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Red Dawn & The Yellow King [Fully Voiced] v0.6c

- The author of this content does not permit any editing, alteration, dubbing, or re-uploading of this content under any circumstances -
November 24, 2024 - v0.6c
. Several models updated to their latest versions.
. Several triggers optimized.
. Minor improvements and bugs fixed.
. Act II (Red Dawn): Background music changed.

September 12, 2024 - v0.6b
. Act I (The Yellow King): Variable difficulty added.
. Act I (The Yellow King): Custom music added.
. Act I (The Yellow King): Improved environment.

September 5, 2024 - v0.6a
. Act I of the second part of the campaign (The Yellow King) added.
August 27, 2024 - v0.5f
. Variable difficulty improved.
. Fixed minor bugs.

August 26, 2024 - v0.5e
. Variable difficulty added.
Easy Mode Details:
- Our heroes gain double experience
- We start with 1500 gold
- All upgrades at level 1

July 6, 2024 - v0.5d
. Act I: Minor combat adjusts.
. Act I: New dialogues added.
. Act II: Minor combat adjusts.
. Act II: New dialogues added.
. Act III: Minor combat adjusts.
. Act V: New dialogues added.

June 24, 2024 - v0.5c
. Act I: Optimized "Simon Says" puzzle, increased intervals to make it easier for the player to see the correct order.
. Act II: Optional Quest (Superior Race) area expanded to avoid blocks during combat.
. Act II: Improved rescuable units to facilitate the final part of the act.
. Act II: The units move to the cinematic area with Rogal.
. Act III: Helena is selected after the cinematic with Nur'Gleh.

June 3, 2024 - v0.5b
. Released Campaign.
287125-3b792c6b12d4b2285909f5ab6f65a2b9.png

289296-0b9cb5042448fe85c8067e25f99cbb53.png

Two great alliances have dominated the forgotten World of Azkarath. Over a thousand years ago, orcs and trolls united to form the Iron Legion, a brutal army of savages that rules the southern lands. Soon after, the elves and humans responded to the threat, creating a joint army, the Crimson Fist. From the Holy City, the Northeast, the High Inquisitor, Lady Zirah, lead with a firm hand the army that will put an end to the heresy of those filthy beasts. The foul powers of the Iron Legion must end, and the inquisitors of the Crimson Fist will do whatever it takes to bring it about.

Summary:

  • Six playable Acts
  • Four cinematic chapters
  • Four playable heroes
  • Fully voiced with AI (ElevenLabs)
  • Approximate duration: 150 minutes
  • Recommended patch: 1.31.1

Full Gameplay (v0.5d):

A special thanks to:

Credits:
OST:
  • Warhammer Total War II
Contents

World of Azkarath v0.6c (Campaign)

Reviews
deepstrasz
I think if one wants to delve properly into original material, a good idea would be to stay away from pop culture races like those of Lord of the Rings, D&D, Warhammer, Warcraft, Heroes of Might & Magic etc. (orcs, elves, humans, demons, undead etc.)...

sha

sha

Level 3
Joined
Feb 20, 2024
Messages
7
Hi ..this campaign awesome..but have big bag in act 1 you can't complete the puzzle and act 2 hero hide you can't see it in the game in 1.31 version
 
Level 12
Joined
Feb 5, 2023
Messages
108
Hi ..this campaign awesome..but have big bag in act 1 you can't complete the puzzle and act 2 hero hide you can't see it in the game in 1.31 version
If you don't complete the first act, you can't play the next one, that's why the hero is not visible. If you're stuck, you can watch the full gameplay of the campaign and see what the puzzle is like. It's in the same post as the campaign. There is no bug.

- For all those who get stuck at some point: Please take more than 2 seconds to read, understand things and apply some common sense, thank you.
 
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sha

sha

Level 3
Joined
Feb 20, 2024
Messages
7
If you don't complete the first act, you can't play the next one, that's why the hero is not visible. If you're stuck, you can watch the full gameplay of the campaign and see what the puzzle is like. It's in the same post as the campaign. There is no bug.

