- Joined
- Jun 17, 2010
- Messages
- 2,275
im just pulling your chain my friend, sorry that i had to leave right when you asked me if you could join... I'd like to join and help again, but its up to you.
Do you need it MUI ?
Because if it's not MUI, I can temper with it with just 30 minutes or so
Yeah I need it in MUI, because there is definatly going to be more than one Zombie on the battlefield.
Okay, Zombie Revival has been released
This request goes to Zpider
I'm not quite sure if this is what you want
Note that, this version is still on alpha and may contain bugs and issues need to be dleath with
If you face with nasty bugs, report please =D
I want the spell below to have a % chance to happen
Yeah well the spell works and it's all nice and dandy - but you missed something important.
I don't want a Zombie to spawn from every corpse available.
But it looks nice.
im posting just to say im still working on mage's spell pack but at a slow rate
frost bite 100% done
magical imposion 100% done
magical storm 20% getting around a few things
lighting slash 0% well hmm yer
Is the hosted project needed to be posted on the map development threat first?
Guys, any luck with my spells?
yeah i think you can do that but you cant use 1 variable without an array...I just did BR/DS/CD/VOL just to distinguish which is which spell it is and to avoid confusion in other words, its my style, hehe...
Your request requires JASS to function properly (parabolas and angles to bounce from unit to unit) and apparently our JASSer guy has been inactive...
Hey,is here where u request spells done?Can u make me a spell like Holy Nova,Damaging all enemy units around and healing all allies includins self?THX
If you help on this, special credits to you !Actually it doesn't require JASS.
I can create the spell tomorrow if needed.
Yes, your request has been acceptedHey,is here where u request spells done?Can u make me a spell like Holy Nova,Damaging all enemy units around and healing all allies includins self?THX
Okay... I'll try to do NORMAL one, before actually creating Maths functionsSince I know there's going to be a need for more information, let me explain Holy Nova.
Basically it's an AoE affect that will effect all units (friendly or hostile) within it's radius. I'll leave the radius up in the air for now. In WoW it's 10 yards (Making it pretty useless,). It also costs an ungodly amount of mana (15% base mana, is ludicrous! >_<)
This spell does an amount of healing to allies (Including self), and deals a lesser amount of damage to enemies.
The amount of damage done seemed to be about half that of the healing accomplished.
Furthermore, the amount of damage and the healing done was divided amongst the targets affected.
You could set it something along the lines of, for example:
Assuming an INT value of 20, in this case we would have:
- (200 + (1.6 * INT)) / #Targets for the healing; and
- ((200 + (1.6 * INT)) / 2) / #Targets for the damage
For Damage, it would be:
- (200 + (1.6*20))/1 = 232 Healing for a single Ally (Self).
- 2 Targets = 116 each.
- 3 Targets = 77.33 (Repeating) each.
- 4 Targets = 58 each
- 5 Targets = 46.4 each, etc.
- ((200 + (1.6 * 20)) / 2) / 1 = 116 Damage for a single enemy.
- 2 Targets = 58 each
- 3 Targets = 38.66 (Repeating)
- 4 Targets = 29 each
- 5 Targets = 23.2 each, etc.
Now, that is ofc, the old way of Holy Nova (Prior to 4.0.1, which hit a few weeks back). I just read on wowhead/Elitist Jerks that it's now the same amount of damage and healing, making it a primarily DPS ability instead of a healing ability (Which I disagree with, I liked Holy Nova as a heal, tbh, it was fun in PVP). So the healing and damage would both be the same (Although should be lowered).
If this is what you were talking about, I'd propose a calculation such as (Pending same rank as the above, whatever that would be):
So, using the same example as above, INT of 20, we would get (Remember Allies and Enemies are two separate entities. This is actually two simultaneous spells, so the calculations don't overlap at all):
- (100 + (1.6 * INT)) / #Targets
- (100 + (1.6 * 20)) / 1 = 132 Healing to Self, and 132 Damage to a single Enemy.
- 2 Targets (of Either) = 66 each
- 3 Targets (of Either) = 44 each
- 4 Targets (of Either) = 33 each
- 5 Targets (of Either) = 26.4 each, etc.
