Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
The idea of the map came from a dream I had in April this year. I dreamed that in a map of "Warcraft III", there were groups of centaurs running around an oval field, and the dust was flying. At first, I planned to use "barren land" as the terrain, but considering the color difference, I finally chose "summer in Lordaeron" as the terrain; In consideration of the balance of the game, the "Centaur" was replaced by the customized animal unit "Mustang". The structure of this map is more like a school playground. Players can race horses, bet on horses, and hire corresponding horses and cavalry to fight.
This is more close to melee than altered melee but both are badly designed.
The terrain layout is not melee friendly at all with too many narrow spaces and neutral units blocking movement as well as close starting locations (that force multiplayer...
Definitely not a melee map. I'll remove the "melee" tag. Maybe check for yourself if there are other more appropriate tags, so that some more interested players will find it.
This is more close to melee than altered melee but both are badly designed.
The terrain layout is not melee friendly at all with too many narrow spaces and neutral units blocking movement as well as close starting locations (that force multiplayer and) that enable ugly rush tactics.
From an altered melee standpoint, there is not much that is either creative or deviating from the original gameplay.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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