display Thank you strangers. You saved my life, how can I ever repay you? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0022 <gen> named Nikola : Play No sound and display Don't worry about it. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0006 <gen> named Borigard Smith : Play No sound and display Oh, but I must. Borigard Smith always returns a favor! Please, take one stomper with you. . Modify duration: Set to 5.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0022 <gen> named Nikola : Play No sound and display Stomper? What is a stomper? . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Blademaster 0022 <gen> face Kodo Beast 0004 <gen> over 3.00 seconds
Unit - Make William 0023 <gen> face Kodo Beast 0004 <gen> over 3.00 seconds
Cinematic - Send transmission to (All players) from William 0023 <gen> named William Rackham : Play No sound and display They are creatures that come from the country of Arabel, across the sea. Traders use them because they can carry huge amounts of cargo relatively fast. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 40.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0022 <gen> named Nikola : Play No sound and display But that means we will travel more slowly. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0023 <gen> named William Rackham : Play No sound and display Yes, unfortunately. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0022 <gen> named Nikola : Play No sound and display What if we ride the beast so that one of us is sleeping and the other one is awake. Then we just switch every several hours. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0023 <gen> named William Rackham : Play No sound and display That is brilliant. Not only will we get to the battlefield on time, we will also be refreshed and ready for battle. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0022 <gen> named Nikola : Play No sound and display Alright Borigard, we accept your offer. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0006 <gen> named Borigard Smith : Play No sound and display Splendid! If you ever need anything, you can find me in Red Stone, As'Latur or the Imperial City. Just ask around, people will know where to find me. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0022 <gen> named Nikola : Play No sound and display Thank you and farewell. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Part1b <gen> (checking conditions)
Part1b
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 12000.00 , density 0 and color ( 100 %, 100 %, 100 %)
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 60.00 seconds
Unit - Order Archer 0026 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Archer 0027 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Archer 0028 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Archer 0029 <gen> to Move To . (Center of Region_003 <gen>)
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0086 <gen> named Captain Jerrimo : Play No sound and display We should make camp in a few hours. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0087 <gen> named Private : Play No sound and display Sir, isn't it early for that? . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Footman 0030 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Footman 0031 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Footman 0032 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Footman 0033 <gen> to Move To . (Center of Region_003 <gen>)
Cinematic - Send transmission to (All players) from Captain 0086 <gen> named Captain Jerrimo : Play No sound and display Private, we'll be at the spring of the Yeomen by nightfall, we need to rest for the battle. . Modify duration: Set to 5.50 seconds and Wait
Unit - Order Rifleman 0034 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Rifleman 0035 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Rifleman 0036 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Rifleman 0037 <gen> to Move To . (Center of Region_003 <gen>)
Cinematic - Send transmission to (All players) from Sorceress 0088 <gen> named Lady Eamane : Play No sound and display Jerrimo, any word from the admiral? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0086 <gen> named Captain Jerrimo : Play No sound and display No, nothing so far. I just hope he makes it on time. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Archer 0038 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Archer 0039 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Archer 0040 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Archer 0041 <gen> to Move To . (Center of Region_003 <gen>)
Cinematic - Send transmission to (All players) from Sorceress 0088 <gen> named Lady Eamane : Play No sound and display I'm sure he will. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0086 <gen> named Captain Jerrimo : Play No sound and display Private, go tell councilor Zoran to keep an eye out for a location where we might rest. . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Footman 0042 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Footman 0043 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Footman 0044 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Footman 0045 <gen> to Move To . (Center of Region_003 <gen>)
Cinematic - Send transmission to (All players) from Footman 0087 <gen> named Private : Play No sound and display Alright captain. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Footman 0087 <gen> to Move To . (Center of Region_008 <gen>)
Cinematic - Send transmission to (All players) from Captain 0086 <gen> named Captain Jerrimo : Play No sound and display Eamane, have you seen Richard? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0088 <gen> named Lady Eamane : Play No sound and display He is behind you. . Modify duration: Set to 2.50 seconds and Wait
Unit - Make Captain 0086 <gen> face Priest 0024 <gen> over 1.00 seconds
Wait 1.00 seconds
Unit - Order Archer 0046 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Archer 0047 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Archer 0048 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Archer 0049 <gen> to Move To . (Center of Region_003 <gen>)
Cinematic - Send transmission to (All players) from Captain 0086 <gen> named Captain Jerrimo : Play No sound and display What the hell is he doing with that cultist? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0088 <gen> named Lady Eamane : Play No sound and display They're in love, it's so magical. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Footman 0050 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Footman 0051 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Footman 0052 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Footman 0053 <gen> to Move To . (Center of Region_003 <gen>)
Cinematic - Send transmission to (All players) from Captain 0086 <gen> named Captain Jerrimo : Play No sound and display The hell it is! That succubus will turn Richard over to the dark side. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0088 <gen> named Lady Eamane : Play No sound and display Leave them alone. Give them a moment to be together before this battle. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 5.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 47.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Karolina 0025 <gen> named Karolina : Play No sound and display What's the matter, love? You seem distant. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0024 <gen> named Richard : Play No sound and display It's just... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0024 <gen> named Richard : Play No sound and display I wish it didn't have to come to this... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0025 <gen> named Karolina : Play No sound and display Yes... . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0024 <gen> named Richard : Play No sound and display What can you tell me about the leader of this cult? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0025 <gen> named Karolina : Play No sound and display His name is Adramelech and his cult resides in the fort of Zambilion, next to the spring of the Yeomen. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0025 <gen> named Karolina : Play No sound and display He hates men because they let their emotions control them, which is why he changed all his followers to soulless skeletons. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0024 <gen> named Richard : Play No sound and display I just hope we'll be able to prevent him from summoning the Holy Mother. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0025 <gen> named Karolina : Play No sound and display Don't fear, my love. Look, there are about a hundred and fifty men fighting by our side. . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Rifleman 0054 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Rifleman 0055 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Rifleman 0056 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Rifleman 0057 <gen> to Move To . (Center of Region_003 <gen>)
Cinematic - Send transmission to (All players) from Priest 0024 <gen> named Richard : Play No sound and display I hope that will be enough. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 4.00 seconds
Unit - Unhide Captain 0089 <gen>
Wait 2 seconds
Unit - Order Archer 0058 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Archer 0059 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Archer 0060 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Archer 0061 <gen> to Move To . (Center of Region_003 <gen>)
Cinematic - Send transmission to (All players) from Captain 0089 <gen> named Captain Jerrimo : Play No sound and display Richard, can I have a word with you? . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Priest 0024 <gen> face Captain 0089 <gen> over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 40.00 seconds
Unit - Order Priest 0024 <gen> to Move To . (Center of Region_009 <gen>)
Wait 3.00 seconds
Unit - Order Footman 0062 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Footman 0063 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Footman 0064 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Footman 0065 <gen> to Move To . (Center of Region_003 <gen>)
Cinematic - Send transmission to (All players) from Priest 0024 <gen> named Richard : Play No sound and display What can I do for you, captain? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0089 <gen> named Captain Jerrimo : Play No sound and display Richard, you're an idiot. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0024 <gen> named Richard : Play No sound and display What? Why? Because I love an ex-cultist?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0089 <gen> named Captain Jerrimo : Play No sound and display Listen to me. The last thing you want is to get your emotions stirred before a battle, you know that. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0024 <gen> named Richard : Play No sound and display Ah, but captain, passion makes a warrior stronger. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0089 <gen> named Captain Jerrimo : Play No sound and display True, but it also blinds his judgment. You are one of the best fighters we have, we cannot afford to lose you. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0024 <gen> named Richard : Play No sound and display Trust me, Jerrimo, I won't die. Not until the House of Dusk is destroyed at least. . Modify duration: Set to 5.00 seconds and Wait
Unit - Remove Captain 0086 <gen> from the game
Unit - Order Footman 0066 <gen> to Move To . (Center of Region_010 <gen>)
Cinematic - Send transmission to (All players) from Footman 0066 <gen> named Soldier : Play No sound and display Captain! Captain! . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 5.00 seconds
Unit - Make Captain 0089 <gen> face Footman 0066 <gen> over 2.00 seconds
Wait 2 seconds
Unit - Order Priest 0024 <gen> to Move To . (Center of Region_013 <gen>)
Cinematic - Send transmission to (All players) from Captain 0089 <gen> named Captain Jerrimo : Play No sound and display What is it, soldier? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0066 <gen> named Soldier : Play No sound and display Ashfield, sir. They have sent aid to help us. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 3.00 seconds
Unit - Order Footman 0066 <gen> to Move To . (Center of Region_013 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Captain 0089 <gen> named Captain Jerrimo : Play No sound and display My God. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Captain 0089 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Chaplain 0101 <gen> to Move To . (Center of Region_011 <gen>)
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 2.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0089 <gen> named Captain Jerrimo : Play No sound and display Ben! I can't believe it! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0101 <gen> named Lieutenant Ben Smayor : Play No sound and display We come to you, in these dark times, in the hope that we might help you and change the tide of the battle. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0089 <gen> named Captain Jerrimo : Play No sound and display Your aid is most welcome, my friend! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Captain 0089 <gen> named Captain Jerrimo : Play No sound and display Come, let's make for the camp site, the men need to prepare for battle. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0101 <gen> named Lieutenant Ben Smayor : Play No sound and display Show us the way, my friend. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Sound - Stop music After fading
Trigger - Run Part2b <gen> (checking conditions)
Part2b
Events
Conditions
Actions
Game - Display to (All players) for 6.00 seconds the text: Meanwhile, somewhere in the base of the House of Dusk...
