(6 ratings)
This isn't The Path of the Damned Enhanced you are thinking about.I have been looking forward to this campaign for a long time.
Sadly, I can only give you a review two weeks from now. sorry.
If you are remaking the campaign to make it better... PLEASE, make the Priest of third mission an elf and not a human.
This thing disturbed me for a long.
Thank you. I'm fixing Falric, Marwyn, etc. to be actually undead right now, also the blight thing.Good concept, played 2 first missions and here my two cents: The new "mini heroes" are cool but they are not undead, wich lorewise sucks, and for gameplay you can not heal them with death Coil nor heal faster on blight, besides other things.
Making them undead would be a nice touch, also the fact that if they die you lose the mission is lame, as Heroes can be revived and they less important. Altar should be able to bring them back.
Thanks for the rating, but I think you may indeed be confusing this with that "Enhanced" campaign. I suggest you try it out and adjust your ratingI have been looking forward to this campaign for a long time.
Will check it out. I always thought it was a high elf priest in the cinematic.If you are remaking the campaign to make it better... PLEASE, make the Priest of third mission an elf and not a human.
This thing disturbed me for a long.
Some people seem to like itYour edits are ENTIRELY uneeded. You should stop.
I'll see if I can work him in. Maybe not by name though. If you know any other characters which should be in the campaign, please let me knowreally it's supposed to be Dar'khan Drathir anyways
Not really an obsession, just something to doThis is an obsession modifying things to fit WoW... but at the same time not actually adding anything useful.
Thank you. I'm fixing Falric, Marwyn, etc. to be actually undead right now, also the blight thing.
Falric, Marwyn and Thassarian's death is only supposed to trigger defeat BEFORE you recover Kel'Thuzads bones (Arthas' death also triggers defeat before this point). I've fixed it and will update soon.
After that point in the entire campaign those units can be revived at the altar.
Thanks for the rating, but I think you may indeed be confusing this with that "Enhanced" campaign. I suggest you try it out and adjust your rating
Will check it out. I always thought it was a high elf priest in the cinematic.
Some people seem to like itI like my edits myself so yeah
I'll see if I can work him in. Maybe not by name though. If you know any other characters which should be in the campaign, please let me know
Not really an obsession, just something to do![]()
Anasterian Sunstrider should be defending Silvermoon if you're going for a "lore" based edit.
Could make Gavindrad the Dire guarding Kel'Thuzads Remains more unique.And the Sunwell should be on an island...
Could make Gavindrad the Dire guarding Kel'Thuzads Remains more unique.
Gavinrad, Tirion, Uther, Turalyon, and Saiden were the original 5 Paladins. of the Silver Hand.
Everyone knows who Tirion, Uther, and Turalyon are. Saiden Dathrohan went on to lead the Scarlet Crusade until Balnazzar replaced him.
So yes, Gavinrad, do something.
theres this thing called gameplay.Not all can have important roles. Some are killed in anti-climatic ways despite the great role they played. Ask Garrosh, Vol'jin, etc...
Another tips @loktar:
-Destroying Sylvanas should be a main quest, not an optional quest. She dies in the canon after all
-Make our heroes' abilities more unique rather than them having the usual ones
-If you want to make this realistic, acolytes and necromancers should be classified as living and not undead, and meat wagons shouldn't be classified as undead as well
I'll see what I can come up with. Maybe at least give him a more unique model.Could make Gavindrad the Dire guarding Kel'Thuzads Remains more unique.
I think I will make it a required quest, thanks!Another tips @loktar:
-Destroying Sylvanas should be a main quest, not an optional quest. She dies in the canon after all
-Make our heroes' abilities more unique rather than them having the usual ones
-If you want to make this realistic, acolytes and necromancers should be classified as living and not undead, and meat wagons shouldn't be classified as undead as well
The other two things I will not change. Kinda agree with Anaxie on that one.
Ok. I was just suggesting.
It is just only has bothered me that Arthas, the Lich King's champion, and Kel'Thuzad, the Archlich, have the exact same abilities that regular death knights and liches have.
Arthas at this point still saw the undead as his subjects, so him having an ability that makes him sacrifice one of his subjects just to regain health doesn't make sense.
OkKelthuzad and arthas are the ONLY playable ones in the campaign anyhow so why does it matter
I made some updates to the campaign.
Please let me know if you have any more ideas/suggestionsAlso for Exodus of the Horde, The Scourge of Lordaeron and The Invasion of Kalimdor I would appreciate any input!
Thanks for all the feedback so far.
Heres Arthas death knights.
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Heres your Arthas
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I would suggest these in order to make them different
Hero_DeathKnight
HeroDeathKnight (By Alastor)
Arthas has to be riding Invincible, so he can't be on foot.
You think but that low quality mount clipping model will be gone when this model is released
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Traggey has it.Where is that model from?
I have played till Chapter 3.
