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===[NEW] Spell Workshop [NEW]===

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Level 12
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Well, I finally got a call from my new boss today. I'm working monday afternoon, tuesday night shift, and thursday afternoon. US-EST. :p

So other than those shifts, I can handle a sub-thread if necessary, I suppose. Depending on how long you'll be gone for.

@Zpider:
No, Zpider, I was not talking to you.

@Def:
Search for what I told you in VM. Check it out, then you'll understand what I'm messing with.
 

Div

Div

Level 4
Joined
Oct 4, 2005
Messages
85
So, have you guys succeeded with the spells I have requested?
Say yes please :D
 
Level 12
Joined
Jan 30, 2009
Messages
1,067
@Mckill2009

I appreciate your hard work on the Additions System. Just opened it and took a look at it, and I noticed a lot of leaks, as Dardas said.

I'm starting here on Crush Dance, and I noticed a couple things.

Firstly, you use "BR_Target" and "BR_Caster" in a couple lines in the UP Timer trigger. Should have been CD_ instead. (Fixed.)

Secondly, you have a ton of leaks here. Yes, you removed the point array, but the reason being is that you use Polar Offsets, which leak twice. You need a variable for the position of casting unit, and another for position of target. Those will then need to be cleaned up at the end as well. (Fixed. I think...)

As far as the rest is concerned, I haven't gotten to it yet, but I think there will be issues with the delay in wc3. I'll have to actually test once I'm done cleaning up the leaks.

EDIT: (Edit 2: Some of) your RemoveLocation scripts are written wrong, I think. If I'm not mistaken, there should be no space before the parentheses? (Fixed.)

I see "Unit - Move DS_Caster instantly to DS_Point[1], facing (Position of DS_Caster)" this doesn't look right at all to me. Shouldn't it be facing the target instead of the caster? (Yes, this leaks, but I need to know which goes there to clean the leak properly!). This is present in all of them except Crush Dance, apparently?

Furthermore, Why is all of the Point variables indexes 1 and 2 set the exact same? Is there a reason I'm not aware of? Cause it really doesn't make sense to have two EXACT same indexes to me. o_O

Also, in Double Slash, you clean the leaks in Combo2 but not in Combo1 if it's failed. (Fixed.)
 
Last edited:
Level 12
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Messages
1,067
if they're supposed to be facing each other, then I can fix that quickly.

Still leaves the question of why the indexes of [1] and [2] are the same thing, though.

EDIT: As for the leak removal check out this tut

That explains everything.

EDIT2: To explain what I'm talking about:
  • crush dance
  • Set CD_Point[1] = (CD_CasterLoc offset by 0.00 towards (Facing of CD_Target) degrees)
  • Set CD_Point[2] = (CD_CasterLoc offset by 0.00 towards (Facing of CD_Target) degrees)
They are the same, and I don't think that there's a need for it? If there is, please do correct me. I'm simply confused, lol
 
Level 12
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Messages
1,067
So, why is there a need to double it because of the range? it doesn't change the fact it's the same distance. It also doesn't change the point in question to another place.

You could just as easily use "(Distance between DS_Point[1] and DS_Point[3]) less than or equal to 700.00"

You can use the same variable and/or index for multiple functions. At least, as far as I've seen.

I'm not gonna change it because it would take a lot of time. Just saying, for the future.

Mind you, if I'm wrong, please, someone correct me, and I'll stop using my variables like this, :D
 
Level 9
Joined
Aug 18, 2008
Messages
346
Okay, Zombie Revival has been released
This request goes to Zpider
I'm not quite sure if this is what you want
Note that, this version is still on alpha and may contain bugs and issues need to be dleath with
If you face with nasty bugs, report please =D

Yeah well the spell works and it's all nice and dandy - but you missed something important.
I want the spell below to have a % chance to happen

I don't want a Zombie to spawn from every corpse available.
But it looks nice.
 
Level 33
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Mar 27, 2008
Messages
8,035
Yeah well the spell works and it's all nice and dandy - but you missed something important.


I don't want a Zombie to spawn from every corpse available.
But it looks nice.

Fixed this and updated the map link.
It should now works 35% of the time when the unit dies, it doesn't refresh the search area, it just uses the 35% chance to revive after the unit dies for the last 2~3 seconds or so.
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
Guys, any luck with my spells?