Game - Set the time of day to 24.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 5.00 seconds
Sound - Play UndeadVictory <gen>
Camera - . Apply . gg_cam_Camera_116 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_117 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Skeletal Mage 0837 <gen> to Move To . (Center of Region_077 <gen>)
Wait 7.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_118 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from HoD 0836 <gen> named Adramelech : Play No sound and display What brings you here, mage? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Skeletal Mage 0837 <gen> named Undead Mage : Play No sound and display I bring word from lord Amras, my lord. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Skeletal Mage 0837 <gen> named Undead Mage : Play No sound and display The last savior is dead. Unfortunately, Red Stone's army is marching to our gates as we speak, they should be here by nightfall. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0836 <gen> named Adramelech : Play No sound and display And that idiot Amras couldn't prevent this?! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Skeletal Mage 0837 <gen> named Undead Mage : Play No sound and display He said he had done all he could. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0836 <gen> named Adramelech : Play No sound and display Argh! That is why I never trust a human. Speak with Insignio, tell him to prepare a welcome for our friends. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0836 <gen> named Adramelech : Play No sound and display Now that the savior and the House of Dawn are destroyed, we have the right to summon and we can begin the Ritual of the Holy Assumption. . Modify duration: Set to 9.50 seconds and Wait
Cinematic - Send transmission to (All players) from Skeletal Mage 0837 <gen> named Undead Mage : Play No sound and display Very well, my lord. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Stop music After fading
Trigger - Run Part1c <gen> (checking conditions)
Part1c
Events
Conditions
Actions
Environment - Set sky to Felwood Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 12000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Sorceress 0417 <gen> named Lady Eamane : Play No sound and display Oh...my...God! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0417 <gen> named Lady Eamane : Play No sound and display Was that...Zambilion fort? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0419 <gen> named Lieutenant Ben Smayor : Play No sound and display There are so many of them. We don't stand a chance. . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display I'm not so sure about that. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0419 <gen> named Lieutenant Ben Smayor : Play No sound and display What?! Look at the walls, at least two hundred archers. Who knows what's behind the walls... . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display We may be outnumbered, but numbers aren't everything. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Captain 0415 <gen> to Move To . (Center of Region_014 <gen>)
Wait 2 seconds
Unit - Make Captain 0415 <gen> face Footman 0326 <gen> over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display People of Red Stone, of Ashfield, my brothers! . Modify duration: Set to 5.00 seconds and Don't wait
Cinematic - Fade out over 0.25 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.25 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Cinematic - Fade out over 0.25 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.25 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Cinematic - Fade out over 0.25 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.25 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 16.00 seconds
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display Most of us have been to war and know what it means when a man dies. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display But this is a different kind of army, they do not fight for pay, women, land or a king. They fight just because they like killing and want to see this world destroyed. . Modify duration: Set to 9.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 10.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display Today we fight against this plague not only for ourselves, but for our loved ones and the world as we know it. . Modify duration: Set to 7.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display Do not hesitate to kill these ghouls. They are heartless and have no intentions of keeping you alive! . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display We may be outnumbered, but we have something on our side that they do not...a strong mind, a strong spirit and justice! . Modify duration: Set to 8.00 seconds and Wait
Sound - Play HeroicVictory <gen>
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display We will not die! We will not be defeated! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display Those of you who live today will become legends and those of you who die will be remembered and celebrated forever! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display Eternal honor and glory await you! . Modify duration: Set to 3.00 seconds and Wait
Trigger - Turn on Anim1 <gen>
Trigger - Turn on Anim2 <gen>
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 11.00 seconds
Wait 10.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display Fear nothing, my brothers! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 10.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display Eternal honor and glory await you! . Modify duration: Set to 3.50 seconds and Wait
Sound - Stop music After fading
Wait 2.00 seconds
Sound - Play DarkVictory <gen>
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Trigger - Turn off Anim1 <gen>
Trigger - Turn off Anim2 <gen>
Unit Group - Pick every unit in (Units in Region_015 <gen>) and do (Queue (Picked unit)'s stand animation)
Unit Group - Pick every unit in (Units in Region_016 <gen>) and do (Queue (Picked unit)'s stand animation)
Unit - Move Blood Mage 0418 <gen> instantly to (Center of Region_019 <gen>)
Unit - Move Medivh 0416 <gen> instantly to (Center of Region_020 <gen>)
Unit - Move Chaplain 0419 <gen> instantly to (Center of Region_021 <gen>)
Unit - Move Sorceress 0417 <gen> instantly to (Center of Region_022 <gen>)
Unit - Move Priest 0421 <gen> instantly to (Center of Region_023 <gen>)
Unit - Move Karolina 0420 <gen> instantly to (Center of Region_024 <gen>)
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 8.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Destructible - Open Cliff Cave Gate 0850 <gen>
Sound - Play LargeCityGateOpen1 <gen>
Wait 1.00 seconds
Unit - Order HoD 0219 <gen> to Move To . (Center of Region_017 <gen>)
Wait 3.00 seconds
Unit - Order HoD 0219 <gen> to Move To . (Center of Region_018 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Sound - Stop music After fading
Trigger - Turn on Anim3 <gen>
Cinematic - Send transmission to (All players) from HoD 0219 <gen> named Adramelech : Play No sound and display We are close to our goal! Tonight will be your last day as the powerless beings that you are! . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 11.00 seconds
Cinematic - Send transmission to (All players) from HoD 0219 <gen> named Adramelech : Play No sound and display Win this battle! The hour of the Holy Mother draws close! Slay the infidels in her name and she will reward you! . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0219 <gen> named Adramelech : Play No sound and display To war! . Modify duration: Set to 4.00 seconds and Don't wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Turn off Anim3 <gen>
Unit Group - Pick every unit in (Units in Region_025 <gen>) and do (Queue (Picked unit)'s stand animation)
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Part2c <gen> (checking conditions)
Part2c
Events
Conditions
Actions
Sound - Play PoC <gen>
Unit - Move HoD 0219 <gen> instantly to (Center of Region_026 <gen>)
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display Alright men, we are going to run down the lower entrance. Archers and musketmen stay behind, the rest of you follow me. . Modify duration: Set to 8.00 seconds and Wait
Unit - Make Captain 0415 <gen> face Skeleton Archer 0170 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display Charge! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Captain 0415 <gen> to Move To . ((Position of Captain 0415 <gen>) offset by (0, -4000.00))
Unit Group - Pick every unit in Footmen and do (Order (Picked unit) to Move To.((Position of (Picked unit)) offset by (0, -4000.00)))
Wait 2 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Unit Group - Pick every unit in Archers and do (Order (Picked unit) to Move To.((Position of (Picked unit)) offset by (0, -3500.00)))
Unit Group - Pick every unit in Rifleman and do (Order (Picked unit) to Move To.((Position of (Picked unit)) offset by (0, -3250.00)))
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Skeleton Archer) and do (Play (Picked unit)'s Stand Ready animation)
Cinematic - Send transmission to (All players) from Spirits 0000 <gen> named Insignio : Play No sound and display Steady your aim! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 4.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Spirits 0000 <gen> named Insignio : Play No sound and display Fire! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 18.00 seconds
Wait 2 seconds
Trigger - Turn on Attack1 <gen>
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display Shields up! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Captain 0415 <gen> to Human Footman - Defend .
