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===[NEW] Spell Workshop [NEW]===

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Level 10
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1. Sure you can make it into 2 separate map. :)
2. I'm sorry about the description.
Leafs cover a target(ally/enemy)turning it to a leaf covered stone over 5 sec.(first 4 sec do nothing).After it become a a leaf covered stone, giving the target (BOTH ally or enemy will get this effect) a spell shield. Stone effect last 5 (+1 per level) or until the spell shield is used.
Hope this is clear enough?
3. Thanks Vizel. The balancing is good. Better then the old one. I'd prefer the new one to the old one.
Thanks everyone :)

Edit: Defskull, did you upload a wrong map on the druid's spell pack? It seems to have only 1 spell.(which is not my request)
 
Level 12
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I'm beginning to doubt my calculations on the MDOC in regards to the correlation between Magical Storm and the others.

I'm beginning to think that it needs to do more damage, considering the fact that those numbers are based on one enemy getting hit by the 5s channel at the start, the boom, AND the whole duration of the DoT after the explosion from the ball. Chances are quite slim of that, methinks, depending on the style of your map. I mean, if it's vs creeps, it's a LOT more likely, if it's against players, it's not going to happen.

I'm thinking that needs a damage upgrade. I'd like to hear some more opinions on this before I start fiddling with it again, though.
 
Level 15
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Answer for Millzy:
1. No, Magical Implosion is just a little like that.The hero channel for 8 second(nothing happened).Then create an implosion. dealing damage and suck enemy.(suck all enemy in area to the middle within 2 second.)
2. It last for 2(+2 per level)
3. The lightning(Chain lightning) goes to the first target then bounce to another, deal no damage. Then create a dummy at the first target's position and 2nd target's both dummy casts fan of knife
.
4. sorry about that. Every skill's damage, cd, cast time, mana cost changes. By now you can just set an random amount and I will reset it when I copy it into my map. And if you don't mind may I add some spell into the pack?

im still unsure of what you after for these

2.whats the ball do?
3.fan of knife? so chain lighting on a target when it hits a fan of knife goes off?
 
Level 33
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yeohxin said:
1. Sure you can make it into 2 separate map. :)
2. I'm sorry about the description.
Leafs cover a target(ally/enemy)turning it to a leaf covered stone over 5 sec.(first 4 sec do nothing).After it become a a leaf covered stone, giving the target (BOTH ally or enemy will get this effect) a spell shield. Stone effect last 5 (+1 per level) or until the spell shield is used.
Hope this is clear enough?
3. Thanks Vizel. The balancing is good. Better then the old one. I'd prefer the new one to the old one.
Thanks everyone :)

Edit: Defskull, did you upload a wrong map on the druid's spell pack? It seems to have only 1 spell.(which is not my request)

Well, I fixed the map, sorry for that =D
 
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very well i will use those talbles but it doesent explain what im confused with

What are you confused with?

The ball goes around the caster, like a Lightning Shield, or Locust Swarm, and enemies near the caster take damage every second according to the level. That was the way I interpreted it, anyway, and Yeo didn't correct it, so I'm assuming that's what it meant.

Sorry about not being here, I literally just got internet back after about 10 hours. Stupid storms.
 
Level 10
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Messages
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What are you confused with?

The ball goes around the caster, like a Lightning Shield, or Locust Swarm, and enemies near the caster take damage every second according to the level. That was the way I interpreted it, anyway, and Yeo didn't correct it, so I'm assuming that's what it meant.

Sorry about not being here, I literally just got internet back after about 10 hours. Stupid storms.

@Mizlly: He'd says what I'm talkign about. Thanks Vizel. Maby I should learn how to improve my description. :) sorry about that.
 
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I could redo the descriptions for you. I think.

>.>

Anyway... Like I was saying, I'm thinking the MDOC needs to be adjusted for the DoT aoe spell.
 
