- Joined
- Apr 12, 2018
- Messages
- 494
If you want an asset to be used in HD mode you need to flag it in the Asset Manager as such (the "Mode" column is generally what this is for).
When you want a model to have an SD version and an HD version, the models do have to have the same file/path name, but one of those will have to be flagged for HD mode so that will be used in HD, otherwise your SD asset will be used in all cases.
Generally you DON'T want to do this with textures (there's no reason to 'replace' a SD texture with an HD version like you would with models).
When you want a model to have an SD version and an HD version, the models do have to have the same file/path name, but one of those will have to be flagged for HD mode so that will be used in HD, otherwise your SD asset will be used in all cases.
Generally you DON'T want to do this with textures (there's no reason to 'replace' a SD texture with an HD version like you would with models).