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===[NEW] Spell Workshop [NEW]===

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Level 10
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More and more requestes

Hey, Defskull here come another pack request.
Note: All spell had only 1 level
Index:
-Spells for Warrior
1. Heroic Strike
2. Defensive Stance
3. Slash Storm

-Spells for Archer
1. Forceknock

-Spells for Paladin
1. Holy Revenge
2. Holy Strike

-Spells for mage
1. Magic Barrel


*Heroic Strike:
Melee range Damage spell. When cast the warrior attack all enemy in front of him dealing damage 35 and a 300 range knockback.

*Defensive Stance
Warrior enters a defensive stance giving him an increase on his armor by 35, 45% chance to parry an incoming attack healing the Warrior by 1% max hp. Upon casts reduce hero's damage by 50%.

*Slash storm
Slashes enemy in front of the Warrior by 5 times. Each time dealing 25 AoE damage within 300 range. Caster should be paused and creates after image for each slash.


*Forceknock
Melee range spell. Knock the target back deals Archer's Str in damage and knock it back for (300 + (Str*2.5))


*Holy Revenge
Passive melee return damage. Returns 5% melee damage taken. When the Paladin is hit by a spell, 50% chance to shoot out a holy blot out damaging the target by (paladin's max mana*0.6) in damage.

*Holy Strike
Passive spell. The paladin's every attack made gain him a stack at a maximum of 10 stack. When he is attacked when having stack, a holy light is called down to heal him for 25*stack. When he had the max stack(stacks is increased by his talent), he release a mighty attack dealing ((10*stack)+(Str*stack)) in damge and reset stack back to 0.(this spell should have some effect indicates how many stack the paladin have.)


*Magic Barrel
When cast, create an immobilize shield on a target point. This shield sacrifices its hit point absorbs the damage taken by nearby ally within 800 range. This Shield had 2000 hp. Last until break.
 
Last edited:
Level 33
Joined
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Hey, Defskull here come another pack request.
Note: All spell had only 1 level
Index:
-Spells for Warrior
1. Heroic Strike
2. Defensive Stands
3. Slash Storm

-Spells for Archer
1. Forceknock

-Spells for Paladin
1. Holy Revenge
2. Holy Strike

-Spells for mage
1. Magic Barrel


*Heroic Strike:
Melee range Damage spell. When cast the warrior attack all enemy in front of him dealing damage 35 and a 300 range knockback.

*Defensive Stands
Warrior enters a defensive stands giving him an increase on his armor by 35, 45% chance to parry an incoming attack healing the Warrior. Upon casts reduce hero's damage by 50%.

*Slash storm
Slashes enemy in front of the Warrior by 5 times. Each time dealing 25 AoE damage within 300 range. Caster should be paused and creates after image for each slash.


*Forceknock
Melee range spell. Knock the target back deals Archer's Str in damage and knock it back for (300 + (Str*2.5))


*Holy Revenge
Passive melee return damage. Returns 5% melee damage taken. When the Paladin is hit by a spell, 50% chance to shoot out a holy blot out damaging the target by (paladin's max mana*0.6) in damage.

*Holy Strike
Passive spell. The paladin's every attack made gain him a stack at a maximum of 10 stack. When he is attacked when having stack, a holy light is called down to heal him for 25*stack. When he had the max stack(stacks is increased by his talent), he release a mighty attack dealing ((10*stack)+(Str*stack)) in damge and reset stack back to 0.(this spell should have some effect indicates how many stack the paladin have.)


*Magic Barrel
When cast, create an immobilize shield on a target point. This shield sacrifices its hit point absorbs the damage taken by nearby ally within 800 range. This Shield had 2000 hp. Last until break.

Accepted, and gonna create a new table for that =D
 
Level 12
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I was gonna make a table for some of em, def, but my buddy called wanting to go out for some grub, lol. Our weekly feast.

Yeo, "stands" i think is meant to be "stance" as in "Defensive Stance"

Trydene, the tut section here on hive has great tuts. There's a really good one on beginning spellmaking. Goes over all the kinds of spells to make, well described.

I just use it as a reference to see what's possible, personally, :p
 
Level 12
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Also, yeo, I forgot to add to my previous post, what happened to the progress? :O
 
Warrior Spell Update:

*Heroic Strike: (DONE)
Melee range Damage spell. When cast the warrior attack all enemy in front of him dealing damage 35 and a 300 range knockback.

*Defensive Stance: (DONE)
Warrior enters a defensive stance giving him an increase on his armor by 35, 45% chance to parry an incoming attack healing the Warrior by 1% max hp. Upon casts reduce hero's damage by 50%.

*Slash storm: (DONE)
Slashes enemy in front of the Warrior by 5 times. Each time dealing 25 AoE damage within 300 range. Caster should be paused and creates after image for each slash.
 