- For all those who get stuck at some point: Please take more than 2 seconds to read, understand things and apply some common sense, thank you.
Ok bro ty 🙌
 
Level 26
Joined
Dec 24, 2019
Messages
496
August 26, 2024 - v0.5e
. Variable difficulty added.
Easy Mode Details:
- Our heroes gain double experience
- We start with 1500 gold
- All upgrades at level 1

We are still working on the easy mode of Act V, which remains the same for now.

Regards.

EDIT: August 27, 2024 - v0.5f
. Variable difficulty improved.
. Fixed minor bugs.

Reduced difficulty has been added to Act V and some minor bugs we found have been fixed.
 
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Level 7
Joined
Jun 2, 2021
Messages
33
Hey! Just finished the campaign and I gotta say, I find it quite interesting how you put 5 acts in 1 map instead of having 5 different maps. The campaign is good, no bugs or anything of the sort. One thing that I noticed is the amount of Warhammer references lol. Also I have a question. Is there any specific reason as to why Erebus and Slanesh are magic immune? Erebus is pretty strong and being able to crowd control him (Silence, Lionel's stun etc) would've been nice. Overall, it was a pretty nice experience, with an interesting twists and I'm looking forward to future sequels and maybe even a prequel :D
 
Level 12
Joined
Feb 5, 2023
Messages
108
Hey! Just finished the campaign and I gotta say, I find it quite interesting how you put 5 acts in 1 map instead of having 5 different maps. The campaign is good, no bugs or anything of the sort. One thing that I noticed is the amount of Warhammer references lol. Also I have a question. Is there any specific reason as to why Erebus and Slanesh are magic immune? Erebus is pretty strong and being able to crowd control him (Silence, Lionel's stun etc) would've been nice. Overall, it was a pretty nice experience, with an interesting twists and I'm looking forward to future sequels and maybe even a prequel :D
Thank you so much for playing, commenting and rating, it's great for us and we're really glad you enjoyed it. Regarding the immunity of Slanesh and Erebus, well, the idea is to go deeper into them in the second part and into the nature of some exceptional humans, the relationships with the elves and their magic and of course, the history and background of the Crimson Fist and the figure of the King. But all this is something we are preparing for that second part, which will take some time but we hope that when the time comes, it will be to the liking of the majority.

And yes, I am a big fan of the Warhammer novels and this campaign contains countless elements from that magnificent fantasy world, as well as from the original Warcraft lore itself.
 
Level 7
Joined
Jun 2, 2021
Messages
33
Thank you so much for playing, commenting and rating, it's great for us and we're really glad you enjoyed it. Regarding the immunity of Slanesh and Erebus, well, the idea is to go deeper into them in the second part and into the nature of some exceptional humans, the relationships with the elves and their magic and of course, the history and background of the Crimson Fist and the figure of the King. But all this is something we are preparing for that second part, which will take some time but we hope that when the time comes, it will be to the liking of the majority.

And yes, I am a big fan of the Warhammer novels and this campaign contains countless elements from that magnificent fantasy world, as well as from the original Warcraft lore itself.
Ah I see. Well, I guess we'll just have to deal with him flamestriking 30 units over and over again lol. You could've put Horus in Lionel's place just change his name slightly so it's not completely obvious to WH fans haha. Do you by any chance plan on adding base building or is it only going to be in RPG form?
 
Level 12
Joined
Feb 5, 2023
Messages
108
Ah I see. Well, I guess we'll just have to deal with him flamestriking 30 units over and over again lol. You could've put Horus in Lionel's place just change his name slightly so it's not completely obvious to WH fans haha. Do you by any chance plan on adding base building or is it only going to be in RPG form?
Well, they are just names after all, it's not like the original characters have been brought over here. And I can't really tell you if there will be an RTS in the next part, originally there was going to be a mission like that in this first part, but we ended up discarding it. I wanted to do a lot of things that in the end didn't happen, but of course, I didn't know how difficult it was to make all those things fit well in a custom campaign. So we simplified it a lot and tried to make the little we included as clear, pleasant and entertaining as possible to play. Introducing a new world, with new characters, going a little deeper into the main ones and giving them some sense was already a big challenge that I hope we have achieved at least. As we advance in the development of the second part we will reveal some things. Thank you very much.
 