If that was too confusing for you, look at it this way. Damage calculation and Healing calculation are the EXACT SAME EQUATION. We would have:
Sharing the exact same results as posted above.
- (100 + (1.6 * INT)) / #Targets = Healing done per Ally; and
- (100 + (1.6 * INT)) / #Targets = Damage done per Enemy
So, in case you're wondering, let me clear some stuff up:
If you don't like my credentials, oh well. If you think I'm bragging, that sounds like a personal problem. No need to flame. If you have an issue, keep it to yourself.
- I played WoW for 6 years. I have Raided (During different expansions, different raids, etc.) at least once on every single class on every role of each class (This means, I've Tanked and DPS'd as a Warrior, Healed and DPS'd on a Priest, Healed, DPS, and Tanked on a Pally/Shaman/Druid (And yes, shamans used to be tanks back in vanilla), etc.) EXCEPT DEATH KNIGHT (cause I don't like them)
- I have, as I said, performed every aspect of a raid at some point or another (Tank, Heal, DPS, Class Leader, Raid Leader, Tank Leader, Heal Leader, etc.)
- I have used every single ability in wow that was in the game prior to the middle of July 2010 multiple times.
- I have leveled at least one of every class to 40+ (DK I got to 63 before I got disgusted enough.)
- I have killed every raid boss in the game except Algalon (DAMN 4%!!!!), Halion (Cuz I quit before raid night, LOL) City Leaders, Naxx40 (Vanilla, although have killed everything in Naxx10/25 at least 50 times in LK), and Sunwell. Note this doesn't include Heroic Mode raids. I never much cared for em,
- I quit wow in mid-july amongst the RealID fiasco, and have no plans of returning (Although all my old guildmates have been trying hard to get me interested again)
- My main in Vanilla was a Warrior that was deleted by some Chinese gold farmer (And yes, I know it's Chinese, I'm not being racist, they keylogged my email and changed my secret question to Chinese so I couldn't change it back, LUCKY ME I know someone who is fluent in Chinese! So I got it back
), who has killed everything in vanilla aside from Naxx40.
- My main in BC was also my Warrior, till 3.0 when they took away my Crushing Blows, and made tanking easy enough for any noob to be good at it. Then it changed to my Mage.
- When LK hit, I had just recently gotten my Shaman to 70 and started gearing him up, and I was enjoying healing tremendously. He became my first 80, and became my main. He's done just about everything in LK except Kingslayer. He's also the only Ipurgepeople in all US Realms,
- My Paladin alt got Kingslayer raiding with a guild led by good people I played with over the years (But never joined,
). I didn't log her out in her Holy gear (Which FAR surpasses the crappy DPS gear she has, but <3 WoM)
Hi it would be realy great if you could help me with this spell.
Demonic Redemtion
Cast at: Enemy Unit
Range: 750
Mana Cost: 125/150/175
Cooldown: 80/60/40 sec
Levels: 3
Effect: Creats five deamons, standing like in a pentagram, and after 2 secs after they have been spawned,
they launch a unholy spell, like a blast, deals 50/100/150 per blast and is giving 50% of all dealt damage
back to the caster.
Please make it in GUI
Thats all, thank you![]()
I wan't the special effect to be something evil so the effect could be any of these:
Banish, Acid Bomb, Mabey Anti-magic shell, Animate dead or Immolation (What you think looks best)
The deamons Surrounds enemy target, they last for 5 sec, the blast lasts for mabey 2sec.
Target is a Enemy Unit
The blast's is fiered in the direction each demon is looking at.
Deals damage to all enemy units.
Sorry for missing usefull information, i was in a rush![]()
What do you mean not mine? =\
I was trying to explain what the person wanted in detail. I spent an hour on that post, BE THANKFUL!![]()
Done, the request can be get from the first postI wan't the special effect to be something evil so the effect could be any of these:
Banish, Acid Bomb, Mabey Anti-magic shell, Animate dead or Immolation (What you think looks best)
The deamons Surrounds enemy target, they last for 5 sec, the blast lasts for mabey 2sec.
