- Joined
- Mar 29, 2004
- Messages
- 1,998
Haven't we only got another... Uh... Four hours or so left?
Clean entry RDZ, but don't forget the in game screenshot.
WILL, I recall TDR saying that skin modifier doesn't work for WCIII, you have to use bones for animation, as in separating the mesh into pieces etc. I think that's what you mean by skin modifier.
Actually, skin modifier is what links a bone to a piece of a mesh. You use an "envelope" to cover the places you want to be moved by a certain bone...
How do you rig, anyway?
Ah yes, that's precisely what doesn't work.
You have to select parts of meshes which you want to be able to be animated, detach them, you then attach the separate pieces to their respective bones.
All you have to do then is make sure that the connect option is selected in the user property editor so that the mesh stays attached.
Rules and Guidelines said:You have to make sure the model is fully and correctly functional in-game.
People have released fully functional models made in GMax before, it must be possible. =/
I did.
I did all the work: the modeling, the texturnig, the alpha channel, the bones, the animating (yeah, they are simple, but they ARE).
...but when I tried to export, everything seemed to be fucked up.
I got the VertexCountSkin error about 40 times: I tried it, then tried to delete & redo the skin modifier (as Magos suggested), then tried it with a skin modifier in every single mesh as Will did. Of course all of the methods fucked up the animation, so I reanimated it 3-4 times again.... but even now, the VertexCountSkin error is still here. Even single meshes with 140 polies, with a single skin modifier produced errors (I also tried to export separate parts). I was like: "OMG THIS CANNOT BE POSSIBLE! AAAAHHH!!!!"
So I give up! But I think I've done all the work (as said above). The one thing needed is the MDX conversion and the ingame screenshot. So... if it's possible... accept this. (By this I mean can I enter the contest without submitting the ingame screenshot? I'll provide the gmax file and the textures tomorrow.)
I'm stealing someone's internet connection by WiFi and it's soooo slow so I cannot upload. (with a notebook). But I'll upload the gmax file and the texture tomorrow.