I m glad someone used my models in campaign :)

The moment I saw Erebus and Slaneesh(nice name btw) approach main characters in cinematic made me burst laughing I think that was hilarious and epic. Some voices of characters sounded realistic its cool. I'm surprised how you made my cute lass sound like hot mommy mature strong female a la pirate queen (she takes off hat to summon water elemental is funny)

About difficulty: Its hard and i liked it but you could do even harder mommy

Still it was very good campaign, I had fun to finish in two days wish it was longer. Hope there is perspective of story from bad guys too.

Offtopic: "cute lass" model has been updated now it has team color and special effects and sound unlike dark templars, im gonna finish them this year i hope. I was playing 2 weeks after release so it can be not relevant
 
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Level 12
Joined
Feb 5, 2023
Messages
108
I m glad someone used my models in campaign :)

The moment I saw Erebus and Slaneesh(nice name btw) approach main characters in cinematic made me burst laughing I think that was hilarious and epic. Some voices of characters sounded realistic its cool. I'm surprised how you made my cute lass sound like hot mommy mature strong female a la pirate queen (she takes off hat to summon water elemental is funny)

About difficulty: Its hard and i liked it but you could do even harder mommy

Still it was very good campaign, I had fun to finish in two days wish it was longer. Hope there is perspective of story from bad guys too.

Offtopic: "cute lass" model has been updated now it has team color and special effects and sound unlike dark templars, im gonna finish them this year i hope. I was playing 2 weeks after release so it can be not relevant
Thank you very much for playing, commenting and rating, and of course, thank you for making such great models. I'm glad you liked the campaign and yes, I already have the updated models downloaded, we will update them in the campaign very soon. Regarding the difficulty, I think I'm going to go crazy because there are people who tell me that it is very easy and others that it is very difficult, my intention was always that the campaign could be played and completed by all types of players, that's why we added a variable difficulty system, for now, just to added an easy mode, maybe in the future we will add an increased difficulty option.

On the other hand, there will be a perspective from the point of view of the bad guys, but we're going little by little because we don't have too much free time to dedicate to it. Anywhere, thank you very much again and I hope you continue making models as great as the ones you have made.
 
Level 10
Joined
Aug 26, 2017
Messages
182
It's a good experience, I played it on 1.36 and experienced no crashes, bugs, or freezes. A good baseless RPG adventure that encourages your urge to break boxes and build your own army on the fly without managing income. But the experience is cut short by an unimpactful story, simple characters and unpolished dialogues.

You play as Helena, a pyromaniac Inquisitor with a notable thing for fire and seeing what's not combustible.
The environment is nice, the cinematics are nice and map exploration is good. Combat at the start is rather easy given you have access to, arguably, the most powerful units: "the summoner" and "custodes".

Sadly the story that lacks weight or impact. There's no sense of tension between Lionel and Zirah when they speak, and you feel nothing when Zirah dies. Lionel is quick to wash his hand clean of the event while everyone is mildly impacted by the death of an elven high ranking official. Well... except Nylah, who has the most resonable reaction while Alice would rather be drifting out at sea (or how she conveniently runs off at the end).

The AI voices are an... interesting addition. But due to the lack of emotion in them, you get odd sounding reactions/responses from characters that cut out the immersion of the story.

The dialogues are rather stiff and clumbsy, you're sometimes surprised by odd exchanges like the one with Angron where the poor guy talks as if he took one too many blows to the head. Or that one moment where Alice says "are you not incapable" instead of "are you incapable".
Even parts that should be filled with tension or plotting, but are fairly lacking due to unpolished lines.

The ending of the Crimson Fist arc is fairly... anti-climactic. Helena at that stage can easily kite her one opponent around the area with a good use of slow spam, even if she's not max lvl or decked out with luxury items.
Story-wise, Lionel was the Reagent Lord so it would have made sense for him to at least have a small compliment of guards around him for security.
Even if Helena does admit to caring for Lionel, he shows nothing in return; no moment of hesitation, no well-founded reason why he's acting the way he does, or why he's so set on the path he walks.

Overall, it is a solid 3/5. The story could use some polish here and there to give it that luster it deserves, and have the characters it so greatly needed.
 