Target is a Enemy Unit
The blast's is fiered in the direction each demon is looking at.
Deals damage to all enemy units.
Sorry for missing usefull information, i was in a rush![]()
=.=''This makes me wonder if there is a pentagram effect that someone made for wc3,Also makes me think "Wow, that's a cool ability!"
What do you mean not mine? =\
I was trying to explain what the person wanted in detail. I spent an hour on that post, BE THANKFUL!![]()
Don't know Maker, we'll just have to see about thatHere's an update for Div's Bioshock.
It won't work correctly if there's only one target left. But otherwise it should be ok.
I had to implement dynamic (parameters change because units can move) parabola that takes terrain height into consideration.
Also currently there's no 30% reduction on slow per bounce, that would require tons of ability levels and I was lazy. The slow is 60/70/80% for primary target and half that for secondary targets, affected by AoE. Damage is reduced by 30% per bounce and halved for AoE targets.
I may not have more time to improve the code today.
Let me know if you want something changed.
Hit ESC to make some of the units patrol, to see how it works on moving targets.
EDIT: Now that I read the request again, I may have misinterpreted the bouncing thing. We'll see.
This is an addition to the thread. We here can support your map project by linking it. Accepting any kind of project to be linked over here. It's easier for you to promote your map. Also, I will be making it into my signature so it becomes easier for others to click on my signature and see the map project. All you need to do is just request your map to be linked and I'll link the map in this section.But before that, please create the Hosted Project Map on the Map Development Section. Thank you.
Already addedadd mine??
also any suggestions or any thing please add i havent really worked on it because im lost with what to do with it (yer this sounds bad i know)
Don't forget to link it !Ty very much, it spared me some time + rep... Will give you a link when the map is done![]()
Spell Name | Spell Type | Spell Description |
Counter Strike | Passive/Effect Self | A passive spell which gain the warrior 3/5/7/9/11 chance to blink to the back of a attacking target(who attacking him) |
Rage | Active/Effect Self | Upon cast, gain the Warrior an buff. When under the effect of the buff, every successful hit the warrior made(exclude miss) will give him 2/3/4/5/6 damage, 5/10/15/20/25% lifesteal and increase his armor bases on 15//22.5/30/37.5/43% of his damage. |
Spell Name | Spell Type | Spell Description |
Smite | Target Enemy | Casts must be targeted on an enemy. A missile comes out and damages it with 20/30/40/50/60% success rate. If successfully hit, deal 150/175/200/225/250 damage and heal nearby ally unit based on ((number of unit) x (25/75/125/175/225)) hp to every ally unit within 600 range.(600 range from hit enemy's position)10 second cd.Note: Heal value is increased based on nearby ally and spell level. |
Holy Brust | Target Ally/Target Enemy | Throws a holy bolt to a target enemy/ally. Deal damage/heal target for 225/250/275/300/325 point. Then with 77% success rate it bounce to a nearby ally/enemy(based on what is its primay target. If target is enemy, it bounce to an ally(ally include self) vice verse).14 second cd. |
Holy Talent | Passive/Effect self | Learns more on holy talent. Improves priest's spell and passively decrease all spell's cd by 1/2/3/4/5 seconds. Spell Improvement: Smite: Stun it even if is unsuccessful. At a duration of 1/2/3/4/5 Holy Brust: 5/15/25/35/45% chance to deal/heal for another 250. Holy Arkhn: After revive, increase its armor by 3/6/9/12/15,damage by 6/10/18/25/37 and life regen by 125/150/175/200/225% Holy Protection: Double the initial healed value and reduce mane cost by 5/7/9/11/13. (Means if Holy Protection at level one, heals for 50 hp. And if at max level, heal 250.) (Note: The increasing value in this spell is depend on Holy Talent not the spell. This spell work like warcraft 3 tinker's 3rd spell. It want to be triggered is the spell improved) |
Holy Akhn | Target Ally | Gain the target a holy akhn buff for 45 seconds. If the target die under this effect, it will be revived.(this spell had only 1 level) |
Holy Protection | Target Ally | Gives target Holy Protection buff. When target's hp is below 125/150/175/200/225 point, heal it for 25/50/75/100/125 and give is +100//200/300/400/500 armor for 5/7/9/11/12 seconds. If the heal and increase armor is triggered, and the duration ends, heal it for target's current hp.(means double his hp.) 7 second cd. (Note: Same target cannot have the same buff) |
I'm gonna take the Warrior's Spell PackHere comes some request for Warrior and Priest in my map.