Unit Group - Pick every unit in Footmen and do (Order (Picked unit) to Human Footman - Defend.)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display Hold your ground, men! Their arrows cannot pierce our shields! . Modify duration: Set to 4.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Sound - Play Scream2 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Karolina 0420 <gen> named Karolina : Play No sound and display Oh, no! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0421 <gen> named Richard : Play No sound and display What's wrong? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0420 <gen> named Karolina : Play No sound and display Angels of death! . Modify duration: Set to 3.00 seconds and Wait
Trigger - Turn off Attack1 <gen>
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Skeleton Archer) and do (Play (Picked unit)'s Stand Ready animation)
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Sound - Play Scream3 <gen>
Unit - Unhide Night 0201 <gen>
Unit - Unhide Night 0648 <gen>
Unit - Unhide Night 0649 <gen>
Unit - Unhide Night 0650 <gen>
Unit - Unhide Night 0651 <gen>
Unit - Unhide Night 0652 <gen>
Unit - Unhide Night 0653 <gen>
Unit - Unhide Night 0654 <gen>
Unit - Unhide Night 0655 <gen>
Unit - Unhide Night 0656 <gen>
Unit - Unhide Night 0657 <gen>
Unit - Unhide Night 0658 <gen>
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Night) and do (Order (Picked unit) to Attack.(Random unit from Footmen))
Wait 3.00 seconds
Sound - Play Scream1 <gen>
Wait 1.00 seconds
Trigger - Turn on Attack2 <gen>
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 10.00 seconds
Wait 5.00 seconds
Sound - Play Scream3 <gen>
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display What are you waiting for, men? Shoot them down! . Modify duration: Set to 4.00 seconds and Wait
Sound - Play Scream2 <gen>
Trigger - Turn on Attack3 <gen>
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 20.00 seconds
Part3c
Events
Game - CountDeadAngel becomes Equal to 12.00
Conditions
Actions
Trigger - Turn off Attack2 <gen>
Unit Group - Pick every unit in Archers and do (Order (Picked unit) to Stop.)
Unit Group - Pick every unit in Rifleman and do (Order (Picked unit) to Stop.)
Trigger - Turn off (This trigger)
Trigger - Turn off Attack3 <gen>
Wait 2 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0659 <gen> named Admiral Chronicle : Play No sound and display Ah, just in time. Ready on the guns! . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Medivh 0416 <gen> named Zoran : Play No sound and display Ah, finally, the admiral has arrived! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0659 <gen> named Admiral Chronicle : Play No sound and display Ready, men? Broadside starboard! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Mortar Team 0645 <gen> to Attack Ground . (Center of Region_034 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 16.00 seconds
Wait 1.00 seconds
Unit - Order Mortar Team 0645 <gen> to Stop .
Unit - Order Mortar Team 0644 <gen> to Attack Ground . (Center of Region_028 <gen>)
Wait 2.00 seconds
Unit - Order Mortar Team 0644 <gen> to Stop .
Unit - Order Mortar Team 0643 <gen> to Attack Ground . (Center of Region_029 <gen>)
Wait 2.00 seconds
Unit - Order Mortar Team 0643 <gen> to Stop .
Unit - Order Mortar Team 0646 <gen> to Attack Ground . (Center of Region_031 <gen>)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Spirits 0000 <gen> using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.25 seconds
Unit - Hide Spirits 0000 <gen>
Unit - Move Spirits 0000 <gen> instantly to (Center of Region_036 <gen>)
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_036 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.25 seconds
Unit - Order Mortar Team 0646 <gen> to Stop .
Unit - Unhide Spirits 0000 <gen>
Wait 2.00 seconds
Unit - Order Mortar Team 0645 <gen> to Attack Ground . (Center of Region_032 <gen>)
Wait 0.50 seconds
Unit - Order Mortar Team 0644 <gen> to Attack Ground . (Center of Region_033 <gen>)
Wait 2.00 seconds
Unit - Order Mortar Team 0645 <gen> to Stop .
Unit - Order Mortar Team 0644 <gen> to Stop .