Level 6
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i will be home around 8 then i will try and finish

Flames of Might (Ultimate)
-70 mana
-60 second cooldown
-15 second channeled spell
-Makes Mistress Rose to levitate a few yards into the air spawning a 10 yard line of flames 90, 180, 270, and 0 degrees around her causing 900 damage per second and every 5 seconds it randomly grips a random enemy or hero unit 10 yards away from Mistress Rose into the falmes during the channel.
 
i will be home around 8 then i will try and finish

Flames of Might (Ultimate)
-70 mana
-60 second cooldown
-15 second channeled spell
-Makes Mistress Rose to levitate a few yards into the air spawning a 10 yard line of flames 90, 180, 270, and 0 degrees around her causing 900 damage per second and every 5 seconds it randomly grips a random enemy or hero unit 10 yards away from Mistress Rose into the falmes during the channel.

I will rest for my project just for this, Im gonna try it, hehe...

EDIT:

opps, is this your request or some other?, sorry been not here for long tim :)
 
Level 12
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I was gonna make a table for that, but def made it already, xD

Oh, well. Plus the fact I spent the last 5 and a half hours playing Gauntlet: Dark Legacy with my roommate, getting to the last level before the final boss before we said screw it and turned it off, lol.

Kinda tired me out, >.>
 
Level 10
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Well, is there any other request to come ?
I'm free at the moment, well, kinda felt bored =(

Yes, there is requests.
Then spell pack is used for another mage in my map:
(Note: Nunber is brakets is the value which will increase per level)
Index:
1. Arcane Missile(Basic skill)
2. Arcane Recoverage
3. Arcane Barrage
Spell Name:Spell TypeInfo:Note:
Arcane MissileSingel Target(enemy)The mage shoot a arcane missile to the target. Dealing 175%of mage's int to target. When cast, It stands 80% chance to double cast arcane missile to the same target. This ability got only 1 level and will auto cast when the mage attacks(the mage will be a melee hero). The double casted arcane missile are totally same spell as the primary arcane missile. Thus it stands a chance to double cast too.
Arcane RecoverageSingle Target(ally)Instance recover a target ally's mana by 25%(+ 15). Stands 25%(+15) chance to heal the target by 10%(+10) of its max hp. Also stands 10%(+15) chance to double cast it on self.The Double cast effect means that if hit the chance it casted the same spell on self.
Arcane BarragePassiveWhen the mage cast a spell, it stands 15%(+5) chance to auto-cast a arcane missile to the target. If arcane missile is in colddown, it restore the mage's mana by 15(+5).N/A
 
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Might I suggest, Yeo, a name change for "Arcane Recoverage" to "Arcane Recovery" or "Arcane Heal" or perhaps "Holy Arcanist"

"Arcane Recoverage" is simply not a word, and looks tacky, tbh.

Not that Arcanist is really a word, but it's used in fantasy games, unlike "Recoverage" lol. Anyway, not attempting to insult, just trying to help. :)
 
Level 33
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Flames of Might v2 is done, fixed a bug...I've disabled the cooldown/damage & mana for testing purposes...
Well, I didn't test it yet, gonna test and leave some feedbacks!

EDIT:
Well, the Caster can move, but in a slow motion (reduced Movement Speed or something?)
I sometimes see the word "Miss", why ? Does the enemy attacks the Locust unit ? But Locust can't be attacked cuz' they were rendered invulnerable by Locust ability
This spell should damages AND GRIPS enemy unit, I understand why there isn't any damage because you disabled it BUT, why do you PUSH the units lol ?
I thought Grip = Pull
Vote for rejection to release the spell

