- Joined
- Jul 28, 2019
- Messages
- 68
I've had some ideas for the first orc book (the least loved of all, and since you're going to do a definitive campaign I'll expose a few crazy ideas here).
1) Spiders in the Darkmind clan:
Killing the Spider Queen is almost always the best option (useful Item and extra support on an already difficult mission), letting her live alone will give you support in a mission in which you start with enough to win... The worst of all is that if you choose Blen's side, the spiders attacking don't reappear anymore.
When the Darkmind clan is removed, Rath senses the deep hatred of spiders against General Blen, in the event of the spider queen's death, Rath doesn't give it importance, claiming that they probably die soon when they are heavily weakened by the loss of their monarch and leaves. .. In case the Spider Queen lives, Rath will notice that more enthusiastically and propose to join the Darkmind clan to share together Rath's enormous vengeance.
The Spider Rider (only available to the Darkmind clan, until Rath's death).
It is a medium-range troop with slow venom (Throws poisoned axes), possesses good life and movement speed, can learn web.
The spider queen is not so stupid and so keeps safe distance with the battle against Blen, seeing any death of Rath she decides to leave her revenge like this, as she lost many generations of strong children following Rath, only for this end, then leaves with Lokar and is joins the Dominion alongside Ironthunder clan and cyclops.
Cons:
-Find the right model for this troop.
-You can become the best option, moving to the previous one, going back to the same problem that you try to solve
2) Exiled Sasrogarn:
A way to leave the bastard alive, making certain decisions (how to capture the coast to attack Merlon from two different sides) Sasrogarn will conclude that Amari is much better than him, the insecure wants to talk to Grozag to see what he believes is , then talks to Zairmak and admits that he is not the right one to command, knowing that he could destroy what his father built... Zairmak for a moment is reflected in the, "following the traditions as absolute truth is very bad idea", come the others and Sasrogarn mentions that he already knows who the leader is... and who respects him, not because he wants, but in honor of his father, that statement causes some discrepancy and Amari tries to unite everyone under the original plan, but in the end they come to the conclusion of... Amari leader of the dominion and Sasrogarn ends up exiled to avoid very possible inconveniences in the future for his pride and cowardice... Sasrogarn leaves and does not reappear anymore... then you can tell that he became an unimportant mercenary of The Blackthorn to close the plot.
Cons:
-I see it very unlikely, because everyone hates Sasrogarn (including me
) and the mere feeling that he still lives somewhere can cause feelings a little bitter.
1) Spiders in the Darkmind clan:
Killing the Spider Queen is almost always the best option (useful Item and extra support on an already difficult mission), letting her live alone will give you support in a mission in which you start with enough to win... The worst of all is that if you choose Blen's side, the spiders attacking don't reappear anymore.
When the Darkmind clan is removed, Rath senses the deep hatred of spiders against General Blen, in the event of the spider queen's death, Rath doesn't give it importance, claiming that they probably die soon when they are heavily weakened by the loss of their monarch and leaves. .. In case the Spider Queen lives, Rath will notice that more enthusiastically and propose to join the Darkmind clan to share together Rath's enormous vengeance.
The Spider Rider (only available to the Darkmind clan, until Rath's death).
It is a medium-range troop with slow venom (Throws poisoned axes), possesses good life and movement speed, can learn web.
The spider queen is not so stupid and so keeps safe distance with the battle against Blen, seeing any death of Rath she decides to leave her revenge like this, as she lost many generations of strong children following Rath, only for this end, then leaves with Lokar and is joins the Dominion alongside Ironthunder clan and cyclops.
Cons:
-Find the right model for this troop.
-You can become the best option, moving to the previous one, going back to the same problem that you try to solve
2) Exiled Sasrogarn:
A way to leave the bastard alive, making certain decisions (how to capture the coast to attack Merlon from two different sides) Sasrogarn will conclude that Amari is much better than him, the insecure wants to talk to Grozag to see what he believes is , then talks to Zairmak and admits that he is not the right one to command, knowing that he could destroy what his father built... Zairmak for a moment is reflected in the, "following the traditions as absolute truth is very bad idea", come the others and Sasrogarn mentions that he already knows who the leader is... and who respects him, not because he wants, but in honor of his father, that statement causes some discrepancy and Amari tries to unite everyone under the original plan, but in the end they come to the conclusion of... Amari leader of the dominion and Sasrogarn ends up exiled to avoid very possible inconveniences in the future for his pride and cowardice... Sasrogarn leaves and does not reappear anymore... then you can tell that he became an unimportant mercenary of The Blackthorn to close the plot.
Cons:
-I see it very unlikely, because everyone hates Sasrogarn (including me