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- Feb 4, 2009
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I've been thinking of what is left for us while we keep that consistency rule to never repeat themes. Here is some of my ideas:
That's all for now.
If you have ideas, please share them and I'll add them to the list.
* = Mini-Contest Friendly

The contestants are supposed to create a background environment for the campaign mission selection.
The models should be judged by the atmosphere they provoke and the screen as a whole, not by the raw model quality.
We have only one model of these here in THW, it would be good in this aspect.
The models should be judged by the atmosphere they provoke and the screen as a whole, not by the raw model quality.






The contestants are meant to create a building with 3 upgrade levels that fits as a Town Hall building. (The original plus 2 different levels)
What could be judged mostly is the uniqueness of the building design, its quality in the basic aspects, obviously, and the creativity put into the way the building upgrades.
We have such a few models of these here in THW, it would be good in this aspect, too.
What could be judged mostly is the uniqueness of the building design, its quality in the basic aspects, obviously, and the creativity put into the way the building upgrades.








The contestants should create a model composed of 2 or more independent elements. That means that they should act separatedly in some of their animations. A goblin sapper, or a mortar team is a good demostration.
This is mostly hard to animate, in counterpart to the contest we just had, since the sinchrony and the good mechanics are essential to the model work properly, not to mention many funny possibilities with creative animations.
This is mostly hard to animate, in counterpart to the contest we just had, since the sinchrony and the good mechanics are essential to the model work properly, not to mention many funny possibilities with creative animations.





The contestants are supposed to create a model that can be easily confused with a common doodad, a ground tile, or some other environment/unanimated element while the model is standing. The model will only lose its disguise and move effectively when not standing still anymore. Example:
This can be limiting somehow, but with some imagination wonderful things can be done. The model will rely on the surprise effect, and contestants can use the blending time on their favour, like making that in the other anims than stand, the model is two times bigger.
The element that disguises the model should whether be pointed out (if existing in wc3) whether attached to the post (if made).

This can be limiting somehow, but with some imagination wonderful things can be done. The model will rely on the surprise effect, and contestants can use the blending time on their favour, like making that in the other anims than stand, the model is two times bigger.
The element that disguises the model should whether be pointed out (if existing in wc3) whether attached to the post (if made).




The contestants should choose a Warcraft III existing unit, or race, and adapt it to the futuristic style, taking into account any necessary changes to that race's thrive.
The example above shows a Murloc sat on a Space Tauren.
The example above shows a Murloc sat on a Space Tauren.









The contestants are meant to create a model in the Steampunk style.


The contestants will make a model that fits one of the Warcraft III races. That races include the melee stardard ones, the campaign races and also the creep races. The model should fit Warcraft style and proportions.
A goblin slinger, or a nerubian warrior would be examples.
If any unit in the WARCRAFT III belongs to the same race as your model, your model is ok. (Arakkoa, Sporeling, Gnomes and such, no.)
A goblin slinger, or a nerubian warrior would be examples.






The contestants are supposed to create a pack of doodad models that fit a specific Warcraft III race.



The contestants are supposed to create an altar model, place where heroes can be summoned and revived. They tend to be a temple composed by a statue and some pedestal, but contestants can go for more creative altar designs.






The contestants should make a model related to music in some way. It can be a bard, a menestreau, a singing bird, an orc drummer or something more imaginative.




The contestants are supposed to represent a giant mythical beast from the depths. It needs to have swim animations.




The contestants are supposed to blend an animal with an human, creating a new being out of them. Orcs/Goblins and some other humanoids certainly don't fit, since the entry should be ANIMAL + HUMAN.
If the contestant chooses SERPENT + HUMAN and make an ordinary naga, he/she will have a penalty to the originality issue, of course.
If the contestant chooses SERPENT + HUMAN and make an ordinary naga, he/she will have a penalty to the originality issue, of course.







The contestants are supposed to make a model that is related to rebels, revolt, riot, uprising, insergency, freedom, tyrany, oppresion, guerilla, bolshevik, etc.





The contestants are supposed to choose one innocent critter among the 19 existing critters in Warcraft III and give it a twist: make it look like an evil boss or some scary/nasty creature.






The contestants are meant to make a model fitting the modern belic theme.




The contestants are supposed to model a prehistoric entity. It can vary from a primitive hut, a campfire or even a caveman, a dinosaur or a saber-tooth tiger.





The contestants are meant to create a hut for an existing wc3 creep. They are encouraged to make huts for those creeps that don't have huts in the mpq, as Tuskarrs, Faceless Ones, Kobolds, Furbolgs or Makrura, for instance.




The contestants should create a flying mechanical unit, as a gyrocopter, a sky barge, an airplane or something more imaginative.




The contestants are meant to represent a hive user in a WC3 model.

The contestants are supposed to model an unit that gives a scary feel to the player.




The contestants are meant to model a Fantasy Hero that would fit the Dungeons and Dragons atmosphere.





That's all for now.
If you have ideas, please share them and I'll add them to the list.
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