Yes, there is requests.
Then spell pack is used for another mage in my map:
(Note: Nunber is brakets is the value which will increase per level)
Index:
1. Arcane Missile(Basic skill)
2. Arcane Recoverage
3. Burnout
4. Arcane Barrage
5. Mind Explosion
Spell Name: Spell Type Info: Note:
Arcane Missile Singel Target(enemy) The mage shoot a arcane missile to the target. Dealing 175%of mage's int to target. When cast, It stands 80% chance to double cast arcane missile to the same target. This ability got only 1 level and will auto cast when the mage attacks(the mage will be a melee hero). The double casted arcane missile are totally same spell as the primary arcane missile. Thus it stands a chance to double cast too.
Arcane Recoverage Single Target(ally) Instance recover a target ally's mana by 25%(+ 15). Stands 25%(+15) chance to heal the target by 10%(+10) of its max hp. Also stands 10%(+15) chance to double cast it on self. The Double cast effect means that if hit the chance it casted the same spell on self.
Burnout Passive/Self Passively increase mage's life regen rate by 85%(+30). If the mage's mana runs below 100(-5), the next 10 spell casted will not use mana but his life. After the 10 spell casted, recover his mana to 25%(+5). If this spell is undone-able in GUI then just ignore it, but hope it can be done.
Arcane Barrage Passive When the mage cast a spell, it stands 15%(+5) chance to auto-cast a arcane missile to the target. If arcane missile is in colddown, it restore the mage's mana by 15(+5). N/A
Mind Explosion AoE(enemy) The mage focuses his mind power on an area. Enemy UNIT cought in the area will get damaged by 25%(+25) of its max hp. If it dies by the damage, it explodes. Dealing damage delt on it to 300 aoe. If target is hero, burn up (mage's int x 2(+2)) mana but delt no damage. First effect only effects units. 2nd effect only effects heroes.
__________________
Your request was accepted!

Might I suggest, Yeo, a name change for "Arcane Recoverage" to "Arcane Recovery" or "Arcane Heal" or perhaps "Holy Arcanist"

"Arcane Recoverage" is simply not a word, and looks tacky, tbh.

Not that Arcanist is really a word, but it's used in fantasy games, unlike "Recoverage" lol. Anyway, not attempting to insult, just trying to help. :)
Well yeohxin, do you want to follow his idea or not ?
 
Level 12
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Def. Try the Multi-quote button.

Hit the MQ button on the posts you want to quote, then for the last one, hit "Quote" buttong, and BAM! Works like a charm.
 
Level 33
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Def. Try the Multi-quote button.

Hit the MQ button on the posts you want to quote, then for the last one, hit "Quote" buttong, and BAM! Works like a charm.

Whew, I knew MQ button serves for Multi-Quote BUT is there any way that the post/text has been quoted ?
They should put a box or something to indicate that the post has been/not been quoted or not
Makes life easier
Thanks Vizel for reminding me up, gonna remember it for the rest of my life =D
 
Level 12
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You have to remember, xD

It's annoying, and the one you hit "Quote" for, will end up in the top of the list, which is OBNOXIOUS, to say the least.

But, yeah. It's just something you gotta remember, is all.
 
Well, the Caster can move, but in a slow motion (reduced Movement Speed or something?)
I sometimes see the word "Miss", why ? Does the enemy attacks the Locust unit ? But Locust can't be attacked cuz' they were rendered invulnerable by Locust ability
This spell should damages AND GRIPS enemy unit, I understand why there isn't any damage because you disabled it BUT, why do you PUSH the units lol ?
I thought Grip = Pull
Vote for rejection to release the spell

The slow is the bug and its fixed...about the 'miss' thing, gonna check it out tomorrow, Im sleepy...about the 'grip' thing, tell you the truth I just read the '10 yards away from Mistress Rose'...anyway I'll fix it tomorrow...
 
Level 33
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Yes, there is requests.
Then spell pack is used for another mage in my map:
(Note: Nunber is brakets is the value which will increase per level)
Index:
1. Arcane Missile(Basic skill)
2. Arcane Recoverage
3. Arcane Barrage
Spell Name:Spell TypeInfo:Note:
Arcane MissileSingel Target(enemy)The mage shoot a arcane missile to the target. Dealing 175%of mage's int to target. When cast, It stands 80% chance to double cast arcane missile to the same target. This ability got only 1 level and will auto cast when the mage attacks(the mage will be a melee hero). The double casted arcane missile are totally same spell as the primary arcane missile. Thus it stands a chance to double cast too.
Arcane RecoverageSingle Target(ally)Instance recover a target ally's mana by 25%(+ 15). Stands 25%(+15) chance to heal the target by 10%(+10) of its max hp. Also stands 10%(+15) chance to double cast it on self.The Double cast effect means that if hit the chance it casted the same spell on self.
Arcane BarragePassiveWhen the mage cast a spell, it stands 15%(+5) chance to auto-cast a arcane missile to the target. If arcane missile is in colddown, it restore the mage's mana by 15(+5).N/A

Okay, here's my question:
*Arcane Missile*
- This skill is like, passive or semi-active ?
- The unit will auto-cast the skill at... WHAT conditions ? EVERY time he launch an ATTACK ?
- Does this skill has cooldown/mana cost ?