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from HoD 0219 <gen> named Adramelech : Play No sound and display What the HELL! Take down those ships! . Modify duration: Set to 4.00 seconds and Wait
Animation - Play Trebuchet 0211 <gen> 's attack animation
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Animation - Play Trebuchet 0212 <gen> 's attack animation
Wait 3.00 seconds
Unit - Order Ancient Protector 0647 <gen> to Attack Once . Human Frigate 0639 <gen>
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Order Ancient Protector 0647 <gen> to Attack Once . Human Frigate 0641 <gen>
Wait 1.00 seconds
Unit - Order Ancient Protector 0647 <gen> to Attack Once . Human Frigate 0640 <gen>
Cinematic - Send transmission to (All players) from Paladin 0659 <gen> named Admiral Chronicle : Play No sound and display Quickly, to the shore! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Ancient Protector 0647 <gen> to Attack Once . Human Frigate 0642 <gen>
Unit - Order Human Battleship 0638 <gen> to Move To . (Center of Region_037 <gen>)
Unit - Order Human Frigate 0642 <gen> to Move To . (Center of Region_038 <gen>)
Wait 2.50 seconds
Unit - Order Ancient Protector 0647 <gen> to Attack Once . Human Battleship 0638 <gen>
Wait 2 seconds
Unit - Unhide Paladin 0660 <gen>
Unit - Unhide Archmage 0666 <gen>
Unit - Unhide Pirate 0661 <gen>
Unit - Unhide Pirate 0662 <gen>
Unit - Unhide Pirate 0663 <gen>
Unit - Unhide Pirate 0664 <gen>
Unit - Unhide Pirate 0665 <gen>
Unit - Unhide Pirate 0667 <gen>
Unit - Unhide Pirate 0668 <gen>
Unit - Unhide Pirate 0669 <gen>
Unit - Unhide Pirate 0670 <gen>
Unit - Unhide Pirate 0671 <gen>
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0660 <gen> named Admiral Chronicle : Play No sound and display Alright boys, let's show them what a seaman can do! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from HoD 0219 <gen> named Adramelech : Play No sound and display Stop toying with them! Use the trebuchets to kill them! . Modify duration: Set to 4.00 seconds and Wait
Unit - Move Priest 0421 <gen> instantly to (Center of Region_007 <gen>)
Unit - Move Karolina 0420 <gen> instantly to (Center of Region_007 <gen>)
Unit - Unhide PriestFLY 0729 <gen>
Unit - Unhide KarolinaFly 0728 <gen>
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display Richard! Take care of the trebuchets! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from PriestFLY 0729 <gen> named Richard : Play No sound and display Come on, my love. One for you, one for me. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from PriestFLY 0729 <gen> named Richard : Play No sound and display Levitationis! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Trigger - Turn on SE1 <gen>
Wait 1.00 seconds
Animation - Change PriestFLY 0729 <gen> flying height to 1900.00 at 420.00
Animation - Change KarolinaFly 0728 <gen> flying height to 1900.00 at 420.00
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from PriestFLY 0729 <gen> named Richard : Play No sound and display Bamapulius! . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from KarolinaFly 0728 <gen> named Karolina : Play No sound and display Pekala Lacio! . Modify duration: Set to 1.50 seconds and Wait
Unit - Order PriestFLY 0729 <gen> to Orc Far Seer - Chain Lightning . Trebuchet 0211 <gen>
Unit - Order KarolinaFly 0728 <gen> to Orc Far Seer - Chain Lightning . Trebuchet 0212 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 0 seconds
Animation - Change PriestFLY 0729 <gen> flying height to 0.00 at 420.00
Animation - Change KarolinaFly 0728 <gen> flying height to 0.00 at 420.00
Trigger - Turn off SE1 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from HoD 0219 <gen> named Adramelech : Play No sound and display Alright! Now you'll taste my fury! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0219 <gen> named Adramelech : Play No sound and display Castocio! . Modify duration: Set to 10.00 seconds and Don't wait
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 10.00 seconds
Unit - Order HoD 0219 <gen> to Undead Dreadlord - Inferno . (Center of Region_045 <gen>)
Wait 1.00 seconds
Unit - Order HoD 0219 <gen> to Undead Dreadlord - Inferno . (Center of Region_041 <gen>)
Wait 1.50 seconds
Unit - Order HoD 0219 <gen> to Undead Dreadlord - Inferno . (Center of Region_044 <gen>)
Wait 1.50 seconds
Unit - Order HoD 0219 <gen> to Undead Dreadlord - Inferno . (Center of Region_042 <gen>)
Wait 1.00 seconds
Unit - Order HoD 0219 <gen> to Undead Dreadlord - Inferno . (Center of Region_046 <gen>)
Wait 1.00 seconds
Unit - Order HoD 0219 <gen> to Undead Dreadlord - Inferno . (Center of Region_043 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 0 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 2 seconds
Cinematic - Send transmission to (All players) from HoD 0219 <gen> named Adramelech : Play No sound and display Open the gates! Leave none alive! . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 3.00 seconds
Unit - Order HoD 0219 <gen> to Move To . (Center of Region_047 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from HoD 0219 <gen> named Adramelech : Play No sound and display As soon as you kill them all gather everybody and come to the heart chamber. The hour of the Holy Mother draws close. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Skeleton Warrior 0218 <gen> named Skeleton : Play No sound and display Understood, my lord. . Modify duration: Set to 2.50 seconds and Wait
Unit - Order HoD 0219 <gen> to Move To . (Center of Region_048 <gen>)
Wait 2 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display Looks like you have nowhere to run, demon! . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Spirits 0000 <gen> named Insignio : Play No sound and display Foolish human! . Modify duration: Set to 2.00 seconds and Wait
Destructible - Open Gate 0583 <gen>
Sound - Play LargeCityGateOpen1 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Spirits 0000 <gen> named Insignio : Play No sound and display Attack! . Modify duration: Set to 1.50 seconds and Wait
Unit Group - Pick every unit in Footmen and do (Order (Picked unit) to Human Footman - Stop Defend.)
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_035 <gen>))
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display Hold your ground, men! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0415 <gen> named Captain Jerrimo : Play No sound and display Hold your ground! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Stop music After fading
Trigger - Run Part4c <gen> (checking conditions)
Part4c
Events
Conditions
Actions
Unit Group - Pick every unit in Archers and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in Rifleman and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Region_050 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in Aftermath and do (Unhide (Picked unit))
Unit - Move Medivh 0416 <gen> instantly to (Center of Region_051 <gen>)
Unit - Move Sorceress 0417 <gen> instantly to (Center of Region_052 <gen>)
Unit - Move Chaplain 0419 <gen> instantly to (Center of Region_053 <gen>)
Unit - Remove Blood Mage 0418 <gen> from the game
Unit - Remove Mortar Team 0643 <gen> from the game
Unit - Remove Mortar Team 0644 <gen> from the game
Unit - Remove Mortar Team 0645 <gen> from the game
Unit - Remove Mortar Team 0646 <gen> from the game
Unit - Create 1 . Spirits for Player 9 (Gray) at (Center of Region_036 <gen>) facing 90.00 degrees
Sound - Play PoC2 <gen>
Wait 1.50 seconds
Unit - Order Aura 0829 <gen> to Neutral Pit Lord - Howl Of Terror .
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy with shared vision
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy with shared vision
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Enemy with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Enemy with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Enemy with shared vision
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Enemy with shared vision
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Enemy with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Enemy with shared vision
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_091 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_092 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Order Priest 0730 <gen> to Orc Far Seer - Chain Lightning . Skeleton Warrior 0752 <gen>
Wait 4.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_093 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Order Sorceress 0417 <gen> to Neutral - Firebolt . Skeleton Warrior 0725 <gen>
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_094 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Order Archmage 0715 <gen> to Night Elf Druid Of The Talon - Cyclone . Skeleton Warrior 0717 <gen>
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_095 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_096 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_097 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Region_056 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 1.00 seconds
Unit - Kill Footman 0700 <gen>
Unit - Kill Footman 0699 <gen>
Unit - Kill Footman 0701 <gen>
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Unit - Hide (Last created unit)
Unit - Move (Last created unit) instantly to (Center of Region_031 <gen>)
Camera - . Apply . gg_cam_Camera_098 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_031 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.25 seconds
Unit - Unhide (Last created unit)
Wait 2.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Medivh 0416 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Unit - Change ownership of (Last created unit) to Player 11 (Dark Green) and Retain color
Unit - Change ownership of Medivh 0416 <gen> to Player 11 (Dark Green) and Retain color
Wait 0.50 seconds
Unit - Move Medivh 0416 <gen> instantly to (Center of Region_029 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_100 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Make (Last created unit) face Medivh 0416 <gen> over 1.00 seconds
Unit - Make Medivh 0416 <gen> face (Last created unit) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0416 <gen> named Zoran : Play No sound and display It's time you died, demon! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Last created unit) named Insignio : Play No sound and display I'm afraid you will be the one to die! . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_101 for Player 1 (Red) over 9.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Insignio : Play No sound and display Your son couldn't stop us! Neither can you, old man! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0416 <gen> named Zoran : Play No sound and display Don't you dare say anything about my son! . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_100 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Insignio : Play No sound and display He was a weakling! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0416 <gen> named Zoran : Play No sound and display I warned you! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_102 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_103 for Player 1 (Red) over 10.00 seconds
Wait 1.00 seconds
Unit - Order Medivh 0416 <gen> to Orc Blademaster - Wind Walk .