-I don't keep the items from one mission to another
-Kel'Thuzad's model doesn't appear in the cinematics
-Here is an idea. How about granting us the chance to reach level 20 by the end of the campaign and either remove or increase the maximum level we can reach per mission? Because I reached Level 3 at half of the second mission and it was a pity I didn't level up by killing three paladins
Chapter 3
-By the end of Chapter 2 I had Level 1 Death Coil and Level 2 Unholy Aura. At Chapter 3 I had Level 1 Death Coil, Level 1 Death Pact and Level 1 Unholy Aura
-The southwest elven base only creates Sorceresses and Archers, while the Eastern Elven Base only produces Priests and Swordsmen
-I suggest giving Sylvanas a better model
-How about destroying the three elven bases as an optional quest?
roflcopter, lmaonaiselololol
-Kel'Thuzad is showing up properly on my end? Is there a specific cinematic(s) you are talking about or is he invisible in all cinematics for you? Is his portrait showing?
-Hmm, it's an interesting idea allowing higher levels, but it would badly mess up the balance. I would have to make the campaign a lot harder. I think I'll leave it as it is. If it's possible I might let The Invasion of Kalimdor start with the Thrall from Exodus of the Horde, but I'm not sure if I will.
Maybe I will slow down experience gain or something in the first few missions, would that be good?
As for Kel'Thuzad, try:
-placing the campaign in "C:\Users\[username]\Documents\Warcraft III\Campaigns"
-keeping the original campaign filename OR renaming the file to something very short
That's a nice idea. I thought about and thought it would be cool to raise skeletons on every graveyard like in the first mission, but there are no more graveyards that I've found in the campaign![]()
This is how Blizzard made it. I see no reason to change it.My review:
First Chapter:
-When Arthas appears occurs at the same the Dark Summoning and Teleportation effects. Why?
What do you mean? As far as I can see the portrait is displaying normally.Second Chapter:
-Uther's portrait is not fixed
-Will fix it laterThird Chapter:
-The bridges are decorated with the Lordaeron banner
-Improve the AI. The enemy builders should try to rebuild their bases at least
-It is "High Elven bases"
-Don't we get a reward for destroying the three bases?
-I don't like Sylvanas' model
What do you mean? As far as I can see the portrait is displaying normally.
-The last building destroyed for each base now drops a tome of agility/intelligence/strength, is that a good reward or would you suggest something different?
-Personally I like it better than 67Chrome's reskin and the original blizzard model.
I replaced the Lordaeron banner with this:
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I'm not sure if it's fitting.
I'm improving the AI a little bit. If I'm not mistaken, the bases are already being rebuilt but only on hard difficulty (I'm going to find out for sure), if so I think I'll leave it like that, or maybe have a few more buildings rebuilt on normal difficulty.-Improve the AI. The enemy builders should try to rebuild their bases at least
The portrait appears for me. Does the portrait work in other places for you?In the first cinematic, when he says "Your father ruled this land for seventy years and you laid it to waste in a matter of days" his portrait dosn't appear
The portrait appears for me. Does the portrait work in other places for you?
-FixedFifth Chapter
-While Sylvanas' quest is now a Main Quest, it says "Optional Quest Completed"
-Anasterian should fight melee, plus I don't like his model. Give him some more fitting abilities
-I like Kel'Thuzad's model. Where did you get it?
-I may add her as a proper hero. I'm thinking of adding something to chapter 5 that shows sylvanas being turned into a banshee. There's some unused dialogue for a banshee version of Sylvanas in this campaign's game files.Sixth Chapter
-How about adding Sylvanas as one of our mini-heroes?
-The Orc Heroes have as a title and name the same thing
-Fixed (also in chapter 8)Seventh Chapter
-Kel'Thuzad's model isn't the same
-Make releasing the creatures an optional quest
-Made him as large as possible without his head going off-camera (which is only a little bit)Eighth Chapter
-Make Archimonde larger
-It works for me :s Does the cinematic work from the official campaign screen? Are you running the latest patch? Are you running the English version of the game? Not sure what could be causing it.Final Cinematic
-I can't see the cinematic
-The chapter is called "Arthas' Betrayal"
Banshee sylvanas is now a revivable unit (mini-hero) in chapters 5 through 8![]()
Cool, thanks! I forgot to add sylvanas to the altar though, I'm fixing it now, will upload soon.
Chapter Two:
-For some reason the Sage's and Uther's portraits aren't fixed. When I face Sage, the portrait that appears is of the first of the three paladins to kill. And when I kill Uther and says "I dearly hope there is a special place in Hell waiting for you Arthas" his portrait doesn't appear
Chapter Three
-While the AI of the northwest base is good, the AI of the other two aren't as they don't rebuild the base
Review the AI for the Elves on all missions
-FixedChapter Six
-In the List that says the Orc heroes to kill, they all say "Blademaster" or "Warlock"
-Remove the Ice Troll Warlord that is on the Murloc camp in the south. Why is he there?
-Improve the Orc AI
-Sylvanas not receiving upgrades makes her seem outclassed by the others. Give her an ability that makes her more useful
It can be reached with your air units, and you can hire zeppelins elsewhere on the map.Chapter Eight:
-I just noticed something. There is a Gnoll camp in the southeast, but no way to reach it