- Joined
- Dec 25, 2010
- Messages
- 972
MY REQUEEEESSSTTTTTT Please?
Request spell:
1.Earthbind like DotA without bug on multy players
2.Poof like DotA without bug on multy players
3.Geostrike with out bug on multyplayers
4.Divide we Stand with out bug on multyplayers
because i a newbie!! i play with my friend, it have a bug!! divide we stand is to many!! meepo is to many!! woow!! i don't know how to fix it!!
Request spell:
1.Earthbind like DotA without bug on multy players
2.Poof like DotA without bug on multy players
3.Geostrike with out bug on multyplayers
4.Divide we Stand with out bug on multyplayers
because i a newbie!! i play with my friend, it have a bug!! divide we stand is to many!! meepo is to many!! woow!! i don't know how to fix it!!
I'll do both cboy123 & Rector23 spells, but in jass...sowiii, if you dont like it, Ima do it anyway...
sorry man, I'm not doing GUI requests atm...
I'll do both cboy123 & Rector23 spells, but in jass...sowiii, if you dont like it, Ima do it anyway...
I've got a spell request that I were going to request it here. It's quite simple.
Speed Rush
Teleports caster to target point, just like blink. After cast, when the hero arrives, with 50/60/70/80/90% chance it grants caster a buff. This buff cause his next attack to deal X damage and teleports him back to his initial position before the "blink" effect. Once this spell is cast, please make it cheacks a boolen named "HAV_Active", if it's true, the % chance of getting the buff is instant set to 100%. The buff lasts 2 seconds. MUI is optional, cuz only one unit at a tile will be using this spell.
Eye-candy: creates a shadow of the hero when attack with the buff. If can, slows down the attack like he's in slow motion, when the boolen is true.
Thanks in advance, credit and rep will be given to the make. Good luck.
you can change the speed with this >>> W_GetSpeed
Thanks for accepting. Okey, there's 2 condition, on is if the boolean is true and the another one is the boolen is false. If the boolean is true, the caster gains a buff, which will tp the caster back to it's original position after the caster attack with the buff. It also cause X bonus damage. If the boolean is false, with the percentage stated it will gain the caster the same buff, which the effect will be the same. If the caster doesn't attack within 2 seconds, the buff expires and will do nothing.i could proberly do this for ya but i dont under stand the tp back???? when does the caster tp back to the point he was standing when he casted the spell??
Edit: I found this bug. I changed the speed to 40, and for some reason, sometimes the wisp would be stuck near the unit and just explode on it when it moves towards it(it won't complete the full distance, no idea why).
I'd be able to make this for you if you provided me with more info/details.Could someonr make a spell that works like the Shaman's Thunderstorm from World of Warcraft - Deals damage to units around the caster and restores a percentage of their mana when cast?
-It dosen't need to be multi Level or MUI i'm only going to use it on 1 unit but fell free to make it MUI if u whant to![]()
The laser beam rotates 2 times and the spell, ends ?
It rotates in both opposite direction eh ?
MUI means multiinstancecastable, not multi-level...
Anyway, I'm 100% sure that my buddy defskull would NOT make any spell that's NOT MUI...
MUI and Multi level
check this spell maybe it can help >>> Confinement
you can use the tount skil from blizzard and select it to target heroes ,it works for me
Have 2 heroes with this skill and u can play tag your it with the enemy's hero)
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What do you mean by details?
Spell Name: Twilightning
Code Preference: GUI
Spell Type: MUI
Description:
Four levels. 600 cast range. A chain lightning that bounce to enemies within 400 range of the primary target for 2/3/4/5 times, dealing 60/80/100/120 damage on primary target and 25% less for each bounce. At the end of the bounce, the lightning will turn into a healing wave and bounce back to the caster and to nearby allies healing them for the total damage dealt and 25% less for each bounce. Healing wave bounce 1/2/3/4 times. 105/130/155/170 mana cost, 23/21/19/17 seconds cooldown. Preferably a blue lightning for damage and a white for healing. Can only be casted on heroes but is able to bounce to creeps and heroes.
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A rough idea how it should work.
Thanks alot!![]()