Spell Name Spell Type Spell Description Counter Strike Passive/Effect Self A passive spell which gain the warrior 3/5/7/9/11 chance to blink to the back of a attacking target(who attacking him) Rage Active/Effect Self Upon cast, gain the Warrior an buff. When under the effect of the buff, every successful hit the warrior made(exclude miss) will give him 2/3/4/5/6 damage, 5/10/15/20/25% lifesteal and increase his armor bases on 15//22.5/30/37.5/43% of his damage.
Spell Name Spell Type Spell Description Smite Target Enemy Casts must be targeted on an enemy. A missile comes out and damages it with 20/30/40/50/60% success rate. If successfully hit, deal 150/175/200/225/250 damage and heal nearby ally unit based on ((number of unit) x (25/75/125/175/225)) hp to every ally unit within 600 range.(600 range from hit enemy's position)10 second cd.Note: Heal value is increased based on nearby ally and spell level. Holy Brust Target Ally/Target Enemy Throws a holy bolt to a target enemy/ally. Deal damage/heal target for 225/250/275/300/325 point. Then with 77% success rate it bounce to a nearby ally/enemy(based on what is its primay target. If target is enemy, it bounce to an ally(ally include self) vice verse).14 second cd. Holy Talent Passive/Effect self Learns more on holy talent. Improves priest's spell and passively decrease all spell's cd by 1/2/3/4/5 seconds. Spell Improvement:
Smite: Stun it even if is unsuccessful. At a duration of 1/2/3/4/5
Holy Brust: 5/15/25/35/45% chance to deal/heal for another 250.
Holy Arkhn: After revive, increase its armor by 3/6/9/12/15,damage by 6/10/18/25/37 and life regen by 125/150/175/200/225%
Holy Protection: Double the initial healed value and reduce mane cost by 5/7/9/11/13. (Means if Holy Protection at level one, heals for 50 hp. And if at max level, heal 250.)
(Note: The increasing value in this spell is depend on Holy Talent not the spell. This spell work like warcraft 3 tinker's 3rd spell. It want to be triggered is the spell improved)Holy Akhn Target Ally Gain the target a holy akhn buff for 45 seconds. If the target die under this effect, it will be revived.(this spell had only 1 level) Holy Protection Target Ally Gives target Holy Protection buff. When target's hp is below 125/150/175/200/225 point, heal it for 25/50/75/100/125 and give is +100//200/300/400/500 armor for 5/7/9/11/12 seconds. If the heal and increase armor is triggered, and the duration ends, heal it for target's current hp.(means double his hp.) 7 second cd.
(Note: Same target cannot have the same buff)
Note: Priest's spell mana cost will be(according the order stated up there): 125,80,N/A,100,250
If got any problem just ask at the workshop cuz I'ill try my best to check every day. Pm me is another option. =)
Im sorry if i'm coming with another request so soon... I don't have the time to make the Spells my self...Im studiyng. So here some spell requests:
Tuskar Charge
Levels: 4
Unit's Animation: Move
Target: Unit
Range:Melee
Special Effect: None
Effect: The Hero charges into an enemy and it's impaled in it's tuskar
and the hero keeps running with the impaled target, dealing 50/75/100/125
damage every second. The Hero runs in the direction of the target unit.
it lasts for 3 sec.
Flames of the Sin
Targets: All unit in AoE
Levels: 3
AoE: 900
Unit Animation: Channel
Special Effect: (Do the same thing like Rain of Fire
Effect: Huge meteors are falling from the sky in the AoE Dealing Damage to Enemy units
hit by them. Dealing 100/150/200 per Meteor.
Make it in GUI please
Later on i mabey will come with more requests![]()
And you're sorry for... ?
After all, this IS Request thread, so, request `em up !
We glad you can become our selected customer =D