i have an idea for a map that would be quite popular and was what i had been working on and off for awhile, but realized i couldn't do by myself.
I was going to try and re-create the game SubSpace aka Continuum. It would be a 2d map so the models would be 2D. No collision size. Doodads would be pictures of planets, asteroids, galaxies and the like. There is a center "safety" where you enter it and become invulnerable. The object of the game is points and you get points from killing an enemy ship, making a goal or by flagging.
A goal would be a rect where when the "ball", which is attached to the outside of the ship, enters the tileset, points are added. Since people can't enter the game anytime they want, an idea would have to be made as to what could possibly happen from the goal besides points, maybe "prizes".
A prize is what you get from "greening", and a "green" looks like a little ball which is static in the space. You run over the green, or in our case get within a very short range and you get a prize. Could be extra health, upgraded bombs or guns, X-radar, a portal to set statically for quick warping, faster movement, bouncing bombs, cloak which makes you invisible to anyone who doesn't have "X", "stealth" which doesn't allow you to be seen on the radar (minimap) until you are within your enemy's screen, burst which sends out a circular wave of bouncing bullets, or a "thor" which is a goes-through walls one-shot kill, a repel which, if a bomb or bullets or thor or enemy ship is too close or you are about to be killed by anything it's all repelled away very quickly, upgraded mines, and upgraded shrapnel from exploding mines and bombs (which in our case would mean using Wihtin Range, and set a circular perimeter for that), anti-warp which, if "Anti" is on than enemy within a range cannot warp, and "super" which allows you to do anything which would normally cost you energy (HP) for free. Maybe others i have left out.
When you shoot a bomb or bullets or warp or lay a mine you lose a specific amount of energy, but it quickly returns.
There is also "attach" and turrets. You can warp ONTO a friendly ship if you have full energy, no matter where they are (unless you are within range of anti-warp, which is generally not allowed near the spawning point). If you do not detach then you are a turret. As a turret you do not have to fly but rather aim and shoot. Whomever you are attached to does the flying and has no limitations. You become one super ship with all of the fire-power.
If you make a goal, the ball is rnadomly set anywhere in the map and it's location is viewable to all people in their maps.
Flags are like balls except when you carry them they give you increased bullet/mine/bomb power plus extra defense from enemy hits. When you collect them you could fly around and kill people or you could find a base and drop them. If you don't kill an enemy within a certain time limit than the flags drop in your team's control, and therefore cannot move them. They are naturally neutral. An enemy can pick them up and if you kill them than you are carrying the flags again. Every kill and every goal adds points to a jackpot system. If you collect all of the flags and defend your base long enough for the last flag timer to run out and thus "drop", then you win the jackpot.
There's not too much more to the game.
It would be a great fun game to experience and shouldn't be too hard at all to create, especially the models and graphics. I imagine that to make an easy wall system to create maze-like bases would be, instead of going into great detail, simply rotoscoping "light-saber" affected walls. So basically they would look like they are glowing red or blue or green, etc. On a black background it would look great. And since it's 2D we could just mod the skin for Cityscape-city wall.
It's not possible to do it 3D, and wouldn't be very good if it were possible.
http://www.tonyschr.net/images/Continuum.png
http://www.tonyschr.net/images/ContinuumCropped.png
The numbers by their name are their bounty, single points from greens and/or killing enemy. When you kill someone with a large bounty, or any number of bounty, a percentage of their bounty adds to an increasing number of points you will get from your NEXT kill, and so on.
http://www.gameogre.com/reviewdirectory/upload/Subspace Continuum.gif
The purple thing is a blackhole which sucks you in (physics engine) and can put you anywhere or center (whatever). That's not needed.
The shield by the guys name means he has most points in the arena.
The green circle is the turrent's sights which helps to show where you are aiming. The turrent is that small yellowish thing ontop of the ship.
The three blue blocks is 1/X of a normal-sized brick. If it's one color it's an enemy's and you can't pass through it, good for when you are ebing chased. If it's another color it belong to your team and you can pass through it.
The yellow ball on the left is an owned-and-dropped flag. The orange ball up top is a ball which go into the 8 yellow-balled area. (in the real game they pulsate from one color to another, back and forth, as with some other graphics)
The dark ball with the red squarey looking thing on it is an example of a mine.
The purple ball above it is a thor.
The blue and yellow balls in the middle-right are bombs, the blue is an upgraded bomb (color-difference)
The green is a green
The white ball with the red center is a portal.
The multi-colored circle around the ship on the right is a "burst". Those bullets would repel outward (without repeling ships) and bounce all over. They are good for in bases/tunnels
The three pronged wall is a gate. It's there and then gone and then there at random, relatively short intervals. If you are caught in it's path when it turns on than you are warped immeditaely to center safety.
The other icons i could explain to anyone who might be interested.
Rotoscoping
http://www.alienryderflex.com/rotoscope/fanned_beam.gif
http://www.alienryderflex.com/rotoscope/red_beam.gif
You can download Continuum for free from
http://www.download.com/Continuum/3000-7422_4-10736019.html?tag=lst-2
for example.