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BECOME THE HERO OF NOVUS Novus requires heroes to be born on the battlefield. The three races of Holy Alliance Cora, the Bellato Union, or Accretian Empire can only claim victory with your strengths! Join the battle! Sign up right now!
Gameplay
The Beginning of the Journey
When the game is just began, select your character at Race Supreme.
Go to outside of your Head-Quarter and kills some creeps to gained XP or creep's drops, don't for forget to complete the Quest to claimed the rewards. (types "-J" to open the journal and see the Quests)
The Contribution of the Chip War
When your level is 30 or greater, you will be given a Race Quest to contribute to the Chip War when the time come
Go to Crag Mine and try to destroy other race's Control Chip, but you have to protect your own race's Control Chip. So you and your allies must have a good strategy for it!
The Searching of The Power
When your race is cannot destroy any Control Chip in condition that there's no Control Chip is destroyed, don't give up! The Victory is inevitable! Seek the "true power" to get the victory in every corner of the Planet Novus and contribute again in next Chip War with the greater strengths.
Features
3 Races | Choose from Holy Alliance Cora, the Bellato Union, or Accretian Empire. 29 Jobs in 4 Different Classes | There are 29 jobs in RF ORPG and 4 different classes, Warrior, Ranger, Spiritualist and Specialist. 12 Areas | There are 12 chaotic areas that you can explore, maybe you must face the deadly enemies there. Keep your friends close! 500~ Equips | There are more than 500 equips in this game from Axes, Bows, Firearms, Maces, Rocket Launchers, Staffs, Swords, Force Armors, Heavy Armors, Light Armors, Amulets, and Rings. Equipment Upgrade | You thing just purchase the highest level and expensive equipment at the shop or found relic weapons in dungeon is enough to winning the war? Item Combination | There are many equipment and item combinations in this game that you maybe surprised. Chip War | Chip War is a war between three races. Each race has a Control Chip. Your race is responsible to protect it and destroy another race's Control Chip to get the Victory. Battle Dungeon | A "Private Area" in another dimension. Open the Gate to enter that place and clean up the monster in 5 minutes. Fast respawn, High XP rate but low Drop rate. PvP and RvR | Challenge yourself to defeat another race's Players and Pit Bosses.
Map Description
For thousands of years, the three races in lived peacefully with each other on the planet Novus. However, when resources and land slowly became scarce, the three turned against each other.
The three races, Holy Alliance Cora, the Bellato Union, and Accretian Empire, are so different from each other in almost every aspect, that historians today are amazed at how they got along with each other for thousands of years in the past. Each race became stronger by surviving and learning from battles with other races.
Holy Alliance Cora is a spiritual civilization that relies on their god Dicem for wisdom, guidance, and power. The Accretia Empire is the most technologically advanced; their civilization is heavy machine-based. Bellato Union, the last of the three races, pursues a combination of mechanics and spirit.
Races
ACCRETIA: MACHINE CIVILIZATION IN NOVUS
The Accretia has strong solid mechanical body where strength can be easily felt. Although they cannot use force, their strong defense and supporting will lead them to become the supreme leaders of Novus.
The Accretia Empire's mechanically engineered policy began with the goal of extending life, but slowly changed into early dawn of building a strong empire. With one objective, unified awareness was the motive that made the empire stronger. The empire gave the citizens a way of thinking towards totalitarianism based on mate realism, and by doing so, they dreamed of building a stronger empire. The foundation of machine civilization was to constantly replicate production and consumption. Their route for expansion was obligatory for their existence. In the long run, their choice brought chaos to the Novus Solar System.
BELLATO: HOLY FORCE HUMANISM & STEAMPUNK IN NOVUS
The Bellato race has a strong sense of 'Steam Punk' and has specialized holyforce. Above all, the mighty defensive power that grows within their small bodies allows them to be undisputable against any race.
The power of strong gravity made the Bellato's body small, nevertheless, they were presented with exceptional physical strength. With the association of dangerous natural environments that surrounds them, the civilization established rational and various mental abilities. Such abilities were enhanced through the trade between the Accretia Empire's machine civilization and the Cora holy alliance's spiritual civilization, making the Bellatons rule over unique grounds full of machines and spirituality combined. And now, all they have left to do is destroy both Corans and Accretians in order to hold the supreme power of Novus solar system. In the end, Bellatons' endless thirst for expansion changed.
CORA: HOLY SHAMANISM IN NOVUS
The Cora race has a great sense of 'shamansism' and has specialized dark force.
The Corans who worship Decem, the god of numbers, has undergone contradictions due to religious proclamation. It was called the 'war of color', which lead victory to dark classes. After the war, a single pope took the center of this strong religion and established a holy ally named 'Cora'. The most importantvalue for Corans is practicing the will throughout the universe, which is from the godlike perfect ones who are called Decem. To conquer the Solar System and earning supreme power, propagating by the military force was merely a part of Decem's will. However, the propagation of religion which started the waris now an inevitable conflict in order to survive.
Class: Warrior (Semi-Tanker / Damage Dealer)
Equipment: Sword, Heavy Armor
Class Skills: Power Cleave, Wild Rage, Bullseye, Pressure Bomb
Job Skills (Added when level 30): Shield Battery, Capacity Engine, Limit Gauge
Description:
Main attacker class. Strong offense and strong defense are well balanced.
Mercenary
Class: Warrior (Tanker)
Equipment: Hammer, Shield, Heavy Armor
Class Skills: Death Blow, Wild Rage, Counter Attack, Hysteria
Job Skills: Mega Shield, Powerful Element, Excel Charger, War Cry
Description:
To fight against their opponent’s force ability, they have special internal frame that uses chargers more efficiently against force.
Punisher
Class: Warrior (Debuff / Damage Dealer)
Equipment: Axe, Heavy Armor
Class Skills: Death Blow, Wild Rage, Bullseye, Tornado
Job Skills: Shield Battery, Rage blow, Magnetic Arm, Magnetic Net
Description:
This force is organized as a biological force. They target their opponent’s weak points and use their special skills to trap their enemies.
Dementer
Class: Ranger (Teleporter / Debuff / Damage Dealer)
Equipment: Bow, Light Armor
Class Skills: Fast Shot, Rapid Reload, Crossfire, Destruction Shot
Job Skills: Dread Mind, Prey Explosion, Gate Capsule
Description:
They help their allies to escape from danger. They are programmed to sacrifice their lives to complete their mission. They can assist their allies in retreating from battle.
Phantom Shadow
Class: Ranger (Espionage / Trapper / Damage Dealer)
Equipment: Firearm, Light Armor
Class Skills: Aiming Shot, Rapid Fire, Evasion, Wild Shot
Job Skills: Invisible, Illusion Attack, Find Trap
Description:
They attack the main place of their enemy. Strong offense and high speed help them to wound their enemies critically. Their surprise attack is simple yet deadly.
Striker
Class: Ranger (Damage Dealer)
Equipment: Launcher, Launcher Armor
Class Skills: Target Fix, Dread Fire, Compound Siege, Doom Blast
Job Skills: Siege Mastery, Siege Mode
Description:
The most powerful launcher class. They are most capable of using the launcher to its maximum capabilities. They are feared as an invincible force.
Battle Leader
Class: Specialist (Support / Guard Tower's Builder)
Equipment: Firearm, Light Armor
Class Skills: Fast Shot, Rapid Fire, Evasion, Aiming Shot
Job Skills: Solid Mode, Nimble Joint, Gauge Down
Description:
Main battle supplier for the Accretian Empire. Their unique ability to increase the speed of their allies and decrease the defense of their opponents makes them invaluable in combat situations.
Scientist
Class: Specialist (Ressurection / Guard Tower's Builder)
Equipment: Firearm, Light Armor
Class Skills: Fast Shot, Rapid Fire, Evasion, Aiming Shot
Job Skills: Instant Repair, Gauge Recovery
Description:
Main supplier of the Accretian Empire. They can repair wounded soldiers in battle and recover their defense abilities.
BELLATO'S CLASSES:
Armsman
Class: Warrior (Damage Dealer)
Equipment: Mace, Heavy Armor
Class Skills: Death Blow, Wild Rage, Bullseye, Hysteria
Job Skills: Judgement, Howl, Perfect
Description:
Armsmen specialize in using the Mace as their primary weapon. They have a very good balance of offensive and defensive abilities.
Berserker
Class: Warrior (Debuff / Damage Dealer)
Equipment: Sword, Heavy Armor
Class Skills: Death Blow, Wild Rage, Bullseye, Tornado
Job Skills: Double Crash, Howl, Beast Eye, Laboring Breath
Description:
Berserkers are the most specialized in close-range combat. The name “Berserker” comes from a legendary warrior of ancient times who only focused on offense.
Shield Miller
Class: Warrior (Tanker)
Equipment: Axe, Shield, Heavy Armor
Class Skills: Power Cleave, Wild Rage, Counter Attack, Pressure Bomb
Job Skills: Defend, Build-Up Defense, Blood Suck, War Cry
Description:
Shield Millers are at the forefront of every battle. They specialize in defensive power and stand to protect their allies with deadly abilities such as absorbing their opponent’s HP.
Hidden Soldier
Class: Ranger (Damage Dealer)
Equipment: Firearm, Light Armor
Class Skills: Aiming Shot, Rapid Reload, Crossfire, Wild Shot
Job Skills: Strong, Eagle Cruiser
Description:
They are the secretive Desperado unit of the Bellato Union. They are best with firearms and are positioned at the rear of the battle lines to attack from a distance.
Infiltrator
Class: Ranger (Espionage / Trapper / Damage Dealer)
Equipment: Firearm, Light Armor
Class Skills: Aiming Shot, Rapid Reload, Evasion, Wild Shot
Job Skills: Hide, Fatal Step, Find Trap
Description:
A secretive force! Using stealth, their mission is to infiltrate enemy lines and demoralize them using their trapping skills or stealth attack.
Sentinel
Class: Ranger (Debuff / Damage Dealer)
Equipment: Bow, Light Armor
Class Skills: Fast Shot, Rapid Reload, Crossfire, Destruction Shot
Job Skills: Strong, Scamper, Divine, Mental Assault
Description:
Special defense force of the Bellato Union. Their unique skills can render their opponent’s force ability powerless, and they use holy force in order to protect themselves.
Astraler
Class: Spiritualist (Teleporter / Debuff / Damage Dealer)
Equipment: Staff, Force Armor
Force: Blaze Pearl, Wave Rage, Venom Breath, Revoke
Job Skills: Force Freezing, Eldian's Soul, Escape, Return Gate
Description:
They usually support their allies rather than fight on the front lines. Their unique abilities allow them to flee the danger of battle to safety with their party members.
Holy Chandra
Class: Spiritualist (Support / Debuff / Healer)
Equipment: Staff, Force Armor
Force: Healing, Speed, Holy Shield, Entangle
Job Skills: Healing Wind, Recovery Circle, Nerve Fuzz
Description:
They are at the peak of mastering the holy force. They can blind their opponents and have maximum healing abilities. A valuable support class for any party.
Wizard
Class: Spiritualist (Damage Dealer)
Equipment:|r Staff, Force Armor
Force: Meteor, Frost Nova, Sand Storm, Lightning Chain
Job Skills: Eldian's Soul, Sage Force, Force Impact
Description:
These are the most offensive spiritualists in the Union. They make great use of the staff and dish out very effective damage.
Armor Rider
Class: Specialist (M.A.U Driver)
Equipment: Axe, Shield, Heavy Armor
Class Skills: Slasher, Wild Rage, Counter Attack, Power Cleave
Job Skills: Manage and Operate M.A.U
Description:
The Armor Riders are aces in handling armors. The armors they control can produce superior strength than others’.
Mental Smith
Class: Specialist (Ressurection / Guard Tower's Builder)
Equipment: Firearm, Light Armor
Class Skills: Fast Shot, Rapid Reload, Evasion, Aiming Shot
Job Skills: Rebirth, Gauge Recovery
Description:
The Mental Smith, who has devoted themselves in development all these days, now they aid battles by preparing various weapons and armors and takes part in protecting their allies.
CORA'S CLASSES:
Black Knight
Class: Warrior (Tanker)
Equipment: Axe, Shield, Heavy Armor
Class Skills: Power Cleave, Wild Rage, Counter Attack, Pressure Bomb
Job Skills: Relax, Hypnotic Power, Vampire Grown, Shout
Description:
Black Knights are blessed by Dark Force. They use the self-hypnotism of Dark Force to increase their defense ability. They can also hypnotize their enemies into attacking them. Black Knights are heavy infantry with the best defense in the Holy Alliance.
Guardian
Class: Warrior (Semi-Tanker / Debuff / Damage Dealer)
Equipment: Mace, Shield, Heavy Armor
Class Skills: Death Blow, Wild Rage, Counter Attack, Hysteria
Job Skills: Faith, Muscle Break
Description:
They are guardians of Decem’s sanctuary, with the power to make their enemies weak.
Templar
Class: Warrior (Damage Dealer)
Equipment: Sword, Heavy Armor
Class Skills: Death Blow, Wild Rage, Bullseye, Tornado
Job Skills: Full Swing, Power Up, Grace, Sprint
Description:
They are blessed by Decem with maximum physical ability. These holy champions deal strong and effective blows which makes them feared on the battlefield.
Adventurer
Class: Ranger (Debuff / Damage Dealer)
Equipment: Bow, Light Armor
Class Skills: Fast Shot, Rapid Reload, Crossfire, Destruction Shot
Job Skills: First Strike Shot, Hold, Precise Strike
Description:
From the experiences of their explorations they have gained remarkable vision of sight. They earned their reputation as the most dangerous archers as far as damage is concerned.
Assassin
Class: Ranger (Espionage / Trapper / Damage Dealer)
Equipment: Firearm, Light Armor
Class Skills: Aiming Shot, Rapid Reload, Evasion, Wild Shot
Job Skills: Extinction, Silence Step, Find Trap
Description:
The secret Assasin force of Decem’s sanctuary. They are sneaky and make good use of stealth.
Stealer
Class: Ranger (Debuff / Damage Dealer)
Equipment: Bow, Light Armor
Class Skills: Fast Shot, Rapid Reload, Crossfire, Destruction Shot
Job Skills: Fake Death, Heat Confusion, Blink Illusion
Description:
They’re a skilled group who like to think and act for themselves. They do whatever it takes to survive and are labelled as “Stealers” by the Bishop.
Dark Priest
Class: Spiritualist (Teleporter / Support / Debuff)
Equipment: Staff, Magic Armor
Force: Might, Speed, Efficiency, Hell Bless
Job Skills: Concentration, Force Shield, Escape, Return Gate
Description:
The Dark Priest watches and protects its allies in the field of battle. They are given the unique ability to escape from battle at will.
Grazier
Class: Spiritualist (Summoner / Debuff / Damage Dealer)
Equipment: Staff, Magic Armor
Force: Meteor, Weakness, Entangle, Sloth
Job Skills: Summon Animus, Revive Animus, Maximum Animus
Description:
Graziers are masters of the Animus and can harness their true powers.
Warlock
Class: Spiritualist (Debuff / Damage Dealer)
Equipment: Staff, Magic Armor
Force: Blaze Pearl, Wave Rage, Venom Breath, Revoke
Job Skills: Concentration, Meditation, Stone Curse
Description:
They study for the efficient use of Force. They have the power to freeze their enemies in their tracks and a special force attack spell. Their high accuracy makes them great against enemies with high evasion.
Artist
Class: Specialist (Resurrection / Summoner / Guard Tower's Builder)
Equipment: Firearm, Light Armor
Class Skills: Fast Shot, Rapid Fire, Evasion, Aiming Shot
Job Skills: Summon Sealed Animus, Revival, Gauge Recovery
Description:
Artists bear the task of supplying armor to their race. They spend their time crafting and perfecting their skills of trade. They have a unique ability to revive their allies but only limited combat capabilities.
Race Specializations
ACCRETIA: STRIKER'S ROCKET LAUNCHER AND SIEGE KIT
Rocket Launcher is an ultimate weapon of Accretia, launches a rocket missile to an enemy target that causes an area massive damage. Rocket Launcher is has the greatest damage among all weapons in Planet Novus. Not to mention, when it's used in conjunction with a device called the Siege Kit that increases the Striker's damage dealt and damage reduction more, but make the Striker enter into standby state when used.
Without Siege Kit:
With Siege Kit:
BELLATO: ARMOR RIDER'S MASSIVE ARMORED UNIT (M.A.U)
Massive Armored Unit or shortened MAU is mechanized mobile unit that manufactured by Bellato's mechanics. The User must the Armor Rider class and purchase MAU's Key(s) to operate the MAU. There are 2 types of MAUs: Catapult MAU and Goliath MAU.
Armor Rider:
Basic Attribute of MAU Type Catapult: Upgrade is available.
Basic Attribute of MAU Type Goliath: Upgrade is available.
Low-Grade Catapult (Black)
Low-Grade Goliath (Black)
Mid-Grade Catapult (Orange):
Mid-Grade Goliath (Red):
High-Grade Catapult (Blue):
High-Grade Goliath (Green):
Max-Grade Catapult (Gold):
Max-Grade Goliath (Gold):
CORA: GRAZIER'S ANIMUS
Animus are creatures that appear to serve the Holy Cora Alliance. Animus can only be summoned by Grazier or Artist (Sealed Animus = Animus with limited attributes), and as such must be used wisely when emplyed on the field of an ongoing battle.
Grazier with Hecate:
Grazier with Inanna:
Grazier with Paimon:
Grazier with Isis:
Hecate : ( Stunner / AoE Damage Dealer)
Inanna : (Healer)
Low-level Hecate (Black):
Low-level Inanna (Black):
Mid-Level Hecate (Red):
Mid-Level Inanna (Red):
High-Level Hecate (Blue):
High-Level Inanna (Blue):
Max-Level Hecate (Gold) :
Max-Level Inanna (Gold):
Paimon: (Tanker)
Isis: (Critical / Single Damage Dealer)
Low-Level Paimon (Black):
Low-Level Isis (Black):
Mid-Level Paimon (Red):
Mid-Level Isis (Red):
High-Level Paimon (Blue):
High-Level Isis (Blue):
Max-Level Paimon (Gold):
Max-Level Isis (Gold):
AI Handicap
Easy AI / Computer
Normal AI / Computer
Insane AI / Computer
Using Normal Equipment +(Level/10)
80% Hit Point
40% HP Auto-Potion
Level 1 - 20 = Small HP/FP Potion
Level 21 - 40 = Medium HP/FP Potion
Level 41 - 60 = Large HP/FP Potion
Level 61 - 75 = High HP/FP Potion
100% Damage Dealt
100% XP Rate
Using Intense Equipment +(Level/10)
100% Hit Point
60% HP Auto-Potion
Level 1 - 20 = Small HP/FP Potion
Level 21 - 40 = Medium HP/FP Potion
Level 41 - 60 = Large HP/FP Potion
Level 61 - 75 = High HP/FP Potion
120% Damage Dealt
15% Damage Reduce
100% XP Rate
Using Superior Equipment +(Level/10)
120% Hit Point
80% HP Auto-Potion
Level 1 - 20 = Small HP/FP Potion
Level 21 - 40 = Medium HP/FP Potion
Level 41 - 60 = Large HP/FP Potion
Level 61 - 75 = High HP/FP Potion
140% Damage Dealt
30% Damage Reduce
120% XP Rate.
% HP Auto-Potion: When a unit reached a percentage of HP, the unit's HP will be restored by amount of currently equiped HP Potion's heal.
% FP Auto-Potion: When a unit reached a percentage of FP, the unit's HP will be restored by amount of currently equiped FP Potion's regain.
Automatic Mobile Storage
Ability used: Enchant
Enchants equipment and accessory's base effect/bonus.
Enchant equipment up to +4 (Weapon, Armor, Shield)
Equipment +0/+1/+2/+3 (Placed in Storage's inventory slot 1)
Fix Skills/Forces' level, cooldown, duration and mana cost in Extended Tooltip.
Fix Nuclear's damage and casts up to 3 of Nuclears at Crag Mine during War Time (cooldown 120 seconds).
Fix Bug (Player is not gained the attack/defense bonus from Weapon/Armor/Shield after revived if died in Invisible/Hide/Extinction/Siege Mode.)
Fix Bug (The Sentinel's and Mental Smith's Skill: Fast Shot's animation and special effect issue.)
Fix Bug (Skill: Wild Fire's animation and special effect issue.)
Fix Bug (Skill: Mental Assault causes lag issue.)
Fix Minor Bugs.
v0.6.3 : 2021-08-02
Add Quests in Journal (Command: -J).
Fix minor Bugs
v0.7 : 2021-09-11
Fix Battle Dungeon (Player is cannot enter the Battle Dungeon)
Increases all buff duration by 60 seconds.
Add Codeless Save and Load System. Save List:
Hero's level and class
Items in the Hero's inventory
Hero's equipped items
MAUs' grade (Bellato)
Animus' level (Cora)
Add new Battle Dungeon: Dark Hole. (Monsters in this dungeon will drop Relic Weapons.)