Wait 2.00 seconds
Unit - Hide Medivh 0416 <gen>
Cinematic - Send transmission to (All players) from (Last created unit) named Insignio : Play No sound and display What? This is your grand master plan? Stay hidden until I die of... . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Unhide Medivh 0416 <gen>
Unit - Move Medivh 0416 <gen> instantly to (Center of Region_057 <gen>)
Unit - Order Medivh 0416 <gen> to Attack Once . (Last created unit)
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Region_057 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 0.20 seconds
Trigger - Turn on Mov1 <gen>
Wait 3.00 seconds
Trigger - Turn off Mov1 <gen>
Unit - Make (Last created unit) face Medivh 0416 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Insignio : Play No sound and display You'll pay for that! . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_104 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_105 for Player 1 (Red) over 6.50 seconds
Special Effect - Create a special effect at (Center of Region_058 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_059 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_060 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Center of Region_057 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_061 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_062 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_063 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Unit - Hide Medivh 0416 <gen>
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_031 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_064 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_065 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 1.50 seconds
Special Effect - Create a special effect at (Center of Region_066 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_067 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_069 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_070 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_071 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_072 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_073 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_103 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Insignio : Play No sound and display Where are you? Show yourself! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect at (Center of Region_057 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 0.75 seconds
Unit - Unhide Medivh 0416 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_106 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0416 <gen> named Zoran : Play No sound and display Pecola Mec'Adun! . Modify duration: Set to 3.00 seconds and Wait
Unit - Kill Footman 0751 <gen>
Unit - Kill Archer 0705 <gen>
Unit - Kill Skeleton Warrior 0706 <gen>
Unit - Kill Skeleton Warrior 0707 <gen>
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Last created unit)) using war3mapImported\LightningWrath.mdx
Wait 0.20 seconds
Special Effect - Create a special effect at (Position of (Last created unit)) using war3mapImported\LightningWrath.mdx
Wait 0.20 seconds
Special Effect - Create a special effect at (Position of (Last created unit)) using war3mapImported\LightningWrath.mdx
Unit - Kill (Last created unit)
Wait 0.20 seconds
Special Effect - Create a special effect at (Position of (Last created unit)) using war3mapImported\LightningWrath.mdx
Unit - Kill Footman 0726 <gen>
Unit - Kill Footman 0685 <gen>
Wait 2 seconds
Unit - Kill Footman 0815 <gen>
Unit - Kill Footman 0784 <gen>
Unit - Kill Skeleton Warrior 0766 <gen>
Unit - Kill Skeleton Warrior 0688 <gen>
Unit - Kill Skeleton Warrior 0694 <gen>
Unit - Kill Skeleton Warrior 0806 <gen>
Unit - Kill Skeleton Warrior 0725 <gen>
Unit - Kill Skeleton Warrior 0719 <gen>
Camera - . Apply . gg_cam_Camera_107 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0732 <gen> named Captain Jerrimo : Play No sound and display Zoran, come down here and help us! . Modify duration: Set to 3.50 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Medivh 0416 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 0.75 seconds
Unit - Move Medivh 0416 <gen> instantly to (Center of Region_074 <gen>)
Unit - Change ownership of Medivh 0416 <gen> to Player 1 (Red) and Retain color
Cinematic - Send transmission to (All players) from Captain 0732 <gen> named Captain Jerrimo : Play No sound and display Where the hell is that coward Amras?! . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Karolina 0731 <gen> to Orc Far Seer - Chain Lightning . Skeleton Warrior 0768 <gen>
Wait 2 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_108 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Sound - Play LargeCityGateOpen1 <gen>
Destructible - Open Cliff Cave Gate 0578 <gen>
Trigger - Turn on Spawn1 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0715 <gen> named Lady Sabrina : Play No sound and display Oh, no! More of them coming from the upper entrance! . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Trigger - Turn off Spawn1 <gen>
Wait 2 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_110 for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Unhide Beast 0832 <gen>
Unit - Order Beast 0832 <gen> to Attack-Move To . (Center of Region_052 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0715 <gen> named Lady Sabrina : Play No sound and display What is that thing?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_111 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0744 <gen> named Soldier : Play No sound and display We need help over here! . Modify duration: Set to 3.00 seconds and Wait
Unit - Kill Footman 0744 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_113 for Player 1 (Red) over 23.00 seconds
Unit - Unhide Blademaster 0834 <gen>
Unit - Unhide Kodo Beast 0833 <gen>
Unit - Unhide William 0835 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from William 0835 <gen> named William Rackham : Play No sound and display Wow! We missed a hell of a battle. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0834 <gen> named Nikola : Play No sound and display You are disappointed? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0835 <gen> named William Rackham : Play No sound and display No...actually...yes. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0834 <gen> named Nikola : Play No sound and display It's time to unleash the stomper. Are you sure you filled him up well? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0835 <gen> named William Rackham : Play No sound and display Yup! Go, stomper! . Modify duration: Set to 2.50 seconds and Wait
Unit - Set Kodo Beast 0833 <gen> movement speed to 300.00
Unit - Order Kodo Beast 0833 <gen> to Attack . Beast 0832 <gen>
Part5c
Events
Unit - A unit comes within 768.00 of Beast 0832 <gen>
Conditions
(Triggering unit) Equal to Kodo Beast 0833 <gen>
Actions
Camera - . Apply . gg_cam_Camera_114 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Sound - Play Boom <gen>
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 70.00 %, 20.00 %, 20.00 %) with 0 % transparency
Unit - Explode Kodo Beast 0833 <gen> .
Unit Group - Pick every unit in (Units in Region_075 <gen> owned by Player 9 (Gray)) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in Region_076 <gen>) and do (Explode (Picked unit).)
Wait 0.30 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 70.00 %, 20.00 %, 20.00 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Priest 0730 <gen> named Richard : Play No sound and display Oh, my God! That's Nikola! He's alive! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0731 <gen> named Karolina : Play No sound and display What?! That's not possible! Nobody can survive the destruction of a grand tome of the Holy Mother! . Modify duration: Set to 6.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_113 for Player 1 (Red) over 27.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0834 <gen> named Nikola : Play No sound and display Come, William. We have bigger fish to fry. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0835 <gen> named William Rackham : Play No sound and display We won't help them? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0834 <gen> named Nikola : Play No sound and display They don't need help. It will take them another twenty minutes to kill what's left of this skeleton army. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0834 <gen> named Nikola : Play No sound and display This is a distraction. For all we know the Holy Mother is being summoned as we speak. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0835 <gen> named William Rackham : Play No sound and display But what about Karolina? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0834 <gen> named Nikola : Play No sound and display She isn't going anywhere. Her goal, after all, is to destroy this cult and, as far as she knows, I'm not aware of her other goal. . Modify duration: Set to 8.00 seconds and Wait
Unit - Order Blademaster 0834 <gen> to Move To . (Center of Region_055 <gen>)
Wait 0.50 seconds
Unit - Order William 0835 <gen> to Move To . (Center of Region_055 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Priest 0730 <gen> named Richard : Play No sound and display Captain, may we leave the battle and join Nikola in destroying the lord of this cult? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0732 <gen> named Captain Jerrimo : Play No sound and display We? . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0730 <gen> named Richard : Play No sound and display Karolina and me. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0732 <gen> named Captain Jerrimo : Play No sound and display Oh, alright. Since that stomper took care of any real danger, I guess you can leave, but be careful and may the light guide you. . Modify duration: Set to 8.00 seconds and Wait
Unit - Change ownership of Priest 0730 <gen> to Player 11 (Dark Green) and Retain color
Unit - Change ownership of Karolina 0731 <gen> to Player 11 (Dark Green) and Retain color
Wait 1.00 seconds
Unit - Order Priest 0730 <gen> to Move To . (Center of Region_055 <gen>)
Unit - Order Karolina 0731 <gen> to Move To . (Center of Region_055 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit Group - Pick every unit in (Units in Region_050 <gen>) and do (Remove (Picked unit) from the game)
Sound - Stop music After fading
Trigger - Run Part1d <gen> (checking conditions)
Part1d
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Unit - Change ownership of HoD 0838 <gen> to Player 9 (Gray) and Change color
Wait 1.00 seconds
Game - Display to (All players) for 10.00 seconds the text: And so, Nikola and William make their way through Zambilion fort, fighting the remainders of the House of Dusk...