Your request requires JASS to function properly (parabolas and angles to bounce from unit to unit) and apparently our JASSer guy has been inactive...

EDIT:
Added Dungeon Assault Project to the HOSTED PROJECT hidden tag
Added Zpider to the CREDITS list
Complete change the thread format to Hidden Tags
 
Last edited:
Level 12
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Jan 30, 2009
Messages
1,067
yeah i think you can do that but you cant use 1 variable without an array...I just did BR/DS/CD/VOL just to distinguish which is which spell it is and to avoid confusion in other words, its my style, hehe...

TECHNICALLY you can. You just need many more variables.

As I remember hearing somewhere, arrays use more space than multiple variables too. o_O

Not that it worries me.

Anyway, apparently my triggerer got fed up with my battle system (Not lod the actual combat system), and decided to remake it, lol, more time....

Anyway, yeah, cause mckill, two indexes being the same just doesn't make sense unless you had to get rid of one early then call it again later, but then you just need not to get rid of it and not make a second one in the first place, right? lol.
 
Level 12
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Hey,is here where u request spells done?Can u make me a spell like Holy Nova,Damaging all enemy units around and healing all allies includins self?THX

Since I know there's going to be a need for more information, let me explain Holy Nova.

Basically it's an AoE affect that will effect all units (friendly or hostile) within it's radius. I'll leave the radius up in the air for now. In WoW it's 10 yards (Making it pretty useless, :p). It also costs an ungodly amount of mana (15% base mana, is ludicrous! >_<)

This spell does an amount of healing to allies (Including self), and deals a lesser amount of damage to enemies.

The amount of damage done seemed to be about half that of the healing accomplished.

Furthermore, the amount of damage and the healing done was divided amongst the targets affected.

You could set it something along the lines of, for example:

  • (200 + (1.6 * INT)) / #Targets for the healing; and
  • ((200 + (1.6 * INT)) / 2) / #Targets for the damage
Assuming an INT value of 20, in this case we would have:

  • (200 + (1.6*20))/1 = 232 Healing for a single Ally (Self).
  • 2 Targets = 116 each.
  • 3 Targets = 77.33 (Repeating) each.
  • 4 Targets = 58 each
  • 5 Targets = 46.4 each, etc.
For Damage, it would be:

  • ((200 + (1.6 * 20)) / 2) / 1 = 116 Damage for a single enemy.
  • 2 Targets = 58 each
  • 3 Targets = 38.66 (Repeating)
  • 4 Targets = 29 each
  • 5 Targets = 23.2 each, etc.

Now, that is ofc, the old way of Holy Nova (Prior to 4.0.1, which hit a few weeks back). I just read on wowhead/Elitist Jerks that it's now the same amount of damage and healing, making it a primarily DPS ability instead of a healing ability (Which I disagree with, I liked Holy Nova as a heal, tbh, it was fun in PVP). So the healing and damage would both be the same (Although should be lowered).

If this is what you were talking about, I'd propose a calculation such as (Pending same rank as the above, whatever that would be):

  • (100 + (1.6 * INT)) / #Targets
So, using the same example as above, INT of 20, we would get (Remember Allies and Enemies are two separate entities. This is actually two simultaneous spells, so the calculations don't overlap at all):

  • (100 + (1.6 * 20)) / 1 = 132 Healing to Self, and 132 Damage to a single Enemy.
  • 2 Targets (of Either) = 66 each
  • 3 Targets (of Either) = 44 each
  • 4 Targets (of Either) = 33 each
  • 5 Targets (of Either) = 26.4 each, etc.
If that was too confusing for you, look at it this way. Damage calculation and Healing calculation are the EXACT SAME EQUATION. We would have:

  • (100 + (1.6 * INT)) / #Targets = Healing done per Ally; and
  • (100 + (1.6 * INT)) / #Targets = Damage done per Enemy
Sharing the exact same results as posted above.