Add Relic Weapons:
Armor Killer (Axe)
The End (Axe)
Valkyrie (Bow)
Beast (Firearm)
M-72 Dark Bullet (Firearm)
Cerberus (Launcher)
Inferno (Launcher)
Titan (Launcher)
Cretin Toel (Mace)
Forgotten Mace (Mace)
Exerion (Staff)
Man Eater (Sword)
Fix a lot of bugs.
v0.6.4 : 2021-08-11
Fix minor Bugs
Fix Bugs (Quest issues.)
v0.7 : 2021-09-11
Fix Battle Dungeon (Player is cannot enter the Battle Dungeon)
Increases all buff duration by 60 seconds.
Add Codeless Save and Load System. Save List:
Hero's level and class
Items in the Hero's inventory
Hero's equipped items
MAUs' grade (Bellato)
Animus' level (Cora)
Add new Battle Dungeon: Dark Hole. (Monsters in this dungeon will drop Relic Weapons.)
Add Relic Weapons:
Armor Killer (Axe)
The End (Axe)
Valkyrie (Bow)
Beast (Firearm)
M-72 Dark Bullet (Firearm)
Cerberus (Launcher)
Inferno (Launcher)
Titan (Launcher)
Cretin Toel (Mace)
Forgotten Mace (Mace)
Exerion (Staff)
Man Eater (Sword)
Fix a lot of bugs.
v0.7.1 : 2021-09-12
Fix Minor Bugs
v0.8 : 2021-09-19
Increases M.A.U's attribute increment
Reduces M.A.U's upgrade/repair cost
Reduces Siege Kit's damage dealt/reduction bonus.
Removes "Codeless Save & Load System" by TriggerHappy
Adds "Save & Load System" by Neostorm, Save List:
Hero's Level
Animus' Level
M.A.U' Grade
Credit (Max. 1000000)
Gold Point (Max. 16000)
All items in Hero's inventory (+ Item Charges)
All items in Storage's inventory (+ Item Charges)
Add Intense-type equips:
Intense-type equip is an enhanced version of the normal equip. (enhanced up to 40%)
Intense-type equip is only available for Weapons, Armors, and Shields.
Intense-type equip is dropped from creep (small chance) and from Pit Boss (high chance). Currently not available in shop.
Fix Bug (Critical damage deals too much damage.)
Fix Minor Bugs
v0.8.1 : 2021-09-19
Fix Bug (Removes testing unit Rifleman in Elan)
Fix Bug (Removes testing message when acquires/loses an item.)
Fix Minor Bugs
v0.9 : 2021-10-14
Increases M.A.U's Attribute, Upgrade/Repair Cost
Increases Animus's Attribute.
Increases Guard Tower's HP and Defense.
Reduces Intense-type Equipment's bonus => enhances equipment's bonus up to 25%(damage) / 15%(defense) from its normal-type.
Add Superior-type Equipment => enhances equipment's bonus up to 40%(damage) / 25%(defense) from its normal-type.
Superior-type equip is only available for Weapons, Armors, and Shields.
Superior-type equip is exchanged from Talic Crystals at [NPC] Dark Ambassador in HQ.
Add new command -savebank: Save your's Bank Data, Bank Data Lists:
Total Vault (up to 5 Vaults) => Vault is used to save your items (up to 6 items)
Credits and Gold Points in Bank Account => Bank Account is used to save your Credits and Gold Points (up to 10 millions)
Note: command -savebank is added in for the player that want to start a new character but don't want to start with "empty pocket", so -savebank and -save are not same nor linked each other.
Add new command -loadbank (code): Load your's saved Bank Data. with Conditions:
Your race must be same as your race when you save your Bank Data.
Add new command -as: Used to turn on/off the Auto-Save mode => Allows you to automaticly save your Character Data. (Bank Data and Character Data are not same.)
Add new command -ap: Used to turn on/off the Auto-Potion mode => Allows you to automaticly use HP/FP Potion when your HP/FP is below a fixed percentage(%). Default = 50% HP/FP
How to activate Auto-Potion: 1. Turn on the Auto-Potion mode, 2. Use HP/FP Potion in your Hero's Inventory.
Fix major bugs
v1.0 : 2021-10-25
Increases Trap's Damage.
Remove -savebank command:
Type in -save to save your character and bank account.
Char Code and Bank Code now is related each other. You only can load Bank Code with the Char Code in the same preload file (.txt) or you have to create new character (not have been load any Char Code) then load any Bank Code that you want. sorry hard to explain, hope you understand.
Fix Bug (You cannot load your character.)
Fix many bugs.
v1.0.1 : 2021-11-08
Fix minor bugs.
v1.1 : 2021-11-11
Fix Bug (Equipment's Upgrade: impossible to success the upgrade.)
Fix Bug (Talic's Restore: don't want to "unplug" the talics from equipment.)
Fix Bug (MAU not dealing damage after loaded from savecode.)
Fix Bug (MAU not gained Reward Box from Quest.)
Fix Bug (Quest item wont disappear when its done.)
Gives Credits from the Guard Tower after killing creeps.
Adjust Attribute increment / level.
Reduces MAU and Striker AOE radius (from 250 -> 200)
Reduces Control Chip's HP (From 2000000 to based on Gameplay: 10 minutes gameplay = 1200000, 60 minutes gameplay = 1800000)
v1.2 : 2022-04-14
Increases level cap from 70 to 75.
New Armor Set: Patron Armor Set (Lv. 75)
Fix Bug (Gives some Pathing Block to terrain as it should be.)
Fix Bug (Reduces lags of the game significantly. Some lags are causing freeze in the game.)
Changes the Striker's primary attribute from Agility to Intelligence
M.A.U's base movement speed is reduced from 180 to 160.
New Skill: M.A.U Booster (Increases movement speed of M.A.U up to 240 for 120 seconds. CD: 30 s. FP: 50 pts)
Gives a FP cost for skill: M.A.U Net by 100 pts.
Gives a maximal FP for M.A.U by 1000 pts.
Increases skill: Hell Bless and Rage Blow's HP drains interval from every 1.5 seconds to every 2 seconds.
Increases all Battle Dungeon's base duration from 5 minutes to 10 minutes.
Increases Battle Dungeon: Dark Hole's next stage extra duration from +120 seconds to +300 seconds.
Increases Battle Dungeon: Dark Hole's extra duration by kill a Beacon from +20 seconds to +30 seconds.
Fix minor Bugs.
v1.3 : 2022-04-15
Fix Bug (Pit Boss's Guards are not respawned properly.)
Fix Bug (Processing Rare Ore only produce Favor Talics.)
Fix Minor Bugs.
v1.4 : 2022-04-17
New Individual Quests: Level 71 - The Exploration, and Level 73 - The Exploration #2
Fix Bug (Individual Quest's XP Reward issues.)
Fix Minor Bugs.
v1.5 : 2022-05-01
Enhances base HP, Dmg and Defense for all level of Guard Tower.
New Siege Kit's Feature: Now Siege Kits has a Enhancement limit.
A new Siege Kit is provided by 1000x Enhancement limit.
When Siege Kit's Enhancement limit is 0 (Zero), the Siege Kit is no longer gives you the damage and defense bonus in Siege Mode.
Siege Kit's Enhancement limit is decreased by 1 after you dealing damage in Siege Mode.
You still can use the Siege Kit with 0 Enhancement limit to enter Siege Mode and cast Siege Mode's skills but doesn't get the Siege Kit's bonuses.
Enhances base HP, Dmg and Defense for all type of Animus
New Items: Super Rare Ore, Ultra Rare Ore, Lv 70 Mysterious Reward Box Weapon / Armor in Exchange at NPC Dark Ambassador (Provides Superior-type Weapon and Armor).
New Features: Processing Ore (Processing Ore is used to create a greater quality of Rare Ore at NPC Mysterious Ore Collector. Rare Ore => Super Rare Ore => Ultra Rare Ore.)
Better quality of Rare Ore provides better result at Proceed Ore.
Changes maximum attributes from 999 to 99, but increases bonuses of each attribute.
Increases particular item's maximal charge up to 999x from 99x.
Fix Control Chip's HP to 1000000 for all Gametime but adjusts it's DEF / Armor based on Gametime. (Note: Now you can break the Control Chip faster.)
Gametime:
10 minutes = 1200 DEF / Armor
20 minutes = 1400 DEF / Armor
40 minutes = 1600 DEF / Armor
60 minutes = 1800 DEF / Armor
Fix bugs. (A lot of bugs and errors have been fixed.)
v1.5.1 : 2022-05-01
Increases Damage per Primary Attribute from 4 to 8.
v1.5.2 : 2022-05-01
Increases Attack Speed of the Striker (In Siege Mode)
Fix minor bugs.
v1.6 : 2022-05-11
Fix Bug (You dont gained the Job's Skills after load the character with code.)
Decreases amount HP per Defence PT from 150 HP to 120 per 1 Def PT.
Increases Phantom Shadow (A)'s Invisible / Hidden Soldier (B)'s Hide / Assassin (C)'s Extinction duration from 60 seconds to 90 seconds but also increases cooldown from 10 seconds to 40 seconds
Fix Bug (Contribution's skill issues.)
v1.7 : 2022-05-11
Now you can build a Guard Tower at a ground-pathable place (not requires a buildable place).
Increases significantly Guard Towers' HP regeneration up to 1% HP per second.
Increases Guard Towers' cost up to 170% and Traps' cost up to 250%.
Increases Animuses' XP rate up to 150%.
Fix Guard Towers' rebuild cost.
Fix MAU's recharge cost.
Fix minor bugs.
v1.8 : 2022-05-25
Fix Bug (Dont gained Credits when killing monsters while driving a M.A.U)
Fix Bug (Quest issues while driving a M.A.U.)
Now after the Hero do last hit to monsters its not shares the XP and Credits to the Animus anymore, but the Animus still shares the XP and Credits to the Hero after they do the last hit to monsters.
Save code for the older version than this version is cannot being used. T_T. because i add a new value for M.A.U last HP and FP, now you will not gained a full HP and FP instantly for your MAU after load a code and gives the MAU's HP and FP exactly as your last save (MAU's HP = 0 mean your MAU is destroyed). i think its fair enough.
v1.8.1 : 2022-05-26
Fix Bug (Animus do not share XP and Credit to the Hero when they kill monsters.)
Fix Bug (Animus do not gained Attributes properly when they level 71 or greater.)
Fix Bug (MAU drop all items when they destroyed.)
v1.9 : 2022-05-31
Increases Eagle Cruiser's damage from 150 + (70%-110% Attack) to 140 + (80%-120% Attack).
Increases Silent Step/Fatal Step/Illusion Attack's damage from 1200 + (500%-800% Attack) + (10% lost HP) to 1200 + (500%-800% Attack) + (30% lost HP)
Maximum Player up to 15 players (5 players each Race)
Reduces Isis's attack speed from 2 seconds to 4 seconds.
Reduces Hecate's attack speed from 1.5 seconds to 3 seconds.
Increases Hecate's paralize rate from base 25% + increment 0.20% per level to base 40% + increment 0.30% per level.
Increases Hecate's paralize duration from 0.50 second to 0.80 second.
Increases Inanna's heal point from 40 + ( 25 x level ) + ( 5% lost HP ) + ( 60 x Force PT ) to 60 + (40 x level ) + ( 8% lost HP ) + ( 120 x Force PT )
Increases Sealed Inanna's heal point from 25 + ( 15 x level ) + ( 3% lost HP ) + ( 40 x Force PT ) to 40 + (25 x level ) + ( 5% lost HP ) + ( 80 x Force PT )
Reduces Catapult MAU's attack speed from 1.8 seconds to 3 seconds.
Reduces Goliath MAU's attack speed from 2.3 seconds to 4 seconds.
Increases MAU's maximum movement speed from 220 to 280.
Increases Guard Tower's HP regeneration from 1% HP per second to 3% HP per second.
Increases HP bonus per Def PT from 120 HP to 160 HP.
Expand Beast Mountain's map area.
Fix Bug (Only Cora's Guard Tower that have HP regeneration.)
Fix Bug (The Dragon Reward Box is not given to the User after being exchanged.)
Fix Bug (Striker's damage is broken after equip and unequip Siege Kit.)
Fix Bug (Become so lag while playing with AI and disorientated AI movement.)
Fix Bug (Gauge Recovery can targeted an enemy unit.)
Fix Bug (Evasion is reducing the User's Dodge instead giving a Dodge bonus and suddenly giving an infinite dodge rate.)
Clearing leaks (Removing the unused point at initialization triggers which are hundreds of them. no wonder why this game is become so laggy. Removing all unused effect/point/dummy in the triggers also.)
Improved the effectivity of the triggers. (Replaced based point with based coordinate x/y.)
Fix minor bugs.
v2.0.1 : 2022-06-10
Fix Bug (Monster Ring Leader Royal Guard Lv. 69 doesnt respawn after killed.)
Fix minor bugs.
v2.0.5 : 2022-06-15
Adjust Close-Range/Long-Range/Force/Launcher PT from giving an extra damage dealt to giving an armor penetration.
Current Version : Reduces attacker's armor penetration => (Total 99 Def PT = 33% attacker's armor penetration is reduced.)
P.S. : In previous version, even your hero has 99(currently max amount of attributes) of Close-Range (str) /Long-Range (agi) /Force (int) /Launcher (int) PT and powerful weapon, you still cant beat the opponents with 3000~ armor (FYI: Cora's Black Knight has up to 6000~ armor, meant it has up to 97%~ damage reduction.) , but in current version you will have more strength to beat the enemies with huge armor as i must said that this map is mainly Arena game not just RPG. i hope you have fun.
Fix Armor Rider's Catapult icon for Warcraft 1.32~
P.S. : in Warcraft 1.32~, the game will not using the imported icon that have same path with warcraft's default icon.
Improve AI system
P.S. : I realized that its still lagging while playing with AI, sorry. Now, im using a temporary "Rect" and removed after AI is already get ordered, its for save more data and faster compared with using a permanent/default region. sorry its hard to explained.
Improve Battle Dungeon: Dark Hole
P.S. : Similar with AI system, it required a Rect/Region to creates monsters in next stage.
Improve the animation scene after you or your enemy complete the game. The game is over or complete after one of three Control Chip is destroyed. You can restart the game for another round.
Adjust Nuclear's damage from dealing (2.000.000 ~ 2.500.000) damage to (80.000 ~ 120.000) damage.
Now Nuclear is gives a debuff called Stigma , the damaged units are cannot use HP/FP Potion and its armor is reduced by 50% for 15 seconds.
Now Auction will store at least 1 item not empty like previous version.
Fix Bug (AI doesnt get a properly Max. HP from Def PT.)
Fix minor bugs.
v2.0.6 : 2022-06-16
Reduce monsters' aggro.
Fix Bug (Monsters doesnt back to Neutral Passive after 10 seconds leftover.)
v2.0.7 : 2022-06-16
Decrease success rate of upgrading slightly.
Fix Bug (Talics is disappeared after upgrade an equipment.)
v2.0.8 : 2022-06-17
Fix Bug (Monsters aggro issues.)
Fix Bug (AI doesnt attack Control Chip during war.)
Fix Bug (AI Bellato and Cora are spawned at Accretia's HQ portal after doing BD.)
Fix Bug (Upgrade success rate become too low.)
Fix Bug (Non-Hero units shared XP to the Hero.)
v2.0.9 : 2022-06-18
Compound Siege now AoE.
New Hero Ability: can be reached at level 12. (All new abilities are based on unreleased Skill/Force Master-tier in RF Online.)
Conceal for Ranger Job : Self target become invisible.
Energy Shot for Ranger Job : Similar to Fast Shot but attack three times, more damage, and new missile.
Onslaught for Warrior Job with Axe : Similar to Tornado but more damage and new effect.
Spirit Attack for Warrior Job with Sword : Charges to the target and dealing AoE damage.
Lightning Trick for Warrior Job with Hammer : Similar to Death Blow but more damage, AoE and have a thunder effect.
Gravel Ruin for Spiritualist: Dealing terra damage, AoE.
Hell Fire for Spiritualist: Dealing fire damage, AoE.
Snow Drift for Spiritualist: Similar to Meteor, dealing aqua damage, AoE.
Expand Elven Hideout Map
New monster:
Metal Elf Berserker Lv. 75
Now Pit Boss will drop Superior-tier of equipment.
Now Seal Removing have a chance to failed.
Now Job Skills are can be obtained at level 35.
Now Animus can be purchased at level 35.
Animus' started level after puchased is level 30.
Add ability to monster:
Lv. 69 [PB] Thor - Slam: Slam the groung, dealing 150% attack and and ignore targets' armor by 40%.
Lv. 71 [PB] Ring Leader Blood Axe - Spin: Spinning attack, dealing 120% attack every 0.50 second to nearby targets and ignore targets' armor by 60% last 3 seconds.
Lv. 75 [PB] Metal Elf Champion - Vorpal: Throw a vorpal blade forward, dealing 150% attack and ignore targets' armor by 40%.
Animus' started level after puchased is level 30.
Increases the Hero's experience requirement. (longer to level up.)
Fix Bug (Nuclear's Stigma debuff doesn't gives the effect properly.)
Fix Bug (Tornado doesnt deals damage. Again.)
Fix Bug (Judgement doesnt deals damage.)
Fix Bug (Hero damage is constant.)
Fix Bug (Auction still broken, the notification is there but there is no item.)
Fix Bug (Notification of beacon spawn appear, but there is no beacon.)
Fix Bug (Lifesteal issues.)
Fix Bug (War timer when reach 0.00, it stuck for 1 minute.)
Fix Bug (Striker's Siege Mode issues.)
Fix Bug (AI lost somewhere after reached level 60~.)
Fix minor bugs.
Will be lag while load the AI's level, but only a few seconds.
v2.1 : 2022-06-21
Remove the possibility that an AI could become the Archon when there's a User in the same race.
Remove the Auction at the middle of Sette.
New Pit Boss: Lv. 65 Soul Cinder at the middle of Sette.
Now Archon can invite an Archon from other race to make an Alliance together.
An invited Archon can accept or refuse it. If the Archon are AI, the Alliance invitation will be accepted immediately.
Add new feature: Click middle-button -> Archon (Only for Archon)
Archon's contents:
Ally/Enemy with Accretia (An Invitation Alliance's dialog will be sent to the invited Archon. Accretia doesn't has this option.)
Ally/Enemy with Bellato (An Invitation Alliance's dialog will be sent to the invited Archon. Bellato doesn't has this option.)
Ally/Enemy with Cora (An Invitation Alliance's dialog will be sent to the invited Archon. Cora doesn't has this option.)
Ally/Enemy for All (Only AI) (Only if playing solo with the AI.)
Lock/Unlock Alliance (Locked: Prevent another race's Archon to sent an Alliance Invitation's dialog to this player. Unlocked: Allow another race's Archon to sent an Alliance Invitation's dialog to this player.)
Adjust PB Ring Leader Blood Axe's armor penetration of Spin skill from 60% to 40%.
Now Animus and MAU also has a Armor Penetration.
Increases Control Chip's Max HP from 1000.000 to 10.000.000 and Defense from 1200 ~ 1800 to 3000 ~ 5000.
The one thats deals the most damage to opponent's Control Chip will be granted some rewards below:
(10 x War Time in second. 5 minutes War time = 300 x 10 = 3000 Contribution Points granted ) Contribution Points to the MVP.
(5 x War Time in second. 5 minutes War time = 300 x 5 = 1500 Contribution Points granted ) Contribution Points to his/her allies.
Coming soon
Fix Bug (Amulets and Rings are un-enchantable.)
Now all Amulets and Rings are enchantable as long as you have the matched materials.
Fix Bug (Gli and Beam are not dropped from any monsters.)
Now Beam is dropped from Assassin Builder A, Assassin Builder Z, and PB. Gli is dropped from monster is Ether and PB.
Fix Bug (Striker's Siege Mode still former issues about damage.)
Fix Bug (Items in the Auctions are unlimited to be purchased, now them has stock replenish time.)
Fix Bug (Animuses cannot be summoned after loaded the Character.)
Fix Bug (Force: Might is giving a Defense bonus not an Attack which its should be. Thats make the units with Might's buff have a huge defense.)
Fix Bug (Skill: Spirit Attack issue that make the User infinitely move forward.)
Fix Bug (Skill: Hell Fire issue that make the projectile infinitely move forward.)
Fix Bug (The User cannot enter the cave in Elan.)
Fix Bug (PB Beacon doesnt spawned properly.)
Fix Bug (Damage Dealt and Damage Reduce not implemented to the Hero.)
v2.1.1 : 2022-06-21
Fix Bug (Monsters lv 75 doesnt gives XP.)
Fix Bug (Player MVP issue. Damage not detected.)
v2.1.2 : 2022-06-24
Improve Siege Mode system.
Reduce Chaos/Cure-Chaos Potion's price.
Reduce possibility for rare equipment to be sold at Auction.
Reduce Pit Boss respawn from 300~600 to 240~480 seconds.
Increase Item on Ground's lifetime from 30 seconds to 90 seconds.
New Skill Lv. 65 [PB] Dagnue - Meteor Blow: Call infernal stones, dealing 230% attack and and ignore targets' armor by 60%.