Wait 7.00 seconds
Sound - Play Undead2 <gen>
Camera - . Apply . gg_cam_Camera_119 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_120 for Player 1 (Red) over 11.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from William 0846 <gen> named William Rackham : Play No sound and display Is that the lord of the House of Dusk? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display I believe so. Come, lets introduce ourselves. . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Blademaster 0845 <gen> to Move To . (Center of Region_078 <gen>)
Unit - Order William 0846 <gen> to Move To . (Center of Region_079 <gen>)
Camera - . Apply . gg_cam_Camera_121 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display Hello, I am Nikola, and you are? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_122 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display Nikola... . Modify duration: Set to 2.00 seconds and Wait
Unit - Make HoD 0838 <gen> face Blademaster 0845 <gen> over 3.00 seconds
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display I've been told you were coming, but I did not believe it. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_123 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_121 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display Who told you? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display They did. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_124 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_125 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_123 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_121 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display They caught you already, Richard? Haha! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0840 <gen> named Richard : Play No sound and display Shut up! They caught me unprepared. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display Silence! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_128 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display First things first, mages, take care of our second guest. Put him in the cage where Amras is. . Modify duration: Set to 6.00 seconds and Wait
Special Effect - Create a special effect at (Center of Region_087 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_086 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_085 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_084 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.30 seconds
Unit - Hide Skeletal Mage 0842 <gen>
Unit - Hide Skeletal Mage 0844 <gen>
Unit - Hide Skeletal Mage 0843 <gen>
Unit - Hide Skeletal Mage 0841 <gen>
Unit - Move Skeletal Mage 0841 <gen> instantly to (Center of Region_080 <gen>)
Unit - Move Skeletal Mage 0842 <gen> instantly to (Center of Region_081 <gen>)
Unit - Move Skeletal Mage 0844 <gen> instantly to (Center of Region_082 <gen>)
Unit - Move Skeletal Mage 0843 <gen> instantly to (Center of Region_083 <gen>)
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_129 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_080 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_081 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_083 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.30 seconds
Unit - Unhide Skeletal Mage 0841 <gen>
Unit - Unhide Skeletal Mage 0842 <gen>
Unit - Unhide Skeletal Mage 0843 <gen>
Unit - Unhide Skeletal Mage 0844 <gen>
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_080 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_081 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_083 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_079 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.30 seconds
Unit - Hide Skeletal Mage 0842 <gen>
Unit - Hide Skeletal Mage 0844 <gen>
Unit - Hide Skeletal Mage 0843 <gen>
Unit - Hide Skeletal Mage 0841 <gen>
Unit - Hide William 0846 <gen>
Camera - . Apply . gg_cam_Camera_130 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0847 <gen> named Amras : Play No sound and display Thank you, lord Adramelech, for releasing me! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display Who said I was releasing you?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0847 <gen> named Amras : Play No sound and display But, my lord, I warned you of their comming. I was loyal to you from the first time we met. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display Yes you were...or so it seemed. You did not come to me because of your devotion to the Holy Mother! You came to be because of your fear of death, because you knew the Holy Mother will enter this realm sooner or later. . Modify duration: Set to 14.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0847 <gen> named Amras : Play No sound and display No, please! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_092 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.50 seconds
Unit - Kill Blood Mage 0847 <gen>
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_089 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_088 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_091 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_090 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_092 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Move Skeletal Mage 0841 <gen> instantly to (Center of Region_088 <gen>)
Unit - Move Skeletal Mage 0842 <gen> instantly to (Center of Region_089 <gen>)
Unit - Move Skeletal Mage 0844 <gen> instantly to (Center of Region_090 <gen>)
Unit - Move Skeletal Mage 0843 <gen> instantly to (Center of Region_091 <gen>)
Unit - Move William 0846 <gen> instantly to (Center of Region_092 <gen>)
Unit - Make William 0846 <gen> face HoD 0838 <gen> over 0 seconds
Wait 0.25 seconds
Unit - Unhide Skeletal Mage 0841 <gen>
Unit - Unhide Skeletal Mage 0842 <gen>
Unit - Unhide Skeletal Mage 0843 <gen>
Unit - Unhide Skeletal Mage 0844 <gen>
Unit - Unhide William 0846 <gen>
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_089 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_088 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_091 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_090 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Hide Skeletal Mage 0842 <gen>
Unit - Hide Skeletal Mage 0844 <gen>
Unit - Hide Skeletal Mage 0843 <gen>
Unit - Hide Skeletal Mage 0841 <gen>
Camera - . Apply . gg_cam_Camera_126 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_127 for Player 1 (Red) over 61.00 seconds
Wait 1.00 seconds
Unit - Move Skeletal Mage 0841 <gen> instantly to (Center of Region_084 <gen>)
Unit - Move Skeletal Mage 0842 <gen> instantly to (Center of Region_085 <gen>)
Unit - Move Skeletal Mage 0844 <gen> instantly to (Center of Region_086 <gen>)
Unit - Move Skeletal Mage 0843 <gen> instantly to (Center of Region_087 <gen>)
Special Effect - Create a special effect at (Center of Region_084 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_085 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_086 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Region_087 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.25 seconds
Unit - Unhide Skeletal Mage 0841 <gen>
Unit - Unhide Skeletal Mage 0842 <gen>
Unit - Unhide Skeletal Mage 0843 <gen>
Unit - Unhide Skeletal Mage 0844 <gen>
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display Good, now we can talk in piece. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display Talk? I suppose I can fulfill a dying man's wish. What do you want to know? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display How did you survive the explosion of the grand tome of the Holy Mother? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display I don't know, it's all a blank. I remember that I slashed the tome and there was a bright light. Next thing I know I'm in a swamp next to Raindrop Mountain. . Modify duration: Set to 9.50 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display Alright, but answer me this. When a regular tome of the Holy Mother is destroyed you can hear a voice saying something about some random small event which will occur in the future. Did you hear anything when you destroyed the grand tome? . Modify duration: Set to 16.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display I...believe I did. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display What? . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display Hmm...In those days men shall seek death, and shall not find it, and they shall desire to die and death shall fly from them. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display Hahaha! I knew it! The Holy Mother will enter this realm! You will not be able to stop her. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display Or...I will. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_131 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_132 for Player 1 (Red) over 65.00 seconds
