• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

===[NEW] Spell Workshop [NEW]===

Status
Not open for further replies.
Level 15
Joined
Jul 9, 2008
Messages
1,552
Does the pack is done ?
PM me dude =D

EDIT:
I'm sorry to say this blood, but the clones can still be controlled
As in GUI, it cannot add Locust ability through trigger =D
I can the unit to be Locust BUT I cannot base the ability from Illusion-based ability
I must make the unit, a custom pre-set unit in Object Editor
I'll try to create both of the spell, different effect
To let you see the effect, which is nicer =D

EDIT 2:
blood, it's done =D
Check it out =D

here use this to add locast to the illusions
  • Custom script: call UnitAddAbilityBJ( 'Aloc', GetLastCreatedUnit() )
 
Level 9
Joined
Dec 15, 2009
Messages
523
@milzy yea defsull did it alredy hahahaha his non locust spell is bugged but the locust spell is doin great!
yea the bug is the each time the illu got killed by neuts or creep it will show up the neutrals has pawned worldeditor(me)'s head and the illu will respawn at the fountain..freakin funny hahahaha

EDIT:Hey can someone make me a respawn timer system?the timer that shows how many secs u hav bfore ur hero revives...
EDIT 2:and make sure its 10 people im not so good at trggering pls make it easy for me to adjust anything :D hehehe

___________________
CoE(champions of Eternia an AOS map that iv been working for about 4months and im still working on it to improve everything
visit my profile for screenshots
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
here use this to add locast to the illusions
  • Custom script: call UnitAddAbilityBJ( 'Aloc', GetLastCreatedUnit() )
Cool ~
Will be useful for later revision
@milzy yea defsull did it alredy hahahaha his non locust spell is bugged but the locust spell is doin great!
yea the bug is the each time the illu got killed by neuts or creep it will show up the neutrals has pawned worldeditor(me)'s head and the illu will respawn at the fountain..freakin funny hahahaha

EDIT:Hey can someone make me a respawn timer system?the timer that shows how many secs u hav bfore ur hero revives...
EDIT 2:and make sure its 10 people im not so good at trggering pls make it easy for me to adjust anything :D hehehe

___________________
CoE(champions of Eternia an AOS map that iv been working for about 4months and im still working on it to improve everything
visit my profile for screenshots
Assigning mckill2009 for this task

Priest Spell Pack is done =D
 
Level 9
Joined
Dec 15, 2009
Messages
523
o wtf hahaha nvm btw i hav multiboard alredy im scared that its gonna get fucked up
r u stil doing it anyway mckill2009?
or u want me to request other spells?:DDD
 
o wtf hahaha nvm btw i hav multiboard alredy im scared that its gonna get fucked up
r u stil doing it anyway mckill2009?
or u want me to request other spells?:DDD

its up to you, what you want...fire it! :)

if just one player then I will use timer, but 10 players?, maybe multiboard is better...
 
Level 9
Joined
Dec 15, 2009
Messages
523
but how bout my old multiboard?i work so hard for it :) it even has tower hp on it hahahaha
btw umm i want boss fight a betr 1 i dont understand the boss fight sytem in the required system section :D
 
Level 37
Joined
Mar 6, 2006
Messages
9,243
The result is the same but with less effort from your computer.

I also took a look at the priest spell pack.

It has unit group leaks like this:
  • Set SM_HealAmt = (25.00 x (Real((Number of units in (Units within 600.00 of SM_HealPoint matching (((Matching unit) belongs to an ally of (Owner of SM_Caster)) Equal to True))))))
  • Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Random unit from (Units within 600.00 of HB_Point2 matching (((Matching unit) belongs to an enemy of (Owner of HB_Caster)) Equal to True)))
  • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
    • Loop - Actions
      • ....
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Number of units in (Units in (Playable map area))) Less than or equal to 30
      • (Level of Holy Talent [T] for HA_Caster) Equal to 5
    • Then - Actions
    • ....
 