Adjust skill :
Lv. 69 [PB] Thor - Slam: Slams the ground, dealing damage from 150% attack to 180% attack and and ignore targets' armor from 40% to 60%.
Lv. 71 [PB] Ring Leader Blood Axe - Spin: Spinning attack, dealing damage from 120% attack to 123% attack every 0.50 second to nearby targets and ignore targets' armor by 60% last 3 seconds.
Lv. 75[PB] [PB] Metal Elf Champion - Vorpal: Throw a vorpal blade forward, dealing damage from 150% attack to 180% of attack and ignore targets' armor by 40% to 60%.
Fix Bug (Player Bank issues.)
Fix Bug (Save and Load issues.)
Fix Bug (Player MVP not fair with AI.)
Fix Bug (You cannot reset Bind Point.)
Fix minor bugs.
v2.1.3 : 2022-06-25
Now MAU and Animus can penetrate target's armor on attack.
Now Beam and Gli are available at Auction.
Reduces Control Chip's defense significantly from 3000~5000 to 500~1100.
Fix Bug (Skill Dummy is created everywhere.)
Fix Bug (You can cast spell to your ally.)
Fix Bug (Booster's recipes and Booster cannot be obtained.)
Fix Bug (Item doesnt removed after dropped from hero after 90 seconds.)
v2.1.4 : 2022-06-27
Play "Floating" animation while using Booster. (Using Sorceress's Walk and stand animation.)
Fix minor bugs.
v2.2 : 2022-07-11
- New Weapons, Shields, Armors: Lv. 70 Patron Shields and Lv. 75 Baalzebub Weapons, Shields, Armors.
Same as Patron equipment, Baalzebub equipment are not available at Shop, but you can obtained Baalzebub equipment from Auction or Lv. 75~ monster / PB drops.
Protection | Bonus Effect: Block +10 | Shield Only
*** :
Black Excelsior = Axe / Mace / Sword
Blue Excelsior = Staff
Green Excelsior = Bow
Red Excelsior = Firearm
Yellow Excelsior = Launcher
- New Upgrade Combination:
Now Upgrade Equipment from +5 to +7 required 1 pcs Blue Stone (Blue Stone can be obtained from Pit Boss, Processing Rare Ore, Auction)
- New Attribute System:
Type "-pt" to check your character's attribute point
Close-Range PT = Value to Max. HP, Close-Range Damage, Armor Penetration (for Warrior) | Gained after dealing damage
Long-Range PT = Value to Critical, Dodge, Long-Range Damage, Armor Penetration (for Ranger) | Gained after dealing damage
Force PT = Value to Max. FP, Force Damage, Armor Penetration (For Spiritualist) | Gained after dealing damage
Special PT = Value to Launcher's Damage, Armor Penetration (For Striker) | Gained after dealing damage
Shield PT = Value to Blocking Rate (For Hero with Shield) | Gained after blocking damage
Defense PT = Value to Max. HP, Defense, Resistance againts attacker's Armor Penetration | Gained after taking damage
New Storage's Feature: Now you can open your Bank's vault via Automatic Mobile Storage.
You can carrying alot of items anywhere and anytime as long as you have a Bank's account and extend your Bank's vaults.
New Siege Kit: Lv. 75 Baalzebub Siege Kit.
New Trap and Guard Tower: Lv. 75 Expert Atom Mine and Lv. 75 Expert Shinning Cannon II (A) / Hawk II (B) / Lance II (C) | These items can be obtained from "Sundries" NPC at Elven Hideout Map.
Adjustment to Siege Kit's bonus
Increase maximum Hero Level from 75 to 80
Increase Control Chip's defense from 300~700 to 500~1100.
Increase PB / Creep's Max. HP and Defense.
Fix Bug (The Hero still flying after deactivate Booster.)
Older save code is unable to being loaded on this current version. T_T
v2.2.1 : 2022-07-14
- I considered that some natives in WE v1.30.4 are changed or not working in WE v1.32~, so i make some adjustment about it.
Not working in v1.32~ but working in v1.30.4
Set Item Name
Set Item Tooltip
Changed in v1.32~
- Base Damage's Index : from Index 1 = Attack 1, Index 2 = Attack 2 (in v1.30.4) -> Index 0 = Attack 1, Index 1 = Attack 2 (in v1.32~)
If there's native that changed or not working in WE 1.32~, please let me know.. i want to this game is suitable for all version of warcraft..
- New Creeps: Lv. 77 Metal Elf Archer, Lv. 79 Metal Elf Warlock (these monsters you can meet at Elf Hideout Map) - Fix Bug (The Striker's Special PT doesnt come out as damage.)
- Fix minor bugs.
v2.2.3 : 2022-07-19
Fix Bug (Equipment doesn't replace old's attack/defense bonus with the new one.)
Fix Minor Bugs.
v2.2.4 : 2022-07-23
Reduce monsters and PBs' armor.
Fixed Bug (When you use Potions in Auto-Pot mode and when you use Equipment, the items is removed in 90 seconds.)
Fix Minor Bugs.
v2.2.4.1 : 2022-07-23
Add Skill to [PB] Soul Cinder: Shinning - Dealing up to 300% damage to her enemies in area. Armor Penetration by 40%.
Fixed minor bugs.
v2.3 : 2022-07-24
- PVP Mode
Features:
Hero's initially level up to 40.
Hero's initially obtained weapon, shield and armor level 40, Booster level 40 and 50.
Purchased Armor, Shield, or Weapon is instantly upgraded to Type-E equipment. (Superior + Ability)
Unlimited to change job
EXP Rate x 100
Restrictions:
Unable to use teleportation items
Unable to teleport between caves
Unable to save or load the game
Some areas are restricted
Monsters and PB no drops any item
Fixed bug (Only while playing multiplayer: Gameplay Vote's dialog is always show up.)
Fixed minor bugs.
v2.3.1 : 2022-07-24
- Fixed minor bugs
v2.3.2 : 2022-07-24
- New Weapons: These items are un-upgradeable / un-enchantable
Weapon level 40:
Expert's Hora Axe
Expert's Hora Acheron
Expert's Hora Bow
Expert's Hora Hammer
Expert's Hora Sword
Expert's Hora Staff
Expert's Hora Vulcan
Weapon level 45:
Expert's Dark Bullova
Expert's Dark Flame Launcher
Expert's Dark Siege Bow
Expert's Dark Beam Presser
Expert's Dark Beam Sword
Expert's Dark Staff
Expert's Dark Gatling Gun
- PVP Mode
Features:
Hero's initially level up to 40.
Hero's initially obtained weapon, shield and armor level 40, Booster level 40 and 50.
Purchased Armor, Shield, or Weapon is instantly upgraded to Type-E equipment. (Superior + Random Ability)
Unlimited to change job
EXP Rate x 100
New Features:
There are healing spot near each race's Crag Mine Portal
Monsters, PBs and Protectors in Crag Mine are drop Talics, Excelsiors, and Jewels (Red Stones, Blue Stones)
Restrictions:
Unable to use teleportation items
Unable to teleport between caves
Unable to save or load the game
Some areas are restricted
Monsters and PB no drops any item
New Resctrictions:
- Unable to use potion items
Fixed Bug (Cora's Heavy Armors doesnt gives HP Regeneration.)
Fixed minor bugs
- Hero Adjustment:
Adjust:
- Now the Striker's basic attack no longer deals area/splash damage, but the Striker can try to use an Ammunition; Rocket for Rocket Launcher or Liquid for Flame Thrower.
Buff:
Grazier: Animus Bless' cooldown is reduced from 60 seconds to 30 seconds.
Gives Penetration* bonus to MAUs and Animuses. Penetration increased based on MAU's Grade or Animus' Level.
Gives Resistance** bonus to MAU's and Animuses. Resistance increased based on MAU's Grade or Animus' Level.
Nerf:
- Grazier: Summon Animus' cooldown is increased from 60 seconds to 120 seconds.
NOTE:
* Penetration: An attribute that allowed the User to ignore target's defense/armor on damage.
** Resistance (or Anti-Penetration): An attribute that reduces the damager's Penetration Effect.
- New Items: Ammunition / Charges
Name
Description
Fire Arrows
AOE Fire Element Arrow. Used for Bow.
Water Arrows
Single-Target Aqua Element Arrow. Used for Bow.
Poison Arrows
Single-Target Terra Element Arrow. Used for Bow.
Mineral Arrows
Single-Target Wind Element Arrow. Used for Bow.
Fire Bolts
AOE Fire Element Arrow. Used for Cross-Bow.
Water Bolts
Single-Target Aqua Element Arrow. Used for Cross-Bow.
Poison Bolts
Single-Target Terra Element Arrow. Used for Cross-Bow.
Mineral Bolts
Single-Target Wind Element Arrow. Used for Cross-Bow.
Explosive Beam Cell
AOE Fire Element Beam Cell. Used for Beam Cross-Bow / Beam Bow.
Fire Magazine
AOE Fire Element Magazine. Used for Firearm.
Water Magazine
Single-Target Aqua Element Magazine. Used for Firearm.
Poison Magazine
Single-Target Terra Element Magazine. Used for Firearm
Mineral Magazine
Single-Target Wind Element Magazine. Used for Firearm
Energy Magazine
Single-Target Wind Element Energy Magazine. Used for special Firearm with Energy Magazine.
Explosive Vulcan Magazine
AOE Fire Element Vulcan Magazine. Used for special Firearm with Vulcan Magazine.
Nuclear Rocket
AOE Fire Element Rocket. Used for Rocket Launcher.
Cyclone Rocket
AOE Aqua Element Rocket. Used for Rocket Launcher.
Venom Rocket
AOE Terra Element Rocket. Used for Rocket Launcher.
Electric Rocket
AOE Wind Element Rocket. Used for Rocket Launcher.
* Contribution Point is gained from killing opponent Hero and Completed a Quest.
- New Map: Cursed Dungeon
Name Map: Cursed Dungeon
Portal Location: In Crag Mine, at Mining Area (Spawn Location of Holy Stone Keeper.)
Important:
Required level 70 or Greater.
Required a Crystal Key to Open the Cursed Dungeon and Crystal Key is gained from killing [PB] Holy Stone Keeper.
There's only one Crystal Key during the game, you cannot save the Crystal Key and it will be removed after the [PB] Holy Stone Keeper.
The player to open the Cursed Dungeon means that he has opened the Cursed Dungeon for his allies and prevent his enemies to enter the Cursed Dungeon.
When [PB] Holy Stone Keeper is respawned means the Cursed Dungeon's time is expired and another race's player are possibly re-open and enter the Cursed Dungeon.
- Save code from previous version is no longer available.
AI improvement: AI's Armor Rider now can drive a Catapult or Goliath MAU.
AI Improvement: AI's Grazier now can summon Isis.
Fixed bug (Creep's damage issues for Wc3 version 1.32~/Reforged)
Fixed a severe bug that the Game is Force Closed after kill some creep.
I dont know why the creeps with Death Type: "Does Raise, Does Decay" is causes force-closed instantly when they're died, so i changed and tested it, and its work, but not quite sure, maybe there's something else, as i tested it only for not longer that 1 hour.
- Fixed minor bugs.
v2.4.2 : 2022-09-05
- New Effect
- Item Panzer (Accretia) / Booster (Bellato) / Ether Wing (Cora) now gives Anti-Critical while the item is acquired. This effect is unstacked and the better ones will be implemented. Types: "-c" to check all implemented attributes.
Minor Monsters is causes stun by 0.20 second on critical attack, PB Monsters, Users, and Animuses are causes stun by 0.5 second on critical attack.
Fixed bug (Monster's behaviour in Elan.)
Fixed bug (Dark Hole BD's issues.)
Fixed minor bugs.
v2.6.1 : 28-11-2022 = Thanks to my friend: Yudistira for his advices.
Monster in Dungeon's respawn time is increased by 100%.
Prey Explosion - Add new effect: Armor Penetration by 70%
New Weapon
Buff:
- Prey Explosion - Add new effect: Armor Penetration by 70%
s: Spears and Knives are available in NPC Shop.
Spears:
Provides the greatest attack bonus (compared with other melee weapon types) to the Warrior User.
Provide base effect: Vampire +8% (Lifesteal/HP Absorption from damage dealt)
Relic Spear: Vengeance (Unsealed)
- Provide additional effect: Armor Penetration +3%
Knives:
Provide damage dealt bonus by 40% while using Shield to the Warrior User.
Provide base effect: Attack Speed +12%
Relic Knife: Eisen Ritter Back (Unsealed)
- Provide additional effect: Move Speed +30
New Upgrade System: Check at Automatic Mobile Storage section of this thread.
New Feature:
Command: -cam
Lock camera to the User's Hero and activate Keyboard Mode.
Keyboard Mode:
- Alternative 0:
Press UP Button: Change Keyboard's Alternative 0 to Alternative 1
Press LEFT Button: Open/Close Equipment Menu.
Press RIGHT Button: Open/Close Charged Menu.
Press DOWN Button: Open/Close Journal Menu.
- Alternative 1
Press UP Button: Change Keyboard's Alternative 1 to Alternative 0
Press LEFT Button: Turn On/Off Auto-Potion Mode.
Press RIGHT Button: Turn On/Off Auto-Save Mode.
Press DOWN Button: Summon/Hide Automatic Mobile Storage.
New Feature: Now you can save more items in AMS* up to 36 slots. (Total you have 72 slots to save your items in this game)
New command: -ls (Load items in your AMS*'s inventories)
New NPC: Expensive Shop (Selling various expensive items with Gold Points.)
- Tome of Strength (Permanently +10 Attack) | Price: 15000 Credits
Tome of Intelligence (Permanently +10 Force) | Price: 20000 Credits
Tome of Durability (Permanently +10 Defense) | Price: 40000 Credits
Tome of Power (Permanently +5 Attack/Force/Defense) | Price: 30000 Credits
Tome of Leadership (Permanently +15 Attack) | Price: 20 Gold Points
Tome of Witchcraft (Permanently +15 Force) | Price: 25 Gold Points
Tome of Sacrifice (Permanently +15 Defense) | Price: 50 Gold Points
Tome of Absolute (Permanently +10 Attack/Force/Defense) | Price: 55 Gold Points
Remove Gameplay selection, now the Gametime is fixed to 30 minutes of Preparation Time and 30 minutes of War Time.
Temporarily remove PVP Mode.
Adjusted some item in shop and auction.
Remove "Exchange Credit to Gold Point" and "Exchange Gold Point to Credit" item from Bank. Now Gold Points will be exclusively dropped from defeating Pit Bosses and killing other opponent players during Chip. War.
Fixed Bugs
Fixed Bugs List:
[PB] Thor doesn't spawned properly.
Skill: Onslaught doesn't deals damage properly.
Superior Reward Box doesn't gives properly equipment.
Still invulnerable after leaving a town / safe zone.
Some monster is impossible to drops equipment after be killed.
AI Hero doesn't revived in Ether after be killed in Ether.
Cannot load Hero/Animus's properly amount of Experience Points.
Striker's Siege Mode Issues that the attack bonus is still applied when the Striker dies and not in Siege Mode.
PB/Monsters are went too far from their spawn point. (max. range is 600)
- Fixed minor bugs.
*AMS: Automatic Mobile Storage
v2.6.2 : 2022-12-14
- New Map:
Name
Monster
Recommended Level:
Path
Isle of Wind
Metal Elf Gunner
Metal Elf Warrior
Metal Elf Archer
Metal Elf Warlock
[PB] Soul Cinder
[PB] Eldycloche
[PB] Juggernaut
[PB] Host Lazhuwardian
70 - 80
From Elven Hideout Land -> Isle of Wind
From Elan -> Elan Cave -> Isle of Wind
Using Portal Isle of Wind
- New Items
Name
Description
Req. Level
Portal Isle of Wind
Teleports to Isle of Wind
70
Portal Elven Hideout Land
Teleports to Elven Hideout Land
70
Arcane's Vaccine
Reduces [PB] Host Lazhuwardian's Damage for 10 minutes.
1
- Portal Isle of Wind (Obtained from drop monsters in Isle of Wind)
Portal Elven Hideout Land (Obtained from drop monsters in Isle of Wind)
Arcana's Vaccine (Obtained from drop monsters in Isle of Wind)
- New Pit Boss
Name
Skill
Level
Location
[PB] Eldycloche
Blood Locust ( Summons 10 locusts that absorb the target's HP by 800 - 1200 for lasts 10 seconds )
75
Isle of Wind
[PB] Juggernaut
Juggernaut's Stomp ( Stomps the ground, dealing damage by 400% Attack and stun the nearby enemies by 2 seconds. )
79
Isle of Wind
[BP] Host Lazhuwardian
Shield Wall ( Activate defend mode for 10 seconds, thats increases the Host Lazhuwardian's damage reduction by 50% and restore the Host Lazhuwardian's health by 5% per second. )
99
Isle of Wind
- New Quest
New Quest (Race):
Defeat [PB] Host Lazhuwardian, you will instantly winning the game.. be careful, [PB] Host Lazhuwardian has 80% of armor penetration, so you need to use Arcane's Vaccine to reduces its damage.
Reward: Victory
Lore: Prolog
In the previous years of space travel, the continent of Antarctica was used as a center for environmental adaptation research and training for space exploration. However, after the success of the first galactic exploration and building plans, Antarctica was trending toward destruction and darkness. After the exploration of the galaxy and the 4th development plan, all the interesting things from the exploration were lost and left a frozen wasted area for ex-researchers in that place.
The researcher is a resident of Earth named Solberg Ivanovic. He is a retired biologist who works for the Arcane Research Club, where their goal is to gather professional researchers and amateur researchers who focus their efforts on an area that has been forgotten by the world community. They made excuses on the topic 'The history of humans and the origin of population on Earth'. The world community views this club as a group of pranksters gathered in a community and not a research club according to its literal meaning. The club felt disrespected and said it was unreasonable, because their club was not certified or recognized by any responsible or authoritative association, nor did they have scientific proof.
On his retirement, Solberg Ivanovic went to Antarctica to study all forms of life that can live in extreme conditions. His trip to Antarctica seemed insignificant, as it was believed that there was no longer any form of life that had not yet been found in remains on Earth. Subsequently, he was judged as a fool because of the departure and because of his attachment to the club. He was treated as a strange or crazy person, until he finally found the source of the Dimens syndrome, namely the Arcane virus.
Ivanovic's discovery of the Arcane virus deep beneath the surface of the Antarctic ice made him very happy. Without having to be careful, he picked up the virus and brought it to his laboratory as quickly as possible, driven by the passion of discovering a new life form on Earth. Even though, trapped under the surface of Antarctic ice for thousands of years, he realized that the virus was still alive and well. hibernating, waiting for the virus to find a new suitable environment to live again.
Solberg Ivanovic melted the ice, in which the Arcane virus was trapped, in the hope that this would become the most important thing in the history of biology. His heart pounding, he believed that he could dispel the notion that there was no other life form on Earth. However, he did not think long about his feelings that said this discovery would plunge planet Earth and humans into destruction. After being freed from the ice, the Arcane virus immediately infected Ivanovic in the blink of an eye. However, he assumed that the infection he felt was just a common cold, and within a day, all of his laboratory colleagues were also infected.
People who are infected with this virus, show a high desire to destroy and have abnormal aggressiveness. Then, they tried to kill each other, this bloodthirsty nature led them to destruction. The public transportation company in Antarctica became aware of this tragedy and brought one of the researchers' bodies to their center. The virus that was carried on the trip immediately infected everyone who made direct contact. And in a really very short time, the entire world community has been infected. This virus is far more contagious than any other virus on Earth.
The people of Earth, displaying the same aggressive attitude as Solberg Ivanovic and co-workers, are trying to kill each other. Earth's most powerful weapon, the Fussion Cannon, is used by people infected with the Arcane virus to destroy all colonies of life in the Solar system, such as Mars, the moon, and the natural satellites of the planets Jupiter and Saturn. The colonies had no choice but to shoot back with their own fusion cannons to defend against Earth's attack. This is the beginning of the destruction of human civilization.
When news of this destruction reached the people who had migrated to other systems in the galaxy, they formed a rescue team and sent them to Earth, as well as to the other planets within the Solar system, but they arrived too slowly. Earth and other planets have been ravaged by the brutality of the fusion cannon fire. All planets become uninhabitable places, where a lot of radioactive waste falls from the sky which can be very harmful to humans. Earth, being a land of cold and dark, frozen land devoid of beauty, its rank as a blue planet in the solar system has been lost to history.
The rescue team realized after the survey they had conducted to find survivors had turned out to be a waste. Besides, they focused on finding the cause of this incident. Their efforts lead to the discovery of the Arcane virus as the cause of the destruction in the Solar system. According to their knowledge, these viruses can still survive in very extreme conditions due to the use of fusion cannons and return to hibernation as they did when Solberg Ivanovic first discovered them.
With their affinity for the Arcane virus at the time of discovery, the members of the rescue team began to show their aggressiveness, long before they even started to decide to commit gruesome murders. The team realized the danger of the virus and acted quickly before they lost their entire team. Their discoveries were informed immediately before the Arcane viruses infected them.
