The Squire starts in a training camp, 8 days from the last know location of the Lich King. He has dreams of the ancient dragon, but assumes he has been reading too much lore.
One night, he wakes up and leaves his tent. In the distance, he sees a pyre of fire. Against his better judgement, he goes out to investigate. It turns out it was a Inquisition ambush. They take him to their base camp and start interrogation with psyckers. It is at this time a commotion is heard outside. The door blasts in and a ghostly dragon is there. It saves him and takes him to a generic pond. It is here that he is told of his master's plight and gets the quest to save him.
On is journey, he has to fight many foes ad overcome many challenges.
He has to be careful. If he is too reckless in his acts, the Inquisition will come and kill him with a mass of Paladins. If he is too pious, the dragon will disown him and he will lose his place in the world. (incorporate a good/evil indicator.)
I think it should either end with the destruction of the dragon, saving of the Death Knight or both. I have an idea for a really good ending, but I don't want it to be open to the public.
Twist and Turns: Depends on the script. Is the character ruthless, misguided, good at heart?
What race is the character? Human, Orc, Penguin, etc.?
The twists and turns also depend on the ending.