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Level 33
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@Vizel
...Trydene, the tut section here on hive has great tuts. There's a really good one on beginning spellmaking. Goes over all the kinds of spells to make, well described....
Well, I think that this site offers the nice tuts and all BUT one way to advance learn something is by VIDEO, trust me =D
YouTube supports this kind of learning and it is fun + easy to understand
Rather than words, and still images...
But still, it's his preference that counts =D
I learned Dummy Unit from YouTube, face it Vizel, you're gonna learn it on that site too !

Undead Spells is done, check it out Evil seal =D

EDIT:
Hey yeohxin, can I know a little bit about Magic Barrel from Mage's Spell ?
Do you want the ability to work like Abaddon's Shield (full damage reduction) OR do you want the damage to be absorbed (both receive damage, allies and the barrel) but producing a blast after it breaks ?

EDIT 2:
Archer Spell Pack is done =D
 
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Level 9
Joined
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Messages
523
ayumilove is cool hahaha i learn making loading screen frm ayumi hahaha

btw can i request a spell?

do you know barathum's charge?
can i hav something like that but diffrent...
but i want when he reaches 500 unit from the target i want him to blink strike + stun the target...can u do that defskull plsssssssssssssss!!!!!
btw make it 4 lvl's its not an ult

EDIT2!!!!btw can u make another spell please!!!!!!!!!!!
i want this hero each time he kills(hero) he gets bigger(not too big..just make its ovious that he gets bigger each kills he make..im making a canibal hero btw hahahaha) then + 150/250/350hitpoints
its an ulti so 3 lvl's enough
pls baybehh
 
Level 9
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EDIT2!!!!btw can u make another spell please!!!!!!!!!!!
i want this hero each time he kills(hero) he gets bigger(not too big..just make its ovious that he gets bigger each kills he make..im making a canibal hero btw hahahaha) then + 150/250/350hitpoints
its an ulti so 3 lvl's enough
pls baybehh
 
Level 5
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Messages
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Well I found out what Order Unit- Cast Mountain King Storm Bolt actually means now lol Only problem is I cant find the video about spell enchantment triggers and such, I found the dummy, looked up tutorials on this site and I got confused when I was reading about variables, integers, value and array T_T
Edit: No one is giving me feedback on the development forums, hmm did I do something wrong?

@bloodbath5557
What's your favorite spell in the map? Mine is Lightning Overload, just love how it looks.
 
Level 9
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@trydene me too hahaha it looks awsome!!!! :D
btw if u wanna leanr more about spells chek the triggers out..its simple...
i can make spells too but with masive leaks and problms and bugs hahaha so i ask the pro's to do it :)
 
Level 10
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Also, yeo, I forgot to add to my previous post, what happened to the progress? :O

Defskull said:
EDIT:
Hey yeohxin, can I know a little bit about Magic Barrel from Mage's Spell ?
Do you want the ability to work like Abaddon's Shield (full damage reduction) OR do you want the damage to be absorbed (both receive damage, allies and the barrel) but producing a blast after it breaks ?

Mckill2009 said:
No, you cant play any animation except the default 'stand' animation if a unit is 'paused'...

EDIT: If Im wrong, then I stand corrected...but I already tested it...

@Vizel: The progress? About what? My map?

@Defskull: It creates a dummy unit with the hp that i stated(dummy cannot be attacked, so the trigger should made to set his hit point to X not damaging it). And it fully absorbs damage taken by nearby ally.

@Mckill2009: I see. Then is it possible to make the caster and target unable to move? Mainly the pause is to archive that. So if this can be done without pausing, then go ahead!

Btw, TRIPLE QUOTE!! xD
 
Level 33
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hahaha yea um how bout 5?but when he die he loses all of the charges
sry for the spell it sounds so imba hahahaha
Okay, understood =D
Well I found out what Order Unit- Cast Mountain King Storm Bolt actually means now lol Only problem is I cant find the video about spell enchantment triggers and such, I found the dummy, looked up tutorials on this site and I got confused when I was reading about variables, integers, value and array T_T
Edit: No one is giving me feedback on the development forums, hmm did I do something wrong?

@bloodbath5557
What's your favorite spell in the map? Mine is Lightning Overload, just love how it looks.
What seems to be the problem about Mountain King and all ?
I can help you rephrase anything about variables and/or triggers (hope so~)
The EASIEST way to do is download some sample spell map containing triggers and such
From there, you can observe what had be done, what actions should be used and how to clean a leak
@trydene me too hahaha it looks awsome!!!! :D
btw if u wanna leanr more about spells chek the triggers out..its simple...
i can make spells too but with masive leaks and problms and bugs hahaha so i ask the pro's to do it :)
Read this: Things That Leak
You should surf this site for tutorial, I'm pretty sure it has wide variety of tutorial =D
@Vizel: The progress? About what? My map?

@Defskull: It creates a dummy unit with the hp that i stated(dummy cannot be attacked, so the trigger should made to set his hit point to X not damaging it). And it fully absorbs damage taken by nearby ally.

@Mckill2009: I see. Then is it possible to make the caster and target unable to move? Mainly the pause is to archive that. So if this can be done without pausing, then go ahead!

