Deleted member 126647
D
Deleted member 126647
Modeling Competition #5
Deadline: 31st of August 2007 (0:00 AM, GMT) - with possible extension. Winner(s) will be decided by the final votes of a public poll.
For this contest you will have to create your very own neutral structure.
Idea initially from Whitehorn.
It's simple this time, no animations are required, in theory.
Models would require, of course:
- Stand animation
- Proper portrait camera
- Use of in game textures
That's it. You are required to make at least one neutral structure (doodad) however one may also make as many extra doodads that fit with the structure as they wish, as long as the extras also follow the requirements and rules.
Just wanted to elaborate that the structure could be referred to as a unit (rather than doodad) if you're eager enough to make animations or build a concept that fits amongst the neutral structures (such as Merc camp, fountain, shops, etc).
So, more ideas to flow from that.. new merc camps, new shops, new passive bonus structres, fortifications? etc.
These extra doodads, along with the required structure, all make up your single submission, and all will be taken into account when voting begins.
Rules and Guidelines:
- Follow requirements above.
- You may enter more than one model, but all together they count as one submission.
- You have to make sure the model(s) is fully and correctly functional in-game.
- The model must be textured using in-game textures and be correctly pathed to use them without importing the used textures.
- You must post at least 1 WIP preview before the deadline.
- To qualify for entry, you must post your model(s) in .mdx format, and an in-game screenshot of the model.
- You must post your entry before the deadline expires.
- You must make the model for this competition. Which means that you cannot use old works.
Prizes:
The winner will receive +75 Reputation Points and a Special Award Icon.
Second place will receive +50 Reputation Points.
Third place will receive + 25 Reputation Points.
Last edited by a moderator: