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MasterAxe2

Submitted by jatter2
This bundle is marked as approved. It works and satisfies the submission rules.
Keywords:
axe
Contents

MasterAxe2 (Model)

  1. DBZ_SSJ8_Vegeta

    DBZ_SSJ8_Vegeta

    Joined:
    Mar 28, 2004
    Messages:
    14
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    can u (darky28) make an MDX file of my picture? plz?
    contact me f_huurman@hotmail.com
     
  2. RaD-

    RaD-

    Joined:
    Jul 9, 2004
    Messages:
    406
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    Will this model work as a projectile?
     
  3. Chaoticalism

    Chaoticalism

    Joined:
    Aug 2, 2004
    Messages:
    65
    Resources:
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    Icons:
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    Ive seen loads of attachments of weapons, but does anyone actually know how to remove them? Im in the process of making an rpg and i was just wondering if its possible to take attachments off the actual War3 models, as i want to make it so that when you get a new weapon item, you can see it on your character. Kinda like Diablo. If this is at all possible please tell me.
     
  4. skaterjcp

    skaterjcp

    Joined:
    Jul 10, 2004
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    606
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    The best way to have it so the unit changes weapons is to just alpha out the weapons, then he starts with none, then you can add new weapons via triggers.
     
  5. BlackDragon56

    BlackDragon56

    Joined:
    Aug 28, 2004
    Messages:
    40
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    removing attachments is easy... derrr :roll: ... noobs... if your still using triggers to attach weapons your wasting lots of time... if you want to make attachments go away after droping the weapon use spell buffs instead of triggers. first go to the buff editor then make a new buff that creates a target attachment point to the left or right hand. then name it or whatever.. then copy the spell IMMOLITION and make sure its the item version. rename it to whatever you want. then make it do no damage, add the buff and remove the old one. then put the spell on the item that goes with the model. thats the way you do it :twisted: . the trigger way is harder. well i hope i helped.
     
  6. Ahrim_The_Blighted

    Ahrim_The_Blighted

    Joined:
    Dec 17, 2005
    Messages:
    26
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    ...that sounds longer and harder i think its easyer to use triggers..but thats me :)
     
  7. Wolverabid

    Wolverabid

    Joined:
    Oct 23, 2006
    Messages:
    8,302
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    (7) The jagged notches in the blade make this axe look wicked.
     
  8. NiX_GR_

    NiX_GR_

    Joined:
    May 11, 2007
    Messages:
    53
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    Looks cool, but it isn't, this .mdx already exists in war3x.mpq and this one hasn't got animations.
     
  9. Dark Hunter1357

    Dark Hunter1357

    Joined:
    Feb 20, 2007
    Messages:
    778
    Resources:
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    Models:
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    LOL, you shoud try the buffs. I did know trigger edition at the beggining, but after i import a model whit no weapon, i was able to make it whit different weapon!
     
  10. ubran

    ubran

    Joined:
    Sep 29, 2008
    Messages:
    164
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    I have no idea what he said about buffs. He needs to add puncuation....
    If you give an item an ability that makes it look like the unit is holding it, all you need is a target effect. And if you're not good at triggering, just tell people not to have 2 weapons cuz it looks weird. If you ARE good a triggering, make the latest weapon override the previous one. :D
     
  11. Notusedbefore

    Notusedbefore

    Joined:
    Mar 2, 2009
    Messages:
    47
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    Use this Tut here... It really helped me.
    Attachements.
    If you mean detach weapons in general, just find a model editor, and remove them there.
     
  12. Atasha JG

    Atasha JG

    Joined:
    Nov 10, 2017
    Messages:
    80
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    This way to easy.all of your reasource are cheaply to edit.