So, in case you're wondering, let me clear some stuff up:

  • I played WoW for 6 years. I have Raided (During different expansions, different raids, etc.) at least once on every single class on every role of each class (This means, I've Tanked and DPS'd as a Warrior, Healed and DPS'd on a Priest, Healed, DPS, and Tanked on a Pally/Shaman/Druid (And yes, shamans used to be tanks back in vanilla), etc.) EXCEPT DEATH KNIGHT (cause I don't like them)
  • I have, as I said, performed every aspect of a raid at some point or another (Tank, Heal, DPS, Class Leader, Raid Leader, Tank Leader, Heal Leader, etc.)
  • I have used every single ability in wow that was in the game prior to the middle of July 2010 multiple times.
  • I have leveled at least one of every class to 40+ (DK I got to 63 before I got disgusted enough.)
  • I have killed every raid boss in the game except Algalon (DAMN 4%!!!!), Halion (Cuz I quit before raid night, LOL) City Leaders, Naxx40 (Vanilla, although have killed everything in Naxx10/25 at least 50 times in LK), and Sunwell. Note this doesn't include Heroic Mode raids. I never much cared for em, ;)
  • I quit wow in mid-july amongst the RealID fiasco, and have no plans of returning (Although all my old guildmates have been trying hard to get me interested again)
  • My main in Vanilla was a Warrior that was deleted by some Chinese gold farmer (And yes, I know it's Chinese, I'm not being racist, they keylogged my email and changed my secret question to Chinese so I couldn't change it back, LUCKY ME I know someone who is fluent in Chinese! So I got it back :D), who has killed everything in vanilla aside from Naxx40.
  • My main in BC was also my Warrior, till 3.0 when they took away my Crushing Blows, and made tanking easy enough for any noob to be good at it. Then it changed to my Mage.
  • When LK hit, I had just recently gotten my Shaman to 70 and started gearing him up, and I was enjoying healing tremendously. He became my first 80, and became my main. He's done just about everything in LK except Kingslayer. He's also the only Ipurgepeople in all US Realms, :D
  • My Paladin alt got Kingslayer raiding with a guild led by good people I played with over the years (But never joined, :p). I didn't log her out in her Holy gear (Which FAR surpasses the crappy DPS gear she has, but <3 WoM)
If you don't like my credentials, oh well. If you think I'm bragging, that sounds like a personal problem. No need to flame. If you have an issue, keep it to yourself. :)
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
Actually it doesn't require JASS.

I can create the spell tomorrow if needed.
If you help on this, special credits to you !
And I will +rep you myself =D
Hey,is here where u request spells done?Can u make me a spell like Holy Nova,Damaging all enemy units around and healing all allies includins self?THX
Yes, your request has been accepted
Since I know there's going to be a need for more information, let me explain Holy Nova.

Basically it's an AoE affect that will effect all units (friendly or hostile) within it's radius. I'll leave the radius up in the air for now. In WoW it's 10 yards (Making it pretty useless, :p). It also costs an ungodly amount of mana (15% base mana, is ludicrous! >_<)

This spell does an amount of healing to allies (Including self), and deals a lesser amount of damage to enemies.

The amount of damage done seemed to be about half that of the healing accomplished.

Furthermore, the amount of damage and the healing done was divided amongst the targets affected.

You could set it something along the lines of, for example:

  • (200 + (1.6 * INT)) / #Targets for the healing; and
  • ((200 + (1.6 * INT)) / 2) / #Targets for the damage
Assuming an INT value of 20, in this case we would have:

  • (200 + (1.6*20))/1 = 232 Healing for a single Ally (Self).
  • 2 Targets = 116 each.
  • 3 Targets = 77.33 (Repeating) each.
  • 4 Targets = 58 each
  • 5 Targets = 46.4 each, etc.
For Damage, it would be:

  • ((200 + (1.6 * 20)) / 2) / 1 = 116 Damage for a single enemy.
  • 2 Targets = 58 each
  • 3 Targets = 38.66 (Repeating)
  • 4 Targets = 29 each
  • 5 Targets = 23.2 each, etc.

Now, that is ofc, the old way of Holy Nova (Prior to 4.0.1, which hit a few weeks back). I just read on wowhead/Elitist Jerks that it's now the same amount of damage and healing, making it a primarily DPS ability instead of a healing ability (Which I disagree with, I liked Holy Nova as a heal, tbh, it was fun in PVP). So the healing and damage would both be the same (Although should be lowered).

