- Joined
- Sep 7, 2018
- Messages
- 326
Hi, I managed to open the files library, but I got "Assertion Error" when I tried to open particular model.
Did anybody face this issue?
Did anybody face this issue?
You can ignore that; that won't damage or harm the model or anything.Hi, I managed to open the files library, but I got "Assertion Error" when I tried to open particular model.
Did anybody face this issue?
- Hello! An error occurs during startup. How can I fix it?
My life is complete.Grunt-Headed Sheep custom model with nether dragon wings
Does no one have an idea how to fix the problem Nivas posted? I have exactly the same issue.
Just open java file, not an .exe file.Sigh. I have this problem. What kind of Java that does works with this new model editor?
View attachment 346428
@Retera
YES!This?
Hi! How to link geoset to bone? Can't find it.Hey guys! I updated the front page with version 0.04.2020.02.11 to try to help with some bugs and issues.
The past few weeks I did not get much done. Most of these changes were made this evening in the last 3 hours so it's possible that there are bugs. In case I broke anything, I left the old version up for download on the front page, too, so make sure you get the right version.
- Geosets should now be tagged with their LOD name in the Edit tab (thanks to @Razorclaw_X )
- I made a new EXE file that is smaller and more likely to work... I think. Let me know if it works on your PC to use "ReterasModelStudio.exe" (if you care)
- I put in some untested code for allowing command line arguments to the JAR to open a model on startup so that you could eventually just double click models in windows to open them, but I didn't fix the new EXE to forward the arguments yet, so that part won't work
- I removed the toggle for "Use Native MDX Parser" entirely, so now it is 100% gone and we will just run with the java-based solution (it is the only one that supports Reforged)
- I made double click on .dds textures work in the CASC/Data browser
- I made some change that might make models load faster but honestly it's still pretty slow
- For new users, I changed the data source chooser guy to automatically populate the "_hd.w3mod" CASC prefixes if it detects them when pointed at a Reforged installation
- Not due to anything that I changed, the release version of Reforged is not encrypted and so the built-in CASC parser is working again. It is no longer necessary to use CASCView to extract everything first.
- Fixed a weird issue where ribbons and particles could confuse their pivot points
Notable things that I did NOT do yet, but I would like to do soon:
- Did not yet fix Perspective viewport for reforged models so that they don't look like inanimate, sky-colored crap
- Did not yet fix the MDL format to be the official Blizzard one posted by @Barncastle (Really it shouldn't take me too long to fix, I was just lazy... Thanks again for the note)
- Did not yet add editors for each type of node and for materials and general model settings
- Did not yet find a way to make loading models really efficient so that it doesn't lag on Reforged models
I used your recalculate tangents, but after it it's imposible to save model as mdl. And Ctrl+W is snap vertecies in Edit.Recalculate normals algorithm was changed in one of the previous 0.04 versions. Does it seem better or worse for you? I made it less blocky, so that it would consider concentric vertices to be the same one.
Whether the user actually wants concentric vertices to be treated as the same may actually vary based on circumstance, so I might need to make it optional.
There are two options for geoset to bone linking. Either select both at once and press CTRL+W, or select only the geoset mesh and right click and go to `Re-assign "Matrix"` and choose the bone on a dropdown.
Edit: Regarding normals, also be aware that Reforged models also have tangents on every vertex and in some cases, some if my code like rotation that properly fixes normals after editing might not fix tangents in every case yet. I added a recalculate tangents function, but I don't think it works correctly yet and I don't yet understand why not. But you can find it under `Scripts -> Recalculate Tangents`.
You should ask there. This thread is definitely for its own model editor...Anyone know how to fix this program to be working with WC3 Reforged? I like this program for editing nodes.
I've been able to use it for the main game so far. You shouldn't have any trouble, especially since the last update was in February.Hi sir, can i use this tool on the official warcraft 3 reforged release? Or is it strictly for the beta version?
I was planning on making a custom footman for my custom map. hihi.
Thank you! ^^,