1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  3. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  4. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

WoW Kil'jaeden

Submitted by takakenji
This bundle is marked as approved. It works and satisfies the submission rules.
kiljaeden based off his wow appearence

give credits if used

wow appearence
[​IMG][/spoiler]


kil'jaeden is the supreme commander of the burning legion's armies since Archimonde and Mannoroth's deaths. he is also chief lieutenant to Sargeras and is second only to him in the legion's hierarchy

update:
1.1 - added tail animations. edited the particles a bit
1.2 - updated tail animations. they should look less stiff, they don't look stiff to me at least

Keywords:
kil'jaeden, kiljaeden, burning legion, demon, sargeras, evil, archimonde, eredar, warlock
Contents

WoW Kil'jaeden (Model)

WoW Kil'jaeden (Model)

Reviews
Moderator
12:43, 2nd Apr 2013 Misha: soo.. his tail is too stiff, try tinkering with a global animation to give it just a little bit of movement. also he does not disappear on death but rather gets stuck as mini-him with wings stretched up. the particle...
  1. 12:43, 2nd Apr 2013
    Misha: soo.. his tail is too stiff, try tinkering with a global animation to give it just a little bit of movement. also he does not disappear on death but rather gets stuck as mini-him with wings stretched up. the particle count could be a tad smaller (mainly black and green ones, you could compensate by making 'em bigger a lill?) and his portrait head could be a little bit more closer to original? works ok ingame so tend to these and it'll be good to go
    a large portion of the tail is still stiff, maybe you could rearrange those tail bones to give it a better flow? and he still doesn't disappear before the death anim finishes

    changes made, resource approved. good job :]
     
  2. JesusHipster

    JesusHipster

    Joined:
    Sep 19, 2011
    Messages:
    2,032
    Resources:
    55
    Models:
    48
    Icons:
    7
    Resources:
    55
    Best your model so far.
     
  3. hemmedo

    hemmedo

    Joined:
    Jun 13, 2008
    Messages:
    335
    Resources:
    0
    Resources:
    0
    awesome +rep....totally satisfy my needs....but do you have this one with eredar animation?..it could've been better actually in compare to dreadlord's?
     
  4. takakenji

    takakenji

    Joined:
    Jul 7, 2008
    Messages:
    3,418
    Resources:
    27
    Models:
    23
    Icons:
    4
    Resources:
    27
    i like dreadlords better it fits for the claws
     
  5. hemmedo

    hemmedo

    Joined:
    Jun 13, 2008
    Messages:
    335
    Resources:
    0
    Resources:
    0
  6. Sin'dorei300

    Sin'dorei300

    Joined:
    Aug 20, 2011
    Messages:
    3,580
    Resources:
    202
    Models:
    87
    Icons:
    104
    Packs:
    6
    Skins:
    4
    Template:
    1
    Resources:
    202
    Looks great, gj!
     
  7. WhiteDeath

    WhiteDeath

    Joined:
    May 22, 2010
    Messages:
    351
    Resources:
    12
    Models:
    12
    Resources:
    12
    Very good job.5/5
     
  8. -Grendel

    -Grendel

    Joined:
    Jan 20, 2010
    Messages:
    2,876
    Resources:
    215
    Models:
    153
    Icons:
    33
    Packs:
    1
    Skins:
    28
    Resources:
    215
    the wings are not moving at all. given that its based on the dreadlord, you should've kept its animations. also, the kil jaeden mesh are semi transparent. minor flaw though.
    i like the addition of semi transparent wings.
     
  9. PROXY

    PROXY

    Joined:
    Dec 8, 2008
    Messages:
    3,554
    Resources:
    69
    Models:
    68
    Packs:
    1
    Resources:
    69
    Indeed, your best model.

    I suggest changing the feet a bit more so they differ at least a bit of the original ones. Also, as Grendel said, animate the wings.

    Oh, and make the shoulder pads a bit more epic.
     
  10. takakenji

    takakenji

    Joined:
    Jul 7, 2008
    Messages:
    3,418
    Resources:
    27
    Models:
    23
    Icons:
    4
    Resources:
    27
    i actually dont know how to animate them because when i transferred the animations they still used kil;jaedens bones not the dreadlords so there were no bones for wings, so if anyone could help me with that thatd be good
     
  11. takakenji

    takakenji

    Joined:
    Jul 7, 2008
    Messages:
    3,418
    Resources:
    27
    Models:
    23
    Icons:
    4
    Resources:
    27
    wings now animated
     
  12. Its Ryan Boi

    Its Ryan Boi

    Joined:
    Jul 21, 2010
    Messages:
    831
    Resources:
    2
    Icons:
    2
    Resources:
    2
    Should make a second version that has no legs too. That'll be cool.
     
  13. rcshaggy

    rcshaggy

    Joined:
    Jul 2, 2009
    Messages:
    2,186
    Resources:
    0
    Resources:
    0
    That would be interesting for Warcraft III, but I do like the idea.

    You sure did outdone yourself with this model as well, because it looks so different compared to the Warcraft III to the World of Warcraft one.
     
  14. Its Ryan Boi

    Its Ryan Boi

    Joined:
    Jul 21, 2010
    Messages:
    831
    Resources:
    2
    Icons:
    2
    Resources:
    2
    We need some boss monsters on here that are like that.
     
  15. GhostHunter123

    GhostHunter123

    Joined:
    Oct 17, 2012
    Messages:
    498
    Resources:
    1
    Spells:
    1
    Resources:
    1
    Something does not feel right about this model. I think the head is much smaller compared to the body. Still, it is a great model.
     
  16. Adaethus

    Adaethus

    Joined:
    Feb 12, 2010
    Messages:
    433
    Resources:
    0
    Resources:
    0
    Okay tested it ingame, here are a few flaws.

    - It doesn't have any sort of portrait.

    - Spell Slam animation plays the Firelord hero death sound near the end, which is very weird.

    - Spell animation plays the heavy foot stomp sound effect.

    - Lower half of the body is not affected by lighting, nor are his hands.

    - Death and dissipate animations are a huge mess, also he uses the dreadlord death sound, I'm not sure whether that was intended or not.

    - He seems to make quite many footprints, they all are clumped up in the same place though.

    Suggestions, fix all above pointers if possible, also add the heavy foot stomp sound effect when he's walking, you know, the one aboms and Archimonde uses to make him feel more menacing.
     
  17. knight26

    knight26

    Joined:
    Jul 16, 2007
    Messages:
    1,311
    Resources:
    0
    Resources:
    0
    I agree to some users saying how good this might actually look with Dreadlord animations, mesh and bones.
    But fact is you did a great job with this, its very useful. And I think you should try to update it more, especially after the Doomlord Karthus's notes ^
     
  18. hemmedo

    hemmedo

    Joined:
    Jun 13, 2008
    Messages:
    335
    Resources:
    0
    Resources:
    0
    what i (or we) desire;
    1.Kil'jaeden leaves fiery track marks when he walks in his basic wc3 model...i dont know whether this have that or not
    2.please, make it with classic eredar animations. that makes him more dominating like Doomlord Karthus talked about.
    3.eredar walking sound please:)
     
  19. NelsonLaJe

    NelsonLaJe

    Joined:
    Jun 2, 2012
    Messages:
    680
    Resources:
    1
    Models:
    1
    Resources:
    1
    Great Job man, nice work 5/5 + REP