- Joined
- Jul 27, 2008
- Messages
- 14,361
Just remove victory trigger -.- and hope that JASS works...
Whouhou! internet is back! and my race is almost done, just have to make like 6 icons and 1 spellafter that, it's testing, and testing and testing and balancing
here's some cool screenshots.
The features that may be edited are:
* Gameplay constants
* Game interface
* Object editor
* Trigger editor
@X-OMG-X:
1) The trigger does not bug. The icon for building that unit dissappears as soon as you start building one of that unit, and reappears if you cancel.
2) I do believe that those skins would matter in the long run, as the rules hint that the original melee races should remain untouched, and I do believe that means not over-riding any of their models with custom skins. Just export the model you want to use and reconfigure it to use a different texture path, possibly giving it a different name if you want while at it.
Can the judgers just test the map against another race?
I dont know how to give a different path, and also i use the undeads blight.
Dont think it can be done in another way :/ Have spend so much time on the race and then i maybe gets discallified.
@ X-OMG-X: Since chrome67 came up with the rules, I think he's the best person to answer that. Anyway why not duplicate the same model and use your skins on the new model? It would certainly avoid this sticky problem.
I wondered if I will be disqualified for using the sound editor to play a machine gun sound each time my air unit attacks.
You won't or so I highly believe. As the sound editor works in connection with trigger editor and the same thing could be achieved using that, then it makes no difference to the rules equal it should be 100% legal to do.
Ok, thank you.
being able to produce two heroes
Instantly creating the hero at the games start
I will now post my WIP pictures to prove that I created my race.
The picture show the building models I used at first.
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The picture show the building models I currently use. Also it is supposed to say: (and Troll Hero icon) after General Franks name.
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Here is a movie I made about my ultimate unit.
It is a spell that creates a permanent dragon (same stats as the drakes) after the unit dies:
http://www.hiveworkshop.com/forums/pastebin.php?id=dptyvl
That spell that has been remade and now looks and works like this:
http://www.hiveworkshop.com/forums/pastebin.php?id=ckdxt4
List of abilitys my units use:
Spirit Bear: This unit will after its death, stay behind a short moment in its Spirit Form.
Swipe: Works just like Cleaving Attack
Forest Swiftness: Gives a 10% chance to attack 20% faster for 3 seconds, on an attack.
Rejuvenation Dust: Throws a mystical dust at the target area. The dust regrows all trees in the area and gives a chance to summon a Tree Spirit out of a regrown tree
Burning Oil: Drenches the Catapults ammo in burning oil, causing them to light the ground on fire and burn enemy units.
Liquid Fire: Flings a volatile liquid that causes buildings to take damage over time. Buildings that are currently taking damage from Liquid Fire cannot be repaired, and have their attack rate reduced.
Spirit Form: Transforms the unit into a Spirit Dragon
Stealth Tactic: The unit enters stealth every 5 second, allowing him to combat his enemies in a different way. Lasts 15 seconds.
The way the player is ment to use this spell is to send a squad of these and - attack, stealth, attack, stealth, attack
Sentry Ward: Allowes the player to see invisible units
Ensnare: Unit cannot move and Air units that are ensnared can be attacked as though they were land units.
Healing Ward: A ward that heals.
Not entirely done with the abilitys. Might make some changes.
Units I use for my race:
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# 9 standard units (1 Worker, 1 Seige, 1 Flying, 1 Water, 2 Casters, 2 Melee, 1 Ranged)
# Blue skinned trolls can only be built after number eight is built (see Second Picture)
# Bear can only be built once number five (see Second Picture) has been upgraded.
# Unit to the right is a fairly useless caster, unless you research spells for him.
My map size is currently 1.41 MB. However the hero takes up 447 kb. So not that many imports.
Which I find to be a good thing, I like it clean. But I might remove one of my units with a better version of it, since I got the space.
My race is pretty much complete, but that does not mean changes wont happen.
Yes - I will not tell you guys anything about my hero, yet.
I am currently trying to make the trigger that was included in the map to work. I contacted the guy that made the trigger, eight days ago.
Still no response. Please check this pastebin to see what the problem is.
http://www.hiveworkshop.com/forums/pastebin.php?id=oflc8s
The trigger is diffrent in the movie clip but regardless, the same thing happen with the new trigger. If someone know a way to solve this please let me know.
Triggers/Systems: 98% - read above
Upgrades: 100% - Unless I change abilitys.
Structures: 95% (Optimize tooltips)
Abilities: 98% - Need balancing, might change one or two abilitys.
Icons: 100%
Units: 98% - Need balancing, might change one or two abilitys.
Hero: 95% - Some minor changes are needed, ultimate is quite boring. I might do something about that.
@Gyrosphinx: Those WIPs are amazing! Your race looks so awesome! I must crush them...
Really awesome race, Gyro, hope I still have a chance of winning lol,
I like to point out that wc3 allows for 3 heroes t the same time.... (Unless your connecting it to your tier1 rule, although that would turn the balance in favor of the standard races...)
Anyway a good explanation.
Isn't there an option for this in the lobby pre-game though?
I'm going to make it so every time one of my units gets attacked, 10 heroes spawn randomly across the map.
Either is that a joke or something completly useless for your race. Your choice!
anyone else think we should get an extension?
for uh...all the "late" comers?
Here the first Wip screen of my spider full race. Not very exciting but should prove that the race is made by me, according to the rules.