hmmm, the boots, forearms, shoulders and chest have basically the same pattern on them. a bit boring, and i dont reallt see the difference between this and the last skin you submitted except for the head.
Yeah, my metal is a but monotone, but io redone all from scrath, i didint made cnp from my old skin. But it's meant to be an improved version of the last, for example, it can be used in a transformation of the unity, so it haves to be basically the same.
well this is basically like an addon to the marine... it does work... adn if u use it the marine skin wont work cause it was replaced with this. thisll affect konstrukts marines 2. and bestial, a TECH PRIEST!? this is not a tech priest... or do u mean techenginseers? well this doesnt look like that either.... i dont think this belongs in wh40k
To get this model to work, first import these files:
"Textures\GenericGlowX.blp (Overwrites a default texture)
Textures\lensflare1Ax.blp (Overwrites a default texture)
ReplaceableTextures\TeamColor\TeamColor08.blp (Overwrites a default texture)"
Then, import the file listed as "SpaceMarine.blp" under this path:
No, you screwed up your world editor. Maybe you should take a quick look through your various settings on WC3, along with whatever random garbage is in your WC3 folder, and make sure that you haven't left anything in there which has messed things up, because I can 100% guarantee that this model didn't do it