- Joined
- Apr 28, 2005
- Messages
- 766
And he looks absolutely pathetic compared to that huge rock over to the right.
Ruler of the Bronzebeard clan.
Spells:
King's Will - (active target) Target unit gains 10/15/20% attack and movement speed. Can target on self. Low mana cost and cooldown to be used in combination with King's Blessing on a unit.
Dual Smite - (active) The next attack will do double the damage and stun for 1 second and slow for 10/15/20% for 3sec. Fast cooldown low mana cost for spamming.
King's Blessing - (active target) Target unit is buffed but if it moves too far from the king it loses the buff (range is slightly smaller than aura). Lasts 20 seconds. Cannot be cast on heroes nor on self. Unit gains +10/15/20 damage, +1/2/3 armor. 10/20/25% damage dealt by King heals this unit and vice versa. Moderate mana cost and cooldown.
King's Presence - (aura, ultimate) Friendly units gain 20% attack speed and +2 armor while enemy units lose 10% attack speed and get -2 armor.
Model by camel's_hump
Animations by Chriz.
Texture by antihero
Forgot to say. Dwarves without moustaches looks so ugly...
And what's the approximate size of a WoTTH unit?
I'm thinking 350-500 kb.
Good friend and companion of Captain Drenn Stoneaxe.
Spells:
Diamond Dust - Removing a fistful of diamonds from his pocket, Jorin throws a swarm of piercing diamonds towards a targeted enemy unit. The target and all enemy units around it take damage and are slowed for a short duration.
Prospector Lens (passive)- Gives Jorin Brordi a line of sight boost and true sight.
Miner's Awareness (aura) - Boosts units' attack and defense ratings that are near Jorin Brordi.
(Ultimate) Dynamite Throw - Throws a pack of dynamites at selected area. Causing great damage to units and buildings caught in its range.(Destroys trees)
Takes 3/2/1 seconds to detonate. Causes 300/400/450 dmg.
Model edits by camel's_hump
Base mesh by Blizzard and Whitehorn
Texture by camel's_hump
I really don't see why compress them, it's not like they're that big and computers/warcraft can handle a lot more than that.
The elusive rams of Dun Morogh have been tamed by the Bronzebeards, and now serves both as beasts of burden and now, in the war of the three hammers, beasts of war. They carry their brave riders into battle, and there are few who would stand up to their furious charge.
Spells:
Pummel - Stuns the targeted unit
Model edits by Nasrudin
Base mesh by Blizzard
Texture by camel's_hump
Icon by camel's_hump
Gross, take out Drenn and the Mountaineer. Those are crap icons.
Yeah I didn't use to be very good at all :X I think we should kill all model edits.
The ramrider is definitely good enough in my eyes. Same with Jorin Brordi. We have a lot of model edits still, and we're already having problems finishing what's left. Let's not lose sight of the main goal, camel.
Consider them used.Made some WotTH custom gif avatars. All animations are made by yours truly. Feel free to use these.
Lose site of the goal? The goal was to make an outstanding project, not just try to finish the project.
And HappyTauren it's WotTH actually, not WotH![]()
Lose site of the goal? The goal was to make an outstanding project, not just try to finish the project.
HappyTauren said:And camel, first finish stuff there is no replacement for, then, when everything is done, go back and redo stuff you don't like.
The ironbreakers are the backbone of the Bronzebeards army. They are tough, strong and prepared to do everything in order to safeguard Ironforge. These brave warriors fight with honor and skill.
Spells:
Break – Has a chance of reducing the enemies' armor
Model edits by camel's_hump
Base mesh by Blizzard
Texture by camel's_hump
Hammer model by Mc !