- Joined
- Jul 27, 2008
- Messages
- 14,361
You know it would be nice to have a tournament after this contest is finished. To see whose race is strongest.
You know it would be nice to have a tournament after this contest is finished. To see whose race is strongest.
yeah, right...like it's hard to make all my units have 80.000 chaos damage, 80.000 hp, 1000 armor, etc.
You know it would be nice to have a tournament after this contest is finished. To see whose race is strongest.
I doubt she'd want to be a priest. Yeah, she opened a thread about gays the other day, but still... I'll search for a High Elven priestess and I'll replace her
EDIT: Omg there are so many nice models, too bad I didn't go for a High Elven race!! No female model yet, save for a female swordswoman...
Hm, I guess I'll pick the sorceress model :/
StatusTown Hall - Idea: Yes Model: Yes Done: No
Food Producer - Idea: Yes Model: Yes Done: Yes
Defensive Structure (upgradeable) - Idea: Yes Model: Yes Done: Yes
Hero Altar - Idea: Yes Model: Yes Done: No
Researching Center - Idea: No Model: No Done: No
Unit Spawner 1 - Idea: Yes Model: No Done: No
Unit Spawner 2 - Idea: Yes Model: No Done: No
I doubt she'd want to be a priest. Yeah, she opened a thread about gays the other day, but still... I'll search for a High Elven priestess and I'll replace her
EDIT: Omg there are so many nice models, too bad I didn't go for a High Elven race!! No female model yet, save for a female swordswoman...
Hm, I guess I'll pick the sorceress model :/
not to break your dreams dingo but ...
Does anyone do a spiritual race?
function Trig_Untitled_Trigger_004_Actions takes nothing returns nothing
endfunction
//===========================================================================
function InitTrig_Victory_Defeat takes nothing returns nothing
set gg_trg_Untitled_Trigger_004 = CreateTrigger( )
call TriggerAddAction( gg_trg_Untitled_Trigger_004, function Trig_Untitled_Victory_Defeat_Actions )
endfunction
function Trig_Victory_Defeat_Conditions takes nothing returns boolean
return IsUnitType(GetTriggerUnit(), UNIT_TYPE_STRUCTURE) == true
endfunction
function Trig_Victory_Defeat_Actions takes nothing returns nothing
local player trig = GetOwningPlayer(GetTriggerUnit())
local player death = GetOwningPlayer(GetDyingUnit())
local group pg = GetUnitsOfPlayerAll(death)
if CountUnitsInGroup(pg) <= 0 then
call CustomDefeatBJ(death, "Defeat!")
endif
if GetPlayers() <= 1 then
call CustomVictoryBJ(trig, true, true)
endif
call DestroyGroup(pg)
endfunction
//===========================================================================
function InitTrig_Victory_Defeat takes nothing returns nothing
set gg_trg_Victory_Defeat = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_Victory_Defeat, EVENT_PLAYER_UNIT_DEATH )
call TriggerAddCondition( gg_trg_Victory_Defeat, Condition( function Trig_Victory_Defeat_Conditions ) )
call TriggerAddAction( gg_trg_Victory_Defeat, function Trig_Victory_Defeat_Actions )
endfunction
I didn't find anything like that but I did find which model to use. Dis!
Do you see any differences between those links?![]()