The administration of sector B-13, regards the Arcane virus as a confined life form, and refers to it as 'Symptoms of the Virus the Dimens Syndrome'. The main center of galactic exploration and Development plan 4th, B-13, became the new administrative center belonging to the human race. The victims of the disaster that attacked Earth are slowly being forgotten, and a new civilization for humans will slowly begin.
= Prolog End =
Change Soul Cinder's location from Ruin of Sette to Isle of Wind
Change Expensive Shop's location from HQ to Ruin of Sette
Change Power-Up Shop's location from Ether Platform to Ruin of Sette
Bug Fixed Lists:
Storage's Savecode is invalid!
Minor bugs
v2.6.3 : 01 - 01 - 2023
Added an unique number to save file .txt (exclude autosave's file .txt) -> prevent the file to be replaced/overwrited by new file.
AI (Computer player)'s attributes doesnt growing properly
Sometimes Taunt skills doesnt worked properly.
Time window issue when Chip War is started during Battle Dungeon.
Save file issue
v2.6.8 : 11 - 01 - 2023
- Save&Load: Available to save and load Contribution Point & Bonus (-pvp) - Bug Fix
Bugs:
Item is gone after dropped on the ground. Fixed
BD-DH: Timer of BD keep increasing and the stage will complete even all of the monster are defeated. Fixed
Dialog Button is instantly cleared if other player is clicking their's the dialog button at a time. Fixed
Monster in Elan, still Passive after you attacked them, same case with monsters in Ether. Fixed
NPC "Shop" is gone if other player deselect the shop at a time. Fixed
You're not gain a Shield PT even the Block is succeed. Fixed
Monsters gives wrong drop rate. Fixed
Items in storage are cannot be loaded. Fixed
Damage Dealt/Reduce error during the game. Fixed
- Adjustment
- Gives element attributes to some Pit Boss / Monster. You can attacked them with their counter element to deals extra damage.
( Fire -> Terra; Terra -> Wind; Wind -> Aqua; Aqua -> Fire )
All players shall received a game message after a Pit Boss is killed and respawned
Increases Bean and Gli drop rate.
Booster / Panzer / Wing's anti-critical rate is increased from 20% to 25% (Lv. 40) and 30% to 40% (Lv. 50)
- Important:
Now your save code file is saved in Directory: C:\#Username#\Documents\Warcraft III\CustomMapData\RFORPG
v2.7.0 : 13 - 01 - 2023
- Chip War
After destroying the opponent's Control Center, the game does not end immediately, but the Chip Breaker will get a "Chip Breaker" effect on the hero and will get a mission to go to the Mining Area / where the HSK spawns less than 5 minutes after destroying the opponent's CC.
If Chip Breaker dies, then Chip Breaker will lose the "Chip Breaker" effect and the mission is failed.
If Chip Breaker manages to go to the Mining Area in less than 5 minutes and without dying beforehand... then the game will end.
If no CC is destroyed or CB fails to complete the mission.. Chip War will be reset to Preparation Time.
If CB succeeds in destroying the opponent's CC but fails to complete its mission, the HP of the opponent's CC that was destroyed will be restored 50% when the Preparation Time begins.
- Adjustment
- Armor Penetration and Armor Resistance will be capped at 80% max.
Damage Dealt will be capped at 250% max.
Damage Reduce will be capped at 90% max.
Protector/Guardian units in CM, the damage is increased up to 4 times. (max. damage 25000~)-
Chaos time set to 120 seconds.
Pit Boss's Drop rate is based by Pit Boss's level.
Re-balance monster's attribute.
- Bug Fixed
- After attacking Pit Boss, monster within huge "guard" area (30 square) are attacking the attacker. Now the "guard" area is reduced to only 6 square like regular monster's "guard" area.
Tower item constructed a wrong Tower unit. Made the damage/armor/HP attribute not registered properly.
Damage dealt is significant small.
Quest: Reset Class lv. 40 and lv 50 are gives Reset Class lv. 39 as reward.
Cannot cast Nuclear in War.
minor bugs
v2.7.1 : 15 - 01 - 2023
- Fixed Bug
Initial base damage for heroes of Cora and Bellato is zero.
v2.7.2 : 17 - 01 - 2023
- Fixed Bug
- You cannot upgrade, repair, or recharge MAU.
Instantly gives 100% HP/FP to loaded MAU units, even you previously saved it with low HP/FP.
Black Knight's Hypnotic Power: Increases its defense bonus from +25% to +40%.. Hypnotic Power: Reduces the User's attack by 25% to gives defense bonus by 40% and Blocking point by 10.
You can equip ammo and potion without unequip the equipped one first.
Change Shield's Effect: from Reduces damage dealt by 40% to Reduces equipped weapon's damage by 25% (except Knife-type weapon)
Increases trap's base damage by x1.5.
Increases trap's max. damage from (base damage x1.25) to (base damage x2.50)
Increases tower's max. damage from (base damage x 1.20) to (base damage x1.80)
Traps' damage ignore enemy's Damage Reduce bonus (not from armor) and Dodge. (But the player still can Block the damage with reduced rate.)
Towers' attack ignore enemy's Damage Reduce bonus (not from armor) and Dodge. (But the player still can Block the damage with reduced rate.)
Tower and Trap has no Armor Penetration, Damage Dealt bonus nor Critical. Purely damage from its min. damage ~ max. damage.
Tower has no Armor Resistance, Block, Dodge, nor Damage Reduce (not from armor).
Now the players will gained Armor Penetration from their damage and Armor Resistance from their armor.
Implemented Armor Penetration = Armor Penetration bonus from equipment + ((damage x 0.01) / (1000 + (damage x 0.01)))
Implemented Armor Resistance = Armor Resistance bonus from equipment + ((armor x 0.01) / (400 + (armor x 0.01)))
- Fixed Bug
Initial base damage for heroes of Cora and Bellato is zero.
v2.7.3 : 03 - 02 - 2023
- Fixed Bug and Optimization
- Fixed: Charged and Equipment item issues.
- Optimized: Bag Menu.
v2.7.4 : 05 - 02 - 2023
- Now Entering the Elf Hideout Area do not required the Crystal Artifact item if your level is 70 or greater.
- New Item
- Resurrection Rune (Unusable) : Bring this item in any inventory page, after you died and press 'Esc' button, there will be a new option in the "Revive" dialog box said "Yes with Item". If you select it, you will use the item and instantly revived on your potition.
NPS: Expensive Shop
Cost: 25x Gold Point
- Teleportation Rune (Usable) : Use this item to teleport to a hunting point; Volcanic Couldron Area, Beast Mountain, Elan Plateau, Outcast Land, Elven Hideout Land, and Isle of Wind. Usable in Ether map.
NPC: Expensive Shop
Cost: 15x Gold Point
- Fixed Bug and Optimization
- Optimized: Remove the "Wander" ability from creeps. Reduces lag significantly.
Fixed: Damage dealt bonus is not removed when ammunition is replaced.
Fixed: Damage dealt is not back to normal when ammunition is out of number.
Fixed: Attacks dealing constant damage.
Fixed: Critical and Dodge rate only take effect onto MAU-type units.
Fixed: Reset Class doesn't gives the old attributes and items to the new character properly.
Fixed: MAU is upgraded greater than the limit.
Optimized: Place the item into another Inventory's page if current Inventory's page is full (Press 'Esc' to check/change the inventory pages).
For now its only when; Claimed Quest's reward item, Un-equipped the equipment.
Maybe in the future, when you pick an item on the ground, the item will placed into next Inventory's page if current Inventory's page is full.
Removes MAU-type unit's Critical Damage and Dodge rate. (Because MAU units' are already has large amount of Attack and Defense.)
Reduces Armor Penetration's cap from 80% to 40%. (Because reduces an enemy's armor by 80% on any attack is a mess. )
Reduces Anti-Armor Penetration's cap from 80% to 40%.
Anti-Armor Penetration do not gives a bonus damage reduction. Anti-Armor Penetration is only subtract the inflicted Armor Penetration.
If Target's Anti-Armor Penetration is greater or equal to Attacker's Armor Penetration then Attacker's Armor Penetration is automaticly set to 0%
but if Attacker's Armor Penetration is greater than Target's Anti-Armor Penetration then using the calculation below:
Fixed-Tested: Item issues in Inventory, Equipment, and Charge slots.
- Update the Credits. Please check it out.
v2.7.7 : 09 - 02 - 2023
- Fix Bug
Fixed-Tested: Player cannot save equipment while in Equip menu and cannot save charges while in Charge menu.
v2.7.8 : 10 - 02 - 2023
- New Item
Golden Ether Wing (Usable)
Passive: Reduces attackers' critical point by 40%, Dmg Reduce +10% (Equipped)
Active: Increases movement speed by 100%, but drain mana. (Flying)
Cost: 250 Gold Point
NPC: Expensive Shop
Golden Force Booster (Usable)
Passive: Reduces attackers' critical point by 40%, Dmg Reduce +10% (Equipped)
Active: Increases movement speed by 100%, but drain mana. (Flying)
Cost: 250 Gold Point
NPC: Expensive Shop
Golden Panzer Fluigel (Usable)
Passive: Reduces attackers' critical point by 40%, Dmg Reduce +10% (Equipped)
Active: Increases movement speed by 100%, but drain mana. (Flying)
Cost: 250 Gold Point
NPC: Expensive Shop
How to Flying with Booster:
1. Equip the Booster first. (The Booster will be placed in Charge's page slot 4. Cmd: -c)
2. After the Booster is equipped then Click-right and hold it until the Hero is flying!
3. Flying increases movement speed for lasts 120 seconds, and drain mana overtime until the Hero is landing.
How to landing.
1. Click-right and hold it until the Hero is landing!
2. Unequipped or Replaced the Booster item will make the Hero is landing immediately.
3. Attack, casts spell, deals damage or takes damage also will make the Hero is landing immediately.
- Fix Bug
Fixed-Tested: Cannot change class using Class Reset item
Optimized: Inventory Dialog Box only show up when the Hero is selected.
- Adjustment
- Critical Damage is capped up to 400% from Attack Damage (previously no cap) and 250% from Skill/Force Damage (previously no cap).
Now Critical Damage bonus from Buff has more impact. (+)
User's Critical chance is reduced to 40% (previously 50%) when deals Skill/Force Damage. (~)
Target's Dodge chance is reduced to 40% (previously 50%) when takes Skill/Force Damage. (~)
Lets say that Skills and Forces provides more accuracy but less critical on dealing damage.
Ether Wing/Force Booster/Panzer Fluigel's critical reduction is reduced from 25% to 20%.
Advanced Ether Wing/Force Booster/Panzer Fluigel's critical reduction is reduced from 40% to 30%.
Some item price balance.
Sell return rate reduced to 20%.
v2.8.0
New items
• Retraining Rune (unusable)
Allow you to change class/job with any level.
Cost: 120 gold points
NPC: Expensive Shop
- Changes
• Removes Class Reset items from Expensive Shop and Adds Retraining Rune to Expensive Shop.
• Revamps Guard Towers - Model by jk2pach (IonTurret, AATurret, MissileLauncher)
• Revamps Dragon Armors (Add Wings' effect after equipped) - Models by Vinz (Elven Cosmic Wings)
- Fix Bugs
Fixed: The Hero doesnt get the Job Skills after change class.
Fixed: AI Heroes' doesnt get HP/FP grow properly.
- Issue Known
Issue in Warcraft Reforged or maybe v1.31.2 above : Abilities dependencies issue.
v2.8.1
- Changes
• Reduces Protector units' damage by 50%
- Fix Bugs
Fixed: AI idle issue.
Fixed: Not regain the Tower's item after cancel the construction.
Fixed: Potion is used when the Hero is dead in Auto-Potion mode.
v2.8.2 [2/17/2023]
- New Items
Black Dragon Armor
Req. Level: 70
Req. Job: All Jobs
Defense: 1280
Max. Upgrade: - (Unupgradable)
Max. Enchant: 7
NPC: Dark Ambassador
Cost: 18x Talic Crystals
- Fix Bugs
Fixed: Save/Load code is not working
Fixed: Armor Dragons' Element Resistance bonus gives wrong amount and element's type
Fixed-NotTested: Skills' requirements issue in Warcraft Reforged v1.35
v2.8.3 [2/19/2023]
- Changes
- Guard Towers allowed distance to other tower is reduced from 500 to 400
Guard Towers' range attack reduced from 800 to 700
Guard Towers' rebuild costs + 5% of Guard Tower's Max HP
Traps allowed distance to other trap is reduced from 90 to 80
Create a Portal at Elf Hideout Land - Safe Zone to go back to Sette.
- Fix Bugs
Fixed: Towers sometime stay being idle when the Hero are attacking/attacked by the enemy unit.
Now when the Towerist (Tower-Specialist) are doing attack on enemy unit, the nearby Towers more effectively ordered to attack the enemy unit.
Fixed: Towers are allowed to built close each other and rebuild issue.
Fixed: Shop unit's portrait is blank when player open the Shop menu from NPC.
Fixed: Information issue in Info [F9]
Fixed: T'he Hero cannot go back to Sette from VC through Portal.
v2.8.4 [2/20/2023]
- Changes
- Integrates Split and Stack's System with Inventory System!
If you have an empty slot in other page of your inventory, you still can pick an item on the ground when your current page of inventory is full.
Now you cannot split an item's charge if there's no slot in current inventory for the other item. (previously the other item will be dropped on the ground, now it cannot.)
Caution: You still have to prepare an empty slot if you need to obtained an item from shop (purchasing) or other unit / hero (trading).
- The disassembled Trap and Tower item will placed at slot in other page of inventory if your current page of inventory is full (as long as there's a remaining slot).
if there's no remaining slot, the system will not allows you to Reconstructs the Tower or Recollects the Trap. The Automatic Mobile Storage would be useful at the moment.
- Fix Bugs
Fixed: Animus sometimes stay being idle or following the Hero when the Hero are attacking/attacked by the enemy unit.
Now when the Grazier and Artist are doing attack on enemy unit, the animus are more effectively ordered to attack the enemy unit.
v2.8.5 [2/21/2023]
- Changes
- Guard Towers' reconstruction additional cost is reduced from 5% Max HP to 2% Max HP
All Specialist's Jobs gained bonus Credit after selling Equipment item to Shop NPC (not Auction)
All Specialist's Jobs gained extra enchant rate +5% and proceed ore rate +10 (to drop talic)
Frost Nova's AoE is increased from 250 to 350
Automatic Mobile Storage (AMS) is allowed to moving far away from the User, for helping the User to transfers items to NPC Bank, sells/buys items to/from NPC Shop, etc (Click-right to any friendly unit / npc)
Caution: AMS requires a specific unit to be followed/targeted that ordering the AMS to move to a Point will causes the AMS to re-following the User if the User doing any order.
- Fix Bugs
Fixed: Invulnerability / Vulnerability issue after entering or leaving a safe zone.
Fixed: Pick a non-charged item (Equipment, Siege Kit, etc) wont placed the item to an empty slot in other page if current page is full.
Fixed: Frost Nova issue that sometimes it doesn't dealing damage to nearby enemies.
v2.8.6 [2/23/2023]
- Changes
- Enchanting equipment now has a slightly chance to destroy all materials include the equipment when failed (0% - 2,4%)
- Fix Bugs
Fixed: Artist's primary attribute issue.
v2.8.7 [2/27/2023]
- Changes
- Enchanting equipment now has a slightly chance to destroy all materials include the equipment when failed (0% - 2,4%)
- Adjust enchanting rate.
- Fix minor bugs
v2.8.7 [2/27/2023]
- Changes
- Revamp MAU model:
Catapult & Goliath
If you are the author or know who's the author is, please let me know..
Before: 5%-20% of the opponent's current Gold Points (at least 1 Gold Point).
After: Opponent's level x4 + 5%-8% of the opponent's current Gold Points.
Increases Golden Weapon's Gold Point cost.
Increases Golden Weapon's requirement level from level 45 to level 60.
Increases Golden Weapon's attack. Enchantable up to +7, but unupgradable to Intense/Superior and Unable to combined with Ability, but their base damage is equal to Lv. 70 Intense Weapon's damage.
Add effect to Golden Weapons:
+40% Armor Penetration, +60% Damage dealt
Increases High Council Armor Sets' requirement level from level 50 to 60.
Increases High Council Armor Sets' attack. Enchantable up to +7, but Unupgradable to Intense/Superior and Unable to combined with Ability, but their base defense is equal to Lv. 70 Intense Armor's defense.
Add effect to Normal/High Council Armor Sets:
Normal Council Armor Set: Damage dealt +40%, Damage reduce +30%
High Council Armor Set: Damage dealt +60%, Damage reduce +40%
- Fixed bugs
Fixed: You cannot deploying MAU after load a character.
Fixed: Striker's damage issue after die.
Fixed minor bugs.
v2.9.0 [12-3-2023]
- Changes
- Increased amount of Quest's CP, Credit and XP rewards.
Decreased cap of Quests' objectives.
Increased equipment drop rate.
Decreased Credit income from 48 to 40 (Every 10 seconds.)
Skill: Decreased Maximum Animus' attack damage bonus from 60% to 40%.
MAU consumes 1 FP to dealing 120% damage. If MAU's FP is insufficient, MAU is dealing 100% damage.
Skill: Decreased MAU Booster's FP cost from 50 to 10
Skill: Decreased MAU Net's FP cost from 100 to 20
CHIPWAR
- Immediately after the [War Time] is started, all races must destroying other races' Control Centre and protecting their Control Centre.
(Success Condition 1) If your race are successfully destroy another race's Control Centre for the first time, then [War Time] will be paused and the [Delivery Time] will be started for 5 minutes, the Chip Breaker(the first player who destroy/last hit another race's Control Centre during War) must enter the Mining Area in 5 minutes before the [Delivery Time] is ended.
(Fail Condition 1) If all races are not yet destroy any of Control Centre until the [War Time] is ended, then the [Preparation Time] will be started immediately.
(Success Condition 2) If the Chip Breaker is successfully enter the Mining Area without die in 5 minutes of [Delivery Time], then a Holy Stone Keeper will be spawned at the middle of Mining Area and the [HSK Time] will be started immediately for 10 minutes. The Chip Breaker's allies together must protect the Holy Stone Keeper from other races who try to kill it.
(Fail Condition 2) If the Chip Breaker isn't be able to enter the Mining Area in 5 minutes before the [Delivery Time] is ended or died during the delivery, then the [Preparation Time] will be started immediately.
(Success Condition 3) If the Chip Breaker's race successfully keep the Holy Stone Keeper stay alive for 10 minutes until the [HSK Time] is ended, then the [Mining Time] will be started immediately for 10 minutes (if the War Duration is 30 minutes) or 20 minutes (if the War Duration is 60 minutes). Only the allies of the Chip Breaker are be able to mining Ores in the Mining Area until the [Mining Time] is ended.
(Fail Condition 3) If the Chip Breaker 's race aren't be able to protect the Holy Stone Keeper for 10 minutes before the [HSK Time] is ended, then the [Preparation Time] will be started immediately.
New Items:
- Unmanned Mining Tool
NPC: Expensive Shop
Cost: 250 Gold Points
*UMT is invulnerable unit.
*Items in UMT's inventory can be loaded by load Bag Code (-lb)
- Battery
NPC: Expensive Shop
Cost: 100 Gold Points
*For UMT
- Ore
*Only can be obtained from mining.
*Can be processed similar to processing Rare Ore.
Mining Area is larger
New feature: Use item Bag to add a page of inventory.
Now PB Thor (Previously HSK) will drop Crystal Key to open the Cursed Dungeon (Lv. 70-80)
Increased Compound Siege's damage from 800 + (500% of Attack) to 800 + (600% of Attack)
Increased Doom Blast's damage from 400 + (200% of Attack) to 400 + (250% of Attack)
- Fixed Bugs
Fixed Skill: Maximum Animus's issue on Animus's attack.
Fixed: Invulnerable issues
Fixed: AI issues
Fixed minor bugs
v2.9.1 [14-3-2023]
- Changes
- Increased Animuses' attack, defense and HP.
Increased Siege Power's attack bonus from 50% to 60% and defense bonus from 30% to 40%.
Increased Guard Tower's attack, defense and HP.
Decreased Trap's damage slightly.
Adjusted Hero's initial HP/FP.
Decreased [PB] Metal Elf Warlock's level from 77 to 75
Decreased [PB] Metal Elf Assassin's level from 79 to 75
New Map: Novajan Ruin
Path to Novajan Ruin: Small area with the deadliest monsters.
Go to Ether -> Go to portal near the Laboratory's entrance.
Overview:
- New monsters:
- Novajan Snatcher Sniper : Level 69
Novajan Crawler Priest : Level 71
Novajan Vafer Shaman : Level 73
[PB] Blood Axe Fort Commander : Level 79
- Bug Reports
Fixed Minor Bugs
v2.9.2 [18-3-2023]
- Changes
- Decreased Animus' requirement level from 35 to 30. (not Sealed Animus)
The Users will received their Job Skill "D" (Siege Mode, Summon Animus, Double Slash, etc) from at level 35 to at level 30.
Increased Target Fix's damage from Attack x (0.60 + (0.60 x SkillLv)) to Attack x (0.80 + (0.80 x SkillLv))
Reduced Target Fix's cooldown from 15 sec. to 12 sec.