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display Haha! Joke all you want. Did the tome say anything else? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display Yes...there is no heaven, there is no hell, there is only this world and it's dark reflection, and we do not know in which of the two worlds we are. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display Hmm...that doesn't mean much to me. Now, tell me, why are you fighting for this world? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display With all the wrong and unfair things in this world, you've seen the most. The love of your life died in such a preposturous way, it would seem her life, as well as death, were meaningless. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display Meaningless?! Her life as well as death had more meaning then anything else in my life! They say life isn't fair, but one thing I learned is that that's not the truth, it's all just a matter of perspective. . Modify duration: Set to 12.50 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display So, what you are saying is that nothing is really true, it's all just a matter of perspective? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display Yes, that's exactly what I'm saying. Nothing is true, everything is permitted. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display Yes, that's exactly right, which is why I'm going to make this offer to you. What would you say if I could bring Luna and the three other saviors back to life? . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_133 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_134 for Player 1 (Red) over 84.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display I would say that you wanted me to let you summon the Holy Mother in return. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display Exactly! You would join us, the five of you, and move to the new realm that would be given to us. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display Oh please, like I could trust a leader of a cult of the Holy Mother. I won't make the same mistake twice. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display Think about it! You and Luna, in paradise that is our realm, with your friends, living forever in eternal happiness. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display Happiness is nothing more then good health and a bad memory. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display So, what you're saying is that you would rather betray the love of your life then the world that killed her. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display The world did not kill her, only one bad seed in it. Furthermore I am not betraying her by stopping you, I am doing the opposite. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display One bad seed? I don't know in which world you live in, but everybody is a bad seed, it's a miracle when you find a good seed. Look at this world...it's filled with corruption, lies, death, why would you want to save that? . Modify duration: Set to 14.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display True, the world is filled with that, but there is also justice and, in the end, everybody gets what they deserve. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display There would be justice, if heaven and hell existed. The grand tome of the Holy Mother proves you wrong, as you said, there is no heaven, there is no hell. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display Perhaps...one thing is sure however. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display And what is that? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display You, Adramelech, will not escape justice! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_135 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_136 for Player 1 (Red) over 17.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0845 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0845 <gen> instantly to (Center of Region_093 <gen>)
Unit - Set life of Skeletal Mage 0841 <gen> to 1.00
Unit - Set life of Skeletal Mage 0842 <gen> to 1.00
Unit - Set life of Skeletal Mage 0843 <gen> to 1.00
Unit - Set life of Skeletal Mage 0844 <gen> to 1.00
Unit - Order Blademaster 0845 <gen> to Attack . Skeletal Mage 0844 <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 3500.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0845 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0845 <gen> instantly to (Center of Region_094 <gen>)
Unit - Order Blademaster 0845 <gen> to Attack . Skeletal Mage 0842 <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 3000.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0845 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0845 <gen> instantly to (Center of Region_095 <gen>)
Unit - Order Blademaster 0845 <gen> to Attack . Skeletal Mage 0841 <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 2500.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0845 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0845 <gen> instantly to (Center of Region_096 <gen>)
Unit - Order Blademaster 0845 <gen> to Attack . Skeletal Mage 0843 <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 2000.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0845 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Kill Skeletal Mage 0843 <gen>
Unit - Move Blademaster 0845 <gen> instantly to (Center of Region_097 <gen>)
Unit - Make Blademaster 0845 <gen> face HoD 0838 <gen> over 1.00 seconds
Unit - Make HoD 0838 <gen> face Blademaster 0845 <gen> over 1.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 1500.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display You really think you can defeat me? . Modify duration: Set to 3.00 seconds and Wait
Environment - Set fog to style Linear , z-start 0.00 , z-end 1000.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display Yes. For as long as there is light, there is hope and darkness will never prevail. . Modify duration: Set to 5.00 seconds and Wait
Trigger - Turn on SE2 <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 1250.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 1500.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 1750.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 2000.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 2250.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 2500.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 2750.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 3000.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 3250.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 3500.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 3750.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 4250.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 4500.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 4750.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 5250.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 5500.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Trigger - Turn off SE2 <gen>
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 5750.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 6000.00 , density 0 and color ( 40.00 %, 0.00 %, 0.00 %)
Wait 0.25 seconds
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display No matter how dark you make it, my blade will cut through the darkness. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_137 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_138 for Player 1 (Red) over 16.00 seconds
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display It may cut through the fog, but can it cut through fire? . Modify duration: Set to 4.00 seconds and Wait
Animation - Play HoD 0838 <gen> 's Attack Spell Slam animation
Animation - Queue HoD 0838 <gen> 's stand animation
Wait 0.75 seconds
Unit - Unhide Fire 0849 <gen>
Unit - Order Fire 0849 <gen> to Move To . (Center of Region_098 <gen>)
Animation - Change Fire 0849 <gen> flying height to 175.00 at 100.00
Wait 0.75 seconds
Animation - Change Fire 0849 <gen> flying height to 100.00 at 100.00
Wait 0.20 seconds
Animation - Play Blademaster 0845 <gen> 's attack animation
Animation - Queue Blademaster 0845 <gen> 's stand animation
Wait 0.50 seconds
Unit - Order Fire 0849 <gen> to Move To . (Center of Region_099 <gen>)
Animation - Change Fire 0849 <gen> flying height to 250.00 at 300.00
Wait 0.50 seconds
Animation - Change Fire 0849 <gen> flying height to 0.00 at 416.67
Special Effect - Create a special effect at (Center of Region_099 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.60 seconds
Unit - Remove Fire 0849 <gen> from the game
Wait 2 seconds
Animation - Play HoD 0838 <gen> 's Attack Spell Slam animation
Animation - Queue HoD 0838 <gen> 's stand animation
Wait 0.75 seconds
Unit - Unhide Fire 0850 <gen>
Unit - Unhide Fire 0848 <gen>
Unit - Order Fire 0848 <gen> to Move To . (Center of Region_100 <gen>)
Unit - Order Fire 0850 <gen> to Move To . (Center of Region_101 <gen>)
Animation - Change Fire 0848 <gen> flying height to 175.00 at 100.00
Animation - Change Fire 0850 <gen> flying height to 175.00 at 100.00
Wait 0.75 seconds
Animation - Change Fire 0848 <gen> flying height to 100.00 at 100.00
Animation - Change Fire 0850 <gen> flying height to 100.00 at 100.00
Wait 0.20 seconds
Animation - Play Blademaster 0845 <gen> 's Attack Walk Stand Spin animation
Animation - Queue Blademaster 0845 <gen> 's Attack Walk Stand Spin animation
Wait 0.50 seconds
Animation - Queue Blademaster 0845 <gen> 's stand animation
Unit - Order Fire 0848 <gen> to Move To . (Center of Region_095 <gen>)
Unit - Order Fire 0850 <gen> to Move To . (Center of Region_094 <gen>)
Animation - Change Fire 0850 <gen> flying height to 250.00 at 300.00
Animation - Change Fire 0848 <gen> flying height to 250.00 at 300.00
Wait 0.50 seconds
Animation - Change Fire 0848 <gen> flying height to 0.00 at 416.67
Animation - Change Fire 0850 <gen> flying height to 0.00 at 416.67