  • Like
Reactions: Div
Level 9
Joined
Dec 15, 2009
Messages
523
WTF MAKER UR THE SPELLMAKER OF HAMMER OF THOR HAHAHAHA SO COOL HAHAHA im using that spell on my map wowowowowowowow :D


EDIT: and even the lich king spell pack(havent plan to use it tho)
i want to use the spell when lich walks he leaves an ice tile behind hm but is it ok to use?bcoz i hav custom tile skin
 

Div

Div

Level 4
Joined
Oct 4, 2005
Messages
85
Here's an update for Div's Bioshock.

It won't work correctly if there's only one target left. But otherwise it should be ok.

I had to implement dynamic (parameters change because units can move) parabola that takes terrain height into consideration.

Also currently there's no 30% reduction on slow per bounce, that would require tons of ability levels and I was lazy. The slow is 60/70/80% for primary target and half that for secondary targets, affected by AoE. Damage is reduced by 30% per bounce and halved for AoE targets.

I may not have more time to improve the code today.

Let me know if you want something changed.

Hit ESC to make some of the units patrol, to see how it works on moving targets.

EDIT: Now that I read the request again, I may have misinterpreted the bouncing thing. We'll see.

Wow, this is amazing!

Nicely done Maker!

Just a couple things, if you could do, would make the spell perfect:

- Make it targetable
- Make the bounces random (bounce randomly from one unit to another or even randomly hit the same target twice/thrice or indefinitely)
- Make it able to bounce over the same unit again if the unit is alone
- Add a thunderclap effect when it hits a target that gets smaller as the spell loses power and indicates the area of effect of the bounce
- Add a little terrain effect that creates waves on the terrain (ground) whenever the ball hits

Are those possible?

Thanks for everything you've done!
 
Level 37
Joined
Mar 6, 2006
Messages
9,243
- Make it targetable
Easy.

- Make the bounces random
Currently it's random, but it can't hit the same target twice in a row.

- Make it able to bounce over the same unit again if the unit is alone
This is goin to be fixed.

- Add a thunderclap effect when it hits a target that gets smaller as the spell loses power and indicates the area of effect of the bounce
Super easy task.

- Add a little terrain effect that creates waves on the terrain (ground) whenever the ball hits
Terrain deformations can cause desyncs in multiplayer. I will add this, but make it optional.
 
Level 12
Joined
Jan 30, 2009
Messages
1,067
terrain deformations also cannot be undone once, done, as in, once there's a ripple in the ground, it will always be there - right?

I just worked 11 hours no break (convenience store) my brain is unusable right now... i very well may be wrong.
 
Level 9
Joined
Dec 15, 2009
Messages
523
i work in a conveniance store too lifting heavy shit...its realy pain..
i quited...so i can make maps hahahaha :D
back to topic..can i request a spell?????
 
Level 9
Joined
Dec 15, 2009
Messages
523
can i hav a spell that will warstomp the whole map and make every one in the game dc?
lol joke hahaha
i want a umm...
do u know counter helix(axe's lvl 3)????/
i want it to fan of knivess instead of bladestorm is that posible?
EDIT!!!!!!!!: i change my mind
i want spell that when activated the Right hand of the target grows a powerfull energy ball
then the next target he attacks gonna get knocked back
almost like rasengan(naruto)

EDIT!!!!!: make sure the knock back doesnt go too far...im not making a hero arena hahahahaha
 
Last edited:
Level 33
Joined
Mar 27, 2008
Messages
8,035
can i hav a spell that will warstomp the whole map and make every one in the game dc?
lol joke hahaha
i want a umm...
do u know counter helix(axe's lvl 3)????/
i want it to fan of knivess instead of bladestorm is that posible?
EDIT!!!!!!!!: i change my mind
i want spell that when activated the Right hand of the target grows a powerfull energy ball
then the next target he attacks gonna get knocked back
almost like rasengan(naruto)

EDIT!!!!!: make sure the knock back doesnt go too far...im not making a hero arena hahahahaha

More like Raijin's Overload ability ?
Add knockback, remove purge effect ? (I'm talking about overload ability)
 
Level 9
Joined
Dec 15, 2009
Messages
523
yea almost like raijin but diff
it has the same concept tho

when u click the ability the hero' hand will hav the special effect and when he attacks the target the target will get knocked back
btw its mellee raijin's is ranged...yea its the same but i dont want to cast remnant hahaha
 
Level 12
Joined
Jan 30, 2009
Messages
1,067
I been working for 7-11 for 9 months. This is the second store I've worked at, though.