Increased Dread Fire's damage from Attack x (0.80 + (0.80 x SkillLv)) to Attack x (1.00 + (1.00 x SkillLv))
Reduced Dread Fire's cooldown from 25 sec. to 18 sec.
Reduced Compound Siege's cooldown from 25 sec. to 24 sec.
Adjusted Siege Kit's attack and defense bonus.
Winning the War are granted by 80000x CP + 1000x GP for the Chip Breaker.
Level up faster.
- Bug Fixes
Fixed bug Nuclear (unable to be casted during war) issue.
Fixed bug Invulnerable (safe zone) issue.
Fixed bug Revive (the hero is revived at not-ether) issue in ether.
Fixed bug Load character issue (sometime the char code cant be loaded.)
Crafts a pack of Ammunition (Arrow, Bolt, etc) by its crafting materials (Greaf, Mid Mika, Lake, etc)
Summon AMS (types: -s) to crafts a pack of ammunition.
- New Crafting Materials
The crafting materials are obtained from monsters.
Greaf (from any monsters lv. 1 - 79, for crafting ammunition) Mid Mika (from any monsters lv. 1 - 79, for crafting ammunition) Siar Blidend (from any monsters lv. 1 - 79, for crafting ammunition) Lake (from any monsters lv. 1 - 79, for crafting ammunition) Warm (from any monsters lv. 1 - 79, for crafting ammunition) Jim (from any monsters lv. 1 - 79, for crafting ammunition) Rian (from any monsters lv. 45 - 79) Gli (from any monster lv. 45 - 79, for crafting Booster) Beam (from any monster lv. 45 - 79, for crafting Booster)
Low-Grade Talic Master
Duplicates any Talic when you combine Talic with Talic Master. (Success rate: 20%)
Mid-Grade Talic Master
Duplicates any Talic when you combine Talic with Talic Master. (Success rate: 40%)
High-Grade Talic Master
Duplicates any Talic when you combine Talic with Talic Master. (Success rate: 60%)
Highest-Grade Talic Master
Duplicates any Talic when you combine Talic with Talic Master. (Success rate: 80%)
Any-Grade Talic Master is obtained from "Proceed Ore" of 99x Ore (not Rare Ore, but the green one that obtained from mining.)
- Duplicates any Talic(s)
Ingredients:
Any-Grade Talic Master x1
Any-Kind Talic x1-999
Duplicate:
Place the Talic Master x1 and the Talic x1-999 to AMS's Inventory.
You cannot acquires an item that belongs to another player.
- Increases Elemental Amulet/Rings' cost
- Special Quest: Reset Class Lv.30/40/50 are removed.
- Bug Fixes
- Fixed: Sometimes you cannot load code; -lc,-lb,-lv ..
Now, the Save / Load system is no longer have to verified your name, so you can load any code with any Player Name, The name verification makes the Save/Load system is sometimes cannot load the code, so i remove it, but if the code is already loaded by other player, you cannot load it again to prevent more than one players load a same code..
- Fixed: The Individual Quest that gives credits reward doesn't gives the actual credits to the User.
v2.9.4 [28-3-2023]
- Changes
- New Ammunitions:
- Frost Beam Cell for Cross-Bow
Poison Beam Cell for Cross-Bow
Mineral Beam Cell for Cross-Bow
- Bug Fixes
Fixed Minor Bugs
v2.9.5 [8-4-2023]
- Changes
- Revamp Map Sette
Adds Credit Reward to Individual Quest Lv. 1 - 39
Increases all abilities' increment mana cost from constant mana cost to increased mana cost per level.
Minor changes
Archon's Features:
Click Middle-Button -> select "Archon" (Only available if you are an Archon)
- Race Order: Attack (AI)
Order AI Hero(es) in same race to attack an opponent player Hero / Control Centre target. (Must in same map.)
- Race Order: Stop (AI)
Stop any Race Order.
- Bug Fixes
Fixed: You gained unlimited HP/MP Potion (after replaced it with other Potion)
Fixed: You gained unlimited Ammunition (after replaced it with other Potion)
Fixed: You gained unlimited XP Pills.
Fixed: Attack Damage issue after you died while casting Siege Mode.
Fixed minor bugs.
v2.9.6 [9-4-2023]
- Changes
- Actually its a v2.9.5's changes but its okay i'll update it in this version.
Now Cross Bows will show Cross Bow's attachment to the User!
Three race has different Cross Bow's attachment model.
Fixed: Siege Kit issues.
Fixed: Archon's Race Order issues.
Fixed minor bugs.
v2.9.7 [14-4-2023]
- Changes
- Adjusted Monster's HP, Defense and Attack.
Increased HP, Defense and Attack of the Pit Boss that have no Guard unit (up to 50%).
Increased Armor Penetration's cap from 40% to 70%.
Reduced Damage Reduce's cap from 90% to 80%
Armor Penetration's base rate from ( (Attack Point x 0.01) / ( 1000 + (Attack Point x 0.01) ) ) - to - ( (Attack Point x 0.01) / ( 600 + (Attack Point x 0.01) ) )
Armor Resistance's base rate from ( (Defense Point x 0.01) / ( 400 + (Defense Point x 0.01) ) ) - to - ( (Defense Point x 0.01) / ( 200 + (Defense Point x 0.01) ) )
Adjusted Upgrade rate bonus:
Weapons = Attack +14% / Grade (Max. Grade 7)
Armor Sets = Defense + 12% / Grade (Max. Grade 7)
Accessories = Stat + 8% / Grade (Max. Grade 5)
Now, this game is more challenging to high level Users.
Attack Potion, Defense Potion, and Critical Potion are very important items for current version, they're cheap but valuable,
- Bug Fixes
Fixed: Character Info's misdescription.
Fixed: Monster's skill unable to target MAU.
Fixed: MAU's inventory issue (You lost your item in MAU's inventory after deploy/hiding the MAU)
Fixed minor bugs
v2.9.8 [17-4-2023]
- Changes
- New Feature: Extract Ability from Weapon and Shield
How to Extract Ability Socket from Weapon and Shield
Ingredients:
Rare-A (Purple)/C (Orange)/E (Red) Weapon/Shield
Ability Extractor x1 (Obtained from Sundries in HQ)
Rebirth Talic x1 (Obtained from PB Monster, Proceed Ore, Purchased from Talic Shop in Sette)
Place all ingredients above in AMS's Inventory then cast "Craft" ability -> select "Combine"
Result:
- Your Weapon/Shield's ability socket x(Weapon/Shield's Req. Level)
- Bug Fixes
Fixed: Combining items issue.
Fixed minor bugs.
After you can restore the Talics from Equipment (Weapon/Shield/Armor) -> Downgrade
Now you can restore the Ability Sockets from Weapon or Shield. -> Disenchant
Next Update you will be allowed to restore the Talics from Accessories (Amulet/Ring)
So you dont have to hesitate to upgrade / enchant your equipment in early game because you always can Downgrade / Disenchant it anytime.
v2.9.9 [17-4-2023]
- Hot Changes
Reduced Accuracy's success chance capped from 99.99% to 90%
Reduced Block's success chance capped from 99.99% to 90%
Reduced Dodge's success chance capped from 99.99% to 90%
- Hot Fixes
Fixed Holy Stone Keeper's Skill (Stomp) doesn't causes a properly effect (stun to units in large area of effect for 2 seconds).
Fixed HP/MP regeneration buff issue.
Fixed Crafting (Combine) issue.
v3 [27-4-2023]
- Changes
- New Weapon-Type: Grenade Launchers
Grenade Launchers are available with level 20 to 75 for Battle Leader and Scientist.
Grenade Launcher gives an effect to the User. Effect: causes stun for 0.8 second on basic attack. (No need ammunition/Grenade)
- New Ammunition-Type: Grenade (requires to equip a Grenade Launcher)
Name
Effect
Cooldown
Duration
Flash Wave
Blind the target.
Causes the target have a chance to miss on attack and ignore the target's accuracy rate. (Probability: 60%)
1 second
4 seconds.
Holding Web
Ensnare the target.
Reduces the target's movement speed to the minimum speed. (current minimum speed: 50)
1 second
6 seconds.
Mind Control
Prevent the target to cast skill/spell
1 second
4 seconds.
Virus Inject
Prevent the target to use HP Potion
1 second
4 seconds.
- New Feature: Tournament
Regulations:
The races must register their team at NPC Representative of Tribute in HQ. (Each race only can register one team.)
At least 2 Teams (2 Races) have registered to start the Tournament.
All non-AI players with level 50 or greater will join the Team and participate in the Tournament. (AI Players and below level 50 will not participate in the Tournament)
After at least 2 teams have registered, the Tournament will be started after Preparation Time is ended.
Rundown
Event
Duration
Preparation
*Depends on the Gameplay selected. (30 minutes / 1 hour)
Preparation (Tournament)
30 seconds.
Round 1
*Depends on the Gameplay selected. (10 minutes / 20 minutes)
Preparation (Tournament)
30 seconds.
Round 2
*Depends on the Gameplay selected. (10 minutes / 20 minutes)
Preparation (Tournament)
30 seconds.
Round 3
*Depends on the Gameplay selected. (10 minutes / 20 minutes)
Preparation (Tournament)
30 seconds.
Round 4 (Extra conditionally if any team cannot win 3 rounds.)
*Depends on the Gameplay selected. (10 minutes / 20 minutes)
Preparation (Tournament)
30 seconds.
Round 5 (Extra conditionally if any team cannot win 3 rounds.)
*Depends on the Gameplay selected. (10 minutes / 20 minutes)
Next Match, Repeat the rounds. (If only 2 teams have registered to the Tournament, this Event will be skipped)
-
Chip War
*Depends on the Gameplay selected. (30 minutes / 1 hour)
Tournament's Gameplay:
The Team must win 3 rounds of matches to win the Tournament.
At the start of the round, a player will be selected from one of the teams to be the Banner Bearer - the team will be selected differently in every round of the match.
As the Banner Bearer's ally team, they must protect the Banner Bearer until the end of the round.
As the Banner Bearer's opponent team, they must eliminate the Banner Bearer before the end of the round.
The one who killed the Banner Bearer will be the next Banner Bearer.
The team of the last Banner Bearer that survive the round will be the winner.
Added Hero's percentage of Attribute PTs to the command "-pt"
Reduced Healing (Creep)'s cooldown from 30 seconds to 12 seconds.
Reduced Quest's Credit and CP rewards amount.
Turned Off Alliance Resources Trading.
- Bug Fixes
Fixed Warcry's issue
Fixed some item's description.
Fixed Baalzebub Equipment's prices.
Fixed minor bugs.
v3.1 [2-5-2023]
- Changes
- Reduced Creep's damage dealt from (level / 150) to (level / 200)
Increased Creep's damage reduce from (level / 250) to (level / 150)
Changed Holding Web's effect from reduces target's movement speed for 6 seconds to immobilize the target (only ground unit) for 4 seconds.
Changed Ensnare's effect from reduces target's movement speed to immobilize the target (only ground unit).
- Animus Adjustment:
~ Adjusted Animuses' Attack, Defense, and HP.
- Reduced Animus' bonus stats from 100% of Grazier's stats to 25% Grazier's stats.
- MAU Adjustment:
~ Adjusted MAUs' Attack, Defense, and HP. (Increase the base but reduce the increment of the stats.)
+ Increased MAU's attack speed.
Increased MAU's Upgrade cost.
Now MAU Catapult doesn't deals area damage anymore.
Now MAU requires energy (mana) to attack by 1 energy / attack. (Cannot attack without energy)
~ Adjusted MAU's attack bonus from 40% Armor Rider's attack to 120% of equipped weapon's attack.
Now MAU has 2 types of weapon:
Catapult
Goliath
Rocket Launcher (Fires a aimed rocket to an enemy. Single-Target.)
Effect:
Accuracy + 125/150/175/200
Damage dealt to monster + 50%/55%/60%/65%
Fixed Equipment issue that equipment doesn't give HP bonus properly.
Fixed MAU's inventory issue that player will lost the items in MAU after the MAU is destroyed or undeployed while in equipment (-q) / charge (-e) mode.
Fixed MAU's Upgrade issue that Upgrade cost doesn't gives a correct amount cost.
Fixed monster's attack issue that its reduced up to zero after gained a buff/debuff.
v3.1.1
- Changes
- Reduced Siege Power's attack/defense bonus from 60%/40% to 40%/30%
Reduced Target Fix's damage from (80+(80/skill lv.))% Attack to (60+(60/skill lv.))% Attack
Reduced Dread Fire's damage from (100+(100/skill lv.))% Attack to (80+(80/skill lv.))% Attack
Reduced Compound Strike's damage from 600% Attack to 500% Attack
Reduced Doom Blast's total damage from 750% Attack to 600% Attack
// P.S.: In previous update, Striker is too powerful againts high level players even with full upgrade equipment and accessories and without using a Siege. Striker's damage output is more acceptable now!
Reduced Armor Penetration bonus that comes from amount of Attack: ((Attack x 0.01) / ( 600 + (Attack x 0.01))) to ((Attack x 0.01) / ( 1200 + (Attack x 0.01)))
Reduced Armor Resistance bonus that comes from amount of Defense: ((Defense x 0.01) / ( 200 + (Defense x 0.01))) to ((Defense x 0.01) / ( 300 + (Defense x 0.01)))
Adjusted MAU
- Removed MAUs' Armor Penetration bonus that comes from Upgrade, now only comes from amount of MAU's attack and MAU's weapon effect.
Removed MAUs' Armor Resistance bonus that comes from Upgrade, now only comes from amount of MAU's defense.
Reduced MAUs' HP, Attack, and Defense.
P.S.: In previous update, MAU is too powerful againts high level players with full upgrade equipment and accessories, even againts a Tank.
- Adjusted Animus
- Removed Animuses' Armor Penetration bonus that comes from Level Up, now only comes from amount of Animus's attack.
Removed Animuses' Armor Resistance bonus that comes from Level Up, now only comes from amount of Animus's defense.
Reduced Animuses' HP, Attack, and Defense.
Increased Pit Bosses' HP and Defense, slightly increased Attack.
Increased Guard Tower's HP and Defense, slightly increased Attack.
Revamped PB Thor's appearance
Revamped PB Black Sign's appearance
Revamped Holy Stone Keeper's appearance
Revamped PB Dagan's appearance
Revamped PB Dagon's appearance
Revamped PB Lack Joe's appearance
Revamped PB Varas's appearance
Revamped Bellato - Berserker's appearance
Revamped appearance of Accretia/Bellato/Cora's Outpost.
Revamped appearance of Accretia/Bellato/Cora's Ether Platform.
Revamped appearance of Cartella Bio. Lab.
New Monsters:
Name
Level
Location
- Passer Delta
Assassin Builder X
Devastator
PB Caliana Queen
PB Talaven
PB Chief Researcher John F. Carter
PB Lion Bolcoff
PB Trashue
PB Cyrus Gale
PB Jetso
PB Bloody Hellar Wing
PB Ancient Rune
59
61
61
61
57
63
65
65
65
67
69
77
Elan
Elan
Elan
Elan
Elan
Sette
Near Solus
Near Accretia's Outpost
between Cora's Outpost and Bellato's Outpost
Beast Mountain
Isle of Wind
Isle of Wind
- New Features:
Alternative Bag System, types "-bag" to turn on/off the Alt-Bag.
Alt-Bag is cannot be turned-on while driving MAU.
Archon's orders and commands:
Types "/att" to order the AI allies to attack the currently selected unit (must enemy) if you and the AI in same map. (att = attack the target)
Types "/fm" to order the AI allies to follow you, the AI will instantly move to your location if you and the AI in different map. (fm = follow me)
Types "/rg" to order the AI allies to move to near you, the AI will instantly move to your location if you and the AI in different map. (rg = regroup)
Types "/dm" to cancel any order of the AI allies, make them back to their basic order. (dm = dismiss)
You can using alternative by Click middle-button -> select "Archon" in dialog box. (only available if you are an Archon)
Interactive Key System:
While in Shop, you can press Up, Down, Left, Right button to do the action below:
Press Up/Down = Change the Shop's page.
Press Left/Right = Change your Bag's page.
- Fixed Bugs
- Fixed Archon's orders and commands issues that the AI keep doing their basic order. Now the AI will prioritize the Archon's order.
Fixed Chip War issues that the Holy Stone Keeper is become too weak, after a Control Centre is destroyed, the AI doesn't try to kill(enemies)/protect(allies) the Chip Breaker, after the Chip Breaker delivered the Chip to the Holy Stone Keeper, the AI doesn't try to protect(allies)/defeat(enemies) the Holy Stone Keeper.
Fixed MAU Catapult's Gatling Gun issue that the Gatling Gun doesn't spit other bullets on attack.
Fixed minor bug.
v3.1.2 : 19-05-2023
- Changes
Ability Adjusment:
- Reduced Target Fix's base damage from 240/300/360/420 to 80/120/160/200
Reduced Dread Fire's base damage from 320/380/460/540 to120/180/240/300
Reduced Compound Strike's base damage from 800 to 400
Reduced Doom Blast's base damage from 400 to 200
Adjusted effect of Silent Step (Assassin)/Fatal Step (Infiltrator)/Illusion Attack (Phantom Shadow) from damage +30% target lost HP <- to -> gives a chance by (target's lost HP percentage)% to gives an additional Armor Penetration by 40% to the attack.
Item Adjusment:
- Reduced Baalzebub Lance's attack from 7870 to 7670
Reduced Baalzebub Flamethrower's attack from 8830 to 7830
Reduced Patron Lance's attack from 5280 to 4880
Increased Patron Flame Launcher's attack from 4880 to 5280
Reduced equipment's rarity attack(weapon)/defense(armor, shield) bonus from 40%/30% to 30%/30%.
Adjusted equipment's upgrade attack(weapon)/defense(armor, shield) bonus from 14%/12% to 13%/13%.
- Now Amulet and Ring has rarity from Rare-A to Rare-C.
"Normal" rarity changed name to "Rare-A"
Rare-A is base rarity of accessory, no bonus of effect.
Rare-B is mid rarity of accessory, all upgradable bonuses' are increased by 20%
Rare-C is the highest rarity of accessory, all upgradable bonuses' are increased by 40%.
- Now Dragon Armor Sets' are upgradable up to +7
- Bug Fixes
Fixed AI issue that AI players won't cast buffs for theirselves.
Fixed AMS issue that when AMS picked an item with full inventory, the item is transferred to bag's inventory.
v3.1.3 : 27-05-2023
- Changes
// Unit Adjustment:
- Adjusted MAU's max damage from 25% from base damage to 20% from base damage.
// Increased Lifesteal's Cap from 25% Max. HP to 50% Max. HP.
// Increased Long-Range PT's Critical / Evade bonus point from 2 / 1 to 2.5 / 1.5 per PT.
// New Bonus: Long-Range PT. - Every 3 point of Long-Range PT is increases Critical Damage's Cap by 1%.
// Item Adjustment:
- Increased Fear of Death Ring's Max. HP bonus from 15% to 25%
Increased Heroin Ring's Max. HP bonus from 5% to 15%
Increased Beast of Life Ring's Max. HP bonus from 10% to 20%
Increased Looter Amulet's Max. HP bonus from 10% to 20%
Increased Dead Officer Amulet's Max. HP bonus from 15% to 25%
Increased Dagon Leash Amulet's Max. HP bonus from 5% to 15%
Increased Beast Amulet's Max. HP bonus from 20% to 30%.
Reduced cost of Retraining Rune (for change job) from 120 GP to 40 GP
Adjusted PVP Weapon's debuff cooldown from can cast debuff again after 3 normal attacks <-to-> after 2 normal attacks.
- Bug Fixes
- Fixed AI issue that AI Heroes doesn't gained the proper attribute after level up.
Fixed the cost and incorrectly description for some item.
Fixed -save issue that doesn't save the right items in bags.
[Rare-D] Baalzebub-Type Weapon + Infernal DragonBorn Stone x5 = [Rare-M] Infernal DragonBorn-Type Weapon
[Rare-D] Baalzebub-Type Shield + Infernal DragonBorn Stone x5 = [Rare-M] Infernal DragonBorn-Type Shield
[Rare-D] Baalzebub-Type Armor + Infernal DragonBorn Stone x5 = [Rare-M] Infernal DragonBorn-Type Armor Infernal DragonBorn Booster Part 1 - Part 5 = [Rare-M] Infernal DragonBorn Booster (depend on User's race)
Place all materials into the AMS's Inventory and cast the ability "Combine [C]" => If the combination is right, the Infernal DragonBorn equipment will be created immediately into the AMS's Inventory.
*Tips: remove any item that not included in the ingredients and make sure the amount of Infernal Dragon Stone is exactly 5 pieces (not more or less).