Level 12
Joined
Feb 5, 2023
Messages
108
It's a good experience, I played it on 1.36 and experienced no crashes, bugs, or freezes. A good baseless RPG adventure that encourages your urge to break boxes and build your own army on the fly without managing income. But the experience is cut short by an unimpactful story, simple characters and unpolished dialogues.

You play as Helena, a pyromaniac Inquisitor with a notable thing for fire and seeing what's not combustible.
The environment is nice, the cinematics are nice and map exploration is good. Combat at the start is rather easy given you have access to, arguably, the most powerful units: "the summoner" and "custodes".

Sadly the story that lacks weight or impact. There's no sense of tension between Lionel and Zirah when they speak, and you feel nothing when Zirah dies. Lionel is quick to wash his hand clean of the event while everyone is mildly impacted by the death of an elven high ranking official. Well... except Nylah, who has the most resonable reaction while Alice would rather be drifting out at sea (or how she conveniently runs off at the end).

The AI voices are an... interesting addition. But due to the lack of emotion in them, you get odd sounding reactions/responses from characters that cut out the immersion of the story.

The dialogues are rather stiff and clumbsy, you're sometimes surprised by odd exchanges like the one with Angron where the poor guy talks as if he took one too many blows to the head. Or that one moment where Alice says "are you not incapable" instead of "are you incapable".
Even parts that should be filled with tension or plotting, but are fairly lacking due to unpolished lines.

The ending of the Crimson Fist arc is fairly... anti-climactic. Helena at that stage can easily kite her one opponent around the area with a good use of slow spam, even if she's not max lvl or decked out with luxury items.
Story-wise, Lionel was the Reagent Lord so it would have made sense for him to at least have a small compliment of guards around him for security.
Even if Helena does admit to caring for Lionel, he shows nothing in return; no moment of hesitation, no well-founded reason why he's acting the way he does, or why he's so set on the path he walks.

Overall, it is a solid 3/5. The story could use some polish here and there to give it that luster it deserves, and have the characters it so greatly needed.
Incredible, what I thought was the only good thing (the story) is what you don't like 😂 Anyway, thanks for playing, commenting and rating even though I don't agree with your comment at all.
 
Level 10
Joined
Aug 26, 2017
Messages
182
Incredible, what I thought was the only good thing (the story) is what you don't like 😂 Anyway, thanks for playing, commenting and rating even though I don't agree with your comment at all.
Don't misunderstand, it's not the story that's bad, its the execution.
From an idea point of view, the story is good/promissing, but needs proper execution.
So I believe it just needs more proofing and editing in order to get to the level it deserves.

In books, you can feel the "weight" or "impact" of the story by dialogue and description. Here though, you don't feel that weight or impact because it "slowly cooks" while the action demands are the opposite.
The moment Zirah dies is supposed to be a very powerful moment when it comes to impact. But its treated poorly. The major issue is quickly swept under the rug, rather than spark a civil war or thorough investigation to find out what happened. To top it all off a vote is held to elect a new High Inquisitor rather than suspend such practices until the truth is found out

There are no moments where you get to understand Lionel and why he's like that. All the story gives you is that he's human and... well... humans think the old ways are better. There's no moment where Lionel justifies something he did for you to get that feeling of "he's not right, but not entirely wrong either".

I believe the tension the story keeps mentioning would have been more palpable if Nylah were to replace Alice during the action. That way, the story would open up to minor ideology clashes between Lionel and Nylah, further reinforcing not only Nylah's reasons to leave but also the brewing conflict between the two races and feed secreted information to Helena about her mentor.
 
Level 12
Joined
Feb 5, 2023
Messages
108
Don't misunderstand, it's not the story that's bad, its the execution.
From an idea point of view, the story is good/promissing, but needs proper execution.
So I believe it just needs more proofing and editing in order to get to the level it deserves.