Btw, TRIPLE QUOTE!! xD
Understood...
Well, I NEVER did before a "damage transfer" spell
Like from Ally to the Barrel WITHOUT hurting the Ally, how's that !!!
I'll try... but I think I'm gonna fail on transferring full damage, maybe if the damage is shared, it can be done
Yeah yeo. It was all green before :p
I think I saw that too, all green like 90% or so then suddenly... red red red ! (Progressing Bar)

Quadruple + Single Quotes =D
 
Level 12
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Yeah, Def. Glad it's not just me who noticed that.

As for why mine's been 61% for so long, I'm waiting on progress to be returned to me.

Furthermore, Def, did you see the new logo I put in the thread? Made by Fjury, :D
 
Level 12
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Maybe later, for the demo it's not necessary to have any more help. I'm needing Ikithe to finish up my terrain for me, though. ><
 
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I haven't gotten anything back from my team. Laser's still working on the battle system, and Ikithe is supposed to be doing the rest of the terrain. He's got a lot of interior stuff to do, though, so...
 
  • @Mckill2009: I see. Then is it possible to make the caster and target unable to move? Mainly the pause is to archive that. So if this can be done without pausing, then go ahead!
unable to move is 'PAUSE' dude, and yes this can be done without pausing, anyway the warrior spell is done, just check it out, Im gonna submit it this day...
 
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Vizel said:
Yeah yeo. It was all green before :p
If you compared with before's, you'ill find out that the map's name is different! Cuz I'm now working on this map, but with a little different's storyline, new system, and recreated almost every things. But, this all is just in my plan. =)

Defskull said:
Understood...
Well, I NEVER did before a "damage transfer" spell
Like from Ally to the Barrel WITHOUT hurting the Ally, how's that !!!
I'll try... but I think I'm gonna fail on transferring full damage, maybe if the damage is shared, it can be done
I'd played some map with dmg absorb and I find out that they is somehow regen the protected unit's hp and reduce the shield's hp.(I'd not open the map and see but I noticed it in-game.)

mckill2009 said:
  • @Mckill2009: I see. Then is it possible to make the caster and target unable to move? Mainly the pause is to archive that. So if this can be done without pausing, then go ahead!
Gotta check it out tonight(by my time ofc =D) if you're done. =)
Good luck.

Another Triple Quote!!! I own THW!! xD
 
Level 33
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Gonna need 2 more spells for the last boss, but I'll wait till slots open up x.x

Ok, opening up for new request =D

Warrior Spell Pack is done, check it out =D

Opening up for new team recruitment !
3 slots needs to be occupied !

@bloodbath5557
I had to remove Big Big Big request BECAUSE that spell request needs a Upgrade for +Max HP
Upgrades in Warcraft III CANNOT be downgrade it, so, the process is IRREVERSIBLE, hope you understand this =D
The effect MUST be permanent OR change in value (more upgrades, but cannot downgrade)
 
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@bloodbath5557
I had to remove Big Big Big request BECAUSE that spell request needs a Upgrade for +Max HP
Upgrades in Warcraft III CANNOT be downgrade it, so, the process is IRREVERSIBLE, hope you understand this =D
The effect MUST be permanent OR change in value (more upgrades, but cannot downgrade)
Defskull, how about you set the research's level 1 to add 0 health?
Thus you can reduce the research level to 1 when you want to remove it.
Just a suggestion. Btw, can I sometimes help in the workshop? I can do simple trigger.(Note: VERY VERY Simple) But I'll start to learn.

@mckill2009: Wow I love your suprize! The SlashStorm is just amazimg, I love it! The name is changed into bladeStorm to fits it. +rep

Edit: Spells are all imported into my map now. =)
 
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Level 33
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Haha okay, I'll add you to the team later on =D
Research cannot be vice-versa, it's irreversible
However, you CAN use the method like that BUT you're gonna need an endless Upgrades, don't you think so ?

EDIT:
Added both of you (GIANT_CRAB and yeohxin) to the team =D
You may start the work, later, I'll re-organise the team, wait a sec..
 
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OK here's the last few spells for my map
Nargashi - Harpy Boss

Winds of Nac'ja
1000 mana
20 second CD
1 Level
Nargashi summons a huge tornado which slowly go to its target dealing 4000 damage and getting all enemies within 400 range cyclone for 3 seconds

Twister of the Demon Bird (Ultimate)
3000 mana
60 second cooldown
1 Level
Summons 3 giant tornadoes in which go crazy and run all over the place in a 1000 range radius causing 600 damage per second that last for 20 seconds and summon 2 harpies that last for 60 seconds (I'll create the harpies)

OT: What will my next dungeon map theme be? Anything that sounds interesting :) Like insane children or some fire theme etc.
 
@mckill2009: Wow I love your suprize! The SlashStorm is just amazimg, I love it! The name is changed  into bladeStorm to fits it.

Im deeply honored! :)...well if you want more just request it, Im gonna do my best to meet your needs...
 
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