Materials:
Infernal DragonBorn Booster Part 1 - Part 5are obtained from the monsters below:
Lv. 75 [PB] Guardian Dagnue at Infernal DragonBorn Tower (Drop rate: 40% for each part)
Lv. 73 [PB] Guardian Dagan at Infernal DragonBorn Tower (Drop rate: 30% for each part)
Lv. 71 [PB] Guardian Dagon at Infernal DragonBorn Tower (Drop rate: 20% for each part)
Lv. 83 [PB] Infernal DragonBorn at Infernal DragonBorn Tower (Drop rate: 60% for each part)
Infernal DragonBorn Stone are obtained from Lv. 83 [PB] Infernal DragonBorn at Infernal DragonBorn Tower (Drop rate: 30%, drops from 1 up to 3 pieces at once)
Now the patriots of Novus are one step closer to defeat the Host Lazhuwardian! and eliminate the Arcane Virus from all planets are infected.
- Adjustment
- Now MAU and Animus are gained a damage/armor/HP bonus from Special PT up to 25%/25%/25%. (4 Special PT = 1% bonus)
Now User's Special PT will be increased when MAU/Animus is attacking.
Now Close-Range PT gives HP bonus by 50/30 (Warrior/Other Classes) each point.
Increased Hero level's Max. HP bonus from 60 to 150. (gained every level up)
Increased Hero level's Max. FP bonus from 40 to 100. (gained every level up)
Reduced Defense PT's Max. HP bonus from 240/180 (Warrior/Other Classes) to 120/80 (Warrior/Other Classes)
Reduced Force PT's Max. FP bonus from 120/80 (Spiritualist/Other Classes) to 80/60 (Spiritualist/Other Classes)
Reduced Long-Range PT's base Critical rate/Critical damage/Evade rate for non-Ranger classes by 25%
Reduced Force PT's base elemental resistances for non-Spiritualist classes by 25%
Increased Mercenary's Excel Charger extra HP/MP Potion recovery from 20% to 25%
And some many adjustment that i dont remember..
- New Features
- Power Up:
NPC: Power Up Shop in Sette
Tome of Intelligence | Cost: 5000 Credits
- Increases permanently Force bonus point by 24. (Max. 24000)
Tome of Strength | Cost: 5000 Credits
- Increases permanently Attack bonus point by 24. (Max. 24000)
Tome of Durability | Cost: 3000 Credits
- Increases permanently Defense bonus point by 8. (Max. 8000)
*These bonus points are saved in Character Code (-lc)
- New Pages for AMS's Inventory (up to 5 pages) => You can load the items in all pages of AMS's Inventory by load the storage code (Types -ls <code>)
Caution!:
After you load the Character Code (-lc),
You are not allowed to use a Bag item or open the Hero's bag, before you load the Bag Code (-lb),
You are not allowed to open Bank's Vault, before you load the Vault Code (-lv),
You are not allowed to open/summon the AMS, before you load the Storage Code (-ls),
You are not allowed to saving (-save) your game, before you load all other codes (-lb,-lv,-ls).
So please load all Codes in the save file at the beginning of the game, if you already load your Character Code (the Character Code and other codes must come from the same save file).
But if you start a new game by selecting a new hero, its not a problem.
Caution!:
You can load the previous version save-codes by changes their prefix:
In Previous Version
In Current Version
-lc <code>
-lx <code>
-lb <code>
-ly <code>
-lv <code>
-lz <code>
- Bug Fixes
- Fixed Bag Load (-lb) issue that you can load a bag when your current bag contains item(s). (causes old items are removed)
Fixed Vault Load (-lv) issue that you can load a vault when your current vault contains item(s). (causes old items are removed)
Fixed you cannot upgrade Dragon Armor Sets and Archon Armor Sets. Now they can be upgraded up to +5.
Fixed Upgrade equipment's rarity issue that you cannot upgrade your equipment's rarity.
Corrected information about upgrade and enchant in [F9]
Fixed Inventory issue that you cannot pick an item in Bag Mode
Fixed AI Heroes issue that sometimes they're not moving when you order them to move (as archon).
Fixed minor bugs.
// Implemented a sound effect on some skill.
// Increased distance of effect (damages more enemies) for warrior's skills: Pressure Bomb, Judgement, Double Crash, Full Swing
// Increased armor penetration of Dementer's skill Prey Explosion from 70% to 80%. (reduces the probability for the nearby enemies to survive from the explosion)
// Reduced cost of additional inventory's page for AMS.
// Increased production rate and drop rate of Ore (from mining).
// Reduced HSK's stomp damage.
// After you activate "Race Order: Attack the Target" and the target is dies, then "Race Order: Follow Me" is activated immediately.
// Revamped character info: types -c to show the character's development.
// Revamped PVP info: types -pvp to show the player's kill/dead count, contribution point, etc.
// Revamped visual of Flamethrower missiles.
// Revamped visual of Pressure Bomb effect.
// Fixed Race Order issue that not an Archon can do a Race Order by command; "/fm" (Follow Me), /rg (Regroup), /att (Attack the Target), /dm (Dismiss)
// Fixed AI issue that AI heroes are not responding until they get level 35 or greater.
// Fixed issue that the Specialist's doesnt has a spellbook: Craft Ammunition on AMS.
// Fixed issue that you lose your charge/equipment items when you open Charged/Equipment menu while you dies.
// Fixed unable enter Outcast from Beast Mountain's Outcast portal.
// Fixed Striker in Siege Mode can dodge attacks.
// Fixed [PB] Jetso and its guardians are not spawning at Beast Mountain.
// Fixed Animus Paimon increases user's Special PT when it being attacked instead when it attacking.
// Fixed Animus Inanna increases user's Special PT when it healing the user instead when it attacking (Inanna is doesn't attack anyway.).
// Fixed when the user is claiming a completed individual quest with item reward, the user doesnt get the quest's reward item at current page.
// Fixed AMS inventory issue, when the AMS is picking an item on the ground, but the AMS failed to stacks the item with a same type of item in the AMS's inventory at current pge.
// Fixed the user cannot load a new character code. (different race issue.)
// Fixed incorrect stats after change class.
// Fixed minor bugs.
- Changes
- New Equipment: Leon's Weapons and Metal Elven Weapons
Leon's Weapons:
Effect Bonus: (do not removes the original weapon's effect bonus)
Leon's weapon can be obtained from combining a Lv. 40/50/60/70 Rare-B Weapon with a Leon's Recipe I/II/III/IV.
There are 4 classes of Leon's Recipes:
- Leon's Recipe I = Combine this item with a Level 40 [Rare-B] Weapon (Available weapon-types: Rocket Launcher, Flame Thrower, Knife, Spear, Bow, Firearm, or Staff)to make a Level 40 [Normal] Leon's Weapon (based on the weapon-type you combined). - Leon's Recipe II = Combine this item with a Level 50 [Rare-B] Weapon (Available weapon-types: Rocket Launcher, Flame Thrower, Knife, Spear, Bow, Firearm, or Staff) to make a Level 50 [Normal] Leon's Weapon (based on the weapon-type you combined). - Leon's Recipe III = Combine this item with a Level 60 [Rare-B] Weapon (Available weapon-types: Rocket Launcher, Flame Thrower, Knife, Spear, Bow, Firearm, or Staff) to make a Level 60 [Normal] Leon's Weapon (based on the weapon-type you combined). - Leon's Recipe IV = Combine this item with a Level 70 [Rare-B] Weapon (Available weapon-types: Rocket Launcher, Flame Thrower, Knife, Spear, Bow, Firearm, or Staff) to make a Level 70 [Normal] Leon's Weapon (based on the weapon-type you combined).
Example:
[Rare-B] Gun Blade + Leon's Recipe I = [Normal] Leon's Gun Blade
[Rare-B] Hora Knife + Leon's Recipe II = [Normal] Leon's Hora Knife
[Rare-B] Divine Beam Saber + Leon's Recipe III = [Normal] Leon's Divine Beam Saber
[Rare-B] Patron Beam Saber + Leon's Recipe IV = [Normal] Leon's Patron Beam Saber
How to get Leon's Recipes:
Leon's Recipe I or Leon's Recipe II can be obtained easily from the Turncoats (creep) at Sette and Pit Bosses.
Leon's Recipe III or Leon's Recipe IV can be obtained easily from the Turncoats (creep) at Elan and Pit Bosses.
Important Information:
Leon's weapon can be upgraded up to +7
Leon's weapon can be upgraded to Rare-B or Rare-D
Leon's weapon cannot be enchanted with ability.
Level:
Metal Elven Weapons:
Effect Bonus:
70
Metal Elven Dual Blade
Dual Blade can be equipped by; Assaulter (A), Punisher (A), Armsman (B), Berserker (B), Guardian (C), Templar (C)
Anti-Critical Rate + 5%
Armor Penetration + 20%
70
Metal Elven Blade
Attack Speed + 12%
Armor Penetration + 25%
70
Metal Elven Bow
Dodge Point + 20
Armor Penetration + 20%
70
Metal Elven Flame Thrower
All Element Resistance + 20
Armor Penetration + 20%
70
Metal Elven Gatling Cannon
Accuracy Point + 80
Armor Penetration + 25%
70
Metal Elven Staff
Damage Dealt + 5%
Armor Penetration + 20%
70
Metal Elven Shield (Bellato/Cora's Shield)
Blocking Point + 35
Armor Resistance + 15%
70
Metal Elven Protector (Accretia's Shield)
Blocking Point + 40
Armor Resistance + 15%
How to get Metal Elven Weapons and Shields:
Metal Elven Weapons and Shields dropped from the Metal Elves and Metal Elf Pit Bosses.
Important Information:
Metal Elven Weapons and Shields can be upgraded up to +5
Metal Elven Weapons and Shields can be upgraded to Rare-B
Metal Elven Weapons and Shields cannot be enchanted with ability.
Metal Elven Weapon/Shield's attack/defense bonus = Baalzebub Weapon/Shield's attack/defense x 1.2
Added explosion effect to flame thrower missile.
Adjusted Radar Device's cooldown/duration from 60/30 seconds to 2/10 seconds. Now only detect Pit Bosses and other players' Hero.
Re-Add "-cam" command to lock the camera view to your hero. re-types to turn-off/on.
Adjused PT cap per level.
- Bug Fixed
- Fixed minor bugs
- Author's Recommendation:
If you againts an opponent with mid-high defense and HP, but low-mid damage.. better to use a Metal Elven Weapon [max. Rare B +5] that gives you a lot of Armor Penetration, make your opponent's defense and HP are useless.
If you againts an opponent with low-mid defense, hp, damage.. using any weapon is basically fine but Baalzebub weapon [max. Rare E +7] is the one i recommended, but in 1 vs 1 condition => PVP weapon [max. Rare D +7] is the best choice.
If you againts an opponent with low-mid defense and HP, but mid-high damage.. i prefer to using Leon's Weapon [max. Rare D +7], which not just has a Defense bonus but also other bonus that gives you a superiority againts this kind of opponent.
but back again to the choices and feelings of each of you.
See you in Novus.
*the recommendation above based on conditions;
The Player reached max. level againts the same level opponents,
The Player and it's opponents never had the Infernal DragonBorn Equipement.
// Add Hero Preview at Hero Selection.
// Gives explosion/splash animation on flamethrower missile.
// Adjusted Radar Device's cooldown/duration from 60/30 seconds to 2/10 seconds. Now only detect Pit Bosses and other players' Hero.
// Re-Add "-cam" command
// Adjusted Stat PT cap per level.
// New Items: Metal Elven Weapons, Leon's Weapons.
// Registered item: Leon's Recipe at Auction.
// Now after you use a Weapon's Quest Reward Box, you have another option of weapon-type to be claimed.
// Revamped caravan and novajan map.
// New Pit Bosses:
// [PB] Novajan Crawler 1st Captain
// [PB] Novajan Vafer 2nd Captain
// [PB] Novajan Snatcher 3rd Captain
// Reduced Monsters/Pit Bosses' attack/defense/hp.
// Increased equipment's upgrade attack/defense bonus.
// Increased accessories' upgrade effect bonus.
// Increased base defense of Accretia's shields by 20%.(considered that the Mercenary only has 1 defense buff not like other races' Tank-class)
// Increased Nuclear's damage/AOE from 80k-120k/250 to 500k-800k/800.
// New command: Types "-rmvi <number of slot>" to remove an item in current inventory at any slot.
// Fixed Nuclear issue that cannot be removed.
// Fixed Hero's inventory issue that the Inventory is reset to only has 2 pages.
// Fixed archon issue that the User unexpectedly no longer to be an Archon after change class.
// Fixed equipment issue that all job/class can using all-type of weapon.
// Fixed save/load issue that cannot load items in AMS inventory.
// Fixed upgrade rarity issue that users cannot upgrade their equipment from Rare-A/Rare-C to Rare-C/Rare-E.
// Fixed equipment issue that Battle Leader and Scientist cannot use any beam-type rifle.
// Fixed multiboard issue that sometime the User's Multiboard is unexpectedly missing when other Users are hiding their Multiboard.
// Fixed quest reward box issue that Beam Rifle or Crossbow-type weapon will be not appeared after you use the box.
// Fixed minor bugs.
// Increased Monsters' HP.
// Increased AOE of Tornado and Onslaught if using a Spear.
// Increased Exp bonus in Battle Dungeon from 200% to 250%.
// Increased Pit Bosses' Gold Point drop rate from 1+(15~25% of the Pit Boss's level) to 1+(25~40 of the Pit Boss's Level).
// Increased Gold Token's Gold Point bonus from 1 to 10.
// Types "-ak" to auto-skill (beta). attack the enemy to activate the auto-skill. not include skills in Spellbook.
// Now Lv. 55 [PB] Beacon at Sette, Lv. 77 [PB] Ancient Rune and Lv. 83 [PB] Gil Zeitsev at Caravan drop Gold Tokens. Currently there are 5 Pit Bosss that drop Gold Tokens. *You can use the Gold Token to gained 10 Gold Points.
// Fixed issue that Lv. 41 [Event][PB] Golden Pig and Lv. 65 [PB] Soul Cinder doesnt drops Gold Tokens.
// Fixed issue that monster dropped items in Battle Dungeon. Battle Dungeon is only for EXP.
// Fixed issue that monsters with shield still take damage when the damage is blocked.
// Fixed issue that Quest Reward Box gives a Leon's weapon.
// Fixed issue that AMS Save Code doesnt loads items in AMS's page 1.
???? Update Soon ????
New Changes
- Now held again the feature that defeats the Host Lazhuwardian will end the game.
Final Boss Host Lazhuwardian.
Eliminates the Host to destroy the Arcane virus at once !! Save the three Planets, save all races, and writes your name in the history of the Novus Galaxy. LOL
All players (3 races, 15 players) must be united to defeat [PB] Host Lazhuwardian to end the game and claimed the rewards.
*the game will ended in 30 seconds. You can loots and save your game in that time.
* the reward item will be dropped on your feet if your Inventory is full.
- Revamped Skills: Onslaught and Spirit Attack.
Onslaught : Rotate by emitting the energy and attack all the nearby enemies.
<Original> dealing damage to nearby enemies 2-times.
<Revamped> dealing damage to nearby enemies 3-times.
*The total damage is still the same as the original version.
Spirit Attack : Attack the target with the soul's energy. The spirit deals 50% damage.
<Original> charges to the target's position to deals damage.
<Revamped> create an illusion of the User then charges to the target's position to deals damage, the illusion also charges to the target's position and deals 50% damage.
*The total damage is still the same as the original version's total damage.
Lightning Trick: Attacks by adding strong energy to the weapon and summon the lightning to strike the enemies by 30% damage.
<Original> Slam the ground and causes Thunder Clap effect.
<Revamped> Slam the ground and causes Thunder Clap effect, then calls down the lightning bolts to strike and stun the enemies.
*The total damage is reduced, but gives stun effect to enemies in the area of effect.
Added Credit Cinematic Scene (with music: One by Lee Soo Jung) at the end of the game. Dont skip it
Added Weapons for beginner. Create a new game to have it.
Eroded Metal Elven Blade (Lv. 25) for Mercenary (A), Armor Rider (B), Shield Miller (B), and Black Knight (C) Eroded Metal Elven Dual Blade (Lv. 25) for Assasulter (A), Punisher (A), Armsman (B), Berserker (B), Guardian (C), and Templar (C). Eroded Metal Elven Staff (Lv. 25) for all spiritualist's classes (B/C). Eroded Metal Elven Gatling Gun (Lv. 25) for Phantom Shadow (A), Battle Leader (A), Scientist (A), Hidden Soldier (B), Infiltrator (B), Mental Smith (B), Artist (C), and Assassin (C). Eroded Metal Elven Bow (Lv. 25) for Dementer (A), Sentinel (B), Adventurer (C), and Stealer (C) Eroded Metal Elven Flame Thrower (Lv. 25) for Striker (A).
New Feature: With the further technology, now you can reconstruct (Takes your owned Guard Tower back to your inventory) at everywhere.
New Feature: Now using a Spear-type weapon will increases your basic attack range slightly and increases a few of skills's area of effect. (Tornado, Onslaught, Spirit Attack, Power Cleave)
Added "Double Attack" animation/effect on attack when using a Dual Weapon.
Reduced monsters/PBs's attack speed but increased it's attack damage.
Reduced monstes/PBs's skill damage.
Increased Potion of Attack/Defence/Critical from 40%/40%/40% to 50%/50%/50%.
Optimized AI heroes: Now the AI are effectively using all of their buffs and skills againts their opponents.
Optimized XP gained from damage dealt: In the previous version, the XP gains from skill's damage dealt is smaller than attack's damage dealt with the same amount of damage comparison.
Bug Fixes
Fixed incorrect crafting's information at Info [F9]
Fixed issue that the heroes still vulnerable inside the Elan's Safe Zone / City.
Fixed issue that Dual Weapon's attachment do not appear after using a Dual Weapon.
Fixed issue that damage do not appear on the target.
Fixed issue that Punisher's Shield Battery doesn't gives the HP regen bonus properly to the User.
Fixed blank description for Dual Weapon-type and Beam Rifle-type weapons.
Fixed issue that Tornado and Onslaught doesn't deals damage if the User isn't using any weapon.
Fixed equipment menu issue.
Fixed minor bugs.
Changes
- Prey Explosion now deals damage to monsters. Damage dealt is increased by 150% for monsters.
Increases low-mid level monster's max. HP and reduces mid-high level monster's max HP.
Increased Abilities' casting range; Double Crash/Judgement/Full Swing/Rage Blow from 100 to 200, Fatal Step/Illusion Attack/Silent Step from 400 to 600.
Increased Blue Stone/Red Stone's sell price from 480/440 credits to 3000/2000 credits for each.
Increased amount of active Traps from 12 to 15 Traps on the ground.
Revamped model of Draco, Infernal Draco, Eternal Flame Draco Guard, [PB] Eternal Flame Draco. Credit goes to olofmoleman for Lindormr Dragon.
Removed all [PB] Beacon in Sette Desert but created a [PB] Ancient Beacon at the middle of Cartella near Snatcher Temple.
Increased [PB] Ancient Rune's level from 77 to 93.
Increased [PB] Juggernaut's level from 79 to 97
New Boss: [PB] Forsaken One Lv. 95 in Isle of Wind
To reaches the [PB] Host Lazhuwardian in Isle of Wind, you must to open 2 gates. First Gate will be opened after [PB] Forsaken One is defeated then Second Gate will be opened after [PB] Juggernaut is defeated.
Gives Light Guard Tower x2 and Guard Tower x2 to Battle Leader, Scientist, Mental Smith and Artist at the game start. Check Storage's Inventory.
Gives Blasting Powder Trap x20 and Advanced Blasting Powder Trap x20 to Phantom Shadow, Infiltrator and Assassin at the game start. Check Storage's Inventory.
Add Bag x1 as a reward for Lv. 1 Individual Quest and Add Portal HQ x10 as a reward for Lv. 5 Individual Quest.
Now you will get a notification when your remaining HP/FP Potion's amount are less than 10. If Auto-Potion mode is turned on.
Types "-phoenix" to changes your AMS's models to Phoenix.
Types "-draco" to changes your AMS's models to Lindormr Dragon
Types "-dborn" to changes your AMS's models to Black Dragon
Types "-amsreset" to changes your AMS's models to initial model.
Bug Fixes
Fixed minor bugs.
Bug Fixes
Fixed Phantom Shadow (A)/Artist (C)/Assassin (C)'s walk animation. They carrying the rifle like a knife while walking.
Upgrade to Reforged
The updated map is only can be played with reforged.
I fixed some bugs thats only happened in Warcraft: Reforged.
Fixed issue that the Individual Quest's abilities (In Journal) doesn't show your progress of the quest. <- Its only happened in Reforged!
Removes the bones from the Guardians (C). <- I will fixed this from the classic map (v3.2.6.4) after i know how to open the WE v1.30.4!
Adding Arcing Damage Text by MAKER on Damage. <- i will also add this feature to the classic map (v3.2.6.4) after i know how to open the WE v1.30.4!
Changes
- Increased drop rate of booty items by 200%. (Booty: Jim, Lake, Grief, etc)
Reduced req. level of Golden Weapons from level 60 to 40 (The Weapon's Bonus is not changed).
Reduced req. level of PVP Weapons from level 65 to 45 (The Weapon's Bonus is not changed).
- Now you won’t be able to gain experiences at level 55, you need to complete the "Break the Limit" if you want to level up again.
Quest
Description
Break the Limit
Objective
Defeat [PB] Trashue
Defeat [PB] Lion Bolcott
Defeat [PB] Cyrus Gale
Accept "Break the Limit' quest from your Race Supreme then complete the objective.
