- Joined
- Sep 1, 2022
- Messages
- 128
It was really cool, even though it wasn't HD.
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Empire of Men
The Empire of Men still claims dominion over Que'Wen, though its glory was broken by civil war, treachery, and the fall of Nightfall. Beneath the rule of Emperor Harald I “Trustworthy,” it endures through iron law, old banners, and the will to hold together what has not yet been torn apart. Surrounded by rebels, dark powers, and faithless vassals, the Empire fights not for peace, but for survival, order, and the right to rule. Though weakened, it remains a force of discipline, steel, and unbending authority, determined to restore its power over a realm descending into ruin. |
Dagon's Scourge
Dagon’s Scourge was formed during the long war, when Dagon and Balzac turned to darkness and began raising an army for revenge. At some point, Dagon came under the influence of a dark patron — a powerful unknown entity that transformed him into a winged abomination. Its true purpose remains unclear, but Dagon himself is willing to do anything to achieve vengeance. The Scourge fights through corruption, forbidden rites, monstrous servants, and destructive sorcery, bringing terror wherever it marches. |
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Elven Kingdom
The Elven Kingdom of Tor-Na-Easnadh stood apart from the turmoil of the lesser realms for many long ages, shielded by ancient magic, proud traditions, and the wisdom of an older world. Yet no kingdom remains untouched forever. As war and ruin spread across Que'Wen, the Elves can no longer watch from afar. Now they take up arms not for conquest, but to preserve their lands, defend their inheritance, and ensure that the fate of the realm is not left in the hands of younger and lesser powers. |
Wolfen'Mur
Wolfen'Mur is an ancient vampiric house of noble blood, dark splendour, and long memory, bound to hidden strongholds and the old legacy of Ordo Draconis. Once sworn as vassals to the Empire, they were repaid with treachery and abandoned to the wrath of the Dwarfs, who cast down their ancestral undercity of Wolfen'Mur and shattered the seat of their power. Now the remnants of that fallen bloodline slink through the southern reaches of the realm, hidden from the cruel gaze of the sun, clinging to their pride, their lineage, and their hatred. Though brought low, they are not yet extinguished, and in the shadows of exile the House endures, waiting for the hour of its vengeance. |
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Dwarfs
The Dwarfs of the Commonwealth did not merely defeat House Wolfen'Mur — they hunted them into the dark and broke their ancestral underhold in fire, steel, and blood. What followed was no clean victory, but a war of extermination that left the deep roads choked with corpses and the lower halls drowned in ruin. Great mines became burial pits, proud chambers became crypts, and the wealth of the mountains was paid for with generations of dead. Yet the Dwarfs did not yield, and they do not yield now. With grudges unforgotten and axes still sharp from old wars, they hold the shattered depths by force and oath alone, and they will rebuild their realm upon the bones of every foe who dares contest it. This is the Age of Reckoning. |
301st Division
The 301st Division was once a disciplined arm of the Empire, sworn to die beneath banners that meant nothing in the end. Then came the fall of Nightfall, and in its burning ruins the Division was remade by war, hatred, and ruin. Under Siegfried Arn, no longer merely a commander but the iron will behind its transformation, the 301st fights through the corpse of the shattered capital against the last remnants of the Order of Nightfall. These are not loyal soldiers anymore. They are veterans twisted by endless slaughter, battle mages hardened by destruction, and heavy troops forged into a brutal host that knows only fire, rage, and revenge. Whatever they once were was buried with the old world. What remains now is a force made for ruin. |
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Necromancers
The Necromancers are no mere scholars of death, but grave-plunderers, corpse-lords, and keepers of cursed knowledge best left buried. Under Balzac’s hand, they have become a gathering of tomb-robbers, ritual masters, and servants of the dead, raising the fallen not as an army alone, but as proof that death itself can be bent to command. They do not seek victory through honour or strength, but through rot, terror, and the slow drowning of the living beneath an endless tide of bones. Where they pass, crypts are emptied, battlefields rise again, and the war is twisted into something colder, older, and far more terrible. |
Order of Nightfall
The Order of Nightfall rose from the ashes of the fallen capital, when ruin, heresy, and civil war left the heart of the realm broken. What began as a remnant became a militant order of faith, discipline, and unyielding purpose, determined to purge corruption and restore strength where weakness had brought only collapse. Under Jierro the Bloodreaver and Magister Talabium, the Order stands as a harsh and zealous force, armed with steel, fire, and conviction. To its followers, it is the last shield against darkness. To its enemies, it is a ruthless brotherhood born from catastrophe, carrying judgment into a world that has already forgotten mercy. |