If this is what you were talking about, I'd propose a calculation such as (Pending same rank as the above, whatever that would be):

  • (100 + (1.6 * INT)) / #Targets
So, using the same example as above, INT of 20, we would get (Remember Allies and Enemies are two separate entities. This is actually two simultaneous spells, so the calculations don't overlap at all):

  • (100 + (1.6 * 20)) / 1 = 132 Healing to Self, and 132 Damage to a single Enemy.
  • 2 Targets (of Either) = 66 each
  • 3 Targets (of Either) = 44 each
  • 4 Targets (of Either) = 33 each
  • 5 Targets (of Either) = 26.4 each, etc.
If that was too confusing for you, look at it this way. Damage calculation and Healing calculation are the EXACT SAME EQUATION. We would have:

  • (100 + (1.6 * INT)) / #Targets = Healing done per Ally; and
  • (100 + (1.6 * INT)) / #Targets = Damage done per Enemy
Sharing the exact same results as posted above.



So, in case you're wondering, let me clear some stuff up:

  • I played WoW for 6 years. I have Raided (During different expansions, different raids, etc.) at least once on every single class on every role of each class (This means, I've Tanked and DPS'd as a Warrior, Healed and DPS'd on a Priest, Healed, DPS, and Tanked on a Pally/Shaman/Druid (And yes, shamans used to be tanks back in vanilla), etc.) EXCEPT DEATH KNIGHT (cause I don't like them)
  • I have, as I said, performed every aspect of a raid at some point or another (Tank, Heal, DPS, Class Leader, Raid Leader, Tank Leader, Heal Leader, etc.)
  • I have used every single ability in wow that was in the game prior to the middle of July 2010 multiple times.
  • I have leveled at least one of every class to 40+ (DK I got to 63 before I got disgusted enough.)
  • I have killed every raid boss in the game except Algalon (DAMN 4%!!!!), Halion (Cuz I quit before raid night, LOL) City Leaders, Naxx40 (Vanilla, although have killed everything in Naxx10/25 at least 50 times in LK), and Sunwell. Note this doesn't include Heroic Mode raids. I never much cared for em, ;)
  • I quit wow in mid-july amongst the RealID fiasco, and have no plans of returning (Although all my old guildmates have been trying hard to get me interested again)
  • My main in Vanilla was a Warrior that was deleted by some Chinese gold farmer (And yes, I know it's Chinese, I'm not being racist, they keylogged my email and changed my secret question to Chinese so I couldn't change it back, LUCKY ME I know someone who is fluent in Chinese! So I got it back :D), who has killed everything in vanilla aside from Naxx40.
  • My main in BC was also my Warrior, till 3.0 when they took away my Crushing Blows, and made tanking easy enough for any noob to be good at it. Then it changed to my Mage.
  • When LK hit, I had just recently gotten my Shaman to 70 and started gearing him up, and I was enjoying healing tremendously. He became my first 80, and became my main. He's done just about everything in LK except Kingslayer. He's also the only Ipurgepeople in all US Realms, :D
  • My Paladin alt got Kingslayer raiding with a guild led by good people I played with over the years (But never joined, :p). I didn't log her out in her Holy gear (Which FAR surpasses the crappy DPS gear she has, but <3 WoM)
If you don't like my credentials, oh well. If you think I'm bragging, that sounds like a personal problem. No need to flame. If you have an issue, keep it to yourself. :)
Okay... I'll try to do NORMAL one, before actually creating Maths functions
I'll go easy on the spell first (since the requester just ask for something simple lol)

Tasks has been re-assigned, check your own tasks !

EDIT:
Holy Nova is done (as requested by the requester, not in Vizel!)
 
Last edited:
Level 9
Joined
Nov 23, 2009
Messages
262
Hi it would be realy great if you could help me with this spell.

Demonic Redemtion

Cast at: Enemy Unit
Range: 750
Mana Cost: 125/150/175
Cooldown: 80/60/40 sec
Levels: 3
Effect: Creats five deamons, standing like in a pentagram, and after 2 secs after they have been spawned,
they launch a unholy spell, like a blast, deals 50/100/150 per blast and is giving 50% of all dealt damage
back to the caster.


Please make it in GUI

Thats all, thank you :)
 
Hi it would be realy great if you could help me with this spell.

Demonic Redemtion

Cast at: Enemy Unit
Range: 750
Mana Cost: 125/150/175
Cooldown: 80/60/40 sec
Levels: 3
Effect: Creats five deamons, standing like in a pentagram, and after 2 secs after they have been spawned,
they launch a unholy spell, like a blast, deals 50/100/150 per blast and is giving 50% of all dealt damage
back to the caster.