If my estimate is correct, we made probably 18 grand yesterday. That is INSANE for a convenience store. That's more than some grocery stores make in a day sometimes. I know tuesday is the slowest day for my buddy's winn-dixie, and he probably only made 14-16k yesterday. Talk about nuts.

I get paid only 7.50 an hour here. My old store was paying me 8... but oh, well i need the job either way.
 
Level 12
Joined
Jan 30, 2009
Messages
1,067
I'm just really pissed off and frustrated about yesterday. There's 17 employees at that store, and TWO of us had to work 11 hours straight cuz NOBODY would answer their fucking phones and come in to work for a couple hours.

Two people called out. Neither of us was supposed to come in when we did. It was complete bullshit. I have arthritis, and I'm not physically CAPABLE of standing for 11 hours straight and be able to function normally afterwards. I'm using CRUTCHES today, cause I can't walk well. I might not even be able to go to work tomorrow because of it.

I'm not going to continue any further on this. But for the record, I'm pissed off.
 
Level 5
Joined
Oct 7, 2010
Messages
129
Hey guys, looks like my map is ready for its first testing sessions, ALPHA TESTING! The last boss spells and scene is not done but I will work on that and other cinematics. Balance is not ready just yet! I decided not to implement items until I balance it out good enough or just not implement it at all.
Here's the map I was making and I hope you enjoy it!
Feedback e-mail is on the loading screen.
If you want to just skim it then just go with the whosyourdaddy cheat to look at all of it.

Game Commands:
-summon all (Summons all playable heroes so you can test out their spells)
-open (Opens the gates to start the first event introducing the island)
 

Attachments

  • Island of Nac'ja.w3x
    1,003.3 KB · Views: 82
Last edited:
Level 9
Joined
Dec 15, 2009
Messages
523
nice of topic there bro this is not the place to promote ur map make ur own htread...its better

EDIT:! btw im gona try ur map
EDIT2:man wtf? the hero cooldown about a minute oh boy(btw r u sasha?)...!!
edit3:lol mckill as arthas and defskull as illdan hahahaha
Edit4:how to play ur map?the gate cant be opened and everything is just ocean...0_0
EDIT5:spelling during the cinematic towars=Towards
Edit6:wait i think i figured it out how to play
 
Level 5
Joined
Oct 7, 2010
Messages
129
@bloodbath5557
Oh I must of forgotten to turn on the intro cinematic, well I put the hero selection on a 80 second start delay so after the intro it is about 20 seconds left so people can read up their lore, mckill and defskull did help make my spells, i also put in the rest of the helpers in this thread as the heroes, just type -open exactly as it is to open the gates and if u wanna try the map with all the heroes in it type -summon all
btw im not gonna promote it, just want the guys in this thread to see their creations in work with my map, and look at their opinion xP gonna post the real alpha testing on the forums later on, just gotta finish up the credits
 
Level 12
Joined
Jan 30, 2009
Messages
1,067
nice of topic there bro this is not the place to promote ur map make ur own htread...its better

EDIT:! btw im gona try ur map
EDIT2:man wtf? the hero cooldown about a minute oh boy(btw r u sasha?)...!!
edit3:lol mckill as arthas and defskull as illdan hahahaha
Edit4:how to play ur map?the gate cant be opened and everything is just ocean...0_0
EDIT5:spelling during the cinematic towars=Towards
Edit6:wait i think i figured it out how to play

Def said himself in the first thread, he wants to know the maps when they are released so they can see their creations. I think it's an acceptable selfishness for the work they put in. :)

That's why it was done.
 