In books, you can feel the "weight" or "impact" of the story by dialogue and description. Here though, you don't feel that weight or impact because it "slowly cooks" while the action demands are the opposite.
The moment Zirah dies is supposed to be a very powerful moment when it comes to impact. But its treated poorly. The major issue is quickly swept under the rug, rather than spark a civil war or thorough investigation to find out what happened. To top it all off a vote is held to elect a new High Inquisitor rather than suspend such practices until the truth is found out

There are no moments where you get to understand Lionel and why he's like that. All the story gives you is that he's human and... well... humans think the old ways are better. There's no moment where Lionel justifies something he did for you to get that feeling of "he's not right, but not entirely wrong either".

I believe the tension the story keeps mentioning would have been more palpable if Nylah were to replace Alice during the action. That way, the story would open up to minor ideology clashes between Lionel and Nylah, further reinforcing not only Nylah's reasons to leave but also the brewing conflict between the two races and feed secreted information to Helena about her mentor.
Well, that's your opinion, I respect it but I still don't share it. I've always hated stories that ignore the obvious to add drama, for example, they're in the middle of a war in which everything is chaos but an important character dies and suddenly everything pauses to give way to a series of scenes with melodramatic dialogues while, supposedly, they continue in the middle of the aforementioned chaos. I also don't like it when characters overexplain things that they should already know just so that the reader/player finds out, it seems like a ridiculous resource to me, I prefer that little by little the development of the work introduces the player/reader into the story.

But well, that's my way of seeing it, just like you, I'm just giving my opinion. What is anticlimactic for you, is the most logical for me.

EDIT: I'm not trying to say that my story is perfect, far from it, much less that the campaign is. I understand that it has many gameplay limitations, it can become monotonous or give the feeling that it lacks creativity in the level design. These are obvious flaws. I'm just surprised that the biggest flaw is the development of the story.
 
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Level 10
Joined
Aug 26, 2017
Messages
182
Well, that's your opinion, I respect it but I still don't share it. I've always hated stories that ignore the obvious to add drama, for example, they're in the middle of a war in which everything is chaos but an important character dies and suddenly everything pauses to give way to a series of scenes with melodramatic dialogues while, supposedly, they continue in the middle of the aforementioned chaos. I also don't like it when characters overexplain things that they should already know just so that the reader/player finds out, it seems like a ridiculous resource to me, I prefer that little by little the development of the work introduces the player/reader into the story.

But well, that's my way of seeing it, just like you, I'm just giving my opinion. What is anticlimactic for you, is the most logical for me.

EDIT: I'm not trying to say that my story is perfect, far from it, much less that the campaign is. I understand that it has many gameplay limitations, it can become monotonous or give the feeling that it lacks creativity in the level design. These are obvious flaws. I'm just surprised that the biggest flaw is the development of the story.
It's not about having someone overexplain something, no one likes that sort of thing happening where the infamous "talk-no-jutsu" takes place over action.
It's more about having them give proper reasoning as to why said thing needs to happen otherwise (by some twisted turn of events that exists only in said character's mind) something worse takes place. It's similar to leaving a breadcrumb trail for the viewer to follow and you slowly form a picture of that character. I believe that if you can't form a bridge with a character and understand the villain's motivations, then the story doesn't give its all.

For example, the missed opportunity to give an understanding of why Lionel thinks or behaves as he does was when he sentenced a group of innocent villagers to silence in a heavy-handed attempt to control rumors spreading out. Lionel didn't have to go on a long speech that very moment with the Custodes, it was sufficient to give a few sets of lines that would offer at least a glimmer of what was going on in his mind. Instead, he threatens the Custodes and then walks away.
The same can be said about his battle with Helena where their exchange goes fairly poor. Lionel does show restraint I guess, he could have easily taken other actions against anyone else. But there's no moment where you see a glimmer of Lionel's humanity or a feeling of betrayal. Just like before, he gives a warning and then uses blunt force tactics to fix the problem at hand. He doesn't even hesitate when he reduces Helena to cinders.
That's not a whole lot to go on, other than the fact he's an irredeemable villain.

If I offended you by any means then I apologize, it wasn't my intention to slander or belittle your work. I have the utmost respect for people who do campaigns and put so much time and effort into them.
I just believe it's healthy to debate stories in such a manner. It would help writers further develop their skills or pick out possible flaws.
 
