Does the pack is done ?
PM me dude =D
EDIT:
I'm sorry to say this blood, but the clones can still be controlled
As in GUI, it cannot add Locust ability through trigger =D
I can the unit to be Locust BUT I cannot base the ability from Illusion-based ability
I must make the unit, a custom pre-set unit in Object Editor
I'll try to create both of the spell, different effect
To let you see the effect, which is nicer =D
EDIT 2:
blood, it's done =D
Check it out =D
Cool ~here use this to add locast to the illusions
Custom script: call UnitAddAbilityBJ( 'Aloc', GetLastCreatedUnit() )
Assigning mckill2009 for this task@milzy yea defsull did it alredy hahahaha his non locust spell is bugged but the locust spell is doin great!
yea the bug is the each time the illu got killed by neuts or creep it will show up the neutrals has pawned worldeditor(me)'s head and the illu will respawn at the fountain..freakin funny hahahaha
EDIT:Hey can someone make me a respawn timer system?the timer that shows how many secs u hav bfore ur hero revives...
EDIT 2:and make sure its 10 people im not so good at trggering pls make it easy for me to adjust anythinghehehe
___________________
CoE(champions of Eternia an AOS map that iv been working for about 4months and im still working on it to improve everything
visit my profile for screenshots
o wtf hahaha nvm btw i hav multiboard alredy im scared that its gonna get fucked up
r u stil doing it anyway mckill2009?
or u want me to request other spells?DD
here use this to add locast to the illusions
Custom script: call UnitAddAbilityBJ( 'Aloc', GetLastCreatedUnit() )
UnitAddAbility()
GetLastCreatedUnit()
bj_lastCreatedUnit
Here's an update for Div's Bioshock.
It won't work correctly if there's only one target left. But otherwise it should be ok.
I had to implement dynamic (parameters change because units can move) parabola that takes terrain height into consideration.
Also currently there's no 30% reduction on slow per bounce, that would require tons of ability levels and I was lazy. The slow is 60/70/80% for primary target and half that for secondary targets, affected by AoE. Damage is reduced by 30% per bounce and halved for AoE targets.
I may not have more time to improve the code today.
Let me know if you want something changed.
Hit ESC to make some of the units patrol, to see how it works on moving targets.
EDIT: Now that I read the request again, I may have misinterpreted the bouncing thing. We'll see.
Easy.- Make it targetable
Currently it's random, but it can't hit the same target twice in a row.- Make the bounces random
This is goin to be fixed.- Make it able to bounce over the same unit again if the unit is alone
Super easy task.- Add a thunderclap effect when it hits a target that gets smaller as the spell loses power and indicates the area of effect of the bounce
Terrain deformations can cause desyncs in multiplayer. I will add this, but make it optional.- Add a little terrain effect that creates waves on the terrain (ground) whenever the ball hits
terrain deformations also cannot be undone once, done, as in, once there's a ripple in the ground, it will always be there - right?
can i hav a spell that will warstomp the whole map and make every one in the game dc?
lol joke hahaha
i want a umm...
do u know counter helix(axe's lvl 3)????/
i want it to fan of knivess instead of bladestorm is that posible?
EDIT!!!!!!!!: i change my mind
i want spell that when activated the Right hand of the target grows a powerfull energy ball
then the next target he attacks gonna get knocked back
almost like rasengan(naruto)
EDIT!!!!!: make sure the knock back doesnt go too far...im not making a hero arena hahahahaha
nice of topic there bro this is not the place to promote ur map make ur own htread...its better
EDIT:! btw im gona try ur map
EDIT2:man wtf? the hero cooldown about a minute oh boy(btw r u sasha?)...!!
edit3:lol mckill as arthas and defskull as illdan hahahaha
Edit4:how to play ur map?the gate cant be opened and everything is just ocean...0_0
EDIT5:spelling during the cinematic towars=Towards
Edit6:wait i think i figured it out how to play
Def said himself in the first thread, he wants to know the maps when they are released so they can see their creations. I think it's an acceptable selfishness for the work they put in.
That's why it was done.
@mckill2009
K I'm just gonna post the thread tomorrow morning or try to before I head off and my name is Samantha think y else I put that name xP getting sleepy
Okay, gonna test it +review =DHey guys, looks like my map is ready for its first testing sessions, ALPHA TESTING! The last boss spells and scene is not done but I will work on that and other cinematics. Balance is not ready just yet! I decided not to implement items until I balance it out good enough or just not implement it at all.
Here's the map I was making and I hope you enjoy it!
Feedback e-mail is on the loading screen.
If you want to just skim it then just go with the whosyourdaddy cheat to look at all of it.
Game Commands:
-summon all (Summons all playable heroes so you can test out their spells)
-open (Opens the gates to start the first event introducing the island)
He can promote his map here (IF ONLY the map contains material(s) from this workshop)nice of topic there bro this is not the place to promote ur map make ur own htread...its better
EDIT:! btw im gona try ur map
EDIT2:man wtf? the hero cooldown about a minute oh boy(btw r u sasha?)...!!
edit3:lol mckill as arthas and defskull as illdan hahahaha
Edit4:how to play ur map?the gate cant be opened and everything is just ocean...0_0
EDIT5:spelling during the cinematic towars=Towards
Edit6:wait i think i figured it out how to play
Def said himself in the first thread, he wants to know the maps when they are released so they can see their creations. I think it's an acceptable selfishness for the work they put in.
That's why it was done.
Trydene... sounds like female to me ~.~Oh sorry, are you a female?, coz I never thought of that![]()
Trydene... sounds like female to me ~.~
He can promote his map here (IF ONLY the map contains material(s) from this workshop)
[...]
Trydene... sounds like female to me ~.~
I would like help with some spells![]()
Heres my requests:
Curse of the Forgotten Dead
Special Effect when a skeleton spawns:Animate Dead
Special Effect on Target Unit: Curse
Target: Targets a Enemy Unit
Duration: 10 sec
Every second there is a 3/5/8/12% chance that 1/1/2/2 skeleton minions spawns at target unit.
Life to the Dead
Special Effect on Living Units: Shadow Strike
Special Effect on Undead Units: Cripple
Duration: 5 sec
Targets: all units within 500 AoE
Effect: All living units within 500 AoE of the Caster takes 50/100/150/200 damage every second, and all Undead units are Healed 50/100/150/200. It has friendly fire.