Level 9
Joined
Dec 15, 2009
Messages
523
Def said himself in the first thread, he wants to know the maps when they are released so they can see their creations. I think it's an acceptable selfishness for the work they put in. :)

That's why it was done.

no im just sugesting him to put his/her map in th map development thread..
so it could be seen by more ppl..
btw the map is fn tho..hahahaha
 
@Trydene

Dervin Mckill, lol!...never expected that although you have said it before...anyway, here's a very small review and suggestion...

1. The terrain is flat and needs massive retouching.
2. I cant open the gate.
3. I suggest normal hit points & attack, if you want increase then powerups will do that.
4. Instead of Samantha, why dont you put your name?, unless your name is samantha?
5. Make skippable cinematics.
6. Make a pet system...e.g. pet unit.

Nothing more to say since the map is in early stage...
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
Hey guys, looks like my map is ready for its first testing sessions, ALPHA TESTING! The last boss spells and scene is not done but I will work on that and other cinematics. Balance is not ready just yet! I decided not to implement items until I balance it out good enough or just not implement it at all.
Here's the map I was making and I hope you enjoy it!
Feedback e-mail is on the loading screen.
If you want to just skim it then just go with the whosyourdaddy cheat to look at all of it.

Game Commands:
-summon all (Summons all playable heroes so you can test out their spells)
-open (Opens the gates to start the first event introducing the island)
Okay, gonna test it +review =D
Stay tune~
nice of topic there bro this is not the place to promote ur map make ur own htread...its better

EDIT:! btw im gona try ur map
EDIT2:man wtf? the hero cooldown about a minute oh boy(btw r u sasha?)...!!
edit3:lol mckill as arthas and defskull as illdan hahahaha
Edit4:how to play ur map?the gate cant be opened and everything is just ocean...0_0
EDIT5:spelling during the cinematic towars=Towards
Edit6:wait i think i figured it out how to play
He can promote his map here (IF ONLY the map contains material(s) from this workshop)
Refer Vizel's statement below
Def said himself in the first thread, he wants to know the maps when they are released so they can see their creations. I think it's an acceptable selfishness for the work they put in. :)

That's why it was done.

Oh sorry, are you a female?, coz I never thought of that :)
Trydene... sounds like female to me ~.~
 
Level 12
Joined
Jan 30, 2009
Messages
1,067
He can promote his map here (IF ONLY the map contains material(s) from this workshop)

[...]

Trydene... sounds like female to me ~.~

Um...Def......

images


EDIT: McKill... seriously?

idk, maybe mckill is a feminine name as well, then.
 
Level 9
Joined
Nov 23, 2009
Messages
262
A Request :D UNDEAD SPELLS!

I would like help with some spells :)
Heres my requests:

Curse of the Forgotten Dead

Special Effect when a skeleton spawns:Animate Dead
Special Effect on Target Unit: Curse
Target: Targets a Enemy Unit
Duration: 10 sec
Every second there is a 3/5/8/12% chance that 1/1/2/2 skeleton minions spawns at target unit.

Life to the Dead
Special Effect on Living Units: Shadow Strike
Special Effect on Undead Units: Cripple
Duration: 5 sec
Targets: all units within 500 AoE
Effect: All living units within 500 AoE of the Caster takes 50/100/150/200 damage every second, and all Undead units are Healed 50/100/150/200. It has friendly fire.
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
I would like help with some spells :)
Heres my requests:

Curse of the Forgotten Dead

Special Effect when a skeleton spawns:Animate Dead
Special Effect on Target Unit: Curse
Target: Targets a Enemy Unit
Duration: 10 sec
Every second there is a 3/5/8/12% chance that 1/1/2/2 skeleton minions spawns at target unit.

Life to the Dead
Special Effect on Living Units: Shadow Strike
Special Effect on Undead Units: Cripple
Duration: 5 sec
Targets: all units within 500 AoE
Effect: All living units within 500 AoE of the Caster takes 50/100/150/200 damage every second, and all Undead units are Healed 50/100/150/200. It has friendly fire.

Accepted~
 
Status
Not open for further replies.
Top