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Modeling Contest 17 - Air Units

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Stand 1:
Hoppip___Stand_1_by_Pyritie.gif


Stand 2:
Hoppip___Stand_2_by_Pyritie.gif


Walk 1:
Hoppip___Walk_1_by_Pyritie.gif


Walk 2:
Hoppip___Walk_2_by_Pyritie.gif


Stand ready:
Hoppip___Stand_Ready_by_Pyritie.gif


Attack 1:
Hoppip___Attack_1_by_Pyritie.gif


:D
 
that looks great Pyritie!!
3 more days!!

btw me failing univ has nothing to do with this contest : )

Heh nope, we've got 10 :D it was extended

Those animations are incredibly smooth - great job, Pyritie! But are you sure that you can export it as-it-is without ruining the animation quality?

hopefully not! It's all down to blinkboy's neothingy
 
Level 7
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Very nice Pyritie :) ..
I'm having some Python problems so i cant use scripts in Blender i hope to get it to work soon... Well i'm happy it got extended cause its going very slow for me,but i'm having nothing to do now so i'm going to work on her now..
emopixie.png
 
Py, I think it looks a bit slow.. Is it because it's a gif ? I certainly hope so :p

You're totally gonna get my vote when the time comes, it's way too awesome and funny :D Flowercat planet for the win!

What browser are you using? The speed's fine for me in firefox.


EDIT:

Kay, hoppip anims are done now, on to the other two! D:

Spell (for stuff like poison powder, stun spore, etc):
Hoppip___Spell_by_Pyritie.gif


Spell alternate (for stuff like leech seed, solarbeam, etc):
Hoppip___Spell_Alternate_by_Pyritie.gif


Death:
Hoppip___Death_by_Pyritie.gif


See all of them here: http://pyritie.deviantart.com/gallery/#Hoppip-model
 

Deleted member 177737

D

Deleted member 177737

Will it be Obama, holding a bat, with a lamp, in the dining room?


 
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Forgotten_Warlord, a preview of a black model with a black background? That doesn't really show much, half of the model blends with the background :eekani:
 
Level 28
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Jun 4, 2007
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This shit just got real
My (unoriginal) idea is rather self-explanatory
http://us.battle.net/sc2/en/game/unit/corruptor

Okay... shat this out real quick
CorruptorSS1.jpg

I'll make the texture tomorrow

Make the tentacles longer. The model looks a bit cut off light now.

EDIT: Also make the body shorter. The first segement of the "fangs" should have a 90* angle out from the body, so they are facing a bit too much forward right now.

Good luck!
 
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