Please make it in GUI

Thats all, thank you :)

tell me what kind of blast/effect you like?, what is the blast's target? random enemies?, how many seconds it will lasts? do you want the demons sorround the caster?

info is very vital in spells
 
Level 9
Joined
Nov 23, 2009
Messages
262
I wan't the special effect to be something evil so the effect could be any of these:
Banish, Acid Bomb, Mabey Anti-magic shell, Animate dead or Immolation (What you think looks best)

The deamons Surrounds enemy target, they last for 5 sec, the blast lasts for mabey 2sec.

Target is a Enemy Unit

The blast's is fiered in the direction each demon is looking at.

Deals damage to all enemy units.

Sorry for missing usefull information, i was in a rush :)
 
Level 12
Joined
Jan 30, 2009
Messages
1,067
I wan't the special effect to be something evil so the effect could be any of these:
Banish, Acid Bomb, Mabey Anti-magic shell, Animate dead or Immolation (What you think looks best)

The deamons Surrounds enemy target, they last for 5 sec, the blast lasts for mabey 2sec.

Target is a Enemy Unit

The blast's is fiered in the direction each demon is looking at.

Deals damage to all enemy units.

Sorry for missing usefull information, i was in a rush :)

This makes me wonder if there is a pentagram effect that someone made for wc3, :p Also makes me think "Wow, that's a cool ability!"

What do you mean not mine? =\
I was trying to explain what the person wanted in detail. I spent an hour on that post, BE THANKFUL! :ogre_rage:
 
Level 37
Joined
Mar 6, 2006
Messages
9,243
Here's an update for Div's Bioshock.

It won't work correctly if there's only one target left. But otherwise it should be ok.

I had to implement dynamic (parameters change because units can move) parabola that takes terrain height into consideration.

Also currently there's no 30% reduction on slow per bounce, that would require tons of ability levels and I was lazy. The slow is 60/70/80% for primary target and half that for secondary targets, affected by AoE. Damage is reduced by 30% per bounce and halved for AoE targets.

I may not have more time to improve the code today.

Let me know if you want something changed.

Hit ESC to make some of the units patrol, to see how it works on moving targets.

EDIT: Now that I read the request again, I may have misinterpreted the bouncing thing. We'll see.
 

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Level 33
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Mar 27, 2008
Messages
8,035
I wan't the special effect to be something evil so the effect could be any of these:
Banish, Acid Bomb, Mabey Anti-magic shell, Animate dead or Immolation (What you think looks best)

The deamons Surrounds enemy target, they last for 5 sec, the blast lasts for mabey 2sec.

Target is a Enemy Unit

The blast's is fiered in the direction each demon is looking at.

Deals damage to all enemy units.

Sorry for missing usefull information, i was in a rush :)
Done, the request can be get from the first post
I can't do the "Wait 2 seconds" thingy but I'll try to make it okay
This makes me wonder if there is a pentagram effect that someone made for wc3, :p Also makes me think "Wow, that's a cool ability!"



What do you mean not mine? =\
I was trying to explain what the person wanted in detail. I spent an hour on that post, BE THANKFUL! :ogre_rage:
=.=''
Here's an update for Div's Bioshock.

It won't work correctly if there's only one target left. But otherwise it should be ok.

I had to implement dynamic (parameters change because units can move) parabola that takes terrain height into consideration.

Also currently there's no 30% reduction on slow per bounce, that would require tons of ability levels and I was lazy. The slow is 60/70/80% for primary target and half that for secondary targets, affected by AoE. Damage is reduced by 30% per bounce and halved for AoE targets.

I may not have more time to improve the code today.

Let me know if you want something changed.

Hit ESC to make some of the units patrol, to see how it works on moving targets.