Level 12
Joined
Feb 5, 2023
Messages
108
It's not about having someone overexplain something, no one likes that sort of thing happening where the infamous "talk-no-jutsu" takes place over action.
It's more about having them give proper reasoning as to why said thing needs to happen otherwise (by some twisted turn of events that exists only in said character's mind) something worse takes place. It's similar to leaving a breadcrumb trail for the viewer to follow and you slowly form a picture of that character. I believe that if you can't form a bridge with a character and understand the villain's motivations, then the story doesn't give its all.

For example, the missed opportunity to give an understanding of why Lionel thinks or behaves as he does was when he sentenced a group of innocent villagers to silence in a heavy-handed attempt to control rumors spreading out. Lionel didn't have to go on a long speech that very moment with the Custodes, it was sufficient to give a few sets of lines that would offer at least a glimmer of what was going on in his mind. Instead, he threatens the Custodes and then walks away.
The same can be said about his battle with Helena where their exchange goes fairly poor. Lionel does show restraint I guess, he could have easily taken other actions against anyone else. But there's no moment where you see a glimmer of Lionel's humanity or a feeling of betrayal. Just like before, he gives a warning and then uses blunt force tactics to fix the problem at hand. He doesn't even hesitate when he reduces Helena to cinders.
That's not a whole lot to go on, other than the fact he's an irredeemable villain.

If I offended you by any means then I apologize, it wasn't my intention to slander or belittle your work. I have the utmost respect for people who do campaigns and put so much time and effort into them.
I just believe it's healthy to debate stories in such a manner. It would help writers further develop their skills or pick out possible flaws.
No, you didn't offend me, I appreciate all the comments and points of view, even if I disagree with them. It's always good to have the opportunity to debate with others about how something should be approached.
 
Level 26
Joined
Dec 24, 2019
Messages
496
Hello everyone.

Until very recently, we were working on a Reforged version of this campaign, fully adapted to version 1.36, but since Blizzard can't stop shitting itself over and over again, we have decided to cancel this version completely. For this reason, we will not address or resolve any problems or bugs related to any version after 1.31.1. Personally, I don't have the time or desire to work for months to make something work as well as possible only for these Blizzard scum to come and screw everything up again.

I understand people who decide not to play the campaign because they don't want to have a specific version for it, it's okay, you have my blessing and I wish you a lot of strength and encouragement to endure each of Blizzard's CRAPPY updates.

Regards.
 
Hello everyone.

Until very recently, we were working on a Reforged version of this campaign, fully adapted to version 1.36, but since Blizzard can't stop shitting itself over and over again, we have decided to cancel this version completely. For this reason, we will not address or resolve any problems or bugs related to any version after 1.31.1. Personally, I don't have the time or desire to work for months to make something work as well as possible only for these Blizzard scum to come and screw everything up again.

I understand people who decide not to play the campaign because they don't want to have a specific version for it, it's okay, you have my blessing and I wish you a lot of strength and encouragement to endure each of Blizzard's CRAPPY updates.

Regards.
Well said. They really fucked up bad this time (again). I was ready so I have my cds and later version on a portable hard-drive. Will never ever trust them again after "reforged" first flop
 
Level 26
Joined
Dec 24, 2019
Messages
496
Hello again.

Well, I'm leaving this message here in case anyone wants to give their opinion on the matter. We're working on acts 2, 3 and 4 of the second part of the campaign, and what I want to ask you is if you prefer that we update act by act or if on the contrary, you prefer that we update when we have all the acts finished. If anyone wants to give their opinion it will be welcome.

Regards.
 
Hello again.

Well, I'm leaving this message here in case anyone wants to give their opinion on the matter. We're working on acts 2, 3 and 4 of the second part of the campaign, and what I want to ask you is if you prefer that we update act by act or if on the contrary, you prefer that we update when we have all the acts finished. If anyone wants to give their opinion it will be welcome.

Regards.
I'm up to test them 1 by 1 when every you guys feels ready.
 