After you completed the objective, report to your Race Supreme and start leveling again.
Increased the PT rate (attribute), the hero will get PT more slowly as the hero level increases.
Reduced drop rate of equipment that's not suitable for the hero's job and level up to 5x lower.
- Revamped Skill: Punisher's "Rage Blow.
Increased Cast range from 100 units to 400 units
New effect: Charges the target from a distance with a powerful cleaving attack.
- Adjusted HP Drain buff from absorb HP by 2% of Max. HP per 1.5 seconds to absorb HP by 1.5% of Max. HP per 1 second.
- Bug Fixed:
- Fixed skill Power Cleave issue that it will not showing a slashing effect when it casted.
Fixed camera's target issue that the camera will not targeting to the Armor Rider after recalled the MAU. (Only happened in Cam Lock Mode)
Fixed drop rate of equipment issue that monsters will never drop any equipment.
Fixed Special PT rate issue that Animus and MAU doesn't increase the User's Special PT.
Fixed model's animation issue: MAU Catapult
Fixed buff issue that after we casted a debuff to a enemy target, it will kill the target instantly.
Fixed spiritualist's class issue that they will attacks with close-range after equipped a staff.
Fixed MAU issue that the MAU can't be deployed if the User loaded the character code. (Only happened if the User was save the character after the User's MAU is destroyed.)
Fixed minor bugs
Changes
// Changed
// - Reduced level of [PB] Lion Bolcoff from 65 to 60
// - Reduced level of [PB] Cyrus Gale from 65 to 60
// - Reduced level of [PB] Trashue from 65 to 60
- Bug Fixed:
// - Req. level of Golden Launcher is lv. 60 instead lv. 40.
// - User is unable to level up after the "Break the Limit" quest is completed.
// - The "Chip War" window is duplicated instead replaced.
// - The Control Center is not registered after re-created.
// - After the opponent "AI" are killed, the "Passive" buff (dummy) is dropped instead removed.
Update: 31 - 12 - 2023
Change logs are coming soon.. there's a lot of changes and fixes, i don't remember.. i will add the change logs later.. Marry Christmas and Happy New-Year..
Update: 25 - 01 - 2024
Changes Log:
Now you change exchange: Credit <-> Gold Point at the Bank.
Adjusted 2nd Additional Storage's cost from 40 Gold Points to 10000 Credits.
Bug Fixed:
Fixed issue that Game Crash after using a Granade Launcher or enter the Siege Kit Mode.
Fixed issue that CrossBow attachment is missing after using a Cross Bow.
Fixed issue that AI is idling (stand still doing nothing) after the Target is died during Race Order Mode: Attack the Target or the Archon is dead during Race Order Mode: Follow Me.
Optimized AI system.
Update: 5 - 3 - 2024
Changes Log:
Added "Sell Item" ability for Automatic Mobile Storage (AMS) : Targets an item you want to sell with the ability to instantly sell the target item.
New command: -g
Open a Guide menu, it contains tutorials, crafting's recipes, etc (beta)
Select an NPC Representative of Tribute then select Enter Arena (Left) or Enter Arena (Left)
- New Items:
Item
Obtained from:
Infernal DragonBorn Defensive Amulet
Infernal DragonBorn Defensive Ring
Infernal DragonBorn Offensive Amulet
Infernal DragonBorn Offensive Ring
Dropped from [PB] Infernal DragonBorn at Dragon's Nest (VC)
Elemental Hue Ring
Elemental Hue Armlet
Elemental Hue Blacelet
Elemental Pliant Ring
Elemental Pliant Armlet
Elemental Pliant Blacelet
Dropped from Pit Bosses/Monsters
Bug Fixed:
- Fixed minor bugs
Update: 20 - 5 - 2024
Changes Log:
- Expanded Elan Plateau map
Expanded Novajan map
Added new monster:
Level
Name
Location
Stone Block
63
Expanded Elan
Infernal Block
65
Expanded Elan
- Added 3rd Jobs & New 3rd Job Skills:
Accretia
Bellato
Cora
Predator
The Hexor (+atk, +crit)
Tether Bash (dmg)
Breaker
Over Reaction (+def, +block)
Boomslang (+block)
Slaughter
Extra Charger (+HP/MP potion regen)
Slaugh Bomb (dmg)
Devastator
Jet Booster (+mspd)
Nuclear Core (+atk)
Terminator
Jet Booster (+mspd)
Bee Stinger (dmg)
Illuminator
Jet Booster (+mspd)
Untouchable (Invulnerable)
Commander
Human Error (-mspd)
Leadership (+atk)
Inventor
Human Error (-mspd)
Invention Club (+max. HP)
Captain
Arthur's Precision (+acc)
Hell Blast (dmg)
Paladin
God's Army (+block)
Offense Zone (+atk, +crit)
Stormsade
Arthur's Precision (+acc)
Offense Zone (+atk, +crit)
Harrier
Sprint Ectasy (+mspd)
Guerrila Attack (dmg)
Agent
Sprint Ectasy (+mspd)
Head Shot (dmg)
Inquisitor
Sprint Ectasy (+mspd)
Archmage
Aeon Faith (+atk, +crit)
Saint
Seraphim Touch (-def)
Accolade
Intense Fear (+atk)
Marauder
MAU Mastery (+MAU's Atk)
Baraque
Foe's Glitch (+atk)
Hero
Heroes Triumph (+acc)
Bon Voyage (dmg)
Scutum
Royal Guard (+def)
Evil's Soldier (+block)
Warden
Extra Blood (+HP/MP potion regen)
Evil Fall (dmg)
Shadowhunter
Rabbit Foot (+mspd)
Far Shot (dmg)
Nightingle
Rabbit Foot (+mspd)
Cluster Rain (dmg)
Reaper
Rabbit Foot (+mspd)
Far Shot (dmg)
Witch
Baltz Spell (+atk, +crit)
Conjurer
Dark Synthesizers (+atk)
Sage
Blake's Apprentice (+atk)
Professor
Endless Pain (drains target's hp overtime, unable to use HP/MP potion.)
Trial Web (immobilize target)
Fix Bug:
Now spears don't gives you a bonus range attack.
Fixed issue that the Striker's job skills are dissappeared.
Fixed severe & minor bugs.
Update: 5 - 6 - 2024
Change Logs:
Added Damage Reduction against monster's attacks by 70% to MAU.
Reduced MAU's repairing cost by 50%.
Increased base damage/health point growth per level of monsters.
Reduced damage dealt/reduction bonus growth per level from monsters.
Fix Bugs:
Fixed that MAU's missile doesn't show up on first attack,
Fixed that some rings cannot be equipped.
Fixed minor bugs.
Update: 5 - 19 - 2024
Change Logs:
Increased Blood Suck's hp transfer from 1000 to 1000 + 4x user's defense.
Marauder (Armor Rider)'s skill is added. Marauder's Squad : Increases MAU's damage by 120% of Marauder's weapon attack (equipped).
New Save & Load system: Maxou Save Load by blufflegendaire with Better Dialog by Antares
New Equipment, Inventory, Charged UI
Fix bugs:
Fixed minor bugs.
Update: 4 - 6 - 2024
Change Logs:
New Game UI (thanks to NightKnight and team for the RUID)
Command -cam activate 3rd Person Camera.
Command Button : (thanks to lolreported for GUIKeyEvent spell)
Press Alt + C = Show/Hide Charge.
Press Alt + I = Show/Hide Equipment & Bag (Page 2 - 6).
Press Alt + B = Show/Hide Bag (Page 1) .
Press Alt + N = Show/Hide Archon Menu.
Press Alt + M = Show/Hide Minimap.
Press Alt + P = Show/Hide Pit Boss's Data
Press Alt + J = Show/Hide Journal
Bug Fixes:
Fixed issue that item's icon is stucked on your mouse after clicked an equipment's UI button while ordering an item object.
Fixed minor bugs.
Update: 18 - 6 - 2024
Change Logs:
Control:
Press [Ctrl] + Right-Click to an enemy target to select the target without attacking the target. In 3rd Person Camera Mode, the facing of camera will be locked to the target.
Press [Ctrl] + Right-Click to a point/ground to reset current selection (immediately select the Hero). In 3rd Person Camera Mode, the facing of camera will be free-mode / reset.
Press [Esc] is also reset current selection (immediately select the Hero).
Don't Right-Click to selects a unit, use Middle-Click to selects the Hero / Storage / Animus instead. Or just simply Press [F1] to select the Hero, [F2] to select the Storage, or [F3] to select the summoned Animus. Prevent the current selected unit to following the target (that wanna be selected).
Bug Fixes:
Fixed issue that Bank's vault cannot be selected.
Fixed inappropriate name of SaveFile. Changes the SaveFile's directory to be more classified.
Fixed issue that cannot use Shield or other equipment.
Fixed issue that Hero's HP/FP is missing after load a character.
Known Issues:
Sometimes items are missing in Inventory.
Sometimes save's code is not generated properly.
Update: 1 - 7 - 2024
Now you can equip accessories up to 2 Amulets and 2 Rings. Total 4 accessories.
Increased accessories' drop rate. Minimum drop rate +1% (from non-pitboss) +8% (from pit-boss).
Added ability "Close PB Data Centre" for PB Data Centre.
Added ability "Close Journal" for Journal.
Adjusted UI placement to increase gameplay performance.
Adjusted UI for Target Unit: Show target's class (Normal, Ace, Champion, Elite, Hero, Boss), element and status (buff/debuff/aura).
Added UI for Guide (types -g): Show some tutorial like crafting ingredient, commands, etc.
Added interactive UI for Animus: Attack / Follow Mode.
Attack Mode: Animus will always attacking the same enemy target of the Grazier/Conjurer.
Follow Mode: Animus will only following the Grazier/Conjurer. Animus will not attack any enemy target of the Grazier/Conjurer.
Adjusted MAU Upgrade's Req. Level.
Added MAU Expert Shinning Catapult/Goliath I's at level 73
Added MAU Expert Shinning Catapult/Goliath II's at level 75
Added effect: MAU only takes 50% damage from monsters.
Increased MAU and Animus base/increment stats. (To compensate for the overpowered Striker.)
Fixed issue that ability "Sell Item" of AMS doesn't give you Gold Point.
Fixed issue that potion is removed permanently in inventory after replaced.
Fixed issue that Automatic Storage Mobile doesn't receive some items after load character.
Fixed issue that you cannot load Armor Rider or MAU.
Fixed issue that you cannot use MAU. (MAU is destroyed but cannot be repaired.)
Fixed issue that you doesn't received any experience that collected by MAU, if the MAU is destroyed.
Fixed issue that you always teleported to Crag Mine after select a dialog.
Fixed camera bound issue in Advanced Camera.
Fixed issue that you got desync/disconnected while playing in multiplayer.
Update: 9 - 7 - 2024
Increased Storage's auto-looting area up to 600 x 600 units.
Added new effect to Ranger's Crossfire skill: + 10/15/20/25/30/35/40 critical points.
Obtained 10x Portal HQ, 1x Bag for Hero and 1x Bag for Storage at new game.
Adjusted minimap placement at the corner of the screen.
Reduced Final Boss - Host Lazhuwardian's stats and level to level 90 instead 99.
Added MAU's updated status (remain HP,remain FP, etc) in the MAU's Key.
Reduced MAU gained exp. from monster by 50%.
Turn-on Auto Save as default.
Adjusted command: Turn-On/Off Auto-Save from "-as" (fixed time, autosave for every 5 minutes.) to "-as <1~>" (adjustable time, autosave for the shortest time is every 1 minute.)
Added Auto-Loot mode for Storage (-s)
Players in the same map and the same race will sharing their individual quests' progress.
Turn-on Auto Potion as default.
Added Auto-Loot by Press-Hold button [Z] for User.
Added new effect to Ranger's Evasion skill: + 10/15/20/25/30/35/40 dodge points.
Added new effect to Warrior's Bullseye skill: + 10/15/20/25/30/35/40 critical points.
Increased Ranger's Bullseye critical damage bonus from 12%/20%/28%/36%/44%/52%/60% to 20%/30%/40%/50%/60%/70%/80%
Increased Ammunition's area of effect (fire) from 150 to 200
Increased Ammunition's damage dealt (aqua, terra, wind) from 15% to 20%.
Fixed issue that staff "Hell Song" is unequipable
Fixed issue that Multiboard (Character info, etc) is only working for one player.
Fixed issue that Inventory is missing after restore/undeploy a MAU.
Fixed issue that MAU could go over 55 without complete "Job Promotion" quest.
Fixed issue that got desync after changing animus's status (follow/attack)
Fixed issue that got desync after load character.
Fixed issue that Battle Leader / Stealer / Astraler loses their job skills back after they back to normal status. (from Solid Mode / Fake Dead / Stone Curse)
Fixed issue that item Infernal DragonBorn Booster Parts cannot be dropped from inventory.
Fixed issue that monster doesn't respawned after turn on aggro mode. (-ag)
Fixed issue that damage dealt cannot be more than 200%.
Fixed issue of Pit Boss' drop rate.
Fixed issue that User's race is undetected or misdetected for some action.
Fixed issue that The user is missing quest "3nd Job Promotion" in the Special Quest's list.
Fixed issue that The user is stuck in Battle Dungeon after the Battle Dungeon's session is ended.
Fixed issue that Auto-Save is not working.
Fixed issue that Auto-Skill is not working.
Fixed issue that you cannot open Archon Menu.
Fixed minor bugs.
Update: 10 - 7 - 2024
Fixed issue that game crash.
Fixed issue that have visually bug on inventory.
Fixed issue that Animus bar doesnt update.
Fixed minor bugs.
v4.1.6a
Reduced MAU's damage reduction againts monsters from 50% to 25%~40% (Increase as upgrade)
Increased AMS's auto-looting area from 600x600 units to 1200x1200 units.
Increased Character's Z-looting area from 200x200 units to 400x400 units.
Now Job Specialist gains extra 50% of experience and credits from monsters (Except Armor Rider).
Now Armor Rider gains reduced experience by 50% only from monsters. (In previous version, Armor Rider gained reduced experience points by 50% from monsters and quests)
Adjusted MAU's Chainsaw bonus: Chainsaw no longer gives accuracy bonus, but gives Armor Penetration instead.
When fighting monsters, MAU gets double the Armor Penetration bonus if using a Chainsaw (Goliath) or Cannon (Catapult).
Added new effect to Ranger's Rapid Reload buff: +2%/3%/4%/5%/6%/7%/8% Armor Penetration.
Fixed issue that game is crashed after using Auto-Loot.
Update: 18 - 7 - 2024
Fixed MAU's weapon bonus result. Chainsaw and Cannon deals more damage against monster than other weapons.
Fixed issue that MAU doesn't receive Credits and EXP reward from quest.
Fixed issue that MAU is not repaired.
Fixed minor bugs
Update: 22 - 7 - 2024
Removed MAU's experiance pinalty.
Now MAU and Animus receives bonus from Tome of Strength / Intelligence / Durability.
Increased Tome of Strength / Intelligence / Durability's price.
Adjusted MAU's damage reduction against monsters from 25%~40% to 30%~55% (Increase as upgrade)
Added ability Spellbook: Craft Ammunitions to Automatic Mobile Storage (-s) only for Specialists.
Removed item Spellbook: Craft Ammunitions.
Adjusted amount info of item in Bag (-b).
Resynced Credit Scene and added new authors in.
Optimized item drop rating.
Update: 13 - 8 - 2024
Recolored items.
Increased Cleaning Time of items on the ground from 90 seconds to 120 seconds.
Reduced Tomes' price.
Reduced Specialist's "Cashback" credit bonus amount from 20% to 10%.
New effect: Overcharge, the Specialist also receive extra credit for selling ammunition to shop.
New effect: Cashback, the Specialist also receive cashback credit for buying ammunition from shop.
Now you don't have to remove items in slot 2~6 to processes rare ores.
Now you can transfer a specific item in your Sub-Inventory into your Main-Inventory via press-hold Ctrl button + click-left on the item in Sub-Inventory.
Increased Grenade Launcher's auto attack stun chance from 25% to (the weapon's level)%
Fixed an issue that the Specialist didn't received "Overcharge" credit bonus for selling equipment to a shop. (Overcharge only giving extra credits when you sells equipment to shop. Its doesn't giving extra credits if you sells equipment via ability "Sell Item" of AMS.
Fixed an issue that user didn't received gold point after defeated a Pit Bosses.
Fixed an issue that you cannot select Special Quest from Journal.
Fixed an issue that when using a Grenade Launcher, auto attack didn't cause stun to the target.
Fixed an issue that the Grenade's Virus Inject Skill did not prevent the bearer from regenerating its HP.
Fixed an issue that User's Hero is invulnerable after restore his MAU.
Fixed an issue that Animus didn't healed while resting.
Fixed an issue that User didn't received Gold Point if Gold Token is picked by Storage/MAU.
Fixed an issue that Battle Leader/Scientist cannot use a Grenade Launcher.
Fixed an issue that the target didn't received buff icon (visually) at Unit's info UI.
Fixed minor bugs
Update: 10 - 9 - 2024
Fixed issue that you lose your Hero Data after upgrade a Lv.75 MAU.
Fixed issue that you didn't received gold point after selling an item with gold point via AMS's sell item ability.
Fixed issue that you can save your game in Single-Player mode.
Re-added commands: "/fps", "/apm" and "/ping"
Fixed issue of Pit Boss's User Status in Pit Boss Data Centre.
Fixed issue that Automatic Mobile Storage was picking a "weird" item (such as "Next Page", "Previous Page", etc).
Adjusted Z-Button's auto-loots area to 600 from 400 units and the User will prioritize the closest item on the ground.
Adjusted AMS to prioritize the closest item on the ground in Auto-Loot mode.
Press F6 to quick save. (same function as -save)
Fixed Game UI.
Fixed issue that some skills did not work.
Fixed issue that you cannot save or load.
Fixed minor bugs
Update: 14 - 9 - 2024
Changed Fast Shot to Multi Shot (higher damage and area damage) for Dementer, Sentinel, Adventurer and Stealer.
Increased Equipment abilities' effect up to 2x. (Strong, Solid, etc)
Increased success chance of mining to gains ore. Users have a chance by 100% to gained 1 ore and 50% to gained 1 extra ore every 1 second.
Fixed an issue that MAU's info in the Key doesn't updated after upgrade the MAU.
Fixed an issue where the User was dealing double damage while using fire-elemental ammunition while attacking.
Fixed an issue that you lost you data (item, equip, MAU, etc) after load.
Update: 2 - 10 - 2024
Added "Hard" mode. Exp. Rate, Drop Rate and PT Rate are increased by 150%, but monster's Health Point, Attack and Defense are increased by 250%.
Revamped: Now, the spiritualist's jobs can use other elements of force (Dark for Cora, Holy for Bellato, Fire, Aqua, Terra and Wind) into the battlefield after level 40 .
Added new Battle Dungeon: Hora Dark Hole (lv. 60 - 70), at Stage 7th you will facing Lv. 69 Ring Leader Blood Axe and his guards to complete the Battle Dungeon and gains reward. (Main Reward: Lv. 70 Relic Weapons, High-rate Rings and High-rate Amulets.)
New Forces:
Absorption (Dark - Master): Transfers target's HP to user. Cannot transfers HP when target's HP is too low.
Over Healing (Holy - Master): A buff that heals self/ally target per second for 20 seconds. Heals amount, up to 8% of Max. HP per second.
Change Gravity Falls (Dark - Master) to Thunder Storm (Wind - Master). Summons a thunder storm near an enemy target.
Inferno (Fire - Elite). Strikes an enemy with flame ball and causes damage to enemies near the target.
Power Drain (Aqua - Elite). Reduces target's attack damage temporarily.
Open a Bank Account at Bank to withdraw a plenty credits that added to your back account 10 credits per second, +15 credits if you are an Archon.
Increased Battle Dungeon's credit price.
Revamped: Now, Amulet/Rings will gives the user a bonus of Defense point instead Damage Reduction. It will gives the user plenty of defense points.
Increased Armor's upgrade defense bonus from +15% base defense per talic (if success!) to 20% base defense per talic (if success!).
Increased Armor's rarity defense bonus from +25%/+50% base defense for Rare-B/Rare-D to +30%/+60% base defense for Rare-B/Rare-D.
Decreased damage reduction rate from user's defense point,
Adjusted Gained XP Rate. Level up faster at low to mid level, but slower at mid to end level.
Increased mid-high level monsters' attack.
Fixed issue that user desynced after purchase item from shop.
Fixed an issue in Battle Dungeon: Dark Hole (lv. 50 - 60), you entered the next stage even when the monsters had not been cleared.
Fixed issue that you lost your Gli(es) and Beam(s) after load.
Your previous saved data could be changed or lost when you load the savecode into current version.
I recommend to start a new game.
Fixed issue that Auctions didn't restock items.
Fixed minot bugs.
Update: 5 - 10 - 2024
Added ability: Rapid Reload and Crossfire for job Striker.
Fixed issue that critical hit didn't give a proper critical damage.
Update: 16 - 10 - 2024
Fixed Grenade Launcher's visualization.