*Arcane Recoverage*
- Recover Mana 25%. 25% from Max Mana or Current ?
- Even if the spell is casted to ally, the second spell (on chance Double Cast) will effect on the Caster ? Or to the Target ?
- Does the Double Cast situation ONLY occurs when the spell is casted to Self ?
- OR, if the spell is casted on ally, then Double Cast occur, the spell effect will be cast twice on Self ? So there are 3 activities going on? 1 for Ally, 2 for Self ?

*Arcane Barrage*
- Does "checking condition if the ability is on cooldown" even exist ?
- Don't worry, I'll try my best to be unique, trust me =D
- So, if the chance on Double Cast occurs on Arcane Missile, and at the same time, occurs at Arcane Barrage, the enemy unit will receive a total of 3 times Arcane Missile effect, correct ?


===THREAD UPDATES===
*Added Mistress Rose's Spell Pack*
*Made a line to some texts*
*Completed Trydene's request*
*Added yeohxin to CREDITS list*
 
Level 12
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BTW, as an update, my actual Battle System is fixed to how I need it to be. So, as soon as I fix one more issue (Which I think is a simple fix), I'll get to checking out the LoD Additions System thoroughly.

Either later tonight or tomorrow, depends on how long it takes me to get everything set up. I'll let you know. :)

EDIT: Two things I've noticed in the first post, Def.

Firstly, you say you've "Underlined" text that was completed and/or rejected. What you mean is you put a line through it, or "Strikethrough/Strikeout" the text (Which is the name of the bbcode command, one of those, lol.)

The other thing is that you have:

10/25/2010;
*Fire Dragon's Spell Pack was released*
*A LoD Battle System theory was purposed by defskull*

In here you say that it was "purposed" when I'm pretty sure you mean "proposed" :)
 
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Level 10
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Messages
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Okay, here's my question:
*Arcane Missile*
- This skill is like, passive or semi-active ?
- The unit will auto-cast the skill at... WHAT conditions ? EVERY time he launch an ATTACK ?
- Does this skill has cooldown/mana cost ?

*Arcane Recoverage*
- Recover Mana 25%. 25% from Max Mana or Current ?
- Even if the spell is casted to ally, the second spell (on chance Double Cast) will effect on the Caster ? Or to the Target ?
- Does the Double Cast situation ONLY occurs when the spell is casted to Self ?
- OR, if the spell is casted on ally, then Double Cast occur, the spell effect will be cast twice on Self ? So there are 3 activities going on? 1 for Ally, 2 for Self ?

*Arcane Barrage*
- Does "checking condition if the ability is on cooldown" even exist ?
- Don't worry, I'll try my best to be unique, trust me =D
- So, if the chance on Double Cast occurs on Arcane Missile, and at the same time, occurs at Arcane Barrage, the enemy unit will receive a total of 3 times Arcane Missile effect, correct ?

1. Yes, it is like semi-active. Can be active automatically and can also be active manually.
2. If it dosne't in cd then every attack made will launch an attack.
3. Yes, it ahs a cd of 5.5 seconds. (If double cast occours maybe you can pause the caster until the multi cast ends)
4. Max mana. Healed also is max hp.
5. 2nd effect will be on the caster. If caster's mana (and hp) is full it will also casted on caster.
6. Double cast WILL also occurs when casted on self.
7. No. The double cast only occurs once.(i changed my mind about that spell)
8. Emm, I don't know how to answer, but the spell will cast it at whatever condition.(maybe can create a dummy to cast?)
9. Yes, correct. (This arcane mage is all about spamming and double spamming and triple spamming xP)
Hope is cleared enough now? :)
 
Level 33
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8,035
BTW, as an update, my actual Battle System is fixed to how I need it to be. So, as soon as I fix one more issue (Which I think is a simple fix), I'll get to checking out the LoD Additions System thoroughly.