Level 4
Joined
Dec 17, 2023
Messages
11
It'd be unfair to rate this before the full campaign comes out, so here's some critical feedback:

-I hope that the AI voices are place holders, cus right now most of them don't fit. There needs to be more expressiveness - currently most of it sounds just like a generic AI voice and it doesn't help the atmosphere at all, just takes me out of it. And not just the dialogues, but also the unit voice lines. The King's Will is the only one that works well, but that's probably because he doesn't talk a lot to begin with. Compared to what I've seen with AI voices in some other campaigns, this is very undercooked.
-The usable items are all on the same cooldown group - for example the Axe relic that heals has no cooldown, but it's on the same group as the summoning crown from act V's side quest, which has 120 seconds cooldown. If I use the Crown, the Axe becomes unusable, because it goes on 120 seconds cooldown as well.
-In act 3 all units just stop where they were after the survival event at the start finishes. This resulted in my case with one of the exit halls just getting blocked off by allied units that didn't move. Having all surviving units move back in place after the event finishes would be great.
-The story so far feels a bit shallow.
 
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Level 12
Joined
Feb 5, 2023
Messages
108
It'd be unfair to rate this before the full campaign comes out, so here's some critical feedback:

-I hope that the AI voices are place holders, cus right now most of them don't fit. There needs to be more expressiveness - currently most of it sounds just like a generic AI voice and it doesn't help the atmosphere at all, just takes me out of it. And not just the dialogues, but also the unit voice lines. The King's Will is the only one that works well, but that's probably because he doesn't talk a lot to begin with. Compared to what I've seen with AI voices in some other campaigns, this is very undercooked.
-The usable items are all on the same cooldown group - for example the Axe relic that heals has no cooldown, but it's on the same group as the summoning crown from act V's side quest, which has 120 seconds cooldown. If I use the Crown, the Axe becomes unusable, because it goes on 120 seconds cooldown as well.
-In act 3 all units just stop where they were after the survival event at the start finishes. This resulted in my case with one of the exit halls just getting blocked off by allied units that didn't move. Having all surviving units move back in place after the event finishes would be great.
-The story so far feels a bit shallow.
No, the voices are not temporary. More advanced voices cost a lot of money and we're not going to spend it for a hobby. Obviously they don't sound like they should but the other option is not to put voice.

Regarding the Axe and the Crown, thanks for the detail, we hadn't noticed, we will fix it if we can in the next update. And as for Act 3, the truth is that you have had very bad luck, we will review it to see if we can do something about it.

Lastly, the story progresses little by little and I know that for now there are not too many details but new things will be added with each act. I hope it turns out acceptable in the end.

Thanks for your comment, they help us improve.
 
Level 26
Joined
Dec 24, 2019
Messages
496
Hello everyone.

I want to clarify something because there may be people who are confused about the authorship of this campaign. I'm in the project, solely and exclusively to help in the development, nothing more. The ideas, the design of missions, heroes, dialogues... Everything is designed and created by Wind Rose, and it should be noted that this is the first time she has created something like this with the world editor.

Of course, since I'm the one who has taught her how to use the world editor, her way of creating is very similar to mine, but I'm sure that with time she will acquire her own style. I say this because there are people who have contacted me to ask me about this campaign as if this project were mine, and it really is not. I'm a co-author because the main author has no experience and needs help with many things, nothing more.

Regards.
 
Level 7
Joined
Sep 29, 2015
Messages
100
Hello everyone.

I want to clarify something because there may be people who are confused about the authorship of this campaign. I'm in the project, solely and exclusively to help in the development, nothing more. The ideas, the design of missions, heroes, dialogues... Everything is designed and created by Wind Rose, and it should be noted that this is the first time she has created something like this with the world editor.

Of course, since I'm the one who has taught her how to use the world editor, her way of creating is very similar to mine, but I'm sure that with time she will acquire her own style. I say this because there are people who have contacted me to ask me about this campaign as if this project were mine, and it really is not. I'm a co-author because the main author has no experience and needs help with many things, nothing more.

Regards.
This is wholesome 😊
 
Level 12
Joined
Feb 5, 2023
Messages
108
Hello, I wanted to tell you something about the campaign. I actually have Acts 2, 3 and 4 of Part 2 finished, but honestly, I don't like the final result. I thought about updating anyway, but I've decided to rethink things a bit more and not update until I'm convinced. Because of this, the update will be delayed for some time. Please bear with me.
 
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