EDIT: Now that I read the request again, I may have misinterpreted the bouncing thing. We'll see.
Don't know Maker, we'll just have to see about that
Div's not coming back yet, and you have my thousand thanks =D
 
Level 15
Joined
Jul 9, 2008
Messages
1,552
This is an addition to the thread. We here can support your map project by linking it. Accepting any kind of project to be linked over here. It's easier for you to promote your map. Also, I will be making it into my signature so it becomes easier for others to click on my signature and see the map project. All you need to do is just request your map to be linked and I'll link the map in this section.But before that, please create the Hosted Project Map on the Map Development Section. Thank you.

add mine??

also any suggestions or any thing please add i havent really worked on it because im lost with what to do with it (yer this sounds bad i know:cry: )
 
Level 10
Joined
Mar 19, 2010
Messages
622
Here comes some request for Warrior and Priest in my map.

Spell NameSpell TypeSpell Description
Counter StrikePassive/Effect SelfA passive spell which gain the warrior 3/5/7/9/11 chance to blink to the back of a attacking target(who attacking him)
RageActive/Effect SelfUpon cast, gain the Warrior an buff. When under the effect of the buff, every successful hit the warrior made(exclude miss) will give him 2/3/4/5/6 damage, 5/10/15/20/25% lifesteal and increase his armor bases on 15//22.5/30/37.5/43% of his damage.

Spell NameSpell TypeSpell Description
SmiteTarget EnemyCasts must be targeted on an enemy. A missile comes out and damages it with 20/30/40/50/60% success rate. If successfully hit, deal 150/175/200/225/250 damage and heal nearby ally unit based on ((number of unit) x (25/75/125/175/225)) hp to every ally unit within 600 range.(600 range from hit enemy's position)10 second cd.Note: Heal value is increased based on nearby ally and spell level.
Holy BrustTarget Ally/Target EnemyThrows a holy bolt to a target enemy/ally. Deal damage/heal target for 225/250/275/300/325 point. Then with 77% success rate it bounce to a nearby ally/enemy(based on what is its primay target. If target is enemy, it bounce to an ally(ally include self) vice verse).14 second cd.
Holy TalentPassive/Effect selfLearns more on holy talent. Improves priest's spell and passively decrease all spell's cd by 1/2/3/4/5 seconds. Spell Improvement:
Smite: Stun it even if is unsuccessful. At a duration of 1/2/3/4/5
Holy Brust: 5/15/25/35/45% chance to deal/heal for another 250.
Holy Arkhn: After revive, increase its armor by 3/6/9/12/15,damage by 6/10/18/25/37 and life regen by 125/150/175/200/225%
Holy Protection: Double the initial healed value and reduce mane cost by 5/7/9/11/13. (Means if Holy Protection at level one, heals for 50 hp. And if at max level, heal 250.)
(Note: The increasing value in this spell is depend on Holy Talent not the spell. This spell work like warcraft 3 tinker's 3rd spell. It want to be triggered is the spell improved)
Holy AkhnTarget AllyGain the target a holy akhn buff for 45 seconds. If the target die under this effect, it will be revived.(this spell had only 1 level)
Holy ProtectionTarget AllyGives target Holy Protection buff. When target's hp is below 125/150/175/200/225 point, heal it for 25/50/75/100/125 and give is +100//200/300/400/500 armor for 5/7/9/11/12 seconds. If the heal and increase armor is triggered, and the duration ends, heal it for target's current hp.(means double his hp.) 7 second cd.
(Note: Same target cannot have the same buff)

Note: Priest's spell mana cost will be(according the order stated up there): 125,80,N/A,100,250
If got any problem just ask at the workshop cuz I'ill try my best to check every day. Pm me is another option. =)
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
Here comes some request for Warrior and Priest in my map.

Spell NameSpell TypeSpell Description
Counter StrikePassive/Effect SelfA passive spell which gain the warrior 3/5/7/9/11 chance to blink to the back of a attacking target(who attacking him)
RageActive/Effect SelfUpon cast, gain the Warrior an buff. When under the effect of the buff, every successful hit the warrior made(exclude miss) will give him 2/3/4/5/6 damage, 5/10/15/20/25% lifesteal and increase his armor bases on 15//22.5/30/37.5/43% of his damage.

