Start of the Match
At the beginning of the match, your camera will be facing the hero pool. From there, you have two ways of picking a hero:
- Type -random in chat (which has a 0.01% chance of spawning a secret hero).
- Click a Hero and then type -pick.
- The Hero pool is ordered in 3 rows, which from top to bottom are sorted by attributes:
After picking your hero, it will spawn on the center of the map, and will be provided with the following items:
- Scroll of Healingx3 (x6 if -random was used)
- When used, heals life for a small amount to self and nearby allied units.
- Scroll of Manax3 (x6 if -random was used)
- When used, heals mana for a small amount to self and nearby allied units.
- Health Stonex2 (x4 if -random was used)
- When used, heals life for a large amount to self. While on inventory, boosts HP regen.
- Mana Stonex2 (x4 if -random was used)}
- When used, heals mana for a large amount to self. While on inventory, boosts Mana regen.
- Vampiric potionx1 (x2 if -random was used)
- When used, provides a small bonus damage and life stealing attacks.
- Scroll of Full Healx1 if -random was used
- When used, fully heals both life and mana of self and nearby allied units.
Once your hero spawns, you should go to your lane depending on your player slot:
- Player 1 (Red): Left Lane.
- Player 2 (Blue): Top Lane.
- Player 3 (Teal): Right Lane.
- Player 4 (Purple): Bottom Lane.
Starting Units
You are provided immediately with a small amount of units that will help you on your mission:
- Zeppelin
- The main utility of this unit is to carry your hero to the Stats & XP Store and to the fountains of healing.
- The unit counts with inventory to carry items, but it cannot use them.
- You can turn the tip messages off with an ability that the Zeppelin has.
- It is recommended to assign a control group to have fast access to it (Ctrl + some number).
- Sidekick
- The sidekick is a unit that will gain abilities and utility through the game.
- The main purpose is to support you and your building by repairing or providing mana to your temple.
- After each boss wave, this unit will gain mana pool and new abilities.
- Sidekicks are always invulnerable, so don't worry about keeping them safe, just be sure to keep them near in order to help you.
- It is recommended to assign a control group to have fast access to it (Ctrl + some number).
- Idol of Protection
- These units can help you on early levels to tank enemy damage.
- They have a mana shield which doesn't hold for long, but it's renewable.
- Units killed by these will provide both XP and gold to your hero.
- Temple
- This is one of your objectives, you need to protect it from being destroyed in order to reach the True Ending.
- It provides various Miracles that can help you and your teammates to last longer on fights.
- It is recommended to assign a control group to have fast access to it (Ctrl + some number).
Creep Waves
Each time a wave begins, a message will pop telling you the properties that they have.
- Siege (Units that only attack structures), Splash or Invisible
- Damage Type
- Ranged or Melee
On your lane, there are 2 places where there are rocks, which will provide gold per second when standing on them:
- Ice
- Provides 10 gold per second, with a maximum of 300 gold per round.
- Fire
- Provides 15 gold per second, with a maximum of 450 gold per round.
Ideally, you would start the wave on one rock, and 30 seconds later you switch to the other in order to gather the total of 750 gold.
Every third wave of creeps is either a special creep or a boss
- Waves 3, 9, 15, 21 are special creeps.
- Special creeps have Resistant Skin.
- Waves 6, 12, 18, 24 are bosses.
- For boss waves, it is recommended that you fall back to your Idols of Protection since bosses hit really hard and can kill you easily if not prepared.
Arenas
Similar to the creeps behavior, before each third wave an arena event happens, which will provide a gold reward for the winner(s):
- Before Waves 3, 9, 15, 21 are PvE Arenas.
- Win Condition: Defeat all the creeps in the arena before the timer runs out.
- All players win the reward.
- Before Waves 6, 12, 18, 24 are PvP Arenas.
- Win Condition: Defeat the other players in the arena before the timer runs out.
- Surviving player wins the reward.
Heroic Relics
After each boss wave, every player will be provided with lumber, which can be used to buy Heroic Relics from the stores:
- First Boss reward: 1 Lumber.
- Second Boss reward: 3 Lumber.
- Third Boss reward: 5 Lumber.
- Fourth Boss reward: 9 Lumber. (Only useful if you manage to get the True Ending).
Each Heroic Relic will provide a set of Active & Passive abilities that can complement your hero's kit.
Mercenaries
After each boss wave, you will be provided with a new member to your party, which can fight alongside you. They can carry 2 items, but they don't have a mana pool.
- First Boss reward: Priest.
- Second Boss reward: Archer.
- Third Boss reward: Soldier.
- Fourth Boss reward: Assassin. (Only useful if you manage to get the True Ending).
Temple of God
On the center of the map, there's one of the main objectives, a temple that cannot be used by any player, but can help you through the match.
Every 3 waves it will provide near-global auras to your team. The range is from the center to the Ice rock area.
- Wave 3: Devotion.
- Wave 6: Unholy.
- Wave 9: Brilliance.
- Wave 12: Schematics.
- Wave 15: Thorns.
- Wave 18: Endurance & Trueshot.
- Wave 21: Conviction & Gravity.
- Wave 24: Command & Vampiric.
Additionally, it heals allied units nearby it with a rate of 1% HP & MP per second.
Safe Items & Build Up.
Most heroes are happy to reach level 13 as soon as possible in order to have 2 basic skill in their max level, and then just start buying items according to their attributes. So, it should be like this:
- Buy Tomes of Experience from the Stats & XP Store until you reach level 13.
- Buy a couple of weapon items to improve your attack speed and damage.
- Buy a couple of armor items to improve your resistance.
- Buy Heroic Relics that suit your hero.
- If your hero is a right clicker that lacks AOE, buy a Soul Sword or a Pot of Echoes from the Weapons Store.
- If your hero is a tank that lacks right click utility, buy a Soul Gatherer from the Armor Store.
- If your hero is a spell caster with long cooldowns, buy a Codex of Clarity from the Ability Store.
- Type in chat "-bt" to buy stats tomes.
Of course, each hero has its own wants and needs, so feel free to freestyle the build to discover their true potential.
Difficulty Rises
After each boss kill, the difficulty will rise via the following changes:
- More creeps spawn, each time with more HP, Attack Damage and Abilities.
- Bosses spawn with more and better items compared to the previous one.
- From wave 13 to 24, if your hero dies it will not revive instantly. Instead, you will need to wait a timer or win a minigame.
TRUE Ending
After defeating the Mastermind, if all 4 Temples are alive, the True Ending will be triggered.
This will be an all-out war featuring all the bosses and all the special creeps that you've fought so far.
Hardcore Mode will be engaged. This means that if your Hero dies, it won't respawn, and your mercenaries will no longer resurrect.
If you manage to survive with all 4 Heroes alive, the good ending cinematic will be triggered.
If you don't manage to survive with all 4 Heroes alive, a bad ending cinematic will be triggered, which will change dialogs depending on the amount of heroes that survived.