Special Effect - Create a special effect at (Center of Region_094 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_095 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.60 seconds
Unit - Remove Fire 0850 <gen> from the game
Unit - Remove Fire 0848 <gen> from the game
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_140 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_139 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display Is that all you got? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display Gorohot! . Modify duration: Set to 1.50 seconds and Wait
Animation - Change FireHigh 0855 <gen> flying height to 0.00 at 333.33
Animation - Change FireHigh 0854 <gen> flying height to 0.00 at 333.33
Animation - Change FireHigh 0851 <gen> flying height to 0.00 at 333.33
Animation - Change FireHigh 0853 <gen> flying height to 0.00 at 333.33
Animation - Change FireHigh 0852 <gen> flying height to 0.00 at 333.33
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display Nothing is... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 0.40 seconds
Special Effect - Create a special effect at (Center of Region_097 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_085 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_084 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_102 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_103 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.60 seconds
Unit - Remove FireHigh 0851 <gen> from the game
Unit - Remove FireHigh 0852 <gen> from the game
Unit - Remove FireHigh 0853 <gen> from the game
Unit - Remove FireHigh 0854 <gen> from the game
Unit - Remove FireHigh 0855 <gen> from the game
Wait 0.50 seconds
Unit - Hide Blademaster 0845 <gen>
Wait 4.00 seconds
Unit - Move Blademaster 0845 <gen> instantly to (Center of Region_104 <gen>)
Unit - Make Blademaster 0845 <gen> face HoD 0838 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_141 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from HoD 0838 <gen> named Adramelech : Play No sound and display Yes! The last savior is dead! . Modify duration: Set to 3.00 seconds and Wait
Game - Set game speed to Slowest
Unit - Set life of HoD 0838 <gen> to 1.00
Unit - Unhide Blademaster 0845 <gen>
Unit - Order Blademaster 0845 <gen> to Attack Once . HoD 0838 <gen>
Wait 4.00 seconds
Game - Set game speed to GS
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Sound - Play Quake <gen>
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display Damn, this place is going to collapse. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_125 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0845 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0845 <gen> instantly to (Center of Region_105 <gen>)
Unit - Order Blademaster 0845 <gen> to Attack . Magical Pen 1440 <gen>
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_130 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0845 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0845 <gen> instantly to (Center of Region_091 <gen>)
Unit - Order Blademaster 0845 <gen> to Attack . Magical Pen 1438 <gen>
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_124 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0845 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0845 <gen> instantly to (Center of Region_106 <gen>)
Unit - Order Blademaster 0845 <gen> to Attack . Magical Pen 1439 <gen>
Wait 1.50 seconds
Unit - Move Priest 0840 <gen> instantly to (Center of Region_078 <gen>)
Unit - Move William 0846 <gen> instantly to (Center of Region_083 <gen>)
Unit - Order Blademaster 0845 <gen> to Move To . (Center of Region_080 <gen>)
Unit - Order Karolina 0839 <gen> to Move To . (Center of Region_081 <gen>)
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_143 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from William 0846 <gen> named William Rackham : Play No sound and display What are you doing Nikola, why did you free her?! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0845 <gen> named Nikola : Play No sound and display I'll explain later. Hurry, we must get out of here! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2 seconds
Unit Group - Pick every unit in (Units in Region_108 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_107 <gen>))
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Game - Display to (All players) for 10.00 seconds the text: Nikola, Richard, Karolina and William race to the exit of Zambilion fort before it collapses...
Wait 5.00 seconds
Game - Display to (All players) for 8.00 seconds the text: Why did Nikola free Karolina and therefore save her from certain death?
Wait 4.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Only time will tell...
Wait 4.00 seconds
Trigger - Run Part2d <gen> (checking conditions)
Part2d
Events
Conditions
Actions
Sound - Play UndeadVictory <gen>
Camera - . Apply . gg_cam_Camera_142 for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 100.00 and color ( 0.00 %, 60.00 %, 0.00 %)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Floating Text - Create floating text that reads This cinematic is brought to you by Kafana(Nikola Luburic). at (Center of Region_109 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Thank you for watching the Sect of the Holy Mother VII - The Siege of Zambilion. at (Center of Region_109 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Be sure to watch the Sect of the Holy Mother:Part IPart II - The Three CultsPart III - The House of DawnPart IV - Allies and EnemiesPart V - The High CouncilPart VI - Black Riverside at (Center of Region_109 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 7.00 seconds
Floating Text - Create floating text that reads Special Thanks to the following: at (Center of Region_109 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Hans Zimmer - The composer of the Pirates of the Caribbean soundtrack at (Center of Region_109 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Happy Tauren - For the model of the Human Archer, Skeleton Fire Mage(Insignio) and Skeleton Fire Warrior Mage(Adramelech) at (Center of Region_109 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 6.00 seconds
Floating Text - Create floating text that reads Lord_T - For the model of the musketman(William Rackham) and the model of the privateer at (Center of Region_109 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Callahan - Lightning modelWerewulf - Skull Siege modelOlofmoleman - Trebuchet modelNasrudin - Death Angel modelxXm0rpH3usXx - Ashenvale tree models at (Center of Region_109 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Reg1
Events
Unit - A unit comes within 1100.00 of Rifleman 0012 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Bandit
Actions
Unit - Set life of (Triggering unit) to 1.00
Unit - Order Rifleman 0012 <gen> to Attack . (Triggering unit)
Reg2
Events
Unit - A unit comes within 1100.00 of Rifleman 0011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Bandit
Actions
Unit - Set life of (Triggering unit) to 1.00
Unit - Order Rifleman 0011 <gen> to Attack . (Triggering unit)
Reg3
Events
Unit - A unit comes within 700.00 of Footman 0010 <gen>
Conditions
(Triggering unit) Equal to Brigand 0013 <gen>
Actions
Unit - Set life of Footman 0010 <gen> to 1.00
Unit - Order Brigand 0013 <gen> to Attack . Footman 0010 <gen>
Reg4
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Anim1
Events
Time - Every 2.33 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_015 <gen>) and do (Play (Picked unit)'s Stand Victory animation)
Anim2
Events
Time - Every 3.73 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_016 <gen>) and do (Play (Picked unit)'s Stand Victory animation)
Anim3
Events
Time - Every 2.66 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_025 <gen>) and do (Play (Picked unit)'s Stand Victory animation)
Attack1
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Skeleton Archer) and do (Order (Picked unit) to Attack Once.(Random unit from Footmen))
Attack2
Events
Time - Every 0.70 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 9 (Gray) of type Night)) to Attack . (Random unit from Footmen)
Attack3
Events
Time - Every 1.50 seconds of game time
Conditions
CountDeadAngel Less than 12.00
Actions
Unit Group - Pick every unit in Archers and do (Order (Picked unit) to Attack Once.(Random unit from (Units owned by Player 9 (Gray) of type Night)))
Unit Group - Pick every unit in Rifleman and do (Order (Picked unit) to Attack Once.(Random unit from (Units owned by Player 9 (Gray) of type Night)))
Count1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Night
Actions
Set Variable Set CountDeadAngel = (CountDeadAngel + 1)
SE1
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of PriestFLY 0729 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of KarolinaFly 0728 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Mov1
Events
Time - Every 0.01 seconds of game time
Conditions
(Distance between (Position of (Last created unit)) and (Position of Medivh 0416 <gen>)) Less than 1600.00
Actions
Unit - Move (Last created unit) instantly to ((Position of (Last created unit)) offset by ((10000.00 / (Distance between (Position of (Last created unit)) and (Position of Medivh 0416 <gen>))), 0))
Spawn1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Skeleton Warrior for Player 9 (Gray) at (Center of Region_055 <gen>) facing 90.00 degrees
Wait 0.20 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Region_052 <gen>)
SE2
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_097 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.