Spell NameSpell TypeSpell Description
SmiteTarget EnemyCasts must be targeted on an enemy. A missile comes out and damages it with 20/30/40/50/60% success rate. If successfully hit, deal 150/175/200/225/250 damage and heal nearby ally unit based on ((number of unit) x (25/75/125/175/225)) hp to every ally unit within 600 range.(600 range from hit enemy's position)10 second cd.Note: Heal value is increased based on nearby ally and spell level.
Holy BrustTarget Ally/Target EnemyThrows a holy bolt to a target enemy/ally. Deal damage/heal target for 225/250/275/300/325 point. Then with 77% success rate it bounce to a nearby ally/enemy(based on what is its primay target. If target is enemy, it bounce to an ally(ally include self) vice verse).14 second cd.
Holy TalentPassive/Effect selfLearns more on holy talent. Improves priest's spell and passively decrease all spell's cd by 1/2/3/4/5 seconds. Spell Improvement:
Smite: Stun it even if is unsuccessful. At a duration of 1/2/3/4/5
Holy Brust: 5/15/25/35/45% chance to deal/heal for another 250.
Holy Arkhn: After revive, increase its armor by 3/6/9/12/15,damage by 6/10/18/25/37 and life regen by 125/150/175/200/225%
Holy Protection: Double the initial healed value and reduce mane cost by 5/7/9/11/13. (Means if Holy Protection at level one, heals for 50 hp. And if at max level, heal 250.)
(Note: The increasing value in this spell is depend on Holy Talent not the spell. This spell work like warcraft 3 tinker's 3rd spell. It want to be triggered is the spell improved)
Holy AkhnTarget AllyGain the target a holy akhn buff for 45 seconds. If the target die under this effect, it will be revived.(this spell had only 1 level)
Holy ProtectionTarget AllyGives target Holy Protection buff. When target's hp is below 125/150/175/200/225 point, heal it for 25/50/75/100/125 and give is +100//200/300/400/500 armor for 5/7/9/11/12 seconds. If the heal and increase armor is triggered, and the duration ends, heal it for target's current hp.(means double his hp.) 7 second cd.
(Note: Same target cannot have the same buff)

Note: Priest's spell mana cost will be(according the order stated up there): 125,80,N/A,100,250
If got any problem just ask at the workshop cuz I'ill try my best to check every day. Pm me is another option. =)
I'm gonna take the Warrior's Spell Pack
While mckill, you take the Priest's, GO GO GO !
 
Level 12
Joined
Jan 30, 2009
Messages
1,067
Yeo, your requested spells are seriously making me itch to play your map.

Do you fight the LK in that game? :p
 
Level 12
Joined
Jan 30, 2009
Messages
1,067
Ah. I see.

I'm a little upset, now, lol.

Oh, well, I'm sure it'll be a fun map with all these spells :D
 
Level 9
Joined
Nov 23, 2009
Messages
262
Im sorry if i'm coming with another request so soon... I don't have the time to make the Spells my self...Im studiyng. So here some spell requests:

Tuskar Charge
Levels: 4
Unit's Animation: Move
Target: Unit
Range:Melee
Special Effect: None
Effect: The Hero charges into an enemy and it's impaled in it's tuskar
and the hero keeps running with the impaled target, dealing 50/75/100/125
damage every second. The Hero runs in the direction of the target unit.
it lasts for 3 sec.


Flames of the Sin
Targets: All unit in AoE
Levels: 3
AoE: 900
Unit Animation: Channel
Special Effect: (Do the same thing like Rain of Fire
Effect: Huge meteors are falling from the sky in the AoE Dealing Damage to Enemy units
hit by them. Dealing 100/150/200 per Meteor.


Make it in GUI please :D

Later on i mabey will come with more requests :)
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
Im sorry if i'm coming with another request so soon... I don't have the time to make the Spells my self...Im studiyng. So here some spell requests:

Tuskar Charge
Levels: 4
Unit's Animation: Move
Target: Unit
Range:Melee
Special Effect: None
Effect: The Hero charges into an enemy and it's impaled in it's tuskar
and the hero keeps running with the impaled target, dealing 50/75/100/125
damage every second. The Hero runs in the direction of the target unit.
it lasts for 3 sec.


Flames of the Sin
Targets: All unit in AoE
Levels: 3
AoE: 900
Unit Animation: Channel
Special Effect: (Do the same thing like Rain of Fire
Effect: Huge meteors are falling from the sky in the AoE Dealing Damage to Enemy units
hit by them. Dealing 100/150/200 per Meteor.


Make it in GUI please :D

Later on i mabey will come with more requests :)

And you're sorry for... ?
After all, this IS Request thread, so, request `em up !
We glad you can become our selected customer =D
 
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