Either later tonight or tomorrow, depends on how long it takes me to get everything set up. I'll let you know. :)

EDIT: Two things I've noticed in the first post, Def.

Firstly, you say you've "Underlined" text that was completed and/or rejected. What you mean is you put a line through it, or "Strikethrough/Strikeout" the text (Which is the name of the bbcode command, one of those, lol.)

The other thing is that you have:



In here you say that it was "purposed" when I'm pretty sure you mean "proposed" :)
1. The BB Code Command is, "Linethrough"
What the heck is Strikethrough/Strikeout LOL

2. Yes, proposed, I was thinking the same thing sooner or later people might check on that and the people is YOU

1. Yes, it is like semi-active. Can be active automatically and can also be active manually.
2. If it dosne't in cd then every attack made will launch an attack.
3. Yes, it ahs a cd of 5.5 seconds. (If double cast occours maybe you can pause the caster until the multi cast ends)
4. Max mana. Healed also is max hp.
5. 2nd effect will be on the caster. If caster's mana (and hp) is full it will also casted on caster.
6. Double cast WILL also occurs when casted on self.
7. No. The double cast only occurs once.(i changed my mind about that spell)
8. Emm, I don't know how to answer, but the spell will cast it at whatever condition.(maybe can create a dummy to cast?)
9. Yes, correct. (This arcane mage is all about spamming and double spamming and triple spamming xP)
Hope is cleared enough now? :)
1. I'm having problem with spells that involve in Auto-casting, really...
2. If it doesn't on cooldown, every attack takes into account of % bring hit yeah ? If cooldown, I'd better turn off the trigger !
3. No, I'm not planning to pause the unit, instead, I'm going to create dummy unit for that =D
4. Okay, cleared that up =D
5. Cleared
6. Okay..
7. I AM CONFUSED
8. Got this =D
9. Okay...

When I'll start triggering, I'll PM/VM you okay if I have any question ?


@Yeo

Everything except that name "Arcane Recoverage" xD
LoL Dude, 2 of my regular customers =D

MULTI-QUOTE, SUCCESSFULLY !
 
Level 12
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Messages
1,067
Congratulations, Def.

COOKIES. NAO!!

Or NOSPELL4JOO.

Seriously, though, glad you figured it out. Took me a while to figure it out too.

When I did I had like 500 quotes in my window and I crashed my firefox, heh.

I like spam clicked everything I could for like 15 minutes. Gave up, hit quote and BAM! Death. I learned though, :D

PS: "Cookies" refer to the doughy, usually-sweet-and-unhealthy-but-amazing baked goodies that my mom makes ~10k a year of. Nothing else.

EDIT: AFK, cookies. I remember we have some left over from Halloween, :D
 
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Thread Updates can be seen in "HISTORIES" list
THANK GOD I can't rep you Vizel, need to spread haha !

Aww. You're gonna hurt my feelings. :sad:

Anyway, I'm having some residual errors in my battle system.

Once I get them fixed, I'm gonna test the LoD, and request another spell, ;)

Look out. :D

Also, as for what strike out is, that's what it's called in HTML.
Code:
<strike>
and
Code:
<s>
work, :D Thus strike out. :)

I forgot the space, ;)
 
Level 33
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Messages
8,035
Aww. You're gonna hurt my feelings. :sad:

Anyway, I'm having some residual errors in my battle system.

Once I get them fixed, I'm gonna test the LoD, and request another spell, ;)

Look out. :D

Also, as for what strike out is, that's what it's called in HTML.
Code:
<strike>
and
Code:
<s>
work, :D Thus strike out. :)

I forgot the space, ;)

Should I obey you, or should I obey the system ?
Check under
 
Level 12
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No, I have a bit of help so far. A Terrainer, and just a couple days ago I got a triggerer I haven't really tested out yet, seeing as I've been on hold waiting for the issues to be solved.
 
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