Reduced Monster's max. critical damage. (not higher than 150% from their normal damage)
damn it.. i forget update v4.2.8..
Update: 26 - 10 - 2024
Revamped Auction. Now available: equipment with Rare-A to Rare-E (accessories up to Rare-C), Relic, Leon, etc with Grade 1 up to 7 (accessories up to 5)
Increased AMS's looting speed.
Reduced exchange Gold <-> Credit from 1 Gold = 10000 Credit to 1 Gold = 1000 Credits
Fixed equipment's description.
Fixed issue that you cannot mining using UMT.
Fixed issue Control Chip didn't recovered after destroyed.
damn it.. i forget update v4.2.8..
Update: 17 - 11 - 2024
Added mana regeneration for Animus when they are not summoned.
Adjusted Animus's mana usage. Your animuses need a rest to regain their mana.
Hecate and Isis lose mana every time they deal damage to an enemy like Inanna loses mana every time it heals the user.
Increased Control Chip Device's HP based on accumulation of users' level.
Fixed issue that you cannot exchange any talics to Crystal Talics.
Fixed issue that you got crash in loading screen with Reforged v2.0.
Fixed issue with Striker's ability Jet Booster and Berserk.
Fixed issue that UI frame is unexpectedly showing up after you press "Enter" or "Space".
Unfortunately, You may still experience freezes after switch between tabs using Alt+Tab or anything else.
Fixed uncorrect description of item "Exchange Credits <-> Gold" at Bank.
Fixed Race Quest's description: The Glorious Accretia, The Braveous Bellato, The Divine Cora.
Fixed minor bugs
Update: 1 - 12 - 2024
v4.3.2
Added extra savecode.
Added extra bag.
Merged the bag of Hero, AMS (Flying Storage/Courir) and Vault.
Fixed issue with UI.
Fixed issue that you cannot open a bank account.
Added feature: Auto-Complete Quest (types: -aq to turned it ON/OFF. Default is ON.)
Reduced experience gain.
Reduced initial weapons' attack.
Fixed issue that you cannot select your UMT / Mining Unit.
Fixed issue that Battle Dungeon is started with 30 seconds instead 5 minutes.
Fixed issue that AI / Computer unit is doesn't work.
Fixed issue that you cannot add item to 3rd bag and 4th bag.
Revamped system messages.
Increased Aggro's area from within 300 units to 600 units
Increased Siege Mode's attack range from 600 units to 700 units
Improved AI / Bot / Computer System.
Fixed issue that you can obtain an item owned by other players. (not tested)
Fixed issue that Aggro Mode doesn't worked to Animus.
Fixed issue that Animus doesn't have mana.
Fixed minor bugs
v4.3.3
Added Gametime voting menu.
Improved AI performance.
Reduced Nerve Fuzz's cooldown from 60 seconds to 10 seconds.
Reduced Element Force's unlock level from 40 to 30.
Fixed environment visibility issue
Fixed the issue of players not syncing after saving the game.
Fixed an issue where the Auto save file name was incorrect.
Fixed minor bugs
v4.3.4
Increased duration of job buff effects.
Now the Accuracy, Block, Critical and Dodge of each class increases based on level.
Improved AI performance.
Fixed the issue of incorrect Ring and Amulet descriptions.
Fixed the issue of incorrect Ability descriptions.
Fixed issue that player got desynced after change force elements.
Fixed an issue where other players were gaining the same level as the newly loaded user.
Monster has a chance to drop potions.
Changed Holy Chandra's Speed to Electric Bolts.
Type: "-playlist" to listen imported music, and type: "-playlistreset" to listen game music.
Now, to unlock the 4th Bag, you need to open a Bank Account.
Fixed issue where Accretia's Race Supreme is missing.
Fixed issue where Aggro Mode is doesn't work.
Fixed minor bugs
v4.3.5
Now dropped items become neutral property and are changed to the property of the first picking player.
Added Dice feature in Inventory: Generate random number from 1 to 40 with cooldown 5 seconds and duration 120 seconds. Draws a dice if you need to decide something.
Added feature Locked and Unlocked item, allow item tranfers between players.
Fixed the issue of talic duplication not working.
Fixed the issue of accessory upgrades not working.
Fixed the received damage issue.
Fixed issue with Save/Load system.
Fixed minor bugs
v4.3.6
Now Dice's cooldown and expiration are shared between allies.
Fixed an issue where items reverted to Locked after loading the game.
Fixed an issue where Strikers had negative attack/defense in Siege Mode.
Fixed an issue where you had trouble saving the game.
Adjusted the UI to be friendlier to play on 1920x1200 screen resolution.
Spiritualist element sets (Aqua/Fire/Terra/Wind) have been adjusted, now each element set has 30 seconds cooldown that will not be shared with other elements.
Now left click any item in the Bag to put it in Inventory, shift+left click on any slot in the Bag, to exchange 6 consecutive items in the Bag for 6 items in Inventory.
Added a feature in Inventory to store all items in Inventory into the currently opened Bag.
Adjusted Element Sets (Aqua/Fire/Terra/Wind), reduced Element Set's cooldown from 30 seconds to 8 ~ 4,8 seconds (reduced as Force PT increases), but now the cooldown will be shared with other element
Added Board for Quests and Pit Boss (check the video : "RFORPG - v4.3.6b updates" in RFORPG Documentary )
Fixed issue when Premium Potions are not healing.
Fixed minor bugs
Update: 25 - 02 - 2025
Fixed a situation where you could not use Attack/Defense/Composite Potions.
Fixed a situation where you were not getting Gold Points refunded after failing to purchase an item.
Fixed if you are not a Spiritualist and you press the [~], [1], [2], [3], [4] or [5] button, your skill will be lost.
Changes in the missile effect of Gatling Gun/Vulcan type firearms. Rangers only.
Reduced cooldown for changing Element Force Set from 8 seconds (faster when leveling up) to 1 second (faster when leveling up). Spiritualists only.
Increased skills' damage up to 100%.
Improved gaming performance. (converted some GUI systems to vJass, now majority of systems run in local memory, Memory Leaks cleaned up significantly.)
Fixed minor bugs
its great to be here again.. i had a lot of fun, converting GUI to vJass.. trying to learn Lua..
Update: 03 - 03 - 2025
Fixed an issue of "Double Strike" while equipping Dual Weapons that gives 300% damage to the target.
Changed Catapult MAU's Rocket Cannon to Flamethrower.
Fixed minor bugs.
Update: 07 - 03 - 2025
Fixed an issue where you're not received an item after you pick it.
Author's Note
Based on MMORPG RF Online (Rising Force)
Any Icons and Sound Effects' credit goes to RF Online's Dev, CCR.
This map is not much contained a complex mechanism abillities, or mesmerizing terrain, or "rules" and Quest in the gameplay itself..
but i must says, there are lot of memories of RF Online inside this map.. The Universe of Novus never be forgotten by the its Patriots..
Progress: Terrain : 10% (My terrain editing is not good. 10% is enough for me.)
Map Area : 100% Features : 100% Equipment : 100%
Other items : 100%
Bug issues : 99%
This is my final update. (Will update only for bug fixes)
Please rest after 2 hours playing this map. Save and load again after you get a fine rest.
Dont forget to play with your friends
This map is simple Arena-RPG game based on Space-Millitary background of War.
The map suffers a bit from the way the terrain layout is built and looks.
Mostly, the heroes use usual Warcraft III spells.
But I guess it can be a fun Arena map for some.
Approved.
If you want more reviews, you should participate in the The Grand...
Hey, thanks for update, most of things works now, but
Tried on bellato - Load character seems to be broken, coz your inventory (current armor, weapon, shield, etc), boosters, HP/FP will be lost. Mau (skill, upgrades, etc) also losts on load. Save in attachments, if you need it.
Hey, thanks for update, most of things works now, but
Tried on bellato - Load character seems to be broken, coz your inventory (current armor, weapon, shield, etc), boosters, HP/FP will be lost. Mau (skill, upgrades, etc) also losts on load. Save in attachments, if you need it.
Totally bonkers map. My friends and I had a blast trying to figure out wtf we're doing. When we figured out how to get out of the (borderline unplayable) third-person camera things got a bit easier. You can tell the creator(s) put a ton of work into this, respect for that! With some improvements to make it easier to understand, especially for new players, this map could be great.
The custom UI is jank-central. I know making custom UIs is really hard, but this one is one of the most over-engineered I've ever seen.
Totally bonkers map. My friends and I had a blast trying to figure out wtf we're doing. When we figured out how to get out of the (borderline unplayable) third-person camera things got a bit easier. You can tell the creators put a ton of work into this, respect for that! With some improvements to make it easier to understand, especially for new players, this map could be great.
The custom UI is jank-central. I know making custom UIs is really hard, but this one is on of the most over-engineered I've ever seen.
im really appreciate it bro.. i will always improve this map, thank you .. and thank you very much for enjoying this map.. hope you will always support this map..
Автору привет!
Играя за Cora Alliance нашел баг с посохом 45 уровня, который дают на старте (нет описания )
Chip War после победы\поражения chip не восстанавливается
при попытке поставить ABU для добычи руды в шахте пишет предмет не вашей расы хотя всё то
при запуске dangeon любого уровня таймер выходит dangeon не закрывается и новый не запустить пишет что уже запущен
хочу попросить добавить возможность менять умения местами в ячейках для удобства было бы очень очень круто
жду ваших обновлений карта просто космос !!!
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Hello to the author!Playing for Cora Alliance, I found a bug with a level 45 staff, which is given at the start (no description)Chip War after victory \ defeat, the chip does not recoverwhen trying to put ABU for mining ore in the mine, writes an item not of your race, although all thatwhen starting a dungeon of any level, the timer goes out the dungeon does not close and a new one does not start writes that it is already runningI want to ask you to add the ability to swap skills in cells for convenience, it would be very, very cool. I'm waiting for your updates. The map is just space!!!
although all thatwhen starting a dungeon of any level, the timer goes out the dungeon does not close and a new one does not start writes that it is already running
Also, I can't find anything wrong with this issue on my system..
1. is the Battle Dungeon's time is out to 0 ? or the timer is just gone with the remaining time?
2. is the Dungeon Gate at HQ visually activated? (shimmering)
I want to ask you to add the ability to swap skills in cells for convenience, it would be very, very cool. I'm waiting for your updates. The map is just space!!!
Кроме того, я не могу найти никаких проблем с этой проблемой в моей системе.
1. Время в Battle Dungeon достигло 0? Или таймер просто исчез вместе с оставшимся временем?
2. Врата Подземелья в штабе визуально активированы? (мерцают)
1)Время равна нулю на таймере или изначально на таймере нет времени.
2) Врата подземелья активны, в них можно зайти но если всех там убил то не будет не чего и от туда уже не выпустит ((
=
1)The time is zero on the timer or initially there is no time on the timer.
2) The gates of the dungeon are active, you can enter them, but if you killed everyone there, then there will be nothing and it will not release you from there ((
Я думаю, что обмен навыками уже довольно прост..
Нажмите [~], [1] - [5], чтобы поменять свои навыки стихий.
Вы меня не поняли..
Пенять местами навыки на панели скиллов
Пример:
Переместить самостоятельно навыки местами друг с другом которые есть с Q на R или E на R .
===================
Хотел еще добавить что AI не работает, боты просто выходят к Flem и стоят там или вообще не выходят, пробовал все их режимы сложности =(
=
=
You misunderstood me..Swap skills on the skill panelExample:Move the skills independently in places with each other that are from Q to R or E to R .===================
I also wanted to add that AI does not work, bots just go out to Flem and stand there or do not go out at all, I tried all their difficulty modes =(
I would like to add that I really appreciate your project, as I spent more than 10 years of my life on the RFOnline game from 2006 to 2016When I saw such a detailed map, I was shocked and I want to devote many many hours to this map too =)
Also, I can't find anything wrong with this issue on my system..
1. is the Battle Dungeon's time is out to 0 ? or the timer is just gone with the remaining time?
2. is the Dungeon Gate at HQ visually activated? (shimmering)
I think swap skills is already pretty easy..
Press [~], [1] - [5] to swap your element skills..
[~] = beginning skills set.
[1] = Fire forces set.
[2] = Terra forces set.
[3] = Storm forces set.
[4] = Aqua forces set.
[5] = Holy/Dark forces set.
more information, you can type "-g" and enter to see some tutorial/guide.
It is impossible to select ABU + Bank (via ctrl+ right mouse click) the bank is selected but does not apply to the drilling rig
You cannot open the last one at the courier and in the bank (5 bags)
the chip destruction quest is not counted, after killing the chip, there is still 0 \1
No victory buff is given for the war chip
I would like to add a description of the archon lamp + add support\attack\protection (you can add assignments to the archon menu)
there is a lot of extra loot in bosses (it is better to make a craft drop + capsules + boss drop) without extra loot, it takes a very long time to assemble + it is useless and takes up a lot of space
Please add mana regeneration to the Animus Bless skill or make Inanna restore it in a non-summoned state
When Inanna dies, mana becomes = 0 and its further pumping stops
It's very sad that I can't raise above level 55 because there is no mana
It is impossible to improve jewelry, it says that there are not enough resources, although everything is there (I tried it on all possible jewelry)
The archer, specialists, melee damager classes have too little damage, there is not enough protection for tanks, it is very difficult to tank bosses of level 45-65 Magicians \ lunches are all normal
The exchange of "G" for "C" is not correct, instead of 1 - 2000 it changes to 1 - 800, as well as 10 - 20000 it changes to the same amount = 800
The interface is buggy and freezes when you switch between tabs, you have to click on the ground with the left mouse button so that the bug passes.. It's sooo uncomfortable and not comfortable
A suggestion for a chip war, increase its protection and HP depending on the complexity of the game + the player's level by type:
1) 1-50 = chip 100% HP\def
2) 51-65 = chip 150% HP\def
3) 66-75 = chip 200% HP\def
in the hard mode, according to +50% to each option, 150-200-250% hp \def
And then it turns out that whoever ran first won)
A suggestion for a chip war, increase its protection and HP depending on the complexity of the game + the player's level by type:
1) 1-50 = chip 100% HP\def
2) 51-65 = chip 150% HP\def
3) 66-75 = chip 200% HP\def
in the hard mode, according to +50% to each option, 150-200-250% hp \def
And then it turns out that whoever ran first won)
Hello, after the new v4.3 one i think the interface seems a bit buggy between tabs is not good tho and question how to make crystal talic tho? it say that need 10 talic whatever i do to the talic ex. by splitting the talic, etc and only cost me 10k gold but i got nothing. After that, after several times i save my games, my hero code in my savefile.txt is gone so i can't continue again later on is it normal tho? i attach the savefile for you thank you (sorry maybe for my bad english).
Hello, after the new v4.3 one i think the interface seems a bit buggy between tabs is not good tho and question how to make crystal talic tho? it say that need 10 talic whatever i do to the talic ex. by splitting the talic, etc and only cost me 10k gold but i got nothing. After that, after several times i save my games, my hero code in my savefile.txt is gone so i can't continue again later on is it normal tho? i attach the savefile for you thank you (sorry maybe for my bad english).
Read above, all the bugs are described and what is not working at the moment.
This is the first time I've met a bug like yours, I have all the saves for all races and classes from level 1 to 80
The map developer currently has a thesis and has abandoned the project for 2-3 weeks
Read above, all the bugs are described and what is not working at the moment.
This is the first time I've met a bug like yours, I have all the saves for all races and classes from level 1 to 80
The map developer currently has a thesis and has abandoned the project for 2-3 weeks
I didn't have time to start as I already found 3 problems. 1) The warehouse is not called, (F2) is selected, but it does not arrive. 2) When completing a quest, if you change the menu to F1 F2 or open another menu, the panel disappears, you need to select the quests back and exit with the icon. 3) bots still stand on the base and do nothing = (( I did not test further because it is impossible to play without a warehouse
I didn't have time to start as I already found 3 problems. 1) The warehouse is not called, (F2) is selected, but it does not arrive. 2) When completing a quest, if you change the menu to F1 F2 or open another menu, the panel disappears, you need to select the quests back and exit with the icon. 3) bots still stand on the base and do nothing = (( I did not test further because it is impossible to play without a warehouse
1) Quick tips: try to click the middle button (scroll) of your mouse to summon AMS (Storage/Warehouse).
2) Sorry.. what do you mean by "the panel"? And for what quest to be exactly? Individual or special?
3) this is on progress..
1) Quick tips: try to click the middle button (scroll) of your mouse to summon AMS (Storage/Warehouse).
2) Sorry.. what do you mean by "the panel"? And for what quest to be exactly? Individual or special?
3) this is on progress..
1. Oh yeah, I see. Its pretty normal actually.. im using dummy unit as the Journal .. pressing F1 / F2 means you select another unit.. but i have a plan to change the Journal into a Framework instead a unit..
2. digging device? U mean the UMT?.. maybe in the next update..
3. auto-complete is a good suggestion.. maybe in the next update..
4. Currently im trying to add more slots into Inventory, but it will causes you to load extra savecode..
hello, i have couple questions about the map, played for couple days and currently at lv 73
1. how do i craft? i tried combine booster, got all the mats with exact number, put it on main (6slots) inventory, click combine, nothing happen, put it on empty inventory, still nothing happen, same thing happened when i tried to unseal my relic
2. bought booster from expensive shop, cant equip it, what do i need to be able to use it?
3. council armor always got deleted every saves, why?
4. can't upgrade gears beyond +5, blue stone does nothing, how to make it above +5?
5. where the ores mined by UMT goes to?
6. how to open bank vault?
7. why sometimes part 2 of the save files error, sometimes my equipped accessories missing?
hello, i have couple questions about the map, played for couple days and currently at lv 73
1. how do i craft? i tried combine booster, got all the mats with exact number, put it on main (6slots) inventory, click combine, nothing happen, put it on empty inventory, still nothing happen, same thing happened when i tried to unseal my relic
2. bought booster from expensive shop, cant equip it, what do i need to be able to use it?
3. council armor always got deleted every saves, why?
4. can't upgrade gears beyond +5, blue stone does nothing, how to make it above +5?
5. where the ores mined by UMT goes to?
6. how to open bank vault?
7. why sometimes part 2 of the save files error, sometimes my equipped accessories missing?
hello .. glad to have you here..
1. It's in the Guide (-g), i'll check it if its something wrong.
2. yea,, it's need a fix.. the booster is unequipable for current version.
3. you can save Council Armor, i'll check it..
4. You just need an additional Blue Stone to upgrade to +6 and +7, i'll check it.
5. The ores must inside the UMT's inventory, i'll check it.
6. Bank Vault is your last/the 4th bag, you can open the 4th bag only if you opened the bank account.
7. i'll check it.
thanks for the report.. please wait for the update..
hello .. glad to have you here..
1. It's in the Guide (-g), i'll check it if its something wrong.
2. yea,, it's need a fix.. the booster is unequipable for current version.
3. you can save Council Armor, i'll check it..
4. You just need an additional Blue Stone to upgrade to +6 and +7, i'll check it.
5. The ores must inside the UMT's inventory, i'll check it.
6. Bank Vault is your last/the 4th bag, you can open the 4th bag only if you opened the bank account.
7. i'll check it.
thanks for the report.. please wait for the update..
1. yeah, followed the -g guide, so i'm not sure if i'm doing something wrong or what
3. ok, so, its always deleted if i save while still equipping the council armor, if its on inventory, its not deleted
4. just need 1 blue stone + 1 talic per upgrade right?
7. sometime the part2 just not recognized at all, part 1 3 4 n 5 is fine, sometimes my 2nd amulet n ring missing
also, is this intended?
1. siege kit still usable even when 0 durability
2. adding 2nd ammo to equipped ammo, if the total exceed 999, equipped ammo count is 999, but 2nd ammo count doesn't get reduced,
3. the potions that drop from isle of wind doesn't stack automatically on loot, sometimes drops also doesn't stack, especially rare ores, making it faster to fill up inventory
1. yeah, followed the -g guide, so i'm not sure if i'm doing something wrong or what
3. ok, so, its always deleted if i save while still equipping the council armor, if its on inventory, its not deleted
4. just need 1 blue stone + 1 talic per upgrade right?
7. sometime the part2 just not recognized at all, part 1 3 4 n 5 is fine, sometimes my 2nd amulet n ring missing
also, is this intended?
1. siege kit still usable even when 0 durability
2. adding 2nd ammo to equipped ammo, if the total exceed 999, equipped ammo count is 999, but 2nd ammo count doesn't get reduced,
3. the potions that drop from isle of wind doesn't stack automatically on loot, sometimes drops also doesn't stack, especially rare ores, making it faster to fill up inventory
1. In progress.. the combination system is not working.. i am working on it.
3. Fixed.. i found the problem.. All equipment will be placed in a hidden place first after loading then automatically equipped by you.. but council armor is different, you can only equip council armor if you are an archon, so council armor will be gone.
4. Yes.. i made a new upgrade system..
7. only part 2? okay..
1. yes. with 0 durability you can still use it but the bonus will be removed.. somehow instantly deleting siege equipment with 0 durability when equipped, seems to cause so many problems..
2. i also made